Scion_of_Yggdrasil wrote: »Simple, only prevent us from mounting while in combat in Cyro. Done. Overland it has no use. Dragon fights are what get me stuck in combat most times, so I have to run to the nearest wayshrine. And so what if I want to mount in the middle of combat, that's what mount stamina is for.... if my mount can't take it, I'll dismount.
Definitely agree with fixing enemy chasing distance as well. It is so infuriating how far they will chase you, just to hit you once, then run back. If they leave their designated area, have them abandon their attack and return. Its just lazy coding, but it feels so petty and stupid every time they *whack* and run away like a lil [meow].
Compromise: take away their immunity so I can mow them down when they run way. It makes no sense to have immunity to begin with. Bosses? Okay, they need to reset, understandable. But a wolf? Unnecessary.
Scion_of_Yggdrasil wrote: »Simple, only prevent us from mounting while in combat in Cyro. Done. Overland it has no use. Dragon fights are what get me stuck in combat most times, so I have to run to the nearest wayshrine. And so what if I want to mount in the middle of combat, that's what mount stamina is for.... if my mount can't take it, I'll dismount.
Definitely agree with fixing enemy chasing distance as well. It is so infuriating how far they will chase you, just to hit you once, then run back. If they leave their designated area, have them abandon their attack and return. Its just lazy coding, but it feels so petty and stupid every time they *whack* and run away like a lil [meow].
Compromise: take away their immunity so I can mow them down when they run way. It makes no sense to have immunity to begin with. Bosses? Okay, they need to reset, understandable. But a wolf? Unnecessary.
VaranisArano wrote: »It does serve a purpose, particularly in Cyrodiil where timing is important. The intended effects of not being able to mount in combat are very noticeable during scroll runs.
Now, it may be that the unintended effects of being stuck in combat long after we've stopped any semblance of fighting are detrimental enough to warrant changing the intended effects of mounting while in combat.
Scion_of_Yggdrasil wrote: »Simple, only prevent us from mounting while in combat in Cyro. Done. Overland it has no use. Dragon fights are what get me stuck in combat most times, so I have to run to the nearest wayshrine. And so what if I want to mount in the middle of combat, that's what mount stamina is for.... if my mount can't take it, I'll dismount.
Definitely agree with fixing enemy chasing distance as well. It is so infuriating how far they will chase you, just to hit you once, then run back. If they leave their designated area, have them abandon their attack and return. Its just lazy coding, but it feels so petty and stupid every time they *whack* and run away like a lil [meow].
Compromise: take away their immunity so I can mow them down when they run way. It makes no sense to have immunity to begin with. Bosses? Okay, they need to reset, understandable. But a wolf? Unnecessary.
It serves no use in Cyro either. You would only be vulnerable if mounted or trying to mount during actual combat. Instead, we're left to the whims of a server that isn't working properly anyway. I'm sure if they just got rid of the "in combat" altogether, the calculations on the server would be immediately reduced. Yes, I know people would swap out gear during a fight, but honestly, who the hell cares at this point?
If you are stupid enough to mount up before the fight is actually over, then you're going to get smashed anyway. Let's stop changing and lagging out the game to help stupid people win a fight!
Remove the wall/block to mount in combat, & instead give in-combat mount a cast/summon time.
Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »Simple, only prevent us from mounting while in combat in Cyro. Done. Overland it has no use. Dragon fights are what get me stuck in combat most times, so I have to run to the nearest wayshrine. And so what if I want to mount in the middle of combat, that's what mount stamina is for.... if my mount can't take it, I'll dismount.
Definitely agree with fixing enemy chasing distance as well. It is so infuriating how far they will chase you, just to hit you once, then run back. If they leave their designated area, have them abandon their attack and return. Its just lazy coding, but it feels so petty and stupid every time they *whack* and run away like a lil [meow].
Compromise: take away their immunity so I can mow them down when they run way. It makes no sense to have immunity to begin with. Bosses? Okay, they need to reset, understandable. But a wolf? Unnecessary.
It serves no use in Cyro either. You would only be vulnerable if mounted or trying to mount during actual combat. Instead, we're left to the whims of a server that isn't working properly anyway. I'm sure if they just got rid of the "in combat" altogether, the calculations on the server would be immediately reduced. Yes, I know people would swap out gear during a fight, but honestly, who the hell cares at this point?
If you are stupid enough to mount up before the fight is actually over, then you're going to get smashed anyway. Let's stop changing and lagging out the game to help stupid people win a fight!
