Ideas for improving players' adaptability to standard >combat< mechanics

  • Ravensilver
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    JD2013 wrote: »
    Man, I can't wait for the day we stop using the word "casual" as a bad thing in games.

    This!

    I've been playing computer games for over 40 years now. There was a time where I could do 8 hours of playing a day, running groups, trying to maximise my builds, doing weekly raids, running a guild etc.

    That time has passed. I have a company to run, a house and family to take care of, cats to feed, other interests in life. I still spend anywhere from 3-5 hours a day ingame. I love doing the quests, I spend hours exploring the new areas, I run my dailies, do an occasional group with guild members. I get totally absorbed in housing. Within my personal limits (I have certain health issues that make me slower at mouse and keyboard), I solo dungeons and trials.
    I fish, I craft, I trade, I interact with my guilds.

    I enjoy the game precisely *because* it doesn't require me to run an endless race of more, faster, higher, like WoW does. In ESO, I can craft my own equip, and it's good enough to do all content that I want to do. I will never see vet or vet+ dungeons from the inside, but I'm ok with that (except for the sunspire mount... ^^;; I would have loved to have that, but, oh well... ^^;;).

    I come to ESO almost every day, because it allows me to play according to my mood and energy of that day. Have I had a good day? Then I'll perhaps solo a dungeon. Have I had a bad day? Then I might just spend all evening gathering mats and opening chests.

    If this means that I'm a terrible, horrible 'casual' player, then so be it.

    I'd very much like ESO to stay as it is. I don't need a second WoW... definitely not.

  • anitajoneb17_ESO
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    Lumenn wrote: »
    I can remember "doing homework" way before wiki. Prima was the go to back then 😉

    Oh my ! You're sooo young !!! :-)

    Back in the days - prior to the internet, remember ?
    We would play with friends on the phone, exchanging directions and clues.
    We would make 10 copies of the latest gaming newspaper with solutions and hints inside.
    We would carefully hand draw maps and exchange them with friends.

    The amount of cooperation and teamwork among gamers has always been incredible... even prior to the internet and the wide availability of tools for doing so. This is why studios created coop games and MMOs.

    Of course when this free will cooperation transforms itself into the obligation to get a degree from alcasthq.com to be allowed to join group content, it looses all kind of flavour. Which is what is currently happening.

  • Inaya1
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    JD2013 wrote: »
    Man, I can't wait for the day we stop using the word "casual" as a bad thing in games.

    This!

    I've been playing computer games for over 40 years now. There was a time where I could do 8 hours of playing a day, running groups, trying to maximise my builds, doing weekly raids, running a guild etc.

    That time has passed. I have a company to run, a house and family to take care of, cats to feed, other interests in life. I still spend anywhere from 3-5 hours a day ingame. I love doing the quests, I spend hours exploring the new areas, I run my dailies, do an occasional group with guild members. I get totally absorbed in housing. Within my personal limits (I have certain health issues that make me slower at mouse and keyboard), I solo dungeons and trials.
    I fish, I craft, I trade, I interact with my guilds.

    I enjoy the game precisely *because* it doesn't require me to run an endless race of more, faster, higher, like WoW does. In ESO, I can craft my own equip, and it's good enough to do all content that I want to do. I will never see vet or vet+ dungeons from the inside, but I'm ok with that (except for the sunspire mount... ^^;; I would have loved to have that, but, oh well... ^^;;).

    I come to ESO almost every day, because it allows me to play according to my mood and energy of that day. Have I had a good day? Then I'll perhaps solo a dungeon. Have I had a bad day? Then I might just spend all evening gathering mats and opening chests.

    If this means that I'm a terrible, horrible 'casual' player, then so be it.

    I'd very much like ESO to stay as it is. I don't need a second WoW... definitely not.

