i've been wondering this.
power creep, or in eso's case- the general increase in power of the player leaving old content increasingly easier,
feels like an intrinsic part of a progression system.
kind of... when you reach the top, you must add more above it- a higher top.
therefore the gap between the bottom and the top becomes wider and wider.
this seems unavoidable.
is it? what would be a reasonable way around it?