The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

How can a Class be "dead"?

Joxer61
Joxer61
✭✭✭✭✭
With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
But then I baffle easily..... ;)
  • oscarovegren
    oscarovegren
    ✭✭✭
    Classpassives and classabilities is very unbalanced both in PvE and PvP
  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    Joxer61 wrote: »
    But then I baffle easily..... ;)
    All classes should be within 10% of eachother, maybe even only 5%. It is not that big of a difference.
    And the answer to your question, ask the ones that are balancing the game.
  • Everstorm
    Everstorm
    ✭✭✭✭✭
    ✭✭
    Hyperbole and a sense of entitlement.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    They aren't really dead. A skilled player can do wonders with a "dead" class.

    But if you follow the meta or you only want to use the most effective builds, you are quickly going to pigeonhole yourself into only the few "best" classes and the rest will be "dead" to you, even if the difference is a few percentage points of damage. StamDK is currently not one of the few "best" options.

    Another way to say it is that StamDK is not the flavor of the month now and has not been the flavor of the month for some time. Therefore people who only use the classes that are the flavor of the month like to proclaim that it's a dead class.
  • ImSoPro
    ImSoPro
    ✭✭✭
    They can’t be. People that follow the meta think that just because them and their 5 ESO friends don’t play a class since it’s not featured by youtubers that its dead. Realistically it’s always good player>class if you’re not good at the game it doesn’t matter what cookie cutter meta build you use. You will still get wrecked. If you’re good at the game you can take a combo of any race and class and make them effective.
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Implement global aoe cooldowns for a class with an entire toolkit of aoe skills: damage, healing, and defensive skills.

    Looking at my magplar last night in cyrodiil I realized that there are only three skills exempt from the cool down, and two of them work against each other. My only non aoe class options are a gap closer, a knock back, and a channeled execute.

    That’s how you kill a class.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • SshadowSscale
    SshadowSscale
    ✭✭✭✭✭
    magblades and magnecros has left the chat
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    I mean, with bg queues broken again i went to cyro on my stamplar and im struggling to take a resource solo(non cp), beacuse all my damage skills have a shared 3 second cooldown, which also incurs when i use my armor buff or purify.

    Sure i could slot dizzy, but then why play templar?
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Joxer61 wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?

    Different skills and passives synergise better with different classes.

    Dizzy swing is great for stamina necro/warden since they have a delayed non ultimate burst skill, which mean they can line it up with dizzy swing to hit at the same time for big burst damage.

    Melee magicka templars work well with lightning staff, since most their damage is considered aoe.

    Theres a lot of things like that.
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Firstmep wrote: »
    Joxer61 wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?

    Different skills and passives synergise better with different classes.

    Dizzy swing is great for stamina necro/warden since they have a delayed non ultimate burst skill, which mean they can line it up with dizzy swing to hit at the same time for big burst damage.

    Melee magicka templars work well with lightning staff, since most their damage is considered aoe.

    Theres a lot of things like that.

    cheers for that! thats sort of the answers i was wondering about....seems passives are key. ;)
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Joxer61 wrote: »
    Firstmep wrote: »
    Joxer61 wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?

    Different skills and passives synergise better with different classes.

    Dizzy swing is great for stamina necro/warden since they have a delayed non ultimate burst skill, which mean they can line it up with dizzy swing to hit at the same time for big burst damage.

    Melee magicka templars work well with lightning staff, since most their damage is considered aoe.

    Theres a lot of things like that.

    cheers for that! thats sort of the answers i was wondering about....seems passives are key. ;)

    Now you're getting it, @Joxer61. Kudos for asking good questions.

    Players will certainly complain about Templar for as long as the game continues to be on Live servers ... but that doesn't take away the fact that the class synergizes better with a healer or support role (as compared to a damage role).
  • what_the
    what_the
    ✭✭✭
    ImSoPro wrote: »
    They can’t be. People that follow the meta think that just because them and their 5 ESO friends don’t play a class since it’s not featured by youtubers that its dead. Realistically it’s always good player>class if you’re not good at the game it doesn’t matter what cookie cutter meta build you use. You will still get wrecked. If you’re good at the game you can take a combo of any race and class and make them effective.
    This is the best answer....
    btw OP, who is deeming some classes "dead" anyway?
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    A class becomes dead when ZOS shifts the game mechanics in a direction that does not benefit from that class's kit of skills and passives. It has nothing to do with balance.

