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The set reconstruction system will drastically reduce players in dungeon Qs, trials & arenas...?

Grianasteri
Grianasteri
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I have not yet seen anyone else discussing this point...

If we now only need to acquire a set piece once, then its in our collections to be reconstructed as we wish, with whatever trait we want, etc... surely the direct result is going to be drastically fewer people in dungeon Qs and wishing to run trials or arenas, because they simply wont need to farm for sets again and again, for the piece or trait they need, etc.

Have I missed something? This could be a seriously detrimental consequence... or perhaps it wont have much impact at all?

The set reconstruction system will drastically reduce players in dungeon Qs, trials & arenas...? 153 votes

Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
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No, you are a silly sausage, you have not considered this (answer in thread please)...
80%
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  • Grianasteri
    Grianasteri
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    I should add, I like the new system in that it both frees up inventory space, and reduces the need to run content countless times for the set/piece you want, in the trait you want.

    That's not what this is about, its about the impact this may have on dungeon queues, trial and arena participation.
  • rpa
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    Gotta catch em all. Including the useless drops.
  • Olupajmibanan
    Olupajmibanan
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    It's quite the opposite. The reducing cost for every piece is what will incentivize players to actually do the content (even old content that no one was doing for a long time) to fill their collections.

    It might eventually end in everyone having full collection and not doing content again but I don't expect this to happen anytime soon.
    Edited by Olupajmibanan on November 11, 2020 11:55AM
  • Grianasteri
    Grianasteri
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    rpa wrote: »
    Gotta catch em all. Including the useless drops.

    I do not think that addresses the point.

    Yes, you have to farm, ONCE.

    Once you have the set piece you want, you can then reconstruct it with whatever trait you want, any time you want. There will be no need to farm for the trait you need, or farm for more of that set piece for other characters or if you have deconstructed it and need it again, for instance after a patch/update.

    These are all things people do multiple times, again and again and again. I ran Arx Corinium between 300 - 400 times for UI ages ago now... in that time I deconstructed Medusa a billion times. Now I am running Arx Corinium again for Medusa, Im in the Q, Im in 4 man groups in both normal and vet, multiple times, again and again and again...

    With this new system... nope, I wont be there. Less people in the Q for that dungeon.

    Hopefully I have explained the point better here...
  • zaria
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    I say its an relevant issue down the line, on the other hand its now so much easier to try to get sets you want to test out.
    But in an year it might be an issue.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nairinhe
    Nairinhe
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    1. Some specific pieces can take an unreasonable amount of runs to drop
    2. Achievements
    3. Motifs
    4. Leads
    5. Fun. Like, I would run Unhallowed Grave or Vaults of Madness because I like them, not for drops
    6. Not sure about this one, but it still may be easier to farm at least some of the gear traditionally and then fill the gaps with recon
  • Ashenkin
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    I think most people enjoy the new reconstruction system but we share the same view of replayability being impacted on the long run. I'm interested to see what others think in this regard. One could argue that new players join the game everyday, so you will find people to clear dungeons and trials with, true, but what about players who already finished their sets and have no reason to join dungeons and trials for gear... there should be more incentives to redo finished content imho.
  • SgtPepperUK
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    Going with no. Long term probably a slight dip but I expect that to be some time away.

    1) There might be a slight drop of people who run the same dungeon for a particular piece with a particular trait. Personally, I've never worried about the trait - as long as I've gotten the piece I can use as is and transmute the trait later, if I can't at that time.

    2) Doing dungeons is more worthwhile now. Every piece I get can now go in the set collection and I get a nice amount of transmute crystals.

    3) Long term there might be less need to 'farm' as once I've had a piece, it goes in the sticker book. But that is going to take a while and the need for transmutes will help balance that.
  • Xuhora
    Xuhora
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    the XP gain from daily random vet or nonvet is still considerable for people leveling alts. it will be even more populare since you can actually use the gear that drops on lvl 25 for your stickerbook.
  • Lowbowski5
    Lowbowski5
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    My Number 1 reason for saying No is Transmute Stones. Yes we all know PvP is the best way to get Transmute stones however you have to take into consideration not everyone will PvP to get their stones, Which means they will Que up for The Pledges Daily, Que for Their Daily Dungeon "Daily", You'll have the sweater PvEs that will run the Arenas Weekly for Stones, you get stones from trials to so basically everything your worried about people will still do , Even if they already have the Items. Why ? Thoses Rocks son everyone is going to be chasing those Rocks
    Edited by Lowbowski5 on November 11, 2020 12:09PM
  • Grianasteri
    Grianasteri
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    Xuhora wrote: »
    the XP gain from daily random vet or nonvet is still considerable for people leveling alts. it will be even more populare since you can actually use the gear that drops on lvl 25 for your stickerbook.

