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Lightless ubliette (Coldharbour)+Treasure hunter personality. Way to go.

Tapio75
Tapio75
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I must say, that this is a proper way to delve in to the unknown... Well almost proper with some adjustments to lightning of that torch maybe.

I Think there should be "Darkness in areas witjhout lightning" option in the options to choose, if one likes darkness plus similar for night time.

People who have played TES games with lightning mods that makes torches and mage light requiremenyt may undestand what i mean here. For me at least, it is so much more fun to not know what is coming and especially... Only notice enemies when they really attack you from the dark.
>>PC-EU Mostly PVE. Played since BETA<<
  • Vevvev
    Vevvev
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    There is also a dark area in Craglorn at the School of Warriors and of course the Thieves Guild questline with the hungry darkness area.

    Amalexia's Enchanted Lantern is another good light source as well and using them to navigate around is pretty fun. I know in Elite: Dangerous the players wanted a reason to use their SRV's headlights and after a long time of complaining the devs finally made the dark sides of planets.... dark. Everyone loved it lol.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tapio75
    Tapio75
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    Vevvev wrote: »
    There is also a dark area in Craglorn at the School of Warriors and of course the Thieves Guild questline with the hungry darkness area.

    Amalexia's Enchanted Lantern is another good light source as well and using them to navigate around is pretty fun. I know in Elite: Dangerous the players wanted a reason to use their SRV's headlights and after a long time of complaining the devs finally made the dark sides of planets.... dark. Everyone loved it lol.

    There indeed are few really dark areas which are best in the game. I do love real darkness and thats a bit controversial because my visual impairment allready makes things hard to see, but i do love to challenge the poor eyesight i have left :)

    Almalexias enchanted lantern is really nice. Especially with Templars, it also feels like a templars own magick in a sense, so it works as templars variant for magelight. A light given to that templar by Meridia. It is an RP thing.

    I usually have the gamma set to almost minimum. It helps make dark feel dark plus also helps with washed out sunny days, when lightning is so bright it hurts my eye. Yeah. it really does hurt.. Retinal problems you see.


    I loved Elite by the way, but i hoped it was more like "Space TES" which you can freely mod to your liking and adjust enemies for my likinmg and so forth.

    It feels like in many games people ask for real darkness and not even a minor amount, but devs are hesitant to add such and that being an option one can choose seems to be impossibility to devs. Thank goddess for lightning mods for TES and Fallout's that really made things immersive.
    >>PC-EU Mostly PVE. Played since BETA<<
  • SeaGtGruff
    SeaGtGruff
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    Tapio75 wrote: »
    For me at least, it is so much more fun to not know what is coming and especially... Only notice enemies when they really attack you from the dark.

    I'm going to slightly off-topic here by mentioning another game, because your comment echoes something I've thought about several times during the last few months while playing The Elder Scrolls: Arena. If you've ever played Arena, you know how the dungeons tend to be very dark, which I think gives them a lot of atmosphere. In addition to playing Arena myself after my daily dose of ESO, I've been watching other players stream Arena, and one thing I've noticed is that a lot of them use the Light spell to light up the dungeons so it's easier to see everything. I occasionally use the Light spell myself, but try to use it sparingly so as not to ruin a dungeon's atmosphere-- and also because it's easier to see when you're being attacked by spells, since they're usually accompanied by a flash of light that you can notice in the dark, but which can't be seen in the light. You can also listen for auditory clues, but sometimes the incidental music overrides the auditory clues.

    As for ESO, I've actually taken to doing the opposite-- when I enter a dungeon or other dark area, I like to use the Almalexia's Enchanted Lantern memento so it's easier to see lootable items, since I usually try to loot everything that can be looted. This isn't necessary if I'm exploring a dungeon or other area in the first-person view, because then it's easier to see lootable items even if there isn't much light. But I play ESO in the third-person view, and only switch briefly to the first-person view in specific situations where the third-person view makes it difficult to target an item for interaction, so Almalexia's Enchanted Lantern is useful for better seeing my immediate surroundings when I don't want to leave the third-person view. Fortunately, it doesn't illuminate my surroundings beyond a certain point, so it doesn't totally destroy the atmosphere of a dark dungeon.
    I've fought mudcrabs more fearsome than me!
  • Tapio75
    Tapio75
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    @SeaGtGruff

    I have not played arena, but maybe i should try... In any case, the TES games i played before were Morrowind, Oblivion and Skyrim and in all of them, i used lightning mods o tune the lightning to represent true illumination. Eliminating lights that have no source, no atmorpheric light because dungeons and places in general where daylight can not get, are really without light exept if you bring yor own light with you. Been in couple of caves and people always assume the nature is dark in areas far away from populated areas, but tyere is always some atmospheric light there. Even on cloudy days.

    So especially in Skyrim, i have eliminated all atmospheric lightning on caves and ruins and if there is no opening to outside, there is no light source exept for those that denizens of caves bring with them. So a cave where bandits live, there are torches there in some places to help them see and also camp fires where they warm up and prepare food like they would in real life. My lightning is either a torch, lantern or magelight but they aare such, that if i want to be unnoticed sneaking kinf of character, i cant use lights because the residents of these areas would see me.

    I have also changed the sounds in these places, because they are quite noisy as default and thats not what these places are in rreality. Maybe there is a drip of water or asound of stream or underground lake/pond and then the sounds of resident... Maybe some scarce sound of small pebbles of rocks faling, but its real silent, so its easier to know what there is by sounds and you also know what there are by what they speak or what animal it is by sound.

    The Dawnbreaker there also has a lightning, that illuminates places and it ussed to work only when unsheathed, but now it glows all the time and give away my position so i dont use that anymore.


    That makes these areas very immersive and atmosphere feels quite realistic.

    In ESO, i try to do the same, but unlike in LOTRO for example, there is o slider for atmospheric light. That would be a great addition to adjust the atmospheric lightning to setting which is to yoiur liking. ESO also has light sources that have no source for it like some part of ground just glowing, but that could be some bioluminense or residual magic, or so i immerse it to my game.

    Almalexias lantern is a real good tool there. Im happy it does not have a cooldown anymore so it can be used whenever nmeeded, though toggle would be nice. There are few other mementos that also give light and fit a certain type of character. There are also some weapons like the Iceheart weapon set from crownstore which works as light source.

    This one misses his Nighteye though. Khajit thinks it is odd that he has no nighteye, but maybe evolution gives that in future.

    In any case, players should have more control over what sort of lightning they have, so more adjustment options like atmospheric light slider would be great and that should not be that hard to add either. Also more option for lightning, like a skill line where one can simply choose a toggleable lightning that is separate from normal skills, but has a connection to characters other skills maybe stats too like duration of magelight. One nice spell would be that ranged magelight that you cast and it moves until it hits something. It is actually very nice for making enemies easier to target, because that also sticks to NPC 's.
    >>PC-EU Mostly PVE. Played since BETA<<
  • SeaGtGruff
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    Tapio75 wrote: »
    Almalexias lantern is a real good tool there. Im happy it does not have a cooldown anymore so it can be used whenever nmeeded, though toggle would be nice.

    Almalexia's Lantern has a cooldown, but it's approximately the same as the duration, so you can essentially use it again "right away" as long as you wait about a half-second after it goes out for the cooldown to end. I keep it quickslotted for convenience.
    Edited by SeaGtGruff on November 10, 2020 9:14PM
    I've fought mudcrabs more fearsome than me!
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