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Class Change Tokens - A Proposal

Richard_Arisen
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This is a discussion more so intended (or at least hoped) to be seen by the devs/staff, though any community support or input is also appreciated!

So, Change Tokens:

With the release of Greymoor came the Alliance Change Token, the 4th of its kind. Now, all but one of the crucial and formerly irreversible choices we make during a character's creation are able to be modified via change tokens. We can alter their appearances--sometimes radically so. We can overwrite their names. We can swap their genders and their entire racial biologies at will. And we can now have them defect to any other faction with only some possible adjustments to our questing experience and a slight delay to our PvP activities.

But changing a character's specialisation from one set of skills to another? Not an option.

And, at this point, why not?

The Point:

All of these change options seem to have been implemented with the goal, I feel, of preserving progress. Some achievements can be monstrously hard to obtain, let alone replicate. Guild and World skill lines can take hours, days, or even weeks to grind, and not everyone wishes to simply purchase them for alternate characters--not all of them even can be. Some people might even take pride in having achievements dating back to the "good ol' days." Outfit slot unlocks, costume dyeing, quest progress, crafting research--all of this would go to waste or be reset upon the deletion of a character.

In the early days, I would sometimes have to completely delete and remake a character multiple times before I was satisfied with the results (my record was 8); now, I can simply invest in a few appearance change tokens and save, in return, hours and hours worth of character progression. Any dissatisfaction with a character's name, race, gender, or alliance can be amended in the same way.

So why not class? If one is content with a character's name, image, race, and alliance, why should class have to be the thing pushing one to the consideration of a complete character remake? Especially when learning a new specialisation tends to be comparatively far less significant of an adaptation than most of the others enabled by the current change tokens.

The Solution:

As for the implementation of such a token, I feel that a sensible and straightforward way to go about it would be to simply reset all class skill lines to level 1 for the new class, reset all class skill progress, and automatically refund any skill points invested into the class skill trees. Newer characters would still be able to progress as they were, just slightly behind, and higher level characters could use their higher experience gains to make fairly short work of the grind back to competence. Simple, reasonable, and seemingly fairly doable.

I know I'm not alone in my desire for the last of these change options to be made available. Hopefully, with enough support for this idea, you (the devs) might just consider slipping a Class Change Token in with next year's chapter. One can dream.
  • Ryuvain
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    Your alts can never truly replicate what your main has done and been through. And sometimes I do regret my class decision.

    Btw people will always play meta classes, token or not. If anything it would let the devs see which classes need changes.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • LightYagami
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    My suggestion is always simple:

    Charge a high price, and make it usable once per year per toon or per character of developers want to avoid frequent swapping.

    I'm ready to pay once it's available.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • actosh
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    Would pay as well. Doing almost 40k achievements again suxx, but I'm on it ^^
  • Emjay_Moon
    Emjay_Moon
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    I too would love to be able to change character class. Not in pursuit of some sort of ideal build but rather because there have been times when I come to realize that the class I gave a character upon creation no longer fits with their emerging personality or life goals. Other times I find that my character idea just isn't working out the way I thought it would but I like the character themselves.

    I am a player who does have a back story for almost every one of my characters and a mental role play of why they are doing what they are doing in the game. On my main account alone I have 30 different characters between the NA and EU servers. I hate to have to abandon a character I have worked with for some time and I will admit that some of this is due to the thought of losing progress, especially with riding training. I think that being able to buy a class change token would add greatly to the story telling or role playing possibilities.

    I like Richard_Arisen's proposed implementation of such a change token. It fits that a character would have to learn their new skills from the beginning but could do so relatively quickly (due to the bank of experience points) since they have some life experience behind them.

    Please Devs, give us this way to continue to use favorite characters in new and different ways.
  • xI_The_Owl_Ix
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    Its something that has been asked alot. Hopefully we will see it in the future, I stopped playing and uninstalled since I was bored and annoyed from my main. Would definitly make me reinstall and change class if it became a thing. But Im currently happy with playing different games and ZoS clearly doesnt want the money I would be willing to spent for a class change.
  • ThePedge
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    People give them more money for riding lessons, skill lines and skyshards than they would get for a class change.
    Edited by ThePedge on October 26, 2020 1:40PM
  • katorga
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    ThePedge wrote: »
    People give them more money for riding lessons, skill lines and skyshards than they would get for a class change.

    That is probably true.

    One simple answer is make the cost of a class change equal to 12 months of ESOPlus crowns....19,800 crowns.

  • Almsivife
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    Yes, I would love it if this were implemented. I have way too many achievements and too much character progress on my main to be able to just roll a new character. But the class of my main is not really what I want anymore.
  • xI_The_Owl_Ix
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    ThePedge wrote: »
    People give them more money for riding lessons, skill lines and skyshards than they would get for a class change.

    That argument doesnt hold up. Race change and alliance change are a thing. If ZoS wanted to make more money they wouldnt have introduced these things.

    Think about it this way. I dont have to create another char to play on the right alliance; I dont have to create a new char to have the right race which in both cases wouldve brought them more money...on paper that is. Class change opens up a new market for people who wouldnt buy riding lessons etc but would buy class change token.
    katorga wrote: »
    ThePedge wrote: »
    People give them more money for riding lessons, skill lines and skyshards than they would get for a class change.

    That is probably true.

    One simple answer is make the cost of a class change equal to 12 months of ESOPlus crowns....19,800 crowns.

    Why? Race change and alliance change are both under 5k crowns and they both let you practically skip creating a new char. A good price for class change would be 5-6k.
  • VaranisArano
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    Does it come with a 6-month warranty for when ZOS inevitably nerfs the meta class a patch or two later?
  • VaranisArano
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    All kidding aside, this is something I expect to see introduced once ESO is a dying game. Its a cycle, you see. MMOs want players spending time or money on the game, and class change is the sort of thing that shortcuts a lot of player time.