    This is a good point, that I had forgotten about.

    It is one of the major benefits of the new system... no piece is worthless since the level doesnt matter, only the piece.

    So it was silly of me yesterday not to ask those sub level 50 folk if they had the gear I needed when I was farming Blackheart Haven! I forgot, so thank you for the reminder!

    It seems that people think I am a silly sausage :'( I wont take it personally, honest :s

    Seriously though, I acknowledge there are still multiple reasons and benefits to running dungeons, trials and arenas, but I still think longer term, queuing for any dungeon that is not a pledge, is going to be impacted.
    .
    Edited by Grianasteri on November 11, 2020 12:12PM
  • Ashenkin
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    Nairinhe wrote: »
    1. Some specific pieces can take an unreasonable amount of runs to drop
    2. Achievements
    3. Motifs
    4. Leads
    5. Fun. Like, I would run Unhallowed Grave or Vaults of Madness because I like them, not for drops
    6. Not sure about this one, but it still may be easier to farm at least some of the gear traditionally and then fill the gaps with recon

    I agree to some extent but achievements are exactly the same as the new sticker book, you just get them once and move on... for Motifs, people can buy those on a fair price but still, some like to farm these themselves but until they get them and learn them, the only use of motifs would be selling them for some cash and that's all. Leads are not hard to get as far as I can tell and can drop in normal versions of dungeons.
  • Ashenkin
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    Going with no. Long term probably a slight dip but I expect that to be some time away.

    1) There might be a slight drop of people who run the same dungeon for a particular piece with a particular trait. Personally, I've never worried about the trait - as long as I've gotten the piece I can use as is and transmute the trait later, if I can't at that time.

    2) Doing dungeons is more worthwhile now. Every piece I get can now go in the set collection and I get a nice amount of transmute crystals.

    3) Long term there might be less need to 'farm' as once I've had a piece, it goes in the sticker book. But that is going to take a while and the need for transmutes will help balance that.

    you're missing the point, the OP is talking about long term replayability
  • Blackbird_V
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    I could be entirely wrong though. In the long-term I believe it will make Trials more redundant; however, you can also say as more trials come out, and more people get CP 160 for gear, then they will farm and farm more so to complete log.

    And next year there is a big update/announcement, so my theory is CP update is finally happening with a gear cap increase. It's the reason I believe they did the sticker book.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Chaos2088
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    WHERE WAS THE POTATO OPTION!!!!

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    @Chaos2088 PC EU Server | AD-PvP
  • Ashenkin
    Ashenkin
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    Lowbowski5 wrote: »
    My Number 1 reason for saying No is Transmute Stones. Yes we all know PvP is the best way to get Transmute stones however you have to take into consideration not everyone will PvP to get their stones, Which means they will Que up for The Pledges Daily, Que for Their Daily Dungeon "Daily", You'll have the sweater PvEs that will run the Arenas Weekly for Stones, you get stones from trials to so basically everything your worried about people will still do , Even if they already have the Items. Why ? Thoses Rocks son everyone is going to be chasing those Rocks

    yes you get 10 transmute stones for doing RND for each character which takes less than 2 hours for all toons a day... it's not hard to farm those and they're not a solid incentive to long term replayability
  • PrimusNephilim
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    Consider this, just how many times does the Burning Spellweave or Mother's Sorrow inferno staff drop? There are those pieces of gear that seem to always be elusive, plus I think the cost of those elusive pieces will skyrocket because people will want to complete their sticker book. I think what's going to happen is, is a cost increase across the board with gear and jewelry, only time will tell.

