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Is there a use case for post-nerf Slimecraw?

FrancisCrawford
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Slimecraw has always given permanent Minor Berserk. Assuming you weren't already getting that buff from Combat Prayer or the warden skill, that was fairly decent at +8% to damage, which even at max CP is likely to add 5%+ to DPS.

Now the buff is only 5%, and ZoS has declined to give the set an offsetting buff.

Is there still a use for Slimecraw?
  • colossalvoids
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    Can't see any case for using it now tbh
  • OlumoGarbag
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    Its a pure roleplay set now like many others.
    class representative for the working class, non-cp, bwb and Trolling
  • Reverb
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    I have one use case, possibly specific to my account. It’s “not bothering to redo the gear or build of the one toon currently wearing Slimecraw.”
    Edited by Reverb on November 2, 2020 7:09PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Itzmichi
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    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.
    Here, have a chill pill 💊!
  • catnamedwill
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    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.
  • the1andonlyskwex
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    It's really disappointing that ZOS decided to standardize the power levels of the major/minor buffs and debuffs without standardizing their sourcing in the same patch.
  • karekiz
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    I mean it still can be used for Crit/Crit 1 piece right Lol.
  • BXR_Lonestar
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    Slimecraw has always given permanent Minor Berserk. Assuming you weren't already getting that buff from Combat Prayer or the warden skill, that was fairly decent at +8% to damage, which even at max CP is likely to add 5%+ to DPS.

    Now the buff is only 5%, and ZoS has declined to give the set an offsetting buff.

    Is there still a use for Slimecraw?

    On paper, it certainly seems like a net loss, but if the buff was changed to just a 5% damage buff without it being named (i.e., minor slayer, minor berserk, etc.) then it can potentially stack with all of those bonuses, where before, you would only wear it if you weren't getting minor berserk from another source. So at least theoretically, it could be a damage gain based on whether you have 100% uptime on minor berserk from another source and you are also running a trial DPS set with minor slayer.

    That said though, a 5% buff in all damage seems pretty underwhelming for a 2 piece monster set bonus. It'd be nice if it was buffed back up to 8%, or alternatively, if it increased your Spell damage/weapon damage by 5%
  • markulrich1966
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    karekiz wrote: »
    I mean it still can be used for Crit/Crit 1 piece right Lol.

    yeah finally a reason to recycle the nerfed iceheart set pieces, as second 1 piece crit.

    Edited by markulrich1966 on November 2, 2020 3:55PM
  • Firstmep
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    No, and this is true for a lot of things that got mega nerfed with the major/minor changes.

    Look at nova, no one is going to use it even in pve for a weak ground dot for 240 ult cost.

    Shifting standard with the massively nerfed defile.

    If only we have given them feedback about the major/minor changes causing a lot of issues down the line.

    Oh wait.. Dont worry they will spend the next year rebalancing the game after this.
  • Mindcr0w
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    Slimecraw should have either been kept at 8% and had the effect become a unique buff separate from minor berserk (which may have been a bit too strong, I dunno) or had some extra spell/ weapon dmg added to the 5pc to keep it relevant. Since neither happened it is deader than dead for the time being.

    Maybe ZoS will do another pass to update niche sets that lost even their niche usefulness at some point. Who knows?
    Edited by Mindcr0w on November 2, 2020 3:57PM
  • the1andonlyskwex
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    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.
  • Firstmep
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    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    They did balance sourcing, theres a huge list of sets affected. I guess whatever sources werent affected were intentional, like wardens major mending still procs at 40% hp, but is now less valuable.
  • TwinLamps
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    Just a decon piece, Im afraid
    Awake, but at what cost
  • olsborg
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    It was fairly useless before the nerf, now its completely useless imo.

    PC EU
    PvP only
  • FrancisCrawford
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    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    I think that's overstated. Minor Berserk should still give >3% to DPS when other sources of the buff aren't available.

    But other monster sets would do better than that.
    Edited by FrancisCrawford on November 2, 2020 4:14PM
  • Larcomar
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    The 8% only usually worked out to about 5/5% so I hate to think what 5% is worth. Maybe 3% as last poster estimates? Thats not a good buff compared to dmg from other pop helms
  • the1andonlyskwex
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    Firstmep wrote: »
    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    They did balance sourcing, theres a huge list of sets affected. I guess whatever sources werent affected were intentional, like wardens major mending still procs at 40% hp, but is now less valuable.

    There's almost nothing in the patch notes about it, and there hasn't been any discussion of it on the PTS forum (I'm on PS4, so those are my only sources of info).

    What did they do to balance Slimecraw with Mighty Chudan? How is Rattlecage balanced with Shalk Exoskeleton? How were SPC and Olorime nerfed to account for the huge buff to Major Courage? How was Storm Atronach buffed to compensate for the huge nerf to Major Berserk? I want to know!
  • Recapitated
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    Firstmep wrote: »
    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    They did balance sourcing, theres a huge list of sets affected. I guess whatever sources werent affected were intentional, like wardens major mending still procs at 40% hp, but is now less valuable.

    There's almost nothing in the patch notes about it, and there hasn't been any discussion of it on the PTS forum (I'm on PS4, so those are my only sources of info).

