It's finally time to abolish the dungeon finder penalty

linuxlady
linuxlady
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It's penalizing us for doing nothing wrong so it has to go.
  • Ellimist_Entreri
    Ellimist_Entreri
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    I believe the purpose of the timer is to somehow help prevent bots, however I have started a thread here containing a suggestion for how to ~adjust~ the timer in such a way as to avoid penalizing the player while maintaining the intended purpose of the timer:

    https://forums.elderscrollsonline.com/en/discussion/550910/suggested-improvement-for-the-dungeon-queue-timer
  • zaria
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    I believe the purpose of the timer is to somehow help prevent bots, however I have started a thread here containing a suggestion for how to ~adjust~ the timer in such a way as to avoid penalizing the player while maintaining the intended purpose of the timer:

    https://forums.elderscrollsonline.com/en/discussion/550910/suggested-improvement-for-the-dungeon-queue-timer
    Not bots but to stop people farming for either fast dungeons or good groups.

    However with the current bug with low levels getting kicked from dungeon as finder confuses normal and vet they should turn it off while bug is present.
    As random dungeons will give 10 transmute crystals it will be much more high cp players running randoms making this issue worse.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ellimist_Entreri
    Ellimist_Entreri
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    All they would have to do is change the timer so it doesn't actually start until you zone correctly into the dungeon instance. This would immediately alleviate the burden of a timer from players who get hit with the normal/vet/<50char queue issue as well as those who have issues with the ready check hanging/glitching. Simple fix, while keeping the system mostly unchanged.
  • karekiz
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    Honestly the timer should start on first boss kill. Would make the most sense. Not point penalizing players because they either got into a REALLY bad team <Which won't be able to kill first boss much less last boss> or potentially players that have no idea what they qued for <Tanks that have 0 clue how to tank queing into a good old MHK etc>.
    Edited by karekiz on November 2, 2020 3:46PM
  • Ellimist_Entreri
    Ellimist_Entreri
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    Reverb wrote: »
    [Quoted post was removed]

    Go try to level up a char in dungeons (Sure not the fastest, but is enjoyable for some and provides plenty of loot & skill points if you do the quests). From 10-45ish, running them as they unlock. Keep track of how often as a below 50 character you get stuck in an instance that you can't enter because it is marked as vet. It isn't an uncommon bug, and it isn't something the player being hit with a timer had anything to do with. There are numerous reasons for getting stuck with a timer besides being a bad player or doing something wrong.
    Edited by ZOS_ConnorG on November 2, 2020 4:38PM
  • zaria
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    Reverb wrote: »
    [Quoted post was removed]
    Unless you are not aware, its an confirmed bug in dungeon finder, <50 player queue for normal dungeon, finder somehow believe its an veteran dungeon and does not let <50 players enter. They then get an cool down for not entering the normal dungeon.
    Edited by ZOS_ConnorG on November 2, 2020 4:39PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • gatekeeper13
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    It's also penalizing people who are toxic, leave group behind, cause problems to their teammates with their style of play or leave group because they dont like their teammates CP.

    Time penalty should stay forever.
  • Ellimist_Entreri
    Ellimist_Entreri
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    It's also penalizing people who are toxic, leave group behind, cause problems to their teammates with their style of play or leave group because they dont like their teammates CP.

    Time penalty should stay forever.

    [snip] 2 suggestions already that keep the timer intact while modifying it in such a way as to avoid penalizing players who are impacted by game-progress delaying bugs out of their control.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on November 2, 2020 4:39PM
  • Mindcr0w
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    It's also penalizing people who are toxic, leave group behind, cause problems to their teammates with their style of play or leave group because they dont like their teammates CP.

    Time penalty should stay forever.

    But is it worth penalizing people who haven't done anything wrong to punish people who have?
  • KaGaOri
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    Mindcr0w wrote: »
    It's also penalizing people who are toxic, leave group behind, cause problems to their teammates with their style of play or leave group because they dont like their teammates CP.

    Time penalty should stay forever.

    But is it worth penalizing people who haven't done anything wrong to punish people who have?

    Or they could just fix that stupid bug already. It has been around for weeks now. C'mon ZOS - up your game!
  • hexentb16_ESO
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    I want fake tanks who don't even slot a taunt to be punished by being forced to wait after they're kicked because their inability to be patient is causing them to be irresponsible and selfish.

    I'm an 810 dps who only does normal dungeons with pugs and and can easily solo them but I'm still annoyed when I have to be the tank because someone couldn't wait like I did.
  • Ackwalan
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    Without a penalty the system would get abused. Some people would queue up and drop continually until they get the easy dungeon they really want. That would create a whole new set of problems for the majority of players.
  • Naftal
    Naftal
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    I want fake tanks who don't even slot a taunt to be punished by being forced to wait after they're kicked because their inability to be patient is causing them to be irresponsible and selfish.

    I'm an 810 dps who only does normal dungeons with pugs and and can easily solo them but I'm still annoyed when I have to be the tank because someone couldn't wait like I did.

    You don't a penalty for getting kicked, only if you leave yourself.
  • idk
    idk
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    The penalty Serbs a good purpose of penalizing players who quit because they don’t like the makeup of the group they got setup with. I have seen players quite immediately because someone in the group was low CP. They didn’t even give them a chance.

    Ironically, we finished the vet dungeon on HM, just the three of us, without issue which shows that person deserved the penalty.

    Penalty stays.