    PN
  • Seminolegirl1992
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    I don't run the trials for gear anymore. I run them for fun with friends, achievements, and scores.
    @Seminolegirl1992 PC/NA CP 2700+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
    Misery's Master | Unstoppable | Mindmender | Swashbuckler Supreme | Planesbreaker | Dawnbringer | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Former Empress
  • oddbasket
    oddbasket
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    I'm not farming sets now since the thing went live, I'm still just doing randoms and pledges if I need the xp or transmutes so for players like me, not much has changed.

    My prediction is the current spike in gear farming players queueing will die down and normalize back to what it was before, players doing it for, xp and transmutes as needed, keys not as much once you've unlocked the shoulders sets, and back to the 40 mins queue for dps...
  • Nairinhe
    Nairinhe
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    Ashenkin wrote: »
    Nairinhe wrote: »
    1. Some specific pieces can take an unreasonable amount of runs to drop
    2. Achievements
    3. Motifs
    4. Leads
    5. Fun. Like, I would run Unhallowed Grave or Vaults of Madness because I like them, not for drops
    6. Not sure about this one, but it still may be easier to farm at least some of the gear traditionally and then fill the gaps with recon

    I agree to some extent but achievements are exactly the same as the new sticker book, you just get them once and move on... for Motifs, people can buy those on a fair price but still, some like to farm these themselves but until they get them and learn them, the only use of motifs would be selling them for some cash and that's all. Leads are not hard to get as far as I can tell and can drop in normal versions of dungeons.

    Still, those are the reasons to run a dungeon and the gear farm is the only one that's getting "nerfed". As for the leads... they usually drop nicely (got Ring of the Pale Order yesterday in what, two hours tops for a full ring?), but I'm yet to see the lead to drop from Canonreeve Oraneth. Plus, if you are going for a compete codex, you need to farm them again.

    So, in the end, I'd say that there's not much reason to run dungeons again and again in general, unless for fun, and sticker book wouldn't affect that much.
  • mairwen85
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    It's quite the opposite. The reducing cost for every piece is what will incentivize players to actually do the content (even old content that no one was doing for a long time) to fill their collections.

    Only until you got them all, though. At least that's one angle on it. Once you have all the set pieces, the only remaining incentive is transmute crystals (but 10 for a 5min random), and keys for shoulders you no longer need to gamble them on, and a few leads you may not have (but wont need if you have the item completed once). It's a reductive cycle.

    I'd like to think achievements and titles, skins etc will keep people trying for dlc, but they're also one and done. The only real way to keep people playing passed that point is to continuous introduce new rewards or time special drops like the monster style pages and motifs--but please, for the love of god, improve the drop rate on them if that's the way they're headed.

    Edited by mairwen85 on November 11, 2020 12:32PM
  • Firstmep
    Firstmep
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    This is already the case with transmutation system, only difference now, is that you can either transmute for 50 stones, or run the dungeon/content again for more different set pieces to bring down reconstruction costs.

    Either way, you still have to run the content, if anything, the sticker book will likely bring more ppl to dungeons just for completion.
  • Recapitated
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    Lowbowski5 wrote: »
    My Number 1 reason for saying No is Transmute Stones. Yes we all know PvP is the best way to get Transmute stones however you have to take into consideration not everyone will PvP to get their stones, Which means they will Que up for The Pledges Daily, Que for Their Daily Dungeon "Daily", You'll have the sweater PvEs that will run the Arenas Weekly for Stones, you get stones from trials to so basically everything your worried about people will still do , Even if they already have the Items. Why ? Thoses Rocks son everyone is going to be chasing those Rocks

    I think people are overestimating how many transmute stones they'll need, possibly. 10/random is a lot. Once you hit your cap, you can just reconstruct pieces from a completed set -- any set, say make 20 Malacath bands -- and just decon them later to get the transmute stones back.
  • AyaDark
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    I already farm all sets that i can need in dunguans, what is different to have it in bank or in collection ?

    To recreate it you need transmutes, where will you take it ? PVP or Dunguans. So ?

    I will not refarm as example stuff from main to alt, because it us long, but may be i will get some transmutes and recreate it.