    I completely agree with you. But unfortunately even you haven't read my thread to the end. There I wrote about how you can help newcomers to make it easier for them to master the battle mode, and that people should prioritize their forces if they are going to go to group content. Namely, to think about what needs to be done, what sets to wear, and how it is desirable to correctly fulfill your role. Be polite, ask if u something is not understading and warn if you are here for the first time if u need expalin mechanics. I understand that there is a gap between hardcore players and newbie casuals, but I respect everyone's opinion and try to listen to it if it makes sense. Therefore, he expressed in his thread how to make it comfortable and hardcore for players in the future, and it became much more convenient and pleasant for beginners who, sooner or later, might want to conquer group content.

    Nobody obliges anyone to do anything, everyone plays according to their capabilities (the Limit of possibilities that they can). If a some newbie wanted group content and went to it and made an effort to prepare in advance his character, it will be very noticeable. But if a some casual quietly came, didn't say anything, died 30 times and spent a lot of other people's time, of course people will be very angry here.

    Just a small request to somehow comply with these minimum requirements so that there is mutual understanding if you want something more than quests
  • Ravensilver
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    Sylvermynx wrote: »
    Heh. Shadowfen gives me fits today, with the amount of stupid trash mobs packed to the rafters. Hate that zone.... It WOULD have made me quit if it was worse back then (I wasn't playing back then....) I managed to get four characters through there for fishing, but lately I won't even do craft surveys there.

    I still haven't done Shadowfen. I keep putting it off again and again. Not that I couldn't handle the content. I'm fully geared and CPd... but... you just can't take a step without tumbling over some trash mob. *sigh* And I'm not a big fan of jungle zones. I like to see where I'm going.
    Edited by Ravensilver on November 10, 2020 1:20PM
  • Cadbury
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    mairwen85 wrote: »
    Drdeath20 wrote: »
    Click bait title

    I suggest people should read the write up

    I think the conversation has simple gone in another direction to the opening post at this point.

    keikaku.jpg
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Inaya
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    Inaya1 wrote: »
    JD2013 wrote: »
    Man, I can't wait for the day we stop using the word "casual" as a bad thing in games.

    This!

    I've been playing computer games for over 40 years now. There was a time where I could do 8 hours of playing a day, running groups, trying to maximise my builds, doing weekly raids, running a guild etc.

    That time has passed. I have a company to run, a house and family to take care of, cats to feed, other interests in life. I still spend anywhere from 3-5 hours a day ingame. I love doing the quests, I spend hours exploring the new areas, I run my dailies, do an occasional group with guild members. I get totally absorbed in housing. Within my personal limits (I have certain health issues that make me slower at mouse and keyboard), I solo dungeons and trials.
    I fish, I craft, I trade, I interact with my guilds.

    I enjoy the game precisely *because* it doesn't require me to run an endless race of more, faster, higher, like WoW does. In ESO, I can craft my own equip, and it's good enough to do all content that I want to do. I will never see vet or vet+ dungeons from the inside, but I'm ok with that (except for the sunspire mount... ^^;; I would have loved to have that, but, oh well... ^^;;).

    I come to ESO almost every day, because it allows me to play according to my mood and energy of that day. Have I had a good day? Then I'll perhaps solo a dungeon. Have I had a bad day? Then I might just spend all evening gathering mats and opening chests.

    If this means that I'm a terrible, horrible 'casual' player, then so be it.

    I'd very much like ESO to stay as it is. I don't need a second WoW... definitely not.

    I completely agree with you. But unfortunately even you haven't read my thread to the end. There I wrote about how you can help newcomers to make it easier for them to master the battle mode, and that people should prioritize their forces if they are going to go to group content. Namely, to think about what needs to be done, what sets to wear, and how it is desirable to correctly fulfill your role. Be polite, ask if u something is not understading and warn if you are here for the first time if u need expalin mechanics. I understand that there is a gap between hardcore players and newbie casuals, but I respect everyone's opinion and try to listen to it if it makes sense. Therefore, he expressed in his thread how to make it comfortable and hardcore for players in the future, and it became much more convenient and pleasant for beginners who, sooner or later, might want to conquer group content.

