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World Boss Rewards Available Should Scale by Tier

Ellimist_Entreri
Ellimist_Entreri
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As things are now, only the top x number of players who do the most damage receive loot when a world boss is killed, regardless of how many players participate in the event. If the number of rewards available were to increase depending on how many players are within range and actively participating in the event it would help with users completion of quests and remove the feeling of wasted time when a large number of players are all at one world boss.

This could work on a tier system, with there being specific numbers of players needing to actively participate for the available reward count to increase.
Edited by Ellimist_Entreri on November 2, 2020 7:53PM
  • jaws343
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    The only thing this would do would be to push tons of bots to camp world bosses and farm them non stop with guaranteed rewards for every bot involved.
  • Ellimist_Entreri
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    jaws343 wrote: »
    The only thing this would do would be to push tons of bots to camp world bosses and farm them non stop with guaranteed rewards for every bot involved.

    Do you have a better suggestion to help the situation?
  • jaws343
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    No, because there isn't a problem.
  • Ellimist_Entreri
    Ellimist_Entreri
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    jaws343 wrote: »
    No, because there isn't a problem.

    Isn't a problem is subjective friend - I and many others I have spoken with feel otherwise. Thank you for your input!
  • starkerealm
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    jaws343 wrote: »
    The only thing this would do would be to push tons of bots to camp world bosses and farm them non stop with guaranteed rewards for every bot involved.

    Do you have a better suggestion to help the situation?

    Learn to weave, and practice to increase your DPS. Those large groups of players are imposing, but given we're talking about overland population, their actual, individual, DPS is abysmal. So, learn to do damage. Gear, and CP can help a lot, but, even on a scrap build of whatever you picked up, you are able to out damage the vast majority to the point where you will place in the top 12.

    Again, the number of players are intimidating, but you can out damage the vast majority of them on a tank build.

    Put down your AoEs, apply some DoTs, keep going, remember to keep your buffs up and debuffs applied to the boss. (Remember that "Major," and "Minor," buffs and debuffs do not stack with themselves. If you're getting Major Brutality from one ability, don't try to get it again with another.) If you're on a tank, you can even convince the boss to stay in one place, to speed up the damage by taunting it, and holding it in place.

    [snip]

    [Minor edit for bait.]
    Edited by ZOS_GregoryV on November 2, 2020 9:29PM
  • zaria
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    You get quest completed anyway, you might not get loot, I managed to cast one mutagen on a healer a second before a dragon was killed. I either healed them or proc SPC, I was to far away for the LA to hit dragon or I missed so I got quest but not loot and one LA give loot from dragons.
    Dragons are pretty much normal trial bosses.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ellimist_Entreri
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    jaws343 wrote: »
    The only thing this would do would be to push tons of bots to camp world bosses and farm them non stop with guaranteed rewards for every bot involved.

    Do you have a better suggestion to help the situation?

    Learn to weave, and practice to increase your DPS. Those large groups of players are imposing, but given we're talking about overland population, their actual, individual, DPS is abysmal. So, learn to do damage. Gear, and CP can help a lot, but, even on a scrap build of whatever you picked up, you are able to out damage the vast majority to the point where you will place in the top 12.

    Again, the number of players are intimidating, but you can out damage the vast majority of them on a tank build.

    Put down your AoEs, apply some DoTs, keep going, remember to keep your buffs up and debuffs applied to the boss. (Remember that "Major," and "Minor," buffs and debuffs do not stack with themselves. If you're getting Major Brutality from one ability, don't try to get it again with another.) If you're on a tank, you can even convince the boss to stay in one place, to speed up the damage by taunting it, and holding it in place.

    [snip]

    [Minor edit for bait.

    I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.

    As far as your baiting about how I need to "[snip]" - Going to give you a pass as you seemed to at least attempt to contribute to the discussion.

    Also... Pretty sure weaving is broken right now (;
    EDIT: Confirmed, weaving is broken right now.
    https://forums.elderscrollsonline.com/en/discussion/comment/7006690#Comment_7006690
    Edited by ZOS_GregoryV on November 2, 2020 9:37PM
  • starkerealm
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    I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.

    Then, with practice, you can easily push 5 - 10k DPS without modifying your build in any meaningful way, aside from slotting some different active skills. That will put you well above the damage output of individual zerglings, with is the point. You're thinking about it as if you have to out damage all of them, which, "no, you can't do that." What you can do is deal more damage than the vast majority of them are dealing on their own. For an inexperienced overland player, their ceiling will be around 5k. You can get above that easily, claim your rewards, and get on with your day.

    And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.
  • Ellimist_Entreri
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    I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.

    Then, with practice, you can easily push 5 - 10k DPS without modifying your build in any meaningful way, aside from slotting some different active skills. That will put you well above the damage output of individual zerglings, with is the point. You're thinking about it as if you have to out damage all of them, which, "no, you can't do that." What you can do is deal more damage than the vast majority of them are dealing on their own. For an inexperienced overland player, their ceiling will be around 5k. You can get above that easily, claim your rewards, and get on with your day.

    And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.

    Did I not just say AOE DOT CC in my post directly before yours and explain that I did in fact understand how to tank?

    Again, this isn't just an "I have a problem thread". This is a thread about something I have seen numerous users voice a number of complaints about. So telling me over and over to change what I do isn't helping as I don't have any issue except when zergs of players are involved.

    In fact is is specifically instances where zergs of players are involved I think the rewards available should scale.

    Good luck get rewards with Zergs of DDs all doing rotation tier damage as anything else.
    Edited by Ellimist_Entreri on November 2, 2020 8:47PM
  • starkerealm
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    I actually am a tank main, and mostly don't have an issue except with zergs at wb's. The main point of the post was to increase the overall accessibility of the events to the user base.