    So it depends on people and i do not know teso community to make any decisions.
  • Ashenkin
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    I don't run the trials for gear anymore. I run them for fun with friends, achievements, and scores.

    achievements are finite just like gear and for some people, fun with no sense of progression is hardly the case
  • Seminolegirl1992
    Seminolegirl1992
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    Ashenkin wrote: »
    I don't run the trials for gear anymore. I run them for fun with friends, achievements, and scores.

    achievements are finite just like gear and for some people, fun with no sense of progression is hardly the case

    True, but I doubt I'm going to ever achieve every trifecta. Even if I were to, the main reason I do it is fun with friends.
    @Seminolegirl1992 PC/NA CP 2700+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see!
    Misery's Master | Unstoppable | Mindmender | Swashbuckler Supreme | Planesbreaker | Dawnbringer | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Former Empress
  • mairwen85
    mairwen85
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    Yes, because we only need to farm a set/piece once now, far fewer people will be in dungeon Qs, trials, arenas in the long run...
    AyaDark wrote: »
    I already farm all sets that i can need in dunguans, what is different to have it in bank or in collection ?

    To recreate it you need transmutes, where will you take it ? PVP or Dunguans. So ?

    I will not refarm as example stuff from main to alt, because it us long, but may be i will get some transmutes and recreate it.

    So it depends on people and i do not know teso community to make any decisions.

    That's it, really. People will farm new sets, certainly, but then what? Recon what you need for your alts--decon and get the xmutes back you spent to create it. That means that even the pool of required transmute crystals is a reductive requirement to earn. It'll be a long-ish process to get to that point, but it is a real point that many players will hit eventually. People will constantly be chasing the new content, like they are now, but without the relevance of older content at all.

  • AcadianPaladin
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    No, you are a silly sausage, you have not considered this (answer in thread please)...
    Ever since I started playing ESO, I only do dungeons that are fun. Farming an unfun dungeon for anything is simply not something I choose to spend my play time doing. If it takes luring players into dungeons with shinies, that tells me the dungeon in question is not fun/enjoyable on its own merit. The answer is to make the experience of running dungeons more fun and not compensate for unfun dungeons with more shinies.

    A boss that will not reliably hold taunt? Unfun.
    A dungeon that has one shot mechanics? Unfun.
    A dungeon with mechanics that are so convoluted that it requires studying a YouTube video to figure out and is impossible for a Pug? Unfun.

    I have a list of dungeons that I enjoy and, because they are fun, happily run them regularly. I also have a much longer list of dungeons that I do not enjoy and don't run them. Gear does not factor into it for me. So the new reconstruction set does not improve my gear options, it simply improves and simplifies gear storage. I quite like the new gear reconstruction system.
    PC NA(no Steam), PvE, mostly solo
  • Luke_Flamesword
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    Don't forget about jewelry - for purple and gold ones still some people may prefer grind than using valuable mats for reconstruction. Also there are "circle of life" when we look at players. Everyday some old players left and new join game for first time. There always will be some group of people who don't have collected some items and want it. I think that some unpopular content will have even more participants.
    PC | EU | DC |Stam Dk Breton
  • AyaDark
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    mairwen85 wrote: »
    AyaDark wrote: »
    I already farm all sets that i can need in dunguans, what is different to have it in bank or in collection ?

    To recreate it you need transmutes, where will you take it ? PVP or Dunguans. So ?

    I will not refarm as example stuff from main to alt, because it us long, but may be i will get some transmutes and recreate it.

    So it depends on people and i do not know teso community to make any decisions.

    That's it, really. People will farm new sets, certainly, but then what? Recon what you need for your alts--decon and get the xmutes back you spent to create it. That means that even the pool of required transmute crystals is a reductive requirement to earn. It'll be a long-ish process to get to that point, but it is a real point that many players will hit eventually. People will constantly be chasing the new content, like they are now, but without the relevance of older content at all.

    For me nothing changed. I do not go to get transmutes, i do not farm sets to collection and i am even lazy enough to delete old sets from bank ant alts.

    So for real farmers who already will farm it now may be it will be no motivation in future.
    But i do not think that evenwith out this change it can be a motivation for them.

    Even before update i think that i had 1000+ transmutes on alts in circles and 500+- undaunted keys, so for me only motivation is go there if i have nothing to do or friends ask me about it.

    For those who was not there and did not farm it nothing changed.

    So for now i do not see any warnings in it, that can make problem. But may by some part of players farm it now and will not go in future, but i do not think, that it will be big % of players.
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