Taleof2Cities wrote: »How about the Shieldbreaker medium 5-piece, @Lord_Etrigan?
Number one: There are some people you can't kill as a single person. That GrimHallow (see YouTube) high-health, high-resistance, 6K+ health-regen werewolf is IMO unkillable.
Number two: You don't kill tanks with a burst build. I guess, if you used an armor negating skill, such as Onslaught or Corrosive Armor (DK), then you might have a go at it, but tankiness may also be derived from high healing and active defense, such as blocking. Historically I have found that high-health builds have trouble healing back to full quickly, especially in the hands of an inexperienced player. Such characters are vulnerable to pressure, not burst. In other words, you have to treat them like PvE boss. Your sustained DPS is what kills them.
Number three: I have a friend who specialised in PvP tanking for a while. When an experienced tank piles on health-based heals, such as Arctic Blast and Absorb Magic, perhaps combining them with the flavor-of-the-month overtuned armor set (Crimson Twilight) and they've tested their sustain by solo-tanking the first fight of Hel Ra Citadel, there is nothing you can do to bring them down as a single player.
Things are different, if you're taking about a shielding sorc in which case I think burst is the way to go, but I don't count those characters as tanks. Shielding builds are fundamentally brittle. They depend on the players experience in keeping their shields up and on having the stamina sustain to always break free. If the player is inexperienced or simply runs a borderline build in that regard, you might attack their stamina. True shielding tanks, such as Blazing Shield builds, no longer really exist as far as I know.
Lord_Etrigan wrote: »Hi Guys,
IRO the above, let me provide some background first.
I have been playing Sniper for a while now and love the thrill of the hunt but with 2x Grand Master Titles under the belt and too many Emp titles to count, found hunting the small fish a bit boring.
Don't get me wrong, I still get that butterfly feeling in the tummy from silently hunting and taking down various enemies and of course who don't enjoy those occasional hate mails of "Your a noob sniper, a one button warrior or my favorite...come face me instead of hiding you ***h*le".
I want a new challenge and I think I found it. Lately I have noticed that there are more tanks or enemies with 50-70k health and your conventional snipe does not always bust that bunker if they are buffed and running around with huge shields.
Now I was running Titan/NewMoon and dropping my health down to " don't look at me or I will die" and hitting insane numbers but this make you very vulnerable and one light attack from a staff or dk leap and you can put on your Tombstone..." Here lies a squishy NB".
So im running as an experiment Newmoon/Sprigg/Masterbow with the aim of getting behind that armor plating and sticking my arrow deep into the soft gut of my prey.
Im looking for some advise or assistance on creating a 'Tankbuster'. and want to know what kind of penetration/ weapon damage is needed to get the job done and how they relate to each other.
Also any any advise on sets or setup will be highly appreciated.
Lord_Etrigan wrote: »Number one: There are some people you can't kill as a single person. That GrimHallow (see YouTube) high-health, high-resistance, 6K+ health-regen werewolf is IMO unkillable.
Number two: You don't kill tanks with a burst build. I guess, if you used an armor negating skill, such as Onslaught or Corrosive Armor (DK), then you might have a go at it, but tankiness may also be derived from high healing and active defense, such as blocking. Historically I have found that high-health builds have trouble healing back to full quickly, especially in the hands of an inexperienced player. Such characters are vulnerable to pressure, not burst. In other words, you have to treat them like PvE boss. Your sustained DPS is what kills them.
Number three: I have a friend who specialised in PvP tanking for a while. When an experienced tank piles on health-based heals, such as Arctic Blast and Absorb Magic, perhaps combining them with the flavor-of-the-month overtuned armor set (Crimson Twilight) and they've tested their sustain by solo-tanking the first fight of Hel Ra Citadel, there is nothing you can do to bring them down as a single player.
Things are different, if you're taking about a shielding sorc in which case I think burst is the way to go, but I don't count those characters as tanks. Shielding builds are fundamentally brittle. They depend on the players experience in keeping their shields up and on having the stamina sustain to always break free. If the player is inexperienced or simply runs a borderline build in that regard, you might attack their stamina. True shielding tanks, such as Blazing Shield builds, no longer really exist as far as I know.
Thanks for the great reply, yes I agree with you on your points and as you rightly say tanks don't generate health fast to full, surely there must be a way to reduce that speed healing, poison, decease and at the same time get past their armor.
I just killed a 70 k tank, it took about 5 snipes, poison injection and a silver shard, if you can stun him long en ought to attack his stam then he should not be able to get out of stun or use stam.
I really think the only way to bust tanks is with full dots, something like unleashed terror, paired with masters bleeds, entropy, double resource drain poisons, balorgh etc. the only problem is if they have a cleanse which necros, templars and to a lesser extent wardens all do.
Waffennacht wrote: »Lord_Etrigan wrote: »Number one: There are some people you can't kill as a single person. That GrimHallow (see YouTube) high-health, high-resistance, 6K+ health-regen werewolf is IMO unkillable.
Number two: You don't kill tanks with a burst build. I guess, if you used an armor negating skill, such as Onslaught or Corrosive Armor (DK), then you might have a go at it, but tankiness may also be derived from high healing and active defense, such as blocking. Historically I have found that high-health builds have trouble healing back to full quickly, especially in the hands of an inexperienced player. Such characters are vulnerable to pressure, not burst. In other words, you have to treat them like PvE boss. Your sustained DPS is what kills them.
Number three: I have a friend who specialised in PvP tanking for a while. When an experienced tank piles on health-based heals, such as Arctic Blast and Absorb Magic, perhaps combining them with the flavor-of-the-month overtuned armor set (Crimson Twilight) and they've tested their sustain by solo-tanking the first fight of Hel Ra Citadel, there is nothing you can do to bring them down as a single player.
Things are different, if you're taking about a shielding sorc in which case I think burst is the way to go, but I don't count those characters as tanks. Shielding builds are fundamentally brittle. They depend on the players experience in keeping their shields up and on having the stamina sustain to always break free. If the player is inexperienced or simply runs a borderline build in that regard, you might attack their stamina. True shielding tanks, such as Blazing Shield builds, no longer really exist as far as I know.
Thanks for the great reply, yes I agree with you on your points and as you rightly say tanks don't generate health fast to full, surely there must be a way to reduce that speed healing, poison, decease and at the same time get past their armor.
I just killed a 70 k tank, it took about 5 snipes, poison injection and a silver shard, if you can stun him long en ought to attack his stam then he should not be able to get out of stun or use stam.
If you didnt desync him; or if you were alone, that's one horrible PvP tank.
They should never run outta resources because everything should be invested into sustain and health.
@fred4 gave the most comprehensive bad @!$ comment there is to give on the subject
That won't happen, because Cyro is about killing. Most people want to have some kill potential, like you. It's only the poor noob, setting foot in Cyro for the first time, who is drawn to building a tank so they can survive and learn some basics beyond riding. Noobs, questers and people with arthritis might build one. I personally know one case of the latter. I suggest you leave them alone, because really you're just griefing them. There may be a handful of people who turn tanking into a high art and are looking for hate whispers by doing so, just like you perhaps relish getting whispers for sniping. I don't think that's the majority.Lord_Etrigan wrote: »If we going to say its a tank, you cant kill it and just leave it at that then how do you progress to become better at trying to kill them. If thats the case then how long before cyro is overrun by unkillable chars.