JoeCapricorn wrote: »Here are a list of [snip] opinions that I can summarize from the previous thread:
- Rapid Maneuver is not a PVP skill. It is used widely outside of a PVP environment.
- A large number of non-PVPers use Rapid Maneuver.
- A large number of players dislike PVP and prefer not to engage in that while playing ESO.
- PVP, for some, can be anxiety inducing. Rapid Maneuver is now gated behind anxiety.
- Among other things, the source of this anxiety could be from other players engaging in harassment
- Bringing an alt that is meant for crafting, farming or PVE into Battlegrounds can invite that kind of harassment and abuse, and is thus another source of anxiety preventing people from doing so.
- The loss of Rapid Maneuver on most or all alts creates an inconvenience.
- The only way a player can get Rapid Maneuver back on an alt is to PVP grind (which not everyone likes), or spend crowns on the Alliance Skill Unlock. This is 3000 crowns per alt, which not everyone can afford. There should be a third option.
- Absolutely no one is saying Vigor should be hard to get, or disputing the usefulness of Vigor.
- The heart of the issue is this: You have a skill that was freely available and widely used for over six years, suddenly put behind a wall of anxiety, and give a good portion of the playerbase a catch 22 to either spend crowns or induce anxiety to regain this skill. This has nothing to do with PVP players having to grind Undaunted, which is something they had to do from the start and is not something that was suddenly asked of them after six years.
- If it were ever as easy to get Rapids back as some claim, I would have done so by now. There are numerous reasons why I haven't, some of which I do not want to get into in this OP. Others involve anxiety, even if it is of the idea that I am annoying other players by sending in a crafting/writ alt Orc Templar barely specced for killing mudcrabs into a Battlegrounds match.
JoeCapricorn wrote: »[snip] They remain unresolved questions until a developer comments on the compromises proposed.
Numerous ideas have been posted throughout the months of arguing. I think two of them are relatively easy to implement and would make those of us spurned by the new PVP grind requirement for Rapid Maneuver a bit happier.
Here are a list of [snip] opinions that I can summarize from the previous thread:
- Rapid Maneuver is not a PVP skill. It is used widely outside of a PVP environment.
- A large number of non-PVPers use Rapid Maneuver.
- A large number of players dislike PVP and prefer not to engage in that while playing ESO.
- PVP, for some, can be anxiety inducing. Rapid Maneuver is now gated behind anxiety.
- Among other things, the source of this anxiety could be from other players engaging in harassment
- Bringing an alt that is meant for crafting, farming or PVE into Battlegrounds can invite that kind of harassment and abuse, and is thus another source of anxiety preventing people from doing so.
- The loss of Rapid Maneuver on most or all alts creates an inconvenience.
- The only way a player can get Rapid Maneuver back on an alt is to PVP grind (which not everyone likes), or spend crowns on the Alliance Skill Unlock. This is 3000 crowns per alt, which not everyone can afford. There should be a third option.
- Absolutely no one is saying Vigor should be hard to get, or disputing the usefulness of Vigor.
- The heart of the issue is this: You have a skill that was freely available and widely used for over six years, suddenly put behind a wall of anxiety, and give a good portion of the playerbase a catch 22 to either spend crowns or induce anxiety to regain this skill. This has nothing to do with PVP players having to grind Undaunted, which is something they had to do from the start and is not something that was suddenly asked of them after six years.
- If it were ever as easy to get Rapids back as some claim, I would have done so by now. There are numerous reasons why I haven't, some of which I do not want to get into in this OP. Others involve anxiety, even if it is of the idea that I am annoying other players by sending in a crafting/writ alt Orc Templar barely specced for killing mudcrabs into a Battlegrounds match.
Here then are the ideas to compromise on this issue, which I hope the developers take seriously and respond to eventually:
- Lower the requirements to Assault 3. This would retain some degree of progression wherein Rapid Maneuver is not unlocked right away, but the effort to regain it would be much less reduced compared to several hours of PVP grind. This also makes a mostly PvE route of acquiring Rapid Maneuver feasible, as the limited amount of AP earned per day in daily town quests and Scouting reports makes reaching Assault 3 attainable in a reasonable amount of time.
- Swap Rapid Maneuver with Siege Shield. This one is my favorite as evidenced by my signature. So, Siege Shield is almost exclusively used in PVP - if it required a bit more PVP to regain, it would not be a real problem. It would not inconvenience a large portion of players. Siege Shield's temporary absence would not slow down or hinder players trying to get it back either (whereas Rapid Maneuver's absence makes it harder to keep up with a group and get to battles in Cyrodiil). The idea here is that Siege Shield occupies the second skill slot of Assault, requires Assault 5, and Rapid Maneuver then becomes the first skill in Support, requiring Support 2. This now has the effect that both Vigor and Rapid Maneuver are available as soon as the Alliance skill lines are acquired. This is the best of both worlds.
There are of course other ideas that could be implemented. One recent one is a new Mythic item that automatically grants Major Gallop, or some other PvE source of Major Gallop. However, I think that would be a bit more complicated. I also did not include the idea of "reverting the change, putting Vigor back where it was before Stonethorn", because that was already commented on by Gina and is excluded from consideration. I think either one of the above compromises/solutions can be implemented in an incremental patch, and hopefully done so before the next event that might require people to ride to a location in a timely manner. The Lost Treasures of Skyrim made me feel a bit bad for those who couldn't get to Harrowstorms in time due to no Rapid Maneuver. Let's not have a repeat of that!
