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Minor Lifesteal changes

CleymenZero
CleymenZero
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If you don't raid, you're likely not part of the target audience here but I wanted to open a discussion about a change that seems to have been poorly thought out.

I understand that the Devs are under a time crunch, the release of the update has exposed a lot of deficiencies and to add insult to injury they decide to implement a change that has broad repercussions on raid teams without even mentioning it in the patch notes.

Amongst other things, Minor Lifesteal was used in raid scenarios to proc the Maturation passive from Wardens. That gave your entire team Minor Toughness and made it so that you weren't forced to run a Warden on heals. Although extremely competent, the forcing of certain classes into certain roles or more like forcing a group to run certain classes on certain roles is deleterious to the game since it allows for less flexibility in terms of group comp. You only had a necro heal and a sorc kite heal but you have a warden tank? No problem, you're covered. Now it seems to be a very much: get a Warden on heals or forget Minor Toughness.

Furthermore, Minor Lifesteal was also used to proc SPC for Major Courage especially useful in trials where the group is spread or when a DPS has to run out of group to do some mechanics. The removal of this capability also makes it that the SPC healer playstyle will have to change. I'm sure they can do it fine but the issue I have with it being dropped on our heads at this particular time is that there are already broad changes to make minor and major buffs, to sets and more.

My point is, just relax with so many broad changes, make sure you figured the other stuff out before throwing more stuff into the meta. Your light attack changes pretty much broke the game for any competent DPS so why don't you figure this out first? Was it such an emergency? Can't you do us the courtesy of at least mentioning it in the patch notes?

I find this way of doing things to lack decency. I'm sure I'm overreacting because I'm pissed that they sneaked this one on us. 😂

What do you think?
  • Brederode
    Brederode
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    I am very casual and barely even raid and I still think it’s a stupid nerf. Also very insulting that there was no mention of it being nerfed in any of the four PTS patch notes or live patch notes.

    I liked playing Warden tank and running Leeching Vines and/or Symphony of Blades in regular and veteran dungeons when playing with randoms but now I will probably not even use them anymore thanks to ZOS. Its the same with the nerf to major/minor buffs, and the skills and Ultimates that were used for said buffs receiving zero adjustments. Ultimates like Sleet Storm (Warden), Nova (Templar) and Dragonknight Standard (Dragonknight) for example barely feel to make any difference now which is just sad, especially when they are called an “Ultimate”.

    If you ask me, classes in general are just becoming less and less fun to play with each update thanks to “changes” like these. I already started playing different games more often.. It’s very unfortunate because the QOL changes they do are always very good
  • the1andonlyskwex
    the1andonlyskwex
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    I'm pretty sure the change is part of the following from the patch notes:
    All Major and Minor Buffs and Debuffs have been hard coded to go through server validation sooner and more effectively as cached values, rather than abilities that exist on your character. This new system will also properly ensure that no two same buffs or debuffs can ever stack in effectiveness, rather than needing to be individually spot checked on each application. It will also prioritize duration-based sources rather than permanent ones, so you do not need to fear losing their effects.
    The implication certainly seems to be that now the server just sets an on/off flag for each buff/debuff instead of keeping track of individual sources and power levels. The result is that the information necessary to give casters credit for their healing probably isn't even available anymore.

    Furthermore, I would think the way lifesteal benefits from crits and +healing done has also changed, but I haven't seen anybody test that aspect yet.
  • CleymenZero
    CleymenZero
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    I'm pretty sure the change is part of the following from the patch notes:
    All Major and Minor Buffs and Debuffs have been hard coded to go through server validation sooner and more effectively as cached values, rather than abilities that exist on your character. This new system will also properly ensure that no two same buffs or debuffs can ever stack in effectiveness, rather than needing to be individually spot checked on each application. It will also prioritize duration-based sources rather than permanent ones, so you do not need to fear losing their effects.
    The implication certainly seems to be that now the server just sets an on/off flag for each buff/debuff instead of keeping track of individual sources and power levels. The result is that the information necessary to give casters credit for their healing probably isn't even available anymore.

    Furthermore, I would think the way lifesteal benefits from crits and +healing done has also changed, but I haven't seen anybody test that aspect yet.

    I'd have to look at an ESOlog from this patch. The buffs and debuffs are usually attributed to the respective player in logs so if it goes through the server and is somewhat obfuscated, that is a problem. Furthermore, in previous changes in previous patch notes, there was always a mention of "this proc will proc off of x and y" so simply stating that buffs now go through server does not qualify as a warning whatsoever unless you have a flexible notion of what properly stating changes is.
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