The only thing this would do would be to push tons of bots to camp world bosses and farm them non stop with guaranteed rewards for every bot involved.
No, because there isn't a problem.
Ellimist_Entreri wrote: »
starkerealm wrote: »Ellimist_Entreri wrote: »
Learn to weave, and practice to increase your DPS. Those large groups of players are imposing, but given we're talking about overland population, their actual, individual, DPS is abysmal. So, learn to do damage. Gear, and CP can help a lot, but, even on a scrap build of whatever you picked up, you are able to out damage the vast majority to the point where you will place in the top 12.
Again, the number of players are intimidating, but you can out damage the vast majority of them on a tank build.
Put down your AoEs, apply some DoTs, keep going, remember to keep your buffs up and debuffs applied to the boss. (Remember that "Major," and "Minor," buffs and debuffs do not stack with themselves. If you're getting Major Brutality from one ability, don't try to get it again with another.) If you're on a tank, you can even convince the boss to stay in one place, to speed up the damage by taunting it, and holding it in place.
[snip]
[Minor edit for bait.
"Ellimist_Entreri wrote: »I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.
starkerealm wrote: »"Ellimist_Entreri wrote: »I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.
Then, with practice, you can easily push 5 - 10k DPS without modifying your build in any meaningful way, aside from slotting some different active skills. That will put you well above the damage output of individual zerglings, with is the point. You're thinking about it as if you have to out damage all of them, which, "no, you can't do that." What you can do is deal more damage than the vast majority of them are dealing on their own. For an inexperienced overland player, their ceiling will be around 5k. You can get above that easily, claim your rewards, and get on with your day.
And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.
Ellimist_Entreri wrote: »starkerealm wrote: »"Ellimist_Entreri wrote: »I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.
Then, with practice, you can easily push 5 - 10k DPS without modifying your build in any meaningful way, aside from slotting some different active skills. That will put you well above the damage output of individual zerglings, with is the point. You're thinking about it as if you have to out damage all of them, which, "no, you can't do that." What you can do is deal more damage than the vast majority of them are dealing on their own. For an inexperienced overland player, their ceiling will be around 5k. You can get above that easily, claim your rewards, and get on with your day.
And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.
Did I not just say AOE DOT CC in my post directly before yours and explain that I did in fact understand how to tank?
Ellimist_Entreri wrote: »Again, this isn't just an "I have a problem thread". This is a thread about something I have seen numerous users voice a number of complaints about. So telling me over and over to change what I do isn't helping as I don't have any issue except when zergs of players are involved.
Ellimist_Entreri wrote: »In fact is is specifically instances where zergs of players are involved I think the rewards available should scale.
Ellimist_Entreri wrote: »Good luck get rewards with Zergs of DDs all doing rotation tier damage as anything else.
starkerealm wrote: »And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.
There is only one change I would advocate but it would also change a fundamental aspect of the game which I would not like to see.
That would be that whoever initiates combat with a WB to any other creature and the members of the group they are in would be the only ones that would get credit for the fight and loot.
The first thing that would need to change about the WBs for this to be effective is they need to be buffed significantly so they are more like actual WBs and require an actual group to clear them. As they stand I have soloed most of them so they are really nothing more than a strong NPC and not worthy of being called a WB.
Ellimist_Entreri wrote: »There is only one change I would advocate but it would also change a fundamental aspect of the game which I would not like to see.
That would be that whoever initiates combat with a WB to any other creature and the members of the group they are in would be the only ones that would get credit for the fight and loot.
The first thing that would need to change about the WBs for this to be effective is they need to be buffed significantly so they are more like actual WBs and require an actual group to clear them. As they stand I have soloed most of them so they are really nothing more than a strong NPC and not worthy of being called a WB.
Then you have issues of zergs running around tagging enemies and claiming them, griefing other players and groups in the process. I am sure you would advocate for that!
Ellimist_Entreri wrote: »starkerealm wrote: »And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.
RE: AOE DOT CC's Yes you did.
starkerealm wrote: »Ellimist_Entreri wrote: »starkerealm wrote: »And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.
RE: AOE DOT CC's Yes you did.
So, welcome to ESO. Here's a thing you may not know about the game. Bosses, including world bosses, are generally immune to CC. This did not always used to be the case. Back when dinosaurs roamed the Earth, you could stunlock bosses with uppercut.
However, as the game exists today, most bosses have CC immunity. This means, the snare on Caltrops will not affect them.