    Nobody obliges anyone to do anything, everyone plays according to their capabilities (the Limit of possibilities that they can). If a some newbie wanted group content and went to it and made an effort to prepare in advance his character, it will be very noticeable. But if a some casual quietly came, didn't say anything, died 30 times and spent a lot of other people's time, of course people will be very angry here.

    Just a small request to somehow comply with these minimum requirements so that there is mutual understanding if you want something more than quests

    And here is where you just make people angry
    ' If a some newbie wanted group content and went to it and made an effort to prepare in advance his character, it will be very noticeable. But if a some casual quietly came"
    using the word casual as a slur.

    You can't make people play up to your standards any more than I can make you understand that it is YOUR definition of what successful is in this game. As said make your own guild filled with players you have vetted, don't pug, stay away from group finder.
    Edited by Inaya on November 10, 2020 1:34PM
  • Inaya
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    Jeremy wrote: »
    People are going to have to come up with a definition and agree on it before conversations like this can go anywhere.

    https://www.urbandictionary.com/define.php?term=Casual Gamer

    Casual Gamer
    A person who plays games but aren't competitive. Usually they are just there to be social and have fun but if they end up losing in the game they wouldn't mind. They don't put in a lot of effort to try to win. They may or may not play long hours of games. A casual gamer doesn't place their gaming as a first priority.

    [snip]

    please tell me how you can "lose" at an MMO?

    Win what? What you care about or what they care about? Who determines someone elses amout of effort.

    MMO's by their very definition are meant to be social.

    First priority? You mean grown ups with jobs and families? or players who like to relax and explore parts of the game you deem "casual"?

    Jerason Banes
    , Co-Founder of Wiicade, DSiCade, and 3DSCade
    "So many answers already! I’m shocked no one has corrected the terminology yet. There is no difference between casual and hardcore gamers. In fact, they may be the same physical person!"

    “Core” gamers are the core of the video game market. The customers that can be counted on to keep buying video game products.

    “Casual” gamers is a mostly-obsolete terminology used to define the portion of the market that was uninterested in 20+ hour sessions of experiences that didn’t interest them.

    “Hardcore” gamers simply refers to anyone who enjoys punishingly brutal games. (Insert Dark Souls joke here.) These players are orthogonal to the previous terms and may fall into either of the “casual” or “core” market segments."

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on November 10, 2020 6:36PM
  • Inaya
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    OK this may be the best explanation EVER!

    Casual players play to….hmm I can't remember the word…

    They play to uhhhhh…

    O yeah, they play to have fun.

    The hardcore gamers play to win, no exception, fun be damned.

    When the casual gamer loses he brushes it off and starts a new match.

    The hardcore gamers break out their calculus books and begin creating a series of functions to see how he can improve their DPS. They then proceed to watch the match and analyzes every mistake. They recorded it because if you don't record your matches you are a trash scrub that doesn't deserve to breathe the same air as humans.

    A casual gamer has to sleep.

    The hardcore gamer had to open up a tab on his third monitor to look up the word sleep on Google. His first monitor had a game up and his second had the map up. The third monitor was to Google *** he needs while in game.

    The casual gamer wipes with his guild 5–6x on a boss and then decides to do something else.

    The hardcore gamer has already wiped to that boss 8 hours every night for the past three weeks. He then decides to make a brand new max level character just so his guild can take advantage of a niche tactic.

    The casual gamer has a life outside of gaming.

    The hardcore gamer lives and breathes gaming.

    [snip]

    If you can't imagine a scenario where this could ever happen to you, you are a casual No0b, and you need to “G3t GuD.”


