From my experience its that: Alot of players give Feedback about gameplay changes, but most of them are just theory crafting and only a few ppl spend time on the PTS in the first place, so actual bug reports and testing are sparse to begin with. This leaves most of the testing to the internal test teams. The problem is that the live servers are much much bigger compared to the test servers and this can lead to bugs along the way that are the result of code not scalling that well when brought into bigger systems. A good example for this is the dungeon finder and its bug with heavy load that are hard to track and hard to simulate.
From my perspective this update is not much worse compared to other updates in the past. There is just the bad luck that the bugs effected more players this time compared to bugs in the past that only effected limited numbers of players.
It’s quite simple really, ZOS are incapable of listening to player feedback. It’s the reason most of the changes in the first week of PTS end up going through to the final release anyway despite the player base not liking many of the changes and this applies to bugs as well. They rarely listen to what the players have to say and it makes you wonder why we even have a PTS anyway...
It’s quite simple really, ZOS are incapable of listening to player feedback. It’s the reason most of the changes in the first week of PTS end up going through to the final release anyway despite the player base not liking many of the changes and this applies to bugs as well. They rarely listen to what the players have to say and it makes you wonder why we even have a PTS anyway...
It’s quite simple really, ZOS are incapable of listening to player feedback. It’s the reason most of the changes in the first week of PTS end up going through to the final release anyway despite the player base not liking many of the changes and this applies to bugs as well. They rarely listen to what the players have to say and it makes you wonder why we even have a PTS anyway...
They always talk about "The Vision," unfortunately the vision doesn't include the players. They talk alot about balancing things on the spreadsheet.... meeting "standards" and whatnot.... but there never seems to be a fair balance.
Also when you promise performance updates, but performance, crashes, and bugs only seem to be worse than ever before, it hurts your credibility.
Everybody wants the game to succeed, and everybody would like a smooth and engaging gaming experience. But when things are constantly being tinkered with and leaving the game in a worse state than before, it's hard to stay positive and motivated to log in every day. Instead of looking forward to what's coming in the future, folks are cringing and holding their breath with each patch, waiting to see what new problems they have to deal with next.
It’s quite simple really, ZOS are incapable of listening to player feedback. It’s the reason most of the changes in the first week of PTS end up going through to the final release anyway despite the player base not liking many of the changes and this applies to bugs as well. They rarely listen to what the players have to say and it makes you wonder why we even have a PTS anyway...
They always talk about "The Vision," unfortunately the vision doesn't include the players. They talk alot about balancing things on the spreadsheet.... meeting "standards" and whatnot.... but there never seems to be a fair balance.
Also when you promise performance updates, but performance, crashes, and bugs only seem to be worse than ever before, it hurts your credibility.
Everybody wants the game to succeed, and everybody would like a smooth and engaging gaming experience. But when things are constantly being tinkered with and leaving the game in a worse state than before, it's hard to stay positive and motivated to log in every day. Instead of looking forward to what's coming in the future, folks are cringing and holding their breath with each patch, waiting to see what new problems they have to deal with next.
It’s quite simple really, ZOS are incapable of listening to player feedback. It’s the reason most of the changes in the first week of PTS end up going through to the final release anyway despite the player base not liking many of the changes and this applies to bugs as well. They rarely listen to what the players have to say and it makes you wonder why we even have a PTS anyway...
They always talk about "The Vision," unfortunately the vision doesn't include the players. They talk alot about balancing things on the spreadsheet.... meeting "standards" and whatnot.... but there never seems to be a fair balance.
Also when you promise performance updates, but performance, crashes, and bugs only seem to be worse than ever before, it hurts your credibility.
Everybody wants the game to succeed, and everybody would like a smooth and engaging gaming experience. But when things are constantly being tinkered with and leaving the game in a worse state than before, it's hard to stay positive and motivated to log in every day. Instead of looking forward to what's coming in the future, folks are cringing and holding their breath with each patch, waiting to see what new problems they have to deal with next.
Balance will never be finished no matter how hard you try. Someone will always have the short end of the stick. The spreadsheet balancing of the last Patches is still a good things because it helps structure things to make it easier to deal with it. After all the game constantly expands on Sets, Skills and effects.
