trackdemon5512 wrote: »Why Update 25 was never reverted:
PS4 and XBOX versions would never be able to run. Plain and simple. Any console player, esp PS4 player could tell you how many blue screen crashes they were getting before Harrowstorm. The stability changes were for the better, just not a magic wand to fix everything for everyone.
trackdemon5512 wrote: »Why Update 25 was never reverted:
PS4 and XBOX versions would never be able to run. Plain and simple. Any console player, esp PS4 player could tell you how many blue screen crashes they were getting before Harrowstorm. The stability changes were for the better, just not a magic wand to fix everything for everyone.
I guess the massive positional desyncs are preferred to constant crashing.
Sadly PC performance didn't change for the better, only for the worse for U25.
Regardless, I don't want to belive that so many years after the games release they can't deliver a working product.
Games older or newer alike run better than eso.
I am on PS4 (EU) and what you would call a casual player. I play all aspects of the game including PVP, PVE, solo, questing, crafting, housing, dailies, even fishing! etc. but casually.
Update 25 significantly impaired the game's playability for me. This occurred the minute I started after the update, so I doubt its my connectionThis was compounded by subsequent updates where more calculations were moved server side. Previously I had lag, occasional crashes in Cyrodiil, and bugs, the first two manageable, the last I'd just laugh off. Now however, I am facing communication failures with the server doing the simplest things.
Like sprint not activating at times (e.g. in Vivec city, in between writ tables), like light attacks not firing (fighting a mudcrab alone on some beach), block failing at times (stopped doing dungeon runs), at times character just stands still doing nothing (doing overland dailies), abilities greyed out(in Cyrodill only), bars not swapping, if fighting a WB and another player shows up I just give up and move away as my character stops responding for 3-5 seconds, and finally an extreme FPS drop when engaging combat of any sort to the extent it is difficult to control your movement or target enemies in front of you.
I love this game, mainly for the world and combat system, and hope they manage to resolve these issues. I have however started leveling mains in two other games this year on the side as a 'contingency plan'
trackdemon5512 wrote: »I had a new system and Dragonguard essentially destroyed my system hard drive. To the point when I would do 4 player content but enemies nor their attacks would load in but they would still make contact. Replacing with a good Solid State Drive may actually be your solution if your internet is good.
I have and old Xeon server box with 16 CPU cores, 96GB of RAM, and being in Europe good internet. Update 25 definitely made things a lot worse for responsiveness so the problem isn't about crap client hardware although if you only have 8GB RAM it may well be that is a problem (and an SSD would help hide the issue).
As a mostly questing/crafting character the responsiveness is still ok, but I can see why hardcore trial and pvp folk get peeved.
Money. It all comes down to money. The team isn't given the time or resources to actually fix anything just enough to keep pushing out new content. The people working on performance can only tweak things and try to bandaid the game.
trackdemon5512 wrote: »Why Update 25 was never reverted:
PS4 and XBOX versions would never be able to run. Plain and simple. Any console player, esp PS4 player could tell you how many blue screen crashes they were getting before Harrowstorm. The stability changes were for the better, just not a magic wand to fix everything for everyone.
So in update 25 ZOS did move even more calculations to the server side, so consoles have better performance?
Won't it be time then to make ESO a PC exclusive again like it was in the past. Not that I'm against people having a gaming console, but if the limited hardware of these things is also limiting performance on other platforms because calculations are done server side, then consoles shouldn't be an option.
Of course this isn't going to happen, so let's hope that ZOS will move calculations to the client side when the new PS and Xbox launch.
LostToTheSea wrote: »I want to start out by saying that I love this game and the community within it. I followed this game avidly during development and started playing back in 2015. There are multiple reasons I could ramble on about why I did and why I'm still playing today, but I will spare us all the extended story and do my best to stick to the point of this post.
There is one key aspect of this game that brought me here and has paved many memories along the way. Cyrodiil. I entered at level 10 and was hooked from the start. This game managed to achieve something I had long thought impossible: A Dark Souls-esque reflex combat system within an open world setting, while allowing for combat of any scale. Those of us who saw the earlier days of ESO remember what a massive scale that was delivered to us, as well as how much smoother the game ran back then. It was far from perfect (even today) with balancing and performance, but it was absolutely unmatched and to this day has not been by any other game. When this game runs well... There's simply nothing like it! There has been the lighting patch and several others that have been extensively detailed in these forums/elsewhere that degraded performance over the years. Along with population caps in PVP reeled in to where we are not even 1/4th of what we once saw in Cyrodiil, even with the game running unquestionably better back then. I've watched countless veterans walk away from this game through the years, but not one of them I ever spoke to said they wanted to. They all reached a breaking point with where performance had deteriorated to and reluctantly stepped away. Some come back, as I have multiple times, but many have not.
