That I assume happened was that you got lots of PvE players flooding into Cyrodil usually solo and puging.EdmondDontes wrote: »What did they do during the midyear mayem event that, to a large degree at least, made things run mostly smooth?
Why can't we do that full time?
Good question I would like to have an answer to that to.
That I assume happened was that you got lots of PvE players flooding into Cyrodil usually solo and puging.EdmondDontes wrote: »What did they do during the midyear mayem event that, to a large degree at least, made things run mostly smooth?
Why can't we do that full time?
Good question I would like to have an answer to that to.
Now the PvP guilds who spends most of their time in Cyrodil found it was hour long queues to enter their default campaign so many moved to overflow campains.
In short it was fewer of the huge drawn out fights. Then an PvP guild fought an pug it was an short fight
EdmondDontes wrote: »What did they do during the midyear mayem event that, to a large degree at least, made things run mostly smooth?
Why can't we do that full time?
Good question I would like to have an answer to that to.
Joy_Division wrote: »any ability that hits friendly targets should only be usable on group members. This showed a bit of lag decrease, and for players is an advantage. If i cast a aoe friendly spell, i want my group to benefit from it, not some randoms. And if i am solo, i don't want my regen or whatever to target someone random. This should be applied to the whole game, because except for some random world bosses, where else would this be harmful?
Two people are grouped take a resource. Two ungrouped people go from the keep to go and reclaim the resource.
That should be an even, interesting fight.
It's not because the mechanic totally screws over the people who are ungrouped.
That dynamic will apply to everyone, everywhere, all the time in Cyrodiiil. Not in a group = play at a fundamental disadvantage. Those Pugs who are on the ram just trying to contribute to their supposed "Alliance" and dying to oils? Even though you are on the same team, you can't heal them. That organized ball group people already complain is too strong and puts too much pressure on the server? Now they are even stronger because while they can spam heals, buffs, and purges the pugs they are farming now can't.
hehe ball groups start to cry cause they know the nerf hammer is coming xD
i hope they *** purge spam too and not only shared hots
You have obviously not read the discussions on the forum or in cyro zone chat. This is not about pvp guilds these potential changes destroys a combat system which is the reason for many to play ESO. PvP guilds have good theory crafter so they can handle these changes, but I fear that many players will leave ESO for New World and other MMO. Based on ZOS track record so far these changes will also be implemented for pve. These combat changes may thus kill ESO.
Joy_Division wrote: »any ability that hits friendly targets should only be usable on group members. This showed a bit of lag decrease, and for players is an advantage. If i cast a aoe friendly spell, i want my group to benefit from it, not some randoms. And if i am solo, i don't want my regen or whatever to target someone random. This should be applied to the whole game, because except for some random world bosses, where else would this be harmful?
Two people are grouped take a resource. Two ungrouped people go from the keep to go and reclaim the resource.
That should be an even, interesting fight.
It's not because the mechanic totally screws over the people who are ungrouped.
That dynamic will apply to everyone, everywhere, all the time in Cyrodiiil. Not in a group = play at a fundamental disadvantage. Those Pugs who are on the ram just trying to contribute to their supposed "Alliance" and dying to oils? Even though you are on the same team, you can't heal them. That organized ball group people already complain is too strong and puts too much pressure on the server? Now they are even stronger because while they can spam heals, buffs, and purges the pugs they are farming now can't.