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vet DLC queue still far to be good!

ThePlayer
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Thanks to the change of loot with the guaranteed 5 + 5 transmute crystals obtained with the 4 keys run in "the vet pledges no dlc" now also as DDs the queue is not so long.
The waiting problem is still high for queues in vet dlc dungeons, in my opinion ZOS can still improve the loot to make sure that + players flow (of course then over time only the strongest players will be allowed to play, all other players not ready will have to wait or be kicked accordingly).
The solution is simple, increase the loot of transmute crystals to 20 for vet dlc, what do you think?
p.s. close friends groups doing everything together kindly avoid this post ;)
  • JinMori
    JinMori
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    The reason why vet dlc dungeons queue is so high is because frankly, the average player of this game is just so bad that most runs are a failure.

    Honestly, i would rather them make them easier so at least the content is ran more. But idk, i'm kinda 50 50 on it. End game guilds in this game are few and few between, many times you join one and not a single whisper in chat about doing a dungeon run or trial.

    Also, they should make a separate queue for dlc and normal dungeons.
    Edited by JinMori on November 7, 2020 11:19AM
  • zvavi
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    JinMori wrote: »
    The reason why vet dlc dungeons queue is so high is because frankly, the average player of this game is just so bad that most runs are a failure.

    Especially now, I failed 3 dlc runs yesterday
    1. vMoS we got a fake tank
    2. vSCP we got a bad tank. He left pretty quickly.
    3. vDoM got the bug where the 3rd boss resets infinitely.
    4. vFL crush at 3rd boss (somehow managed to finish though, it seems like it is one of the add-ons crushing it, need to experiment on it).

    So it is a combination of bad players and bugs. (in vFL I had to solo last boss cause tank insta died all the time, the other 2 members somehow died too, idk how, the dragon was attacking me, eh, so after 2 wipes I just put on some defense, heavy attack build, and soloed it after they dropped).
  • JinMori
    JinMori
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    zvavi wrote: »
    JinMori wrote: »
    The reason why vet dlc dungeons queue is so high is because frankly, the average player of this game is just so bad that most runs are a failure.

    Especially now, I failed 3 dlc runs yesterday
    1. vMoS we got a fake tank
    2. vSCP we got a bad tank. He left pretty quickly.
    3. vDoM got the bug where the 3rd boss resets infinitely.
    4. vFL crush at 3rd boss (somehow managed to finish though, it seems like it is one of the add-ons crushing it, need to experiment on it).

    So it is a combination of bad players and bugs. (in vFL I had to solo last boss cause tank insta died all the time, the other 2 members somehow died too, idk how, the dragon was attacking me, eh, so after 2 wipes I just put on some defense, heavy attack build, and soloed it after they dropped).

    The problem is that failure in this game also has a cost, for bad players it isn't really there, but for good players that use potions there is no reason to stick around and try as much as you can when there is money on the line, and overtime it can get expensive to make loads of potions.
  • zvavi
    zvavi
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    JinMori wrote: »

    The problem is that failure in this game also has a cost, for bad players it isn't really there, but for good players that use potions there is no reason to stick around and try as much as you can when there is money on the line, and overtime it can get expensive to make loads of potions.

    That's why I liked pugging on my tank. But then they nerfed my altar. My altar was my friend. His other friend, power surge, was so happy to join us. But now they are on bad terms. They don't talk to eachother anymore. Altar became distant, he now hates everyone and everything, including me. It discourages me from touching my tank, since altar is so far away.
    Edited by zvavi on November 7, 2020 11:54AM
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