BlackKnight556 wrote: »Imagine not being able to farm tel var stones? Also, imagine if you were able to challenge other players to duels in PVE zones? Oh, that's right, you can. I just want to quest, get skyshards, and most importantly farm Antiquity leads, most of which have nothing to do with PVP. Just lock a 'mercenary' out of everything PVP related. No tel var stones, no key fragments, no alliance points, no capturing zones or attacking alliance guard NPC's or anything!
BlackKnight556 wrote: »Imagine not being able to farm tel var stones? Also, imagine if you were able to challenge other players to duels in PVE zones? Oh, that's right, you can. I just want to quest, get skyshards, and most importantly farm Antiquity leads, most of which have nothing to do with PVP. Just lock a 'mercenary' out of everything PVP related. No tel var stones, no key fragments, no alliance points, no capturing zones or attacking alliance guard NPC's or anything!
edges_endgame wrote: »BlackKnight556 wrote: »Imagine not being able to farm tel var stones? Also, imagine if you were able to challenge other players to duels in PVE zones? Oh, that's right, you can. I just want to quest, get skyshards, and most importantly farm Antiquity leads, most of which have nothing to do with PVP. Just lock a 'mercenary' out of everything PVP related. No tel var stones, no key fragments, no alliance points, no capturing zones or attacking alliance guard NPC's or anything!
What's the point of such a zone?
SgtNuttzmeg wrote: »BlackKnight556 wrote: »Imagine not being able to farm tel var stones? Also, imagine if you were able to challenge other players to duels in PVE zones? Oh, that's right, you can. I just want to quest, get skyshards, and most importantly farm Antiquity leads, most of which have nothing to do with PVP. Just lock a 'mercenary' out of everything PVP related. No tel var stones, no key fragments, no alliance points, no capturing zones or attacking alliance guard NPC's or anything!
See that's where you are wrong. Those are rewards for being involved in pvp. Several Skyshards are locked behind gates that only open when an enemy's alliance does poorly. It goes completely against the design of the zone to allow people to flag off pvp and to retrieve them. So no, this is a terrible idea. If people want things from pvp zones they should be prepared to defend themselves.
BlackKnight556 wrote: »Skyshards, quests, and Antiquity leads are PVE content.
BlackKnight556 wrote: »I just want to quest, get skyshards, and most importantly farm Antiquity leads, most of which have nothing to do with PVP. Just lock a 'mercenary' out of everything PVP related. No tel var stones, no key fragments, no alliance points, no capturing zones or attacking alliance guard NPC's or anything!
VaranisArano wrote: »BlackKnight556 wrote: »I just want to quest, get skyshards, and most importantly farm Antiquity leads, most of which have nothing to do with PVP. Just lock a 'mercenary' out of everything PVP related. No tel var stones, no key fragments, no alliance points, no capturing zones or attacking alliance guard NPC's or anything!
Remove ALL the rewards, and I agree. That includes skyshards, fish, dolmen achievements, delve achievements, all that.
You shouldn't be getting the same skyshards as the people who run for them as intended in PvPvE zones, with the risk of coming across enemy players in delves, dodging enemies at the milegates and bridges, looking out for gankers nearby, and going deep behind enemy lines for the ones near the scroll temples. There's a world of difference between strolling up to a skyshard in Summerset and anxiously judging whether or not its safe to grab one in Cyrodiil.
You shouldn't be getting the same fish as the people who are risking attacks by gankers in Cyrodiil and Imperial City, or sharing those few ocean water holes down by the AD gates with members of other alliances because its the only option. There's a world of difference between lazy fishing in Stonefalls and anxiously keeping an eye out for players in Imperial City.
I can continue, but frankly, flagging yourself as safe means you didn't accept any of the intended risks of earning those items or those achievements.
As stated, I don't mind having a separate, different set of items and achievements for people who do flag themselves as "safe," but let's not pretend that its anywhere near the same amount of stress or effort as the people who did it as intended. If it was, you wouldn't be asking to skip the risk.
Its time to put in the work everyone else has to do the content you want to do and stop begging for hand outs for optional content. Otherwise I want to get dungeon/trial skins/personality's by killing people in PVP who have earned them. Fetch off and tusk up to the task. This horse is mulch stop beating it.
SgtNuttzmeg wrote: »
This same principle applies to that antiquity. Just because a zone is PVX does not mean it should become just PVE.
BlackKnight556 wrote: »Its time to put in the work everyone else has to do the content you want to do and stop begging for hand outs for optional content. Otherwise I want to get dungeon/trial skins/personality's by killing people in PVP who have earned them. Fetch off and tusk up to the task. This horse is mulch stop beating it.
I want what is fair for everyone. I've worked my ass off to get things from dungeons and other PVE content. I've lost count of the number of times I've soloed group dungeons while farming for gear. Often not getting what I'm looking for. Like VaranisArano said it should be a different instance without the exact same rewards and achievements. So many of yall are acting like I want everything just handed to me on a plate. I spent 5 hours last night farming bosses in the Imperial city, solo, looking for one single lead. Throw me a *** bone here.