This year we saw U25 fundamentally break the core functionality of ESO. We redownloaded the game. Block was moved from client to server side (for Stadia?), along with several other known changes. This time, not just the PVP community, but all of the ESO community watched performance change for the worse (especially the trial/pvp crowd. Perhaps a casual overland quester/RPer wouldn't notice in what they do). Atrocious levels of desync, break free delays like never before, skills greyed out/not firing, our characters twitching when trying to use skills, and so on. The dev team even went to the extent of publicly acknowledging that desync was a standing issue and that there was work being done to fix it. Yet, not a single mention has ever been made specifically stating that U25 itself was a game-breaking update. Not a single mention has ever been made of reverting any of those changes for the sake of ESO itself. When it has been abundantly clear that ever since U25 this game has not been the same for PVE or PVP. There have been many theories thrown back and forth among the community, but nobody knows any better. Why? Because we aren't being told otherwise.
We've now seen nearly 2 months of overly broad, indirect testing that has done little more than frustrate the PC PVP community... to the point of many wondering if there's any reason at all to stick around. Performance has not improved. No matter the claims of a ~25% server fps increase. Despite most people's playstyles, skills, and classes not being usable/viable during these tests. PVPers en-masse will tell you right now, unwavering, that the game is running as poorly as ever for all timezones. It's incredible that such broad tests are being conducted (and considered for implementation) when this dev team has had direct oversight over an update that severely hindered performance across ESO.
This community deserves an answer to why U25 (or some of U25) was never reverted. Surely there are some developers who have at some point experienced the change for themselves, but we have been left in the dark as to why none of it was rolled back. Why? The community can only withstand so much PR talk from the dev team. Just tell us how it is.
LostToTheSea wrote: »I want to start out by saying that I love this game and the community within it. I followed this game avidly during development and started playing back in 2015. There are multiple reasons I could ramble on about why I did and why I'm still playing today, but I will spare us all the extended story and do my best to stick to the point of this post.
There is one key aspect of this game that brought me here and has paved many memories along the way. Cyrodiil. I entered at level 10 and was hooked from the start. This game managed to achieve something I had long thought impossible: A Dark Souls-esque reflex combat system within an open world setting, while allowing for combat of any scale. Those of us who saw the earlier days of ESO remember what a massive scale that was delivered to us, as well as how much smoother the game ran back then. It was far from perfect (even today) with balancing and performance, but it was absolutely unmatched and to this day has not been by any other game. When this game runs well... There's simply nothing like it! There has been the lighting patch and several others that have been extensively detailed in these forums/elsewhere that degraded performance over the years. Along with population caps in PVP reeled in to where we are not even 1/4th of what we once saw in Cyrodiil, even with the game running unquestionably better back then. I've watched countless veterans walk away from this game through the years, but not one of them I ever spoke to said they wanted to. They all reached a breaking point with where performance had deteriorated to and reluctantly stepped away. Some come back, as I have multiple times, but many have not.
This year we saw U25 fundamentally break the core functionality of ESO. We redownloaded the game. Block was moved from client to server side (for Stadia?), along with several other known changes. This time, not just the PVP community, but all of the ESO community watched performance change for the worse (especially the trial/pvp crowd. Perhaps a casual overland quester/RPer wouldn't notice in what they do). Atrocious levels of desync, break free delays like never before, skills greyed out/not firing, our characters twitching when trying to use skills, and so on. The dev team even went to the extent of publicly acknowledging that desync was a standing issue and that there was work being done to fix it. Yet, not a single mention has ever been made specifically stating that U25 itself was a game-breaking update. Not a single mention has ever been made of reverting any of those changes for the sake of ESO itself. When it has been abundantly clear that ever since U25 this game has not been the same for PVE or PVP. There have been many theories thrown back and forth among the community, but nobody knows any better. Why? Because we aren't being told otherwise.
We've now seen nearly 2 months of overly broad, indirect testing that has done little more than frustrate the PC PVP community... to the point of many wondering if there's any reason at all to stick around. Performance has not improved. No matter the claims of a ~25% server fps increase. Despite most people's playstyles, skills, and classes not being usable/viable during these tests. PVPers en-masse will tell you right now, unwavering, that the game is running as poorly as ever for all timezones. It's incredible that such broad tests are being conducted (and considered for implementation) when this dev team has had direct oversight over an update that severely hindered performance across ESO.
This community deserves an answer to why U25 (or some of U25) was never reverted. Surely there are some developers who have at some point experienced the change for themselves, but we have been left in the dark as to why none of it was rolled back. Why? The community can only withstand so much PR talk from the dev team. Just tell us how it is.
LostToTheSea wrote: »This community deserves an answer to why U25 (or some of U25) was never reverted. Surely there are some developers who have at some point experienced the change for themselves, but we have been left in the dark as to why none of it was rolled back. Why? The community can only withstand so much PR talk from the dev team. Just tell us how it is.