I was reading a guide about farming recipes in delves and public dungeons and it said that doing more DPS makes the mobs drop less loot, and you will know you are killing them too quickly if all you get is gold.
Why ZOS? We spend thousands of hours playing your game and learning the combat mechanics, perfecting our builds and you give the bad players more drops!??! That's just bad design.
Can anyone confirm this mechanic? And have you figured out exactly how it is calculated? Is it the length of the fight, the overall DPS? Tooltip amount? Average dps? I am struggling to find a way to consistently get loot drops from trash mobs.
Edited by badmojo on October 30, 2020 11:30AM [DC/NA]