VaranisArano wrote: »So...you want the rewards of a PVP-enabled zone while skipping all of the risk inherent in a PVP-enabled zone?
Nah. Play the zone as intended if you want the rewards.
Now, I'm all for a PVE-only version of the zone with separate rewards so that ZOS can calibrate the rewards to be appropriate with the considerably lower risk in the zone. I mean, look at Cyrodiil - the delves and town quests are super quick and easy if you don't have the risk of facing enemy players.
But no, you shouldn't be able to take up a queue spot in a PVP-enabled zone, then skip all risk of PVP, getting the exact same skyshards, leads, achievements, etc. as the players who actually completed the zones with the intended risk of PVP.
Edit: If implemented, I'd expect to see a big change to Midyear Mayhem. Its a PVP event, and we'd likely see a shift to forcing players to actually PVP by killing players, battlegrounds, or capturing objectives so that players couldn't bypass the intent of the event by flagging themselves as safe and doing town quests instead.
BlackKnight556 wrote: »So earlier I started a thread about wanting PVE versions of Cyrodiil and Imperial City but I think that's too much to ask for. Essentially I want to be able to do the available PVE content, quests, dolmens, skyshards, Antiquity leads, etc without having to worry about being killed by other players. I don't do PVP, at all. So what I propose is the option to log into a campaign as an independent or mercenary or whatever term suits you. The idea is that you would be allied with every alliance and would be locked out of PVP content like capturing keeps, using siege weapons, damaging keep walls, etc, and would only be able to do purely PVE content. I think this would please everyone as those like me who just want to play in those areas without getting ganked could do so and those who want to PVP could do so and I think this would be much easier to implement into the game than whole new PVE instances of each zone. Just test it out, make sure it works and there are no exploits, and then implement it. Everybody wins.
BlackKnight556 wrote: »So earlier I started a thread about wanting PVE versions of Cyrodiil and Imperial City but I think that's too much to ask for. Essentially I want to be able to do the available PVE content, quests, dolmens, skyshards, Antiquity leads, etc without having to worry about being killed by other players. I don't do PVP, at all. So what I propose is the option to log into a campaign as an independent or mercenary or whatever term suits you. The idea is that you would be allied with every alliance and would be locked out of PVP content like capturing keeps, using siege weapons, damaging keep walls, etc, and would only be able to do purely PVE content. I think this would please everyone as those like me who just want to play in those areas without getting ganked could do so and those who want to PVP could do so and I think this would be much easier to implement into the game than whole new PVE instances of each zone. Just test it out, make sure it works and there are no exploits, and then implement it. Everybody wins.
How about you just ask one of your guildmaster's to hold a Cyrodiil event, then get all the skyshards, leads, etc.. you need during the event. I do this for my guild every weekend and 90% of the players that participate are below level 20 and hated PVP, until they saw how stupid easy it is to earn millions of AP, collect all those skyshards, leads, the Alliance War skills needed for PVE, etc.. and we pretty much almost never even engage with other players. Most of them end the campaigns now with 4+ characters at reward tier 3, get tons of transmute stones, buy monster sets for AP instead of gold and have all the alliance skills they need to be effective in PVE.
And if you do die or wipe, so what, there isn't any consequence's for it. Whatever your fears are about PVP, you are thinking of some other game, unless you are just doing it wrong. Entering PVP solo is akin to trying to solo a Trial, it isn't how you do that content, and your chance of completing it, hovers somewhere around zero.
No need to make a PVE version of Cyrodiil or IC, learn the mechanics of how to complete it.
VaranisArano wrote: »Alternatively, as someone who did enter PVP solo back when I was a scared PVEer wanting my fish for Master Angler, you can go solo for the quests and rewards you want. Its not impossible.
BlackKnight556 wrote: »So earlier I started a thread about wanting PVE versions of Cyrodiil and Imperial City but I think that's too much to ask for. Essentially I want to be able to do the available PVE content, quests, dolmens, skyshards, Antiquity leads, etc without having to worry about being killed by other players. I don't do PVP, at all. So what I propose is the option to log into a campaign as an independent or mercenary or whatever term suits you. The idea is that you would be allied with every alliance and would be locked out of PVP content like capturing keeps, using siege weapons, damaging keep walls, etc, and would only be able to do purely PVE content. I think this would please everyone as those like me who just want to play in those areas without getting ganked could do so and those who want to PVP could do so and I think this would be much easier to implement into the game than whole new PVE instances of each zone. Just test it out, make sure it works and there are no exploits, and then implement it. Everybody wins.
BlackKnight556 wrote: »You talk to an NPC or get the quest from a board. You travel to the area and kill the NPC enemies. You return to the quest giver and get your reward. NO other players are harmed in the experience. Doesn't sound much like PVP content to me because it ISN'T PVP content.