Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

How likely you would recommend ESO to your friends and family?

  • Yamenstein
    Yamenstein
    ✭✭✭✭✭
    6
    I already recommended quite a few people... But I won't recommend them to subscribe the ESO plus until server performance and class balance in PvP get better.

    My 6 months subscription is still valid and I'm considering whether I'll renew it, depends on how ZOS treat the problems.

    ZOS s MO is throwing profits at the cash shop items to make more profit, entice you with new chapters/DLC and promises of fixes/changes.

    I wouldn't bother with subscribing for another 6 months. It just means you give them all your money in advance so they can continue how they are, no risk of losing it at that point.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Veinblood1965
    Veinblood1965
    ✭✭✭✭✭
    ✭✭
    I told my granddaughter about it but she didn't seem to care. She's only 6 months old though.
  • Kiyakotari
    Kiyakotari
    ✭✭✭✭✭
    10
    What's this "would?" I've already bought it as a gift for two friends!
  • Tranquilizer
    Tranquilizer
    ✭✭✭✭
    3
    rrimöykk wrote: »
    For roleplayers, casuals and exploring enthusiasts sure. For pve and pvp players no.

    Exactly this. With wild meta shifting every 3 months, devs breaking things every patch and break even more trying to fix the bugs, ruining pvp for newbies, I wouldn't recommend this game to friends who are interested in pve and/or pvp.
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    0

    I had a friend ask me once if he should get it and I told him no.
    BawKinTackWarDs PS4/NA

  • Thechuckage
    Thechuckage
    ✭✭✭✭✭
    1
    At this point, I actively discourage buying it.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm having a hard time thinking of when I've ever recommended a videogame to my friends or family. We all mostly have our own tastes, and any games I might have recommended (in the cases of overlap in our interests) they generally already get.

    (heck, I got into this game because I saw a short demo of the game by a friend, but I wouldn't even consider that a "recommendation" - he just showed me some of the game, didn't suggest I should get it or anything. It just came up because he mentioned something he'd done playing it. And we never played together, since we're on different platforms. Which is another thing against 'recommending' games in our small circle of friends - platform differences.)


    Like - I play JRPGs (on PS4); a couple MMOs, and some single player ARPGs & CRPGs on PC. My one friend plays multiplayer shooters & MMOs on PS4, and 4X/strategy/etc games on Linux & Mac. The other guy plays shooters & strategy games on PC. (what does our group have in common? Tabletop boardgames & RPGs. ;) Which we're not doing right now. :/ ) And I've got no family members who play videogames.

    So, yeah. Don't really recommend games.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    4
    With playing this game for 6 years, I've tried recommending it to several friends. Most friends either gave up early on or outright dismissed it. Based on their feedback and my experiences, here's why I'm unlikely to recommend it to any other friends going forward:

    1. Confusing New Player Experience. The immediate entry into the game is an overwhelming experience. With years of content before them, people don't know where to even begin. Instead you zone into some new zones and there's an NPC hounding you about a quest. Inventory contents are poorly explained, so you have to go line-by-line to help your friend determine if the 5 million things in their inventory are worth saving. The new player experience is fraught with nuisances and noise that detract from a beautifully realized world.
    2. Poor group questing opportunities. Due to quest phasing, it's tedious to quest with friends. If you don't complete quests together at the exact same time, you can't coordinate them. While there are public dungeons and delves, most players don't see that as the immediate activity in front of them. They see questing and they see frustration. This experience has caused at least 2 of my friends to leave the game. That's two less customers.
    3. Inconsiderate monetization. Let's say I manage to get a friend or two into this game. They then have to ask themselves why a pop-up exists every time they log in. They then have to ask themselves why a house costs $100+. They then have to ask themselves why can't I readily earn that motif in the game before it's gone? They then have to ask why 2 dungeons cost as much as a game itself, and then the zone expansion, and the zone dlc. Oh that's $100 a year to play this game. But pay a subscription and you get some of it for a less-ridiculous-but-still-overpriced price. And if you want to buy something outside of the FOMO window they seem so wont to give, you can't. You literally can't GIVE THEM MONEY when you want to.
    4. Performance and stability. This year in particular has been atrocious with performance. Basic features like combat, dungeon queuing, quest completion, and SITTING have all seen a lot of bugs and issues. As a technical consultant, I get that deployment is difficult; but as a consumer, it's just not acceptable to buy something that's not complete. They need to take a look at their DevOps and come up with better deployment and QA practices. It often feels like it's one step forward, two steps back with these guys and it sucks all the fun out of the new content. Old content is bug-riddled so I've seen people give up trying to progress as a result.
    5. Community management. The most indifferent community managers I've seen in a game. Players will tag the CMs in posts, attempt dialogue, provide feedback, and get nothing back most of the time. They have their routine with patch notes but ignore pages upon pages of discussion on threads they've started. If they do reply, leave one line replies on the off-chance. There's no fostering a sense of community, it's just watching ZOS drive their game in a scripted manner. There's a very noticeable love-it-or-leave-it attitude exhibited that creates a cycle of toxicity that could otherwise be avoided.

    All of this paints an unwelcoming experience for new players who aren't already deeply invested in the game. I enjoy the game but similar group experiences could be better enjoyed in other games. I've had some friends attempt to get back into it, but I've actually steered them away because I know what headaches we'll run into.
    Edited by Destai on November 11, 2020 10:58PM
  • dennissomb16_ESO
    dennissomb16_ESO
    ✭✭✭✭✭
    8
    I recommend the game to people all the time even though I do not really play much anymore. Overall one of the best MMOs on the market, nothing of worth coming out in the near future.
    Edited by dennissomb16_ESO on November 11, 2020 7:04PM
Sign In or Register to comment.