What do you mean by realistic? What effect do you want to achieve? Do you want to mimic a human eye or a cinematic camera?
mfcostacampos wrote: »What do you mean by realistic? What effect do you want to achieve? Do you want to mimic a human eye or a cinematic camera?
I'd say a human eye, I suppose?
Essentially, I want to make the game look as good as I can. I have all the other settings maxed out, but the depth of field settings don't seem to be quality related.
"Simple" seems to be the setting that would most closely resemble what you'd see with the human eye - distant objects are slightly blurred, but not to a point where you can't make them out
mfcostacampos wrote: »What do you mean by realistic? What effect do you want to achieve? Do you want to mimic a human eye or a cinematic camera?
I'd say a human eye, I suppose?
Essentially, I want to make the game look as good as I can. I have all the other settings maxed out, but the depth of field settings don't seem to be quality related.
"Simple" seems to be the setting that would most closely resemble what you'd see with the human eye - distant objects are slightly blurred, but not to a point where you can't make them out
Yes, go for simple. It blurs the distant objects on land but keeps the moons in focus, which is how the things approximately are IRL.