    Edit: and Nothing in the OP statement tries to make the case it should end.
    Edited by idk on November 2, 2020 4:34PM
  • Xebov
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    Reverb wrote: »
    [Quoted post was removed]

    You are aware that kicked players dont have a penalty? The penalty is only applied if you leave or your group disbands.

    Abandoning a group shouldnt be penalized. There is nothing in place to prevent inadequatly equipped players to join dungeons or for stupid dungeon results. Especially on DLC dungeons i have to frequently leave groups because they are simply not capable of doing them. On the other side when i was leveling characters as Tank i got like 60-75% DLC dungeons once they hit 45 so its a clear drop there as well. There is nothing to prevent this from happening so tehre shouldnt be a penalty when it happens.

    Plus you have that vet dungeon queue bug.
    Edited by ZOS_ConnorG on November 2, 2020 4:40PM
  • Ellimist_Entreri
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    And again... Louder for those of you in the back since nobody bothers to read past the Original Post before replying:

    START THE TIMER WHEN YOU CORRECTLY ZONE INTO THE DUNGEON NOT BEFORE

    This fixes the issue of it applying to players impacted by bugs that prevent proper Dungeon Matchmaking, while keeping the timer in place.

    Simple, easy enough to change when a timer is set code-wise, resolves the user-facing issues that are a result of back-end game bugs and has minimal impact overall as far as changes go.
    Edited by Ellimist_Entreri on November 2, 2020 4:33PM
  • Jeremy
    Jeremy
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    linuxlady wrote: »
    It's penalizing us for doing nothing wrong so it has to go.

    I don't think they should abolish the penalty. There needs to be an incentive for people who use the activity finder to be prepared to deal with a little pain now and then instead of bailing the second the going gets tough. It would also further embolden people who lie about their roles to cut in front of others in the queue.

    That being said: if there is currently a common bug in place that's erroneously throwing people into veteran dungeons it would probably be a good idea to temporarily suspend the penalty until they get it fixed. I could support that. But I can't get behind abolishing it all together.
    Edited by Jeremy on November 2, 2020 4:58PM
  • Stanx
    Stanx
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    And again... Louder for those of you in the back since nobody bothers to read past the Original Post before replying:

    START THE TIMER WHEN YOU CORRECTLY ZONE INTO THE DUNGEON NOT BEFORE

    This fixes the issue of it applying to players impacted by bugs that prevent proper Dungeon Matchmaking, while keeping the timer in place.

    Simple, easy enough to change when a timer is set code-wise, resolves the user-facing issues that are a result of back-end game bugs and has minimal impact overall as far as changes go.

    The original post is 12 words long lol I'm sure everyone bothered to read it.
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for a variety of rule violations. Please keep in mind all of the rules while participating in a discussion.

    You are welcome to review the Community Rules here.
    Staff Post
  • linuxlady
    linuxlady
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    Naftal wrote: »
    I want fake tanks who don't even slot a taunt to be punished by being forced to wait after they're kicked because their inability to be patient is causing them to be irresponsible and selfish.

    I'm an 810 dps who only does normal dungeons with pugs and and can easily solo them but I'm still annoyed when I have to be the tank because someone couldn't wait like I did.

    You don't a penalty for getting kicked, only if you leave yourself.

    This is not true. The current bugged happening gives you the penalty timer even if you are kicked. The whole dungeon finder penalty needs to go.
  • gatekeeper13
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    Mindcr0w wrote: »
    It's also penalizing people who are toxic, leave group behind, cause problems to their teammates with their style of play or leave group because they dont like their teammates CP.

    Time penalty should stay forever.

    But is it worth penalizing people who haven't done anything wrong to punish people who have?

    Yes, because players who get time penalty cause of a bug are significantly less than those who get it as punishment for their behavior.
  • Ellimist_Entreri
    Ellimist_Entreri
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    Mindcr0w wrote: »
    It's also penalizing people who are toxic, leave group behind, cause problems to their teammates with their style of play or leave group because they dont like their teammates CP.

    Time penalty should stay forever.

    But is it worth penalizing people who haven't done anything wrong to punish people who have?

    Yes, because players who get time penalty cause of a bug are significantly less than those who get it as punishment for their behavior.

    Others acting out or inappropriately and needing to be punished isn't justification for penalizing those impacted by game bugs out of their control - especially when the only change needed to remedy the burden of an unfair timer while still punishing those who need it is to adjust when and or how the timer is set - such as after zoning into the dungeon instance correctly.

    The only issue I could see with it applying at that point would be if a user saw a load screen for a dungeon they didn't want to do and closed the game client - this could easily be addressed by leaving the timer where it is, but adding checks to ensure the ready check and dungeon jump both succeeded prior to being set. It is some additional code, and therefore overhead, however it would help while also keeping the timer being set when it currently is.
    Edited by Ellimist_Entreri on November 2, 2020 8:13PM
  • itsfatbass
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    As many bugs as the activity finder has CONTINUED to have (and the bugs are being ADDED not removed), I agree, the timer has to go. We have much bigger problems here then concern of farming items. Esp with the Item Collector Set now....
    Edited by itsfatbass on November 2, 2020 5:34PM
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • ForeverJenn
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    Naftal wrote: »
    I want fake tanks who don't even slot a taunt to be punished by being forced to wait after they're kicked because their inability to be patient is causing them to be irresponsible and selfish.

    I'm an 810 dps who only does normal dungeons with pugs and and can easily solo them but I'm still annoyed when I have to be the tank because someone couldn't wait like I did.

    You don't a penalty for getting kicked, only if you leave yourself.

    Yeah you do. We already tried this as a resolution.
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