    Then, with practice, you can easily push 5 - 10k DPS without modifying your build in any meaningful way, aside from slotting some different active skills. That will put you well above the damage output of individual zerglings, with is the point. You're thinking about it as if you have to out damage all of them, which, "no, you can't do that." What you can do is deal more damage than the vast majority of them are dealing on their own. For an inexperienced overland player, their ceiling will be around 5k. You can get above that easily, claim your rewards, and get on with your day.

    And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.

    Did I not just say AOE DOT CC in my post directly before yours and explain that I did in fact understand how to tank?

    You'll notice that I didn't say anything about CCs. I also didn't talk about AoE heals. This is because I'm talking about the fundamentals of applying DPS to a target. These fundamentals can be applied while running on a tank loadout. This can even be handled while performing tanking functions in addition to dealing damage.

    At that point, the AoEs a tank considers, and the AoEs a DPS applies are fundamentally coming from a different place.

    The DoTs a tank would usually consider are not the same ones a DPS would look into.
    Again, this isn't just an "I have a problem thread". This is a thread about something I have seen numerous users voice a number of complaints about. So telling me over and over to change what I do isn't helping as I don't have any issue except when zergs of players are involved.

    No, this is a, "I want something without effort," thread masquerading as, "but, think of the children," thread.
    In fact is is specifically instances where zergs of players are involved I think the rewards available should scale.

    The rewards do scale. In order to get rewards from the target, you need to be one of the top 12 damage dealers. This means, if you have 12 or fewer people present at the boss, you will face a greater challenge. If there are more than 12, the content will be easier (because the boss will be utterly swarmed), but you will need to work harder to secure a reward.

    It does scale, just not in the way you want.
    Good luck get rewards with Zergs of DDs all doing rotation tier damage as anything else.

    Yeah, that's not happening.

    I mean, literally, you have not seen that. If you had 12 players doing trial damage on a world boss, it'd be dead in under three seconds. You couldn't react, to say nothing of being unable to participate.
  • Ellimist_Entreri
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    And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.

    RE: AOE DOT CC's Yes you did.

    I find your lack of empathy for others in your response rather telling as well friend, so have a great day and thank you for your input!
    Edited by Ellimist_Entreri on November 2, 2020 9:14PM
  • idk
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    There is only one change I would advocate but it would also change a fundamental aspect of the game which I would not like to see.

    That would be that whoever initiates combat with a WB to any other creature and the members of the group they are in would be the only ones that would get credit for the fight and loot.

    The first thing that would need to change about the WBs for this to be effective is they need to be buffed significantly so they are more like actual WBs and require an actual group to clear them. As they stand I have soloed most of them so they are really nothing more than a strong NPC and not worthy of being called a WB.
  • Ellimist_Entreri
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    idk wrote: »
    There is only one change I would advocate but it would also change a fundamental aspect of the game which I would not like to see.

    That would be that whoever initiates combat with a WB to any other creature and the members of the group they are in would be the only ones that would get credit for the fight and loot.

    The first thing that would need to change about the WBs for this to be effective is they need to be buffed significantly so they are more like actual WBs and require an actual group to clear them. As they stand I have soloed most of them so they are really nothing more than a strong NPC and not worthy of being called a WB.

    Then you have issues of zergs running around tagging enemies and claiming them, griefing other players and groups in the process. I am sure you would advocate for that!
    Edited by Ellimist_Entreri on November 2, 2020 9:11PM
  • idk
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    idk wrote: »
    There is only one change I would advocate but it would also change a fundamental aspect of the game which I would not like to see.

    That would be that whoever initiates combat with a WB to any other creature and the members of the group they are in would be the only ones that would get credit for the fight and loot.

    The first thing that would need to change about the WBs for this to be effective is they need to be buffed significantly so they are more like actual WBs and require an actual group to clear them. As they stand I have soloed most of them so they are really nothing more than a strong NPC and not worthy of being called a WB.

    Then you have issues of zergs running around tagging enemies and claiming them, griefing other players and groups in the process. I am sure you would advocate for that!

    It seems you are reading a lot into things and reading that wrong as well. I started off saying I would not really like the change but that is the only way I would suggest a change to how loot drops.

    Heck, I am not the one that is complaining about how things work. I have not complained about WB loot drops in over six years playing this game. I advocate most for not changing a thing about this.
  • starkerealm
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    And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.

    RE: AOE DOT CC's Yes you did.

    So, welcome to ESO. Here's a thing you may not know about the game. Bosses, including world bosses, are generally immune to CC. This did not always used to be the case. Back when dinosaurs roamed the Earth, you could stunlock bosses with uppercut.

    However, as the game exists today, most bosses have CC immunity. This means, the snare on Caltrops will not affect them.
  • Ellimist_Entreri
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    And, yes, that will require you to slot abilities you normally wouldn't think of. Caltrops comes to mind, as do some of the damage dealing class ultimates. Still, this is achievable.

    RE: AOE DOT CC's Yes you did.

    So, welcome to ESO. Here's a thing you may not know about the game. Bosses, including world bosses, are generally immune to CC. This did not always used to be the case. Back when dinosaurs roamed the Earth, you could stunlock bosses with uppercut.

    However, as the game exists today, most bosses have CC immunity. This means, the snare on Caltrops will not affect them.

    It's still a dot though - was nothing to do with the cc aspect. The skill is both. You are arguing about off-topic things to derail the discussion and force the thread locked to try and prevent the idea from being visible long enough to gain support.
  • ZOS_GregoryV
    Greetings all,

    After review, we have decided to close this thread, given that it has gone off topic.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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