    What did they do to balance Slimecraw with Mighty Chudan? How is Rattlecage balanced with Shalk Exoskeleton? How were SPC and Olorime nerfed to account for the huge buff to Major Courage? How was Storm Atronach buffed to compensate for the huge nerf to Major Berserk? I want to know!

    Not sure about sets, but ZOS was clear that they hadn't touched classes, and that they plan on adjusting around the new buff system... someday
  • the1andonlyskwex
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    Firstmep wrote: »
    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    They did balance sourcing, theres a huge list of sets affected. I guess whatever sources werent affected were intentional, like wardens major mending still procs at 40% hp, but is now less valuable.

    There's almost nothing in the patch notes about it, and there hasn't been any discussion of it on the PTS forum (I'm on PS4, so those are my only sources of info).

    What did they do to balance Slimecraw with Mighty Chudan? How is Rattlecage balanced with Shalk Exoskeleton? How were SPC and Olorime nerfed to account for the huge buff to Major Courage? How was Storm Atronach buffed to compensate for the huge nerf to Major Berserk? I want to know!

    Not sure about sets, but ZOS was clear that they hadn't touched classes, and that they plan on adjusting around the new buff system... someday

    The "someday" part is the problem. Until those adjustments are made, balance is going to be a mess.
  • Kalik_Gold
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    Pretty glow
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Recapitated
    Recapitated
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    Firstmep wrote: »
    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    They did balance sourcing, theres a huge list of sets affected. I guess whatever sources werent affected were intentional, like wardens major mending still procs at 40% hp, but is now less valuable.

    There's almost nothing in the patch notes about it, and there hasn't been any discussion of it on the PTS forum (I'm on PS4, so those are my only sources of info).

    What did they do to balance Slimecraw with Mighty Chudan? How is Rattlecage balanced with Shalk Exoskeleton? How were SPC and Olorime nerfed to account for the huge buff to Major Courage? How was Storm Atronach buffed to compensate for the huge nerf to Major Berserk? I want to know!

    Not sure about sets, but ZOS was clear that they hadn't touched classes, and that they plan on adjusting around the new buff system... someday

    The "someday" part is the problem. Until those adjustments are made, balance is going to be a mess.

    Maybe my standards are low but the fact that they came out and said "yeah ngl this is half-assed" is something.
  • FrancisCrawford
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    Larcomar wrote: »
    The 8% only usually worked out to about 5/5% so I hate to think what 5% is worth. Maybe 3% as last poster estimates? Thats not a good buff compared to dmg from other pop helms

    As a magicka-mainly player I usually decide the denominator is in or near the 1.4-1.5 range at max CP.
  • EmEm_Oh
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    So, basically another round of people only using the sets that haven't been "balanced" yet (like new sets). Rinse. Repeat.
  • catnamedwill
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    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    @the1andonlyskwex The way that stacking of damage boosts works, it is not a true 5% boost unless you have other damage increase like CP, passives, etc. It is generally more like 2.5-3% increase (Earlier it was 4-5% increase). On the other hand, 1pc weapon damage, especially on builds stacked with weapon damage multipliers can reach over 3.5% increase. It is bit less for max resource bonus but they at least give you added sustain to boot.
  • the1andonlyskwex
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    Itzmichi wrote: »
    You make it sound like they removed the minor berserk completely. It can be used it situations where either your healers can't maintain a high uptime of combat prayer or where fights designed to move a lot i.E vas+2.

    Minor Berserk is now outclassed by any 1pc Mag/Stam or Weapon/Spell Dmg bonus, in terms of damage output.

    Maybe if you're wearing terrible gear otherwise. 5% extra damage is a lot more than you'll get from a 3% increase to your max magicka (assuming about 30k max mag without the set bonus). The major/minor changes are designed so that minor buffs are about 2x as powerful as a 2-4 pieces set bonus, and I think ZOS actually hit that target pretty well.

    The problem is that the duration and availability of all of the major/minor buffs and debuffs used to be balanced around the fact that they all had different power levels, and now ZOS has decided to standardize the power without standardizing the sourcing.

    I assume there are plans to fix the sourcing in update 29 or 30, but until then, balance is going to be super messed up.

    @the1andonlyskwex The way that stacking of damage boosts works, it is not a true 5% boost unless you have other damage increase like CP, passives, etc. It is generally more like 2.5-3% increase (Earlier it was 4-5% increase). On the other hand, 1pc weapon damage, especially on builds stacked with weapon damage multipliers can reach over 3.5% increase. It is bit less for max resource bonus but they at least give you added sustain to boot.

    I 100% agree that +5% damage done isn't really 5% more actual damage, but I don't think your math is right for other stats. A 1pc stat buff is only about a 3% increase to a stat that only affects about half of your damage scaling, and any % boosts from things like Sorcery or Brutality are also increasing the baseline that the buff is relative to (so while they do affect the number of DPS you get from an incremental stat increase, they don't really affect the percent increase you get). The net result is that a 1pc stat boost is only going to increase your damage by about 1.5%, unless your stats are really low.
  • Finedaible
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    Slimecraw isn't as useless as Reaper's Mark is right now... Even so I wouldn't slot Slimecraw on a NB in its current state when I could get more damage out of anything else.
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