What you also shouldnt forget when it comes to Bugs is the Codebase of the game. It was likely not designed with the idea of supporting it for years to come and they might have to deal with results of choices that someone did years ago that they have to work with. Given the duration and size of the project it still works relatively well.
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Balance will never be finished no matter how hard you try. Someone will always have the short end of the stick. The spreadsheet balancing of the last Patches is still a good things because it helps structure things to make it easier to deal with it. After all the game constantly expands on Sets, Skills and effects
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
As I said before, I don't think the intention is to exclude players. The people involved in the game know that, without players, there is no game.
Feedback from the PTS is 90% or more ignored, even about serious bugs that are pushed to the live server. And I'm not speaking about the latest patch only. It's been that way for years. And I didn't even mention the increasingly aggressive push towards microtransaction revenue. How can players feel like they are taken seriously in such a climate? When they take away skills that you have enjoyed for years, and then introduce crown store solutions to help you get said skills back faster, what are we to think? Most players are intelligent, and perfectly capable of observing and evaluating trends. Look at the number of negative threads compared to positive threads here on the forums, and ask yourself why things are like that?
I don't disagree with you on that fact. At all.
I disagree on the motive. I don't think they ignore the feedback because they are malicious or don't care. At least the people that are actually, hands-on involved in the game. I think they "ignore" it because they simply do not have enough people to address it all in the time they have allotted before launch.
I honestly think the "standardization" is a path to Spellcrafting which, honestly, if done right, would be a MAJOR feature to the game. To revitalize it like never before.
Every patch does, and this isn't the worst one. You're not gonna get anything
Balance will never be finished no matter how hard you try.
The spreadsheet balancing of the last Patches is still a good things because it helps structure things to make it easier to deal with it. After all the game constantly expands on Sets, Skills and effects.
Nomadic_Atmoran wrote: »Aren't they all working from home?
I would assume that because of this communication and double checking work is suffering.
The yearly release schedule is just completely impractical with the resources ZOS have. They haven't been caught up since Vvardenfell, everything ships broken, half of it gets fixed in a year or so, then neglected. 18 or 24 month cycle might be enough time.
They'd also need to hire QA and developers, which they haven't seemed to be able to do in a long time. Maybe Microsoft's money can do that for them, but any advice from MS isn't going to help their product quality.
And of course my perpetual advice: Remove Cyrodil PVP, quit trying to balance that which will never work, and damages the PVE game that 95% of us play.
And of course my perpetual advice: Remove Cyrodil PVP, quit trying to balance that which will never work, and damages the PVE game that 95% of us play.
It’s quite simple really, ZOS are incapable of listening to player feedback. It’s the reason most of the changes in the first week of PTS end up going through to the final release anyway despite the player base not liking many of the changes and this applies to bugs as well. They rarely listen to what the players have to say and it makes you wonder why we even have a PTS anyway...
I'm not trying to be a white knight or anything but I'm going to defend ZOS here... I think that they people that are actually involved with ESO care about the playerbase... And care a lot, not just a little bit.
I think the whole reason this happened is mostly resources. And I'd bet money that there is someone higher up pushing that update cadence without caring about quality or something like that.
I do not believe Rich and the other people involved in this game's direction are happy about making updates that are known to have bugs live.
That is why I think we need a post-mortem. There has to be some other explanation other than just "ZOS doesn't care about players" for this to happen.
I'm usually an optimist person. My hope is that someone from ZOS will come here an say:
"We messed up. We know this update had more bugs than we wish and we are going to do this, this and this to make sure this does not happen again".
The only thing I know is that this is not normal. You can't release a patch that breaks so many obvious things that were known for so long without a very good justification for that.
pink_panther wrote: »No excuses and No defending. Most Bugs were reported multiple times during PTS. This is also one of the top MMO's out there so they have the money.
The franchise is very popular as well. So again money should be there!
At this point it is just a scam. Too bad laws haven't caught up yet to the gaming industry. I really hope they will some day so that they have to think twice before selling broken DLCs/games.