    [Edited to remove Inappropriate Content]
    Edited by ZOS_ConnorG on November 10, 2020 2:35PM
  • Ravensilver
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    Inaya wrote: »
    OK this may be the best explanation EVER!
    [snip]

    This is awesome! <3
  • Intha1313
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    Just a small request to somehow comply with these minimum requirements

    uhm, you wish, comply :D

    As others have said, if people are getting this upset, stay away from pugs ..... stick to your leetleet groups and you won't have this fun problem, lol
    Edited by Intha1313 on November 10, 2020 1:57PM
  • Cadbury
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    Inaya wrote: »
    OK this may be the best explanation EVER!

    Casual players play to….hmm I can't remember the word…

    They play to uhhhhh…

    O yeah, they play to have fun.

    The hardcore gamers play to win, no exception, fun be damned.

    When the casual gamer loses he brushes it off and starts a new match.

    The hardcore gamers break out their calculus books and begin creating a series of functions to see how he can improve their DPS. They then proceed to watch the match and analyzes every mistake. They recorded it because if you don't record your matches you are a trash scrub that doesn't deserve to breathe the same air as humans.

    A casual gamer has to sleep.

    The hardcore gamer had to open up a tab on his third monitor to look up the word sleep on Google. His first monitor had a game up and his second had the map up. The third monitor was to Google *** he needs while in game.

    The casual gamer wipes with his guild 5–6x on a boss and then decides to do something else.

    The hardcore gamer has already wiped to that boss 8 hours every night for the past three weeks. He then decides to make a brand new max level character just so his guild can take advantage of a niche tactic.

    The casual gamer has a life outside of gaming.

    The hardcore gamer lives and breathes gaming.

    [snip]

    If you can't imagine a scenario where this could ever happen to you, you are a casual No0b, and you need to “G3t GuD.”

    tenor.gif?itemid=12788378
    Edited by ZOS_ConnorG on November 10, 2020 2:35PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Dragonnord
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    I prefer casuals rather than elitists that call casuals for doing 40k instead of 90k.

    And the game is so full of those elitists.
     
  • furiouslog
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    Inaya1 wrote: »

    I completely agree with you. But unfortunately even you haven't read my thread to the end. There I wrote about how you can help newcomers to make it easier for them to master the battle mode, and that people should prioritize their forces if they are going to go to group content. Namely, to think about what needs to be done, what sets to wear, and how it is desirable to correctly fulfill your role. Be polite, ask if u something is not understading and warn if you are here for the first time if u need expalin mechanics. I understand that there is a gap between hardcore players and newbie casuals, but I respect everyone's opinion and try to listen to it if it makes sense. Therefore, he expressed in his thread how to make it comfortable and hardcore for players in the future, and it became much more convenient and pleasant for beginners who, sooner or later, might want to conquer group content.

    Nobody obliges anyone to do anything, everyone plays according to their capabilities (the Limit of possibilities that they can). If a some newbie wanted group content and went to it and made an effort to prepare in advance his character, it will be very noticeable. But if a some casual quietly came, didn't say anything, died 30 times and spent a lot of other people's time, of course people will be very angry here.

    Just a small request to somehow comply with these minimum requirements so that there is mutual understanding if you want something more than quests

    Your message is being lost due to the aggressive tone you employed in your post, which immediately put people who think of themselves as casual players on the defensive. That was unwise if your intent is to get support for your ideas. But I completely agree with the way you state the problem and your proposed solutions.

    The issue that you are pointing out is not that casual players are useless, it's that the complexity of ESO's endgame management makes it inaccessible to solo casual players unless they do a ton of research and legwork to even understand how the game works in the first place. This is totally true.

    I run a social guild whose primary goal is to give less experienced players a path forward to improving their gameplay so that they can participate in harder content on their terms and in their timeframe, given that we all have real lives with considerable demands on our time. I can say from that experience that gathering all of the information required and presenting it to people who have not had the time to do their own research and push their experiences is a monumental task. We have to sift through content from multiple contributors, test that content and those tools, synthesize it and organize it, and spend time teaching that to other people who then ultimately feel like it's drinking water from a fire hose.

