Kidgangster101 wrote: »First, I want to say I love this game. More than any other game I've ever played. I want it to succeed and I've been promoting it for friends since 2015. I want ESO to last for years and years.
Second, I know we are in the middle of a pandemic and I work in software, so I understand that, sometimes, there is a business case to justify launching software you know is buggy because the benefits justifies the downsides.
But this patch was just too much. Too many fundamental things broke. Animations, basics about combat, dozens of instance dungeon/arenas are basically or literally unplayable right now. What is more worrisome is that several of those very serious bugs were reported in the first weeks of PTS. They were known for a full month before launch date.
What is going on? Why did Markarth still went live with so many issues?
This was one of the patches that generated the most excitement from everyone I know in the recent years. The Set Collection is an awesome feature. My "ESO bubble" was tremendously excited about VH. Then they logged in and all excitement became disappointment.
Honestly, the last time I saw this much excitement turn into the other side of the spectrum to disappointment that quickly was when Morrowind patch notes dropped. Everyone was in awe of the Morrowind announcement, then all the nerfs came in the notes. The result was that the end game scene suffered such a big hit that I don't think it has ever recovered.
I get the same feeling with Markarth. So many people were, finally, so excited about a patch. A patch with awesome new features, great updates, very reasonable changes and a great new, interesting mythic set... Then we logged in.
I'm not saying we "demand" or even "deserve" an answer or explanation. I'm not entitled like that. At all. But we can all see of the most loyal players are totally disappointed at the current state of the game and the quality of this patch.
As I said in other posts, if the issue is resources, hire more or try to do less. I'm sure all the community would be completely understanding if we went to a 3-patch cycle to slow things down a little and increase the QA of new patches.
Please, ZOS, Rich... Tell us, honestly, what happened? What can you do so this doesn't happen again at this stage of the game's life?
Just so you know this has been happening for as long as I can remember with expansions/dlc. Literally the exact reason so many bugs exists in this game is because zo$ just pushes it out no matter what is broken or what it breaks in the process.
If the crown store was broken though it would be an emergency maintenance to fix it within the hour....... That's why I quit and went back to ff14 I barely ever lag and barely ever have glitches that stop me from playing.
I love the idea of this game and check back constantly to see if it changes in the right direction but everytime I check in I see more posts like this proving nothing has changed. Just cut your loses and move on zo$ clearly have.
Sometimes a little transparency goes a long way.
If that wasn't the case, we would never see those post-mortems and public apologies.
We will never get an answer
as it would have to be [redacted] due to bashing
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
I don't disagree with you on that fact. At all.
I disagree on the motive. I don't think they ignore the feedback because they are malicious or don't care. At least the people that are actually, hands-on involved in the game. I think they "ignore" it because they simply do not have enough people to address it all in the time they have allotted before launch.
Czekoludek wrote: »Sometimes a little transparency goes a long way.
If that wasn't the case, we would never see those post-mortems and public apologies.
Tbh what we got from that? How many times @ZOS_GinaBruno admitted that their communication were bad and they will do better? How many times we were patiently waiting to see expected increase in performance to actually see that performance patch broke the game even more? How many times devs were talking that they are playing the game and love it only to see stupid spreedsheet decisions that kill fun and see these live streams on which you can clearly see they don't play this game at all?
Everytime they say sorry, thanks us for our patience and return to the "ignore your playerbase" status.
Tbh i don't care anymore, I basically lost a other raiding build because 3 players in the team have enough of this joke called performance.
7th guild in last year.
This post will probably be deleted/edited heavily cuz the only active ZoS employees here are mods who can only censor and not giving us the answers we deserve
From my experience its that: Alot of players give Feedback about gameplay changes, but most of them are just theory crafting and only a few ppl spend time on the PTS in the first place, so actual bug reports and testing are sparse to begin with. This leaves most of the testing to the internal test teams. The problem is that the live servers are much much bigger compared to the test servers and this can lead to bugs along the way that are the result of code not scalling that well when brought into bigger systems. A good example for this is the dungeon finder and its bug with heavy load that are hard to track and hard to simulate.
