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How do we need to distribute transmutes, #random dungeons #pve #dlc

zvavi
zvavi
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So since random dungeon rewards are actually good now, a lot of folks consider canceling ESO+ for them, because it adds dlc dungeons to the queue. Putting aside how reliable the information is, what do you think will be good for the game, and why.
Edited by zvavi on November 4, 2020 5:45AM

How do we need to distribute transmutes, #random dungeons #pve #dlc 34 votes

Split dlc from random queues, and create 4 queues, normal non dlc, normal dlc, vet non dlc, vet dlc all with the same rewards.
11%
falcasternub18_ESOMuttsmuttStinkyremywashbern 4 votes
Split dlc from random queues, and make reward scale with difficulty.
8%
Wyrd88Calm_FuryMirandaSharp 3 votes
Keep as is. Random is random.
26%
lolo_01b16_ESOTaleof2CitiesmeekmikoLadislaoEl_BorrachoArtim_XThePedgekatorgaStarlight_Whisper 9 votes
Let people disable their dlc's if they don't want to have them. Without the need to cancel ESO+.
17%
White wabbitJierdanitMysanneSephyrthe1andonlyskwexeden288 6 votes
Move crystal rewards to different PvE aspects (quests, wb's, dolmens, etc).
5%
ZolronMorganaBlue 2 votes
Add crystals to different aspects of the game.
8%
LirkinZodiarkslayerFennwitty 3 votes
Some of the above.
17%
SirAndyHotdog_23tarar4ikAinSophEverest_LionheartAlmsivife 6 votes
Other.
2%
Firstmep 1 vote
  • zvavi
    zvavi
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    Aaaaand I posted it in the wrong section of the forum.
  • Firstmep
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    Other.
    There isnt one single normal dungeon dlc or vet in this game that would make me wanna cancel eso+.

    Horrible performance and stuff like that sure does.

    Anyway, i cant see why would anyone cancel their eso+ ? Just so they dont get a chance to run a slightly longer, but still braindead easy normal dungeon?
    Come on how easy does ZOS have to make it.
  • Fennwitty
    Fennwitty
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    Add crystals to different aspects of the game.
    It's tough to make this a choose-one poll when multiple options seem beneficial.

    They key concern at the moment is people feel they have to do normal randoms to get crystals and are afraid of DLC dungeons.

    But a lot of people didn't like doing random normals anyway because PUGs/DLCs/preferring solo, even before this last patch boosted crystals.

    While splitting the queue further might help DLC anxiety it wouldn't help PUG anxiety, and would also kill population for DLC dungeons. So simplest short term would be give people other options for crystals.

    The concern then is 'too many crystals' for players who do everything daily. I'd expect a balancing where randoms get reduced crystal hauls, other things get increases, and everyone is satisfied they have options.
    Edited by Fennwitty on November 4, 2020 12:38PM
    PC NA
  • zvavi
    zvavi
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    Fennwitty wrote: »
    and would also kill population for DLC dungeons.

    I definitely disagree, while reducing dlc population, it will also reduce the insta leave pugs, and the failed runs cause players that are not ready for the content, while dlc runs population through group finder will go down, dlc runs completion will go up, especially if the reward for them will be tiny bit higher.
  • MirandaSharp
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    Split dlc from random queues, and make reward scale with difficulty.
    I can totally see how lots of people will quit the daily random when they notice they got a DLC one.. The incentive to use daily randoms for stone farming is so much greater now and many people will just want to rush through it to get their stones..
    They could at least add the dungeon name or normal/DLC to the info in the accept box when the dungeon is ready so those who don't want to do the DLC can deny it and get placed in the next queue.
  • Everest_Lionheart
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    Some of the above.
    I would like a source or two of crystals that doesn’t require grouping. Tie it to the daily quests in each zone and cap it at “X” amount per character. Just to throw out a number let’s say 5 like event tickets, but per toon not per account so if you have a hardcore grinder they can do daily’s all day long on 18 toons and get enough transmutes in a day to transmute a couple pieces. Or maybe make it 3 per account from the easier PvE sources to keep the bots from exploiting the easier sources.

    I would be OK capping it to say 10 account wide from daily PvE sources as well but would prefer the game to be more liberal with sourcing outside of group instances. That 45 minutes waiting for a queue I can knock out 4-5 daily’s and. It have to deal with the RNG chance of DLC which are easy enough on normal but way too hard for most people on vet.

    More sources can’t be a bad thing.
  • Hotdog_23
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    Some of the above.
    Dungeons, "Keep as is. Random is random". Maybe add a extra crystal or two for DLC's dungeons when they come up in random to prevent people from leaving. BTW, I rarely have people leave a DLC at the start. That said I have run into several people say they don't do ransom's so they don't get into DLC's dungeons.

    Like the idea of adding "Move crystal rewards to different PVE aspects (quests, wb's, dolmens, etc)." Say one crystal from each daily quest given. For the darkbrotherhood and thieves guild quest that are repeatable let it only work on the first daily of that type of quest or not at all for these specific quest.

    Be safe and have fun :)
  • Zodiarkslayer
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    Add crystals to different aspects of the game.
    I think the crystals should be available to all playstyles in the game. After all the collection system is available now to all players from the beginning. It is incremental. So should be the source for reconstruction. And the transmute station. I, not owning Clockwork city or ESO+, need to go to my GMs house to reconstruct (she's awesome btw, as is her guild).

    Another aspect that comes to mind is the balance in reward amount, when compared to the difficulty and time needed for any source respectively. I think that needs some rework.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • ThePedge
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    Keep as is. Random is random.
    Are you serious? Random is random. It's not random if you say "give me any dungeon, except these 20".

    If anything and they do allow to turn off DLC dungeons, they should half the reward for that queue.
  • MrBrownstone
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    Why would anyone need transmute crystals if they're not interested in anything harder than base game normal dungeons? I mean why are you even transmuting your gear if you're only playing the part of the game that can be done with random armor pieces
  • Danksta
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    Imagine canceling ESO+ so you can get slightly easier/quicker crystals only to be able to carry half as much.
    BawKinTackWarDs PS4/NA

  • Everest_Lionheart
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    Some of the above.
    Why would anyone need transmute crystals if they're not interested in anything harder than base game normal dungeons? I mean why are you even transmuting your gear if you're only playing the part of the game that can be done with random armor pieces

    Because what good is a FG or Siroria inferno staff in training trait to go with your invigorating pants and well fitted jerkin? Throw in your sturdy helmet and reinforced shoulders and you are way behind in getting your gear in order. Did you want I fuse or bloodthirsty jewelry? That’s another pile of crystals you need.

    Tanks have it worse with all the extra sets the have to carry. At least a DPS can grab 2-3 sets and be good to go for all content. Tanks carry way more based on need.

    Bottom line = more transmutes needed.
  • zvavi
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    Why would anyone need transmute crystals if they're not interested in anything harder than base game normal dungeons? I mean why are you even transmuting your gear if you're only playing the part of the game that can be done with random armor pieces

    Getting more transmutes from the harder dungeons was an option in the poll. So you know.
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