    Based on your proposed solutions, the issue that you are highlighting in your OP is not one of casual players being a problem, it's that the information ZOS provides in the game is not sufficiently organized or transparent enough to allow casual players to easily understand what they need to do to get better on their own, and some of the solutions you propose would probably be effective at closing that gap.

    One example that always annoyed me is the templar jabs. For a new player, looking at it it just says that it's area damage, but that is not entirely accurate. Nothing in the tooltip lets me immediately see exactly which buffs or CP are going to contribute to buffing that skill. Also, it has a cast time and its own cooldown. Unless I sit and test and parse to figure out the timing myself, I have no idea how to use it most efficiently. All of that information should be in the tooltip. i played magplar for months before I started investigating the details of the skills I was using to figure out how to use them all most effectively, and that took a ton of time. That time would have been reduced significantly if the in game content had all of the necessary the details available for people to figure out independently.

    Other suggestions that have been made is to provide "training quests" that actually teach people stuff like LA weaving mechanics - also a good idea.

    The fact that ESO has a place for casual players is actually a good thing. Some people I know in game who have crippling social anxiety issues have actually overcome some of them by playing this game, having spent months doing the solo content, they want to do more. They took the big step to join a guild and get on Discord, and over time ended up being vocal contributors and pretty good players. But it would be nice if we didn't have to invest so much time helping them unlearn the bad stuff and start learning what they really need to know to up their game. I wonder how many people just end up quitting the game because they were afraid to take that first step. I know some people quit because once they realize how much they need to know and what gear they need to get, they leave because the task looks too onerous to complete.

    So your points are well taken, but I think you could have taken a more diplomatic tone in expressing them.

  • SirAndy
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    SirAndy wrote: »
    You're missing a very important point:
    The vast majority of ESO players *are* casual players.
    And unlike you, i don't use the term casual as an insult ...
    shades.gif
    I just call them a casual Andy. Ain’t no shame in it.

    Mr. Dunning and Mr. Kruger have joined the conversation!
    Or, someone has a light case of dissociative identity disorder.

    Either way, your assertion is correct, the OP is overestimating his "skills", the filthy "casuals" are overestimating their contribution and none of that applies to me because i know i'm better than y'all.
    w00t.gif

  • Inaya1
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    furiouslog wrote: »
    Inaya1 wrote: »

    I completely agree with you. But unfortunately even you haven't read my thread to the end. There I wrote about how you can help newcomers to make it easier for them to master the battle mode, and that people should prioritize their forces if they are going to go to group content. Namely, to think about what needs to be done, what sets to wear, and how it is desirable to correctly fulfill your role. Be polite, ask if u something is not understading and warn if you are here for the first time if u need expalin mechanics. I understand that there is a gap between hardcore players and newbie casuals, but I respect everyone's opinion and try to listen to it if it makes sense. Therefore, he expressed in his thread how to make it comfortable and hardcore for players in the future, and it became much more convenient and pleasant for beginners who, sooner or later, might want to conquer group content.

    Nobody obliges anyone to do anything, everyone plays according to their capabilities (the Limit of possibilities that they can). If a some newbie wanted group content and went to it and made an effort to prepare in advance his character, it will be very noticeable. But if a some casual quietly came, didn't say anything, died 30 times and spent a lot of other people's time, of course people will be very angry here.

    Just a small request to somehow comply with these minimum requirements so that there is mutual understanding if you want something more than quests

    Your message is being lost due to the aggressive tone you employed in your post, which immediately put people who think of themselves as casual players on the defensive. That was unwise if your intent is to get support for your ideas. But I completely agree with the way you state the problem and your proposed solutions.

    The issue that you are pointing out is not that casual players are useless, it's that the complexity of ESO's endgame management makes it inaccessible to solo casual players unless they do a ton of research and legwork to even understand how the game works in the first place. This is totally true.