    In the current health/proc meta, warden has the most optimal class kit to benefit from the meta (in my opinion), so it moves up the ladder. And so on. Another example are the AOE performance tests. If ZOS puts in a 3s global cooldown on AOEs, Templar and Sorcerer are going to become dead classes. While classes not so dependent on skills impacted by cool downs move up the ladder.

    Essentially, ZOS radically changes the game every 4 months and some classes get left out in the cold. 4 months later those same classes could be OP when the game changes again.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Dead is a colloquial euphemism for very underpowered in most aspect of gameplay, in comparison to other classes. While i could tank most content as a templar its pretty fair to say a templar tank is dead.
  • Hexvaldr
    Hexvaldr
    ✭✭✭
    I thought the "dead class" was necromancer... cuz skeletons and stuff.

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Joxer61 wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?

    Because while the mechanics of the skill are the same, a "dead" class has limited potential of how they can use the skill.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Joxer61 wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?

    Because while the mechanics of the skill are the same, a "dead" class has limited potential of how they can use the skill.

    Yeah but wouldn't that mean a different skill would be better for that particular class then? I have no problems with having a meta skill set with a meta class but like you said, if it works with one, It might not work with another. Which also means vice versa yeah?
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    How can a Class be "dead"?

    I guess... if it dies?

    Note; this is called humor, its not trolling, or baiting, or bashing or slandering etc.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    People confuse "not meta" with "dead" tbh. For the longest time, stamblades and mag blades were seen as substandard dps characters because other characters were on top of the DPS meta, but that doesn't mean that they were bad DPS characters that weren't worth playing. Three of my friends main stam/mag blades and even though they weren't at the top of the DPS charts (that belonged to stamcrows and magsorcs at the time), they were still crushing it in terms of being able to DPS high-end content.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    RavenSworn wrote: »
    Joxer61 wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    You partly answered your own question: why would I use a weapon skill on a nerfed class when I can use that very same skill more powerfully on something else? Also, if my entire bar is filled with weapon skills, I am really playing a class?

    And, no, I don't think the only difference should be flavor because that just amounts to my class having different animation colors.

    But that is my question.....how is the very same skill "better" on something more powerful? What dictates the more powerful, if its the same?

    Because while the mechanics of the skill are the same, a "dead" class has limited potential of how they can use the skill.

    Yeah but wouldn't that mean a different skill would be better for that particular class then? I have no problems with having a meta skill set with a meta class but like you said, if it works with one, It might not work with another. Which also means vice versa yeah?

    No because ESO's skills are all basic and there are not going to make say a templar, whose purifying light skill have been over-nerfed, Purifying Dark ability made useless, and burning Light passive impractical to use in PvP, be able to overcome the clunky mechanics that have been, for some reason, put back into the class. There's no weapon skill called "remove clunkiness/nerfs." Stuff like Dizzy Swing, elemental Drain all work better on mechanically sounds classes.
  • Priyasekarssk
    Priyasekarssk
    ✭✭✭✭✭
    They aren't really dead. A skilled player can do wonders with a "dead" class.

    But if you follow the meta or you only want to use the most effective builds, you are quickly going to pigeonhole yourself into only a few "best" classes and the rest will be "dead" to you, even if the difference is a few percentage points of damage. StamDK is currently not one of the few "best" options.

    Another way to say it is that StamDK is not the flavor of the month now and has not been the flavor of the month for some time. Therefore people who only use the classes that are the flavor of the month like to proclaim that it's a dead class.