I have also seen talk of putting Rapid Maneuver in a non-PVP skill line entirely, but this also sounds a bit messy. Lowering the requirements, at the very least, involves changing a single variable, while swapping it with Siege Shield is a bit more involved. But I have yet to hear a good reason why a compromise cannot be considered and implemented. Still, I ask of all of you to keep this conversation civil.
[Edited for Misinformation]
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
JoeCapricorn wrote: »Here are a list of [snip] opinions that I can summarize from the previous thread:
- Rapid Maneuver is not a PVP skill. It is used widely outside of a PVP environment.
- A large number of non-PVPers use Rapid Maneuver.
- A large number of players dislike PVP and prefer not to engage in that while playing ESO.
- PVP, for some, can be anxiety inducing. Rapid Maneuver is now gated behind anxiety.
- Among other things, the source of this anxiety could be from other players engaging in harassment
- Bringing an alt that is meant for crafting, farming or PVE into Battlegrounds can invite that kind of harassment and abuse, and is thus another source of anxiety preventing people from doing so.
- The loss of Rapid Maneuver on most or all alts creates an inconvenience.
- The only way a player can get Rapid Maneuver back on an alt is to PVP grind (which not everyone likes), or spend crowns on the Alliance Skill Unlock. This is 3000 crowns per alt, which not everyone can afford. There should be a third option.
- Absolutely no one is saying Vigor should be hard to get, or disputing the usefulness of Vigor.
- The heart of the issue is this: You have a skill that was freely available and widely used for over six years, suddenly put behind a wall of anxiety, and give a good portion of the playerbase a catch 22 to either spend crowns or induce anxiety to regain this skill. This has nothing to do with PVP players having to grind Undaunted, which is something they had to do from the start and is not something that was suddenly asked of them after six years.
- If it were ever as easy to get Rapids back as some claim, I would have done so by now. There are numerous reasons why I haven't, some of which I do not want to get into in this OP. Others involve anxiety, even if it is of the idea that I am annoying other players by sending in a crafting/writ alt Orc Templar barely specced for killing mudcrabs into a Battlegrounds match.
This very same list can be applied to Vigor. And Vigor is an essential skill for any stamina build, unlike Rapid Maneuver.
Just grind the Ring of the Wild Hunt and stsrt running. For me feels it is faster than 37 times fed horse. Steed boon, lv1 vampire with the ignore speed penalty while sneaking passive, no other speed related buffs. No I havent done timed runs, I'm not interesed in debugging this mess.
If the speed nerfs are intentional we will eventually be capped to walking speed to ease life of server hamsters.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Just grind the Ring of the Wild Hunt and stsrt running. For me feels it is faster than 37 times fed horse. Steed boon, lv1 vampire with the ignore speed penalty while sneaking passive, no other speed related buffs. No I havent done timed runs, I'm not interesed in debugging this mess.
If the speed nerfs are intentional we will eventually be capped to walking speed to ease life of server hamsters.
you mean the ring that is max level? so that your lower level leveling alts cannot use it? THAT ring?
JoeCapricorn wrote: »
- Swap Rapid Maneuver with Siege Shield. This one is my favorite as evidenced by my signature. So, Siege Shield is almost exclusively used in PVP - if it required a bit more PVP to regain, it would not be a real problem. It would not inconvenience a large portion of players. Siege Shield's temporary absence would not slow down or hinder players trying to get it back either (whereas Rapid Maneuver's absence makes it harder to keep up with a group and get to battles in Cyrodiil). The idea here is that Siege Shield occupies the second skill slot of Assault, requires Assault 5, and Rapid Maneuver then becomes the first skill in Support, requiring Support 2. This now has the effect that both Vigor and Rapid Maneuver are available as soon as the Alliance skill lines are acquired. This is the best of both worlds.
either of the first 2 options are more then fine with me. I'm voting for siege shield swap mainly cause I have to pick something for the poll.
Just grind the Ring of the Wild Hunt and stsrt running. For me feels it is faster than 37 times fed horse. Steed boon, lv1 vampire with the ignore speed penalty while sneaking passive, no other speed related buffs. No I havent done timed runs, I'm not interesed in debugging this mess.
If the speed nerfs are intentional we will eventually be capped to walking speed to ease life of server hamsters.
you mean the ring that is max level? so that your lower level leveling alts cannot use it? THAT ring?
Well I recently created and levelled the char I grinded the ring with to 50 with only Steed boon, no problem. That's why the 37 times fed horse... I'm old and patient. But I'd like bit less bugs and servers which can take players travelling at max speed without giving up if that could be arranged.
There must be a technical reason why players need to be glued to ground because otherwise annoying customers like that does not make sense.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Taleof2Cities wrote: »
Please don't change Siege Shield.
I use it on my healer/support characters not only for the skill ... but also for the added sustain through the Support passives in Cyrodiil and IC.
Vigor for all stam builds, nice and useful? sure. Essential? Absolutely no. I speak for pve only tho.
You serious? If anyone is using siege shield for its skill effect then they are a PvPer. They shouldn't have any trouble getting it. added sustain? Do you mean the 10% mag recovery passive? That shouldn't have any effect on your gameplay, considering ZoS just flat out added 20% more mag recovery to all potions that restore magicka.Taleof2Cities wrote: »Please don't change Siege Shield.
I use it on my healer/support characters not only for the skill ... but also for the added sustain through the Support passives in Cyrodiil and IC.
Visually, yes it was moved one level down. But that is irrelevant as technically it's moved 3 levels later in alliance war skill line.DMuehlhausen wrote: »It got moved one down..if you care that much and pvp like twice you can still get it easily...