    I run a social guild whose primary goal is to give less experienced players a path forward to improving their gameplay so that they can participate in harder content on their terms and in their timeframe, given that we all have real lives with considerable demands on our time. I can say from that experience that gathering all of the information required and presenting it to people who have not had the time to do their own research and push their experiences is a monumental task. We have to sift through content from multiple contributors, test that content and those tools, synthesize it and organize it, and spend time teaching that to other people who then ultimately feel like it's drinking water from a fire hose.

    Based on your proposed solutions, the issue that you are highlighting in your OP is not one of casual players being a problem, it's that the information ZOS provides in the game is not sufficiently organized or transparent enough to allow casual players to easily understand what they need to do to get better on their own, and some of the solutions you propose would probably be effective at closing that gap.

    One example that always annoyed me is the templar jabs. For a new player, looking at it it just says that it's area damage, but that is not entirely accurate. Nothing in the tooltip lets me immediately see exactly which buffs or CP are going to contribute to buffing that skill. Also, it has a cast time and its own cooldown. Unless I sit and test and parse to figure out the timing myself, I have no idea how to use it most efficiently. All of that information should be in the tooltip. i played magplar for months before I started investigating the details of the skills I was using to figure out how to use them all most effectively, and that took a ton of time. That time would have been reduced significantly if the in game content had all of the necessary the details available for people to figure out independently.

    Other suggestions that have been made is to provide "training quests" that actually teach people stuff like LA weaving mechanics - also a good idea.

    The fact that ESO has a place for casual players is actually a good thing. Some people I know in game who have crippling social anxiety issues have actually overcome some of them by playing this game, having spent months doing the solo content, they want to do more. They took the big step to join a guild and get on Discord, and over time ended up being vocal contributors and pretty good players. But it would be nice if we didn't have to invest so much time helping them unlearn the bad stuff and start learning what they really need to know to up their game. I wonder how many people just end up quitting the game because they were afraid to take that first step. I know some people quit because once they realize how much they need to know and what gear they need to get, they leave because the task looks too onerous to complete.

    So your points are well taken, but I think you could have taken a more diplomatic tone in expressing them.

    Everyone has mistakes)) Nobody is perfect. I'm not trying to offend anyone, sry for that, i just want to convey the very idea of it.

    I didn’t want the title to be aggressive, and I couldn’t find another word, but on the whole, you understood me correctly :)

    Others, for some reason, continue to ignore the text and read only the title xD
    Edited by Inaya1 on November 10, 2020 5:01PM
  • SilverBride
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    Inaya1 wrote: »
    Others, for some reason, continue to ignore the text and read only the title xD

    The title is meant to be a very brief synopsis of what the thread is about. If players are misunderstanding the point you are trying to make, it may not be a bad idea to change it to something more accurate. Because, honestly this title is offensive.

    PCNA
  • Ascarl
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    IMHO threads with such an offensive title should be locked. I mean there are so many things that are less offensive which get locked.
  • SilverBride
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    Ascarl wrote: »
    IMHO threads with such an offensive title should be locked. I mean there are so many things that are less offensive which get locked.

    This, 100%. It benefits no one to offend other players, and divides the community.
    PCNA
  • Mik195
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    Ascarl wrote: »
    IMHO threads with such an offensive title should be locked. I mean there are so many things that are less offensive which get locked.

    This, 100%. It benefits no one to offend other players, and divides the community.

    I don't know about that - every time I consider grouping, one of these threads reminds me to stick to solo.
    Edited by Mik195 on November 10, 2020 7:11PM
  • anitajoneb17_ESO
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    Mik195 wrote: »
    Ascarl wrote: »
    IMHO threads with such an offensive title should be locked. I mean there are so many things that are less offensive which get locked.

    This, 100%. It benefits no one to offend other players, and divides the community.