    STAM DK is nowhere near the bottom. In what sense StamDK is the bottom tier now? In fact, it is a top tier with all slapping proc sets with unkillable tanking builds dishing out but a load of damage in PVP. Noobs always want more cheese. L2P. Only people who have the right to complain are mage builds excluding mage warden. AOE cooldown is making playable more for the mage builds. Mage builds except mageden are extinct in PVP and you guys are starving for the kill and no one running easy builds for the kill. That is the fact.
    Now trend if you get 2 mage dps builds or more ( except mageden) in your team in BG, you are guaranteed 100 percent to lose. Other teams will door camp your spawn location. One healer is acceptable.

    Because of people crying for more cheese, this game is always more unbalanced. STAM DK and STAMPLAR are in good shape in top tier BGSs. AOE cool down had down spiral. Stamplar is nowhere near the bottom tier when the AOE cooldown is off.

    I will take 4 DKs with malacath tank proc builds to BGs and win all day.
    Edited by Priyasekarssk on October 23, 2020 5:32PM
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    Templar top dog.. lol
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    IronWooshu wrote: »
    Joxer61 wrote: »
    With weapon skills being pretty much the same for all Classes, i.e DW and such, how is it that one class, say StamDk, can be deemed "dead" yet others like maybe StamNB or templar be top dogs? Are passives really that different in that it can make a class suck really bad? One would think that damage wise classes "should" be close the same and the only difference amonst them is their flavor, be it fire, lightning, dead things...whatever.
    I dont know...just baffles me in that there can be such a gap between damage output for what is basically the same.
    But then I baffle easily..... ;)

    Templar top dog.. lol

    im am talking pve...pvp is a whole other beast.... ;)
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Templars are definitely not top dog in pve.

    Tankplars are the worst and that is a given. I will admit Healplars are great though. Templar DPS hits both ends of the power spectrum. On 1 hand they have the dps on a test dummy on the other hand Templars have huge deficits in their toolkit that gets exposed on the content that those certain things matter.

    I was just PUG'n castle thorn last night. On my magblade the final boss is a joke. I have range, mobility, off healing, ranged execute, big hard hitting burst skills etc...the group i had last night i was on my magplar dps and the other dps was a stamplar. I was quickly reminded about just how bad templars are. We both were using jabs/sweeps bcz obviously. when it comes to that hardmode range and mobility are most important. Those adds add up quickly when the storm hits if your a melee dps. Having off healing is also key bcz those AoE damage circles leave little time to react.

    Eventually we did get the clear but it was a quick reminder of just how long the walk is from the test dummy to damage dealing out in the field.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    They aren't really dead. A skilled player can do wonders with a "dead" class.

    But if you follow the meta or you only want to use the most effective builds, you are quickly going to pigeonhole yourself into only the few "best" classes and the rest will be "dead" to you, even if the difference is a few percentage points of damage. StamDK is currently not one of the few "best" options.

    Another way to say it is that StamDK is not the flavor of the month now and has not been the flavor of the month for some time. Therefore people who only use the classes that are the flavor of the month like to proclaim that it's a dead class.

    [Snip] People abandoning the class has a lot to do with changes made to it that upset people, rather than whatever class became the next FOTM. StamDK was already no longer FOTM the moment stamina necromancer was introduced.

    Though I'm betting your next reply will be the ''muh data'' suggesting there are tons of new players playing the DK class as if long time veterans and the average joe who read the word ''dragonknight'' and thought to themselves ''ooh that sounds cool, Imma pick this one'' can be put in the same category.

    I mean the whole class identity thing was a disaster for everyone and it is what it is. But to put the blame on FOTM mentality is just plain wrong.

    [edited to remove baiting comments]
    Edited by ZOS_Ragnar on October 27, 2020 12:33PM
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
    ✭✭✭
    The FOTM argument is partially true, I know my endgame PVE guild composition flips patch to patch, and now I'm the only stam DK in trials. Dk is probably the only class in the game that has no form of passive sustain, has very little in the way of damage buffs beyond buffing fire and poison damage, meaning that the class has no innate synergy with anything other then the bow.
    Edited by ke.sardenb14_ESO on October 27, 2020 9:33AM
  • BohnT2
    BohnT2
    ✭✭✭✭✭
    ✭✭
    They aren't really dead. A skilled player can do wonders with a "dead" class.