From my perspective this update is not much worse compared to other updates in the past. There is just the bad luck that the bugs effected more players this time compared to bugs in the past that only effected limited numbers of players.
This is the case. The PTS is never very populated so only a small number of players are giving actual feedback on the performance of the patch. Most have no direct idea of how things are working on the PTS.
All that free labor must be really hard for ZOS to come up with solutions to ESO's problems.
Like I mentioned in a previous post, unfortunately laws have yet to catch up to software & gaming.
I can't imagine providing my clients with such a poor product...& with the help of free labor.
Czekoludek wrote: »Sometimes a little transparency goes a long way.
If that wasn't the case, we would never see those post-mortems and public apologies.
Tbh what we got from that? How many times @ZOS_GinaBruno admitted that their communication were bad and they will do better? How many times we were patiently waiting to see expected increase in performance to actually see that performance patch broke the game even more? How many times devs were talking that they are playing the game and love it only to see stupid spreedsheet decisions that kill fun and see these live streams on which you can clearly see they don't play this game at all?
Everytime they say sorry, thanks us for our patience and return to the "ignore your playerbase" status.
Tbh i don't care anymore, I basically lost a other raiding build because 3 players in the team have enough of this joke called performance.
7th guild in last year.
This post will probably be deleted/edited heavily cuz the only active ZoS employees here are mods who can only censor and not giving us the answers we deserve
ZOS doesn't need to do anything.At this point, ZOS needs to come here and explicitly say something like: "We dropped the ball in the quality of our latest patches and we're sorry. Here is what we intend to do for the next year".
ZOS doesn't need to do anything.At this point, ZOS needs to come here and explicitly say something like: "We dropped the ball in the quality of our latest patches and we're sorry. Here is what we intend to do for the next year".
We, as their paying customers, might "like" them to keep us informed, but they don't answer to us outside of their own Terms of Service.
Our only recourse is feedback (which is heavily moderated and questionably effective), and/or wallet-voting.
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
I don't disagree with you on that fact. At all.
I disagree on the motive. I don't think they ignore the feedback because they are malicious or don't care. At least the people that are actually, hands-on involved in the game. I think they "ignore" it because they simply do not have enough people to address it all in the time they have allotted before launch.
Then their business model is flawed and they're doing it wrong.
If you promise a 4 course meal and only have the time/people/resources to deliver a peanut butter and jelly sandwich - you have a problem.
If you do it repeatedly, and keep claiming you didn't have the time/people/resources to deliver the promise, again, you have a serious problem.
If it starts to look as if you never intended to make the promise coincide with the delivery, over and over, it looks like you're counting on customers to be either gullible, or replaceable by new customers who don't have experience with previous instances of lack of delivery.
There might be other explanations of course, but claiming the same reasons for lack of performance again and again starts to look like you have an issue with an understanding of the relationship with the customer base.
Recapitated wrote: »
How about instead of 4 big, huge, patches per year, they do 3.
How about instead of 4 big, huge, patches per year, they do 3.
So you're saying more broken things and new bugs plus worsened performance only three times a year versus four? I could live with that. Only two steps backward instead of three for every step forward is still negative progress...... but less negative than before.
etchedpixels wrote: »I don't want to see apologies, to some extent I don't want to know why it happened - it did, it's done. IMHO with both children and large software projects that sort of thing only takes you so far, and rarely helps much in public. Instead I want to know why it won't happen next time.
Instead I'd like to know:
- When they'll provide a good regular status page of acknowledged bugs and status (even if it's only 'investigating') for all the bugs repeat reported here 500 times by confused players. The one we have now was good baby step but it's already totally out of date and not being updated even with bugs ZOS are acknowledging on threads
- When they'll stop using covid19 as an excuse for the poor ticket processing times and the lousy ticket behaviour that kicks them back to the end of the queue. Hire more people, fix the process, stop causing so many things that need tickets filing, make the job easier/faster -whatever I don't care how.
- That they've made process changes so critical PTS and production bug reports are getting acted on. Right now even ones from leading stars are not even getting acknowledged.
At that point I'll think about turning my ESO+ subscription back to renew on this expiry. Right now I have insufficient faith to let it renew when I may want to take 3 or 6 months off while they make it playable again.