I've always thought swapping gear in the middle of combat was a non-issue. Especially in ESO: the menu takes forever to navigate, and you're a sitting duck while you're trying to swap. I can't even think of a scenario where the ability to do so would be game breaking/OP.
Another issue with in-combat restrictions: swapping skills. This one has more potential for being abused, compared to swapping gear, but could we at least remove these restrictions in dungeons? As a healer, I am always needing to swap out skills before the start of a dungeon, and so many players just charge ahead, triggering "in combat." Or if the group needs less/more heals, it would be nice to be able to swap out skills without rushing like a maniac trying to diffuse a dangerous device. Even if you ask nicely in chat, those players are... illiterate.
VaranisArano wrote: »Scion_of_Yggdrasil wrote: »Scion_of_Yggdrasil wrote: »Simple, only prevent us from mounting while in combat in Cyro. Done. Overland it has no use. Dragon fights are what get me stuck in combat most times, so I have to run to the nearest wayshrine. And so what if I want to mount in the middle of combat, that's what mount stamina is for.... if my mount can't take it, I'll dismount.
Definitely agree with fixing enemy chasing distance as well. It is so infuriating how far they will chase you, just to hit you once, then run back. If they leave their designated area, have them abandon their attack and return. Its just lazy coding, but it feels so petty and stupid every time they *whack* and run away like a lil [meow].
Compromise: take away their immunity so I can mow them down when they run way. It makes no sense to have immunity to begin with. Bosses? Okay, they need to reset, understandable. But a wolf? Unnecessary.
It serves no use in Cyro either. You would only be vulnerable if mounted or trying to mount during actual combat. Instead, we're left to the whims of a server that isn't working properly anyway. I'm sure if they just got rid of the "in combat" altogether, the calculations on the server would be immediately reduced. Yes, I know people would swap out gear during a fight, but honestly, who the hell cares at this point?
If you are stupid enough to mount up before the fight is actually over, then you're going to get smashed anyway. Let's stop changing and lagging out the game to help stupid people win a fight!
I've always thought swapping gear in the middle of combat was a non-issue. Especially in ESO: the menu takes forever to navigate, and you're a sitting duck while you're trying to swap. I can't even think of a scenario where the ability to do so would be game breaking/OP.
Another issue with in-combat restrictions: swapping skills. This one has more potential for being abused, compared to swapping gear, but could we at least remove these restrictions in dungeons? As a healer, I am always needing to swap out skills before the start of a dungeon, and so many players just charge ahead, triggering "in combat." Or if the group needs less/more heals, it would be nice to be able to swap out skills without rushing like a maniac trying to diffuse a dangerous device. Even if you ask nicely in chat, those players are... illiterate.
Its more of an issue on PC where players can swap sets much more quickly with add-ons.
It was a whole thing back in 2017 with thr Clever Alchemist set in PVP. People would proc CA to get the buff, then swap their gear to something better for fighting with an add-on, then jump into combat. ZOS' fix was to say "CA only procs while "in combat" now."
redspecter23 wrote: »Allowing players to mount in combat is not the best solution.
The best solution is removing players from combat in a timely manner after combat is done. However, since that seems to be an impossible task (for some reason), I'd say that allowing players to mount while in combat should be looked at as an option. As a balance, perhaps set mount stamina to near zero when you first mount while in combat so that if you are actually in combat, a single light attack will dismount you again. Perhaps also make the penalties for being knocked off much more drastic.
Recapitated wrote: »Scion_of_Yggdrasil wrote: »Simple, only prevent us from mounting while in combat in Cyro. Done. Overland it has no use. Dragon fights are what get me stuck in combat most times, so I have to run to the nearest wayshrine. And so what if I want to mount in the middle of combat, that's what mount stamina is for.... if my mount can't take it, I'll dismount.
Definitely agree with fixing enemy chasing distance as well. It is so infuriating how far they will chase you, just to hit you once, then run back. If they leave their designated area, have them abandon their attack and return. Its just lazy coding, but it feels so petty and stupid every time they *whack* and run away like a lil [meow].
Compromise: take away their immunity so I can mow them down when they run way. It makes no sense to have immunity to begin with. Bosses? Okay, they need to reset, understandable. But a wolf? Unnecessary.
Definitely agree in most overland content. If it were an actual challenging part of the game, maybe with rewards, I would actually be fine being forced to dismount. Right now overland mobs are mostly chores that your horse trips over or that grapple you.