    But if you follow the meta or you only want to use the most effective builds, you are quickly going to pigeonhole yourself into only a few "best" classes and the rest will be "dead" to you, even if the difference is a few percentage points of damage. StamDK is currently not one of the few "best" options.

    Another way to say it is that StamDK is not the flavor of the month now and has not been the flavor of the month for some time. Therefore people who only use the classes that are the flavor of the month like to proclaim that it's a dead class.

    STAM DK is nowhere near the bottom. In what sense StamDK is the bottom tier now? In fact, it is a top tier with all slapping proc sets with unkillable tanking builds dishing out but a load of damage in PVP. Noobs always want more cheese. L2P. Only people who have the right to complain are mage builds excluding mage warden. AOE cooldown is making playable more for the mage builds. Mage builds except mageden are extinct in PVP and you guys are starving for the kill and no one running easy builds for the kill. That is the fact.
    Now trend if you get 2 mage dps builds or more ( except mageden) in your team in BG, you are guaranteed 100 percent to lose. Other teams will door camp your spawn location. One healer is acceptable.

    Because of people crying for more cheese, this game is always more unbalanced. STAM DK and STAMPLAR are in good shape in top tier BGSs. AOE cool down had down spiral. Stamplar is nowhere near the bottom tier when the AOE cooldown is off.

    I will take 4 DKs with malacath tank proc builds to BGs and win all day.

    Or you could run 2 stamnecros and 2 warden and stomp every other constellation you'll ever meet
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    They aren't really dead. A skilled player can do wonders with a "dead" class.

    But if you follow the meta or you only want to use the most effective builds, you are quickly going to pigeonhole yourself into only the few "best" classes and the rest will be "dead" to you, even if the difference is a few percentage points of damage. StamDK is currently not one of the few "best" options.

    Another way to say it is that StamDK is not the flavor of the month now and has not been the flavor of the month for some time. Therefore people who only use the classes that are the flavor of the month like to proclaim that it's a dead class.

    As usual, you are simplifying things to draw a positivist yet ignorant conclusion. People abandoning the class has a lot to do with changes made to it that upset people, rather than whatever class became the next FOTM. StamDK was already no longer FOTM the moment stamina necromancer was introduced.

    Though I'm betting your next reply will be the ''muh data'' suggesting there are tons of new players playing the DK class as if long time veterans and the average joe who read the word ''dragonknight'' and thought to themselves ''ooh that sounds cool, Imma pick this one'' can be put in the same category.

    I mean the whole class identity thing was a disaster for everyone and it is what it is. But to put the blame on FOTM mentality is just plain wrong.

    It actually sounds like we agree. Endgame players aren't flocking to StamDKs because it's not the meta. They, by and large, choose other stamina builds like stamNecro.

    "Flavor of the month" is just a shorthand term for the tendency of players to flock to whichever builds are the best, but there's lots of reasons why certain classes are less popular. As you say, sometimes ZOS makes a class change players don't like. Sometimes the class gets nerfed, sometimes a different class gets buffed or provides better group buffs/debuffs, sometimes ZOS changes gameplay mechanics that benefit certain playstyles over others like the heavy attack meta or DOTs, or whatever else ZOS changed to keep horizontal progression going. For players who care about the meta, sticking to classes that benefit from, call it, "flavor of the patch" is more important.

    That's not to say that players who like StamDK's can't do great things with them. Certainly, a skilled player can use them very effectively in the endgame. That's because the gap between meta and non-meta is generally not as great for a skilled player as hyperbolic forum posts like to make it out to be. I.E. no class is really dead and useless, whatever the forums say, even though there are often better options according to the meta. (Though I might be willing to change that opinion if ZOS does AOE cooldowns without reworking Templar skills in PVE :lol: )

    But unless you have data to the contrary, I'm not seeing endgame players flock to StamDK's the way they do to the classes that are currently the meta. There's a number of reasons for why that is, but it's one way to recognize that StamDK's are not the flavor of the month and haven't been for quite some time, which leads some hyperbolic players to label them as dead.
Sign In or Register to comment.