The only thing ZOS can do to improve this is to put a lock system for the various dungeons, then have the players complete all the dungeons in normal first and then gradually move on to the dungeons vet + vet dlc (similar thing to do with trials).
In addition to this improving the loot system in the most difficult dungeons, players in this way will be pushed to improve themselves or be kicked by the same group.
There is only one problem with that, ZOS does nothing and keeps doing single player zones, and dlc where nobody goes after 2 days.
No, that's the content not being ready.Another serious problem of which a solution must be urgently found. The last thing that epitomized the whole community about the "unwillingness to think" is the boss in markarth. People just go to content en masse and do not understand at all that they are NOT ready for it.
What's next? Lorebooks have too much text? Do you want players to think or not to think?2) Large Descriptions: Large descriptions of items confuse the beginner and make it difficult to understand what it does and how it works. It's the same with skills, for example, if you take the same werewolf, you will simply be stunned by how much text there is on each skill. The only solution to this is to create an in-game assistant that will in a simplified form tell and prompt "what is this" and "what can be done about it" in battle. And yes, it’s time to make it so that it would be possible to see morphs of skills when you hover it in the skill menu, and not when distributing points at the altar. Of course, the addon solves this problem, but this is one of the reasons why people cannot often compare the benefits of this or that skill.
Some are here for fun, not for competition. I mean, if we had all the timers and stuff in-game it would be nice, but that's not universally necessary.4) Significance of DPS and identification of the cause (lack of competitive effect). The standard rotation of skills does not show the casting time of each skill and how long it lasts, this can be confusing and greatly complicate the support of buffs / debuffs with this addon ActionDurationReminder helps a lot. In addition, no one sees DPS without Addons (LuiExtended, CombatMetrics, etc). Maybe it's time to make this main of the game?
Ok, did not knew it was the next event. it will be a mess the first day.
CMDR_Un1k0rn wrote: »If OP needs players tailored to his skills, then he needs to recruit those players himself. That is how things work, and have always worked.
It is not hard for anyone with a basic ability to communicate civilly to do this.
CMDR_Un1k0rn wrote: »OP forgets that he does not make the rules.
The actual rules of playing content are simple.
Pay ZOS a fee to access the game and then play whatever content you want.
There is no skill requirement to attempt any content. Never has been.
Note, I said attempt, not clear. There is a difference.
If OP needs players tailored to his skills, then he needs to recruit those players himself. That is how things work, and have always worked.
It is not hard for anyone with a basic ability to communicate civilly to do this.
CMDR_Un1k0rn wrote: »OP forgets that he does not make the rules.
The actual rules of playing content are simple.
Pay ZOS a fee to access the game and then play whatever content you want.
There is no skill requirement to attempt any content. Never has been.
Note, I said attempt, not clear. There is a difference.
If OP needs players tailored to his skills, then he needs to recruit those players himself. That is how things work, and have always worked.
It is not hard for anyone with a basic ability to communicate civilly to do this.
Zodiarkslayer wrote: »people, that are not putting in an effort and time to understand and learn (that is what CASUAL means to me anyways),
In the discussion...
Everyone plays as they want and can, but people MUST calculate their strength before going into group content.
No.
They SHOULD calculate their strength before going into group content.
There is a difference.
Anyway, you are wasting your breath (keystrokes?) here. Every major MMO that has come out in the last 15 years and achieved any kind of longevity has been accused of being too casual friendly and gotten more casual friendly as time went on. And those that didn't do so died.
This is simply the reality of the modern MMO market, and it isn't going to change. Everyone talks a lot about how they want a more hardcore MMO experience, and how many other players out there also do, but every time a new MMO tries to cater to the "hardcore" crowd instead of attracting "casuals" it is a commercial flop and dies.
At least in terms of western MMO's.
Zodiarkslayer wrote: »CMDR_Un1k0rn wrote: »OP forgets that he does not make the rules.
The actual rules of playing content are simple.
Pay ZOS a fee to access the game and then play whatever content you want.
There is no skill requirement to attempt any content. Never has been.
Note, I said attempt, not clear. There is a difference.
If OP needs players tailored to his skills, then he needs to recruit those players himself. That is how things work, and have always worked.
It is not hard for anyone with a basic ability to communicate civilly to do this.
Passive aggressive, but civil. I love it.
But seriously: ESO is a MMO, that is taylored to former Singleplayer RPG players. That is a fact! How many people came over from Skyrim, I wonder? There is no denying the fact that the standards for other MMO's don't apply here. AND it is one of the core reasons of its success. Don't expect that to change.
Where I have to say the OP ( @Inaya1 ) is right is the way the game teaches how to play itself. It just does not! Nobody plays the tutorials anymore. And if you start on a new chapter you get dumped in that zone, because it's what you payed for. All the basics of the game and specifically its mechanics are very poorly taught.
The result is that people, that are not putting in an effort and time to understand and learn (that is what CASUAL means to me anyways), have no real chance to improve and hence stay bad. And because of how the game rewards and how easy it is overall some even get to be CP500 or higher until they notice: S***, I am really bad at this!
A small portion will be ignorant whatsoever. So why bother about it?
Zodiarkslayer wrote: »people, that are not putting in an effort and time to understand and learn (that is what CASUAL means to me anyways),
Looks like we need to define what is "casual".
For example, I play every day, I have some semblance of builds on my characters, I enjoy figuring out mechanics, I can solo some group stuff and still I consider myself to be extremely casual. Because I have no real interest in hard modes, pushing my DPS, optimizing into unfun-ness or min-maxing my builds or any form of competitive play.
I'm a casual player too but I'm not the kind of person who refused to learn. I want to try endgame content but quoting the others here.too many elitist players in this MMO lately. makes it into a very unwelcoming place.
I know there are still some players in eso who's willing to teach. So, for now endgame content is out of reach for me.
A Lizard resident of Bangkorai PC Na