    I don't know about that - every time I consider grouping, one of these threads reminds me to stick to solo.


    Which, in my humble opinion, is the very goal of those who post them : scare "lowbies" away from the group finder.

    Sorry to see it works somehow, because it shouldn't. The game's for everyone. Those with expectations should form their own groups.
  • SilverBride
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    The game's for everyone. Those with expectations should form their own groups

    This is the real solution to this "problem".

    Group finder is for everyone to queue for content, therefor you can expect just that. A mix of everyone, which includes their abilities and playstyles.

    If you have certain specifications, or expectations, form your own group and fill it with like minded players.

    But expecting everyone else to change how they play so they will meet your expectations on the off chance they end up in a pug with you isn't realistic.
    PCNA
  • Aznarb
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    Fermian wrote: »
    Casual is the opposite of hardcore, not of skilled. You should use the word noob for that.

    So much people don't understand this that quit impressive.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • josiahva
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    Jeremy wrote: »
    Jeremy wrote: »
    "They don't put in a lot of effort to try and win"

    I would take issue with that part of the definition because I know a lot of casual players who do put in quite a bit of effort to make their characters perform.

    I somewhat identify with that part because I don't care to do Vet Dungeons or Trials, and don't put in any effort to succeed at those. I do, however, gear up for what I do, which is mostly overland content. So I do look at builds, which I follow to varying degrees, and try to get decent armor and weapons, so I can carry my own in Harrowstorms and on World Bosses, and the things I find enjoyable.

    So then you do put in the effort to "win" at the content you actually care about doing, yes? You wouldn't just continuously lose at doing world bosses and Harrow storms and not care. You instead adapt and put in the effort to make your character be able to win by improving your build and gear. So I don't think that part of the definition would apply to you either given how you describe yourself.

    I personally would describe a casual player as someone who plays the game in a relaxed and unconcerned fashion. In other words: they play the game when they feel like it and aren't committed to endgame guilds or follow a strict scheduling for events etc. They play off and on as it suits them. I don't think the individual skill of the player has anything to do with it. But as I say: that's just how I understand the word. Everyone is going to have their own ideas about what it means.

    Its a GAME. If you aren't relaxed and unconcerned playing it...then its WORK. I already have a job that pays me...as well as hobbies that I enjoy that have nothing to do with sitting in front of a screen. I don't understand why anyone would want to make their gaming experience miserable with schedules are damage quotas, if that is the definition of a non-casual player, then I am more than happy to remain casual.
  • Recapitated
    Recapitated
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    ThePlayer wrote: »
    The only thing ZOS can do to improve this is to put a lock system for the various dungeons, then have the players complete all the dungeons in normal first and then gradually move on to the dungeons vet + vet dlc (similar thing to do with trials).

    I would actually really like this. You have to complete so many base game vet HMs to unlock vet ICP etc. etc., this makes achievements more meaningful and adds a progression ladder. Plus it gives players a sense of where they are in their skill level and how far they have to go (or rather could -- I don't expect this to be for everyone).
    Edited by Recapitated on November 10, 2020 9:40PM
  • karekiz
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    They need some sort of Progression model to lock players out of content until they are ready.

    I have no idea why anyone would want to que into something they have no hope of ever completing. Not Hardcore, and DEFINITELY not casuals who only have 1 hour and just spent it on the first boss in a DLC because so and so tank can't block a HA.

    Anyone thinking that is a fun time isn't thinking straight. You don't have to be 100K+ parser to feel like you wasted your time, even if its your own fault. That just makes people (All sides) end up quitting or the ever present "I don't buy DLC dungeons because the last time I did them it took 3 hours and we never finished" posts pop up.
  • SilverBride
    SilverBride
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    karekiz wrote: »
    DEFINITELY not casuals who only have 1 hour and just spent it on the first boss in a DLC.

    There are casuals, like myself, who play several hours a day. I am casual because of how I play, not how long I play.

    PCNA
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