    When players enjoy the game, they'll grind out new characters in a new class without paying for tokens.
    When players enjoy playing, but not grinding, they'll be more willing to pay to make their old character a different race/faction or to quickly bring a new character with the new class up to snuff. (Where we are now.)
    When players stop being willing to pay to swap race/faction or pay for quick new characters on the new class, then its time to cash in on "So you want to experience our latest new class without much effort? Buy a class change token for your old characters!"

    And at that point, when there's so little will to play the game that people are throwing money at ZOS just to skip to the latest class, we're not far from people losing interest in the game itself aside from a quick fix from the newest, latest content. Then ZOS might as well monetize the heck out of class change tokens because those people are going to be spending a lot less time in game after they got the quick fix they wanted.
  • Wolfpaw
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    All kidding aside, this is something I expect to see introduced once ESO is a dying game. Its a cycle, you see. MMOs want players spending time or money on the game, and class change is the sort of thing that shortcuts a lot of player time.

    When players enjoy the game, they'll grind out new characters in a new class without paying for tokens.
    When players enjoy playing, but not grinding, they'll be more willing to pay to make their old character a different race/faction or to quickly bring a new character with the new class up to snuff. (Where we are now.)
    When players stop being willing to pay to swap race/faction or pay for quick new characters on the new class, then its time to cash in on "So you want to experience our latest new class without much effort? Buy a class change token for your old characters!"

    And at that point, when there's so little will to play the game that people are throwing money at ZOS just to skip to the latest class, we're not far from people losing interest in the game itself aside from a quick fix from the newest, latest content. Then ZOS might as well monetize the heck out of class change tokens because those people are going to be spending a lot less time in game after they got the quick fix they wanted.

    ZOS could add class change tokens similar to the other pay-2-skip items in the crown store.

    Add a recorded class achievement for level 50 (not sure if ESO has LVL50 achievements for each class already).

    & so, if a player leveled class X this allows you to use a class change token to any unlocked class of choice.
    Edited by Wolfpaw on October 27, 2020 10:46PM
  • AcadianPaladin
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    I support class change ability. I have fully leveled up both a stam and mag NB for example to give them a full fair shot/evaluation. And you know what? The class doesn't work for me. I'm just not interested in doing the same for a stam and mag necro to evaluate whether I like the class or not. And I can't really evaluate a class without the full bag of maxed horse, undaunted, MG/FG, Psijic, Legardemain, crafts, etc. Getting to level 50 and leveling up class skills is nothing - it is all the support stuff that can take half a year. Only to decide the class doesn't work for me. Bottom line is that unless/until class change is available, I won't be leveling up any more characters. I have nine already and surely don't want any more babies to potty train.
    PC NA(no Steam), PvE, mostly solo
  • VaranisArano
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    Wolfpaw wrote: »
    All kidding aside, this is something I expect to see introduced once ESO is a dying game. Its a cycle, you see. MMOs want players spending time or money on the game, and class change is the sort of thing that shortcuts a lot of player time.

    When players enjoy the game, they'll grind out new characters in a new class without paying for tokens.
    When players enjoy playing, but not grinding, they'll be more willing to pay to make their old character a different race/faction or to quickly bring a new character with the new class up to snuff. (Where we are now.)
    When players stop being willing to pay to swap race/faction or pay for quick new characters on the new class, then its time to cash in on "So you want to experience our latest new class without much effort? Buy a class change token for your old characters!"

    And at that point, when there's so little will to play the game that people are throwing money at ZOS just to skip to the latest class, we're not far from people losing interest in the game itself aside from a quick fix from the newest, latest content. Then ZOS might as well monetize the heck out of class change tokens because those people are going to be spending a lot less time in game after they got the quick fix they wanted.

    ZOS could add class change tokens similar to the other pay-2-skip items in the crown store.

    Add a recorded class achievement for level 50 (not sure if ESO has LVL50 achievements for each class already).

    & so, if a player leveled class X this allows you to use a class change token to any unlocked class of choice.

    Most of the players asking for this have had a max level, maybe even a max CP character for years at this point.

    The demand for this is more "I want to experience the new class, but I don't want to do any of the work to grind or pay to get a new character up to snuff. Just let me class swap my main, already."

    So even if ZOS added your requirement, as I fully expect they would, it really doesn't do anything about the point I'm making about ZOS cashing in on class change only once they feel like most players aren't willing to grind/pay to get new characters up to snuff anymore.
  • idk
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    An account-wide achievement design is probably much more likely than a class change token. The reason is revenue.

    Zos makes good revenue off many of the alt characters we roll. Many players buy special mounts, costumes, pets, and even homes for their alts. All of that is cold hard cash for Zos. Then there are the riding lessons, unlocking skill lines, and unlocking the sky shards, which all bring in even more significant revenue for Zos.

    Look at the cost of just some of that, and it is easy to see such a token could easily be priced as the most expensive item in the crown store. As such, we would see the biggest cries of fowl every time Zos makes even the smallest adjustment to a class.

    Oh, that brings up a second point, which is probably the smartest reason Zos would not offer a class change token.
  • xI_The_Owl_Ix
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    idk wrote: »
    An account-wide achievement design is probably much more likely than a class change token. The reason is revenue.

    Zos makes good revenue off many of the alt characters we roll. Many players buy special mounts, costumes, pets, and even homes for their alts. All of that is cold hard cash for Zos. Then there are the riding lessons, unlocking skill lines, and unlocking the sky shards, which all bring in even more significant revenue for Zos.

    Look at the cost of just some of that, and it is easy to see such a token could easily be priced as the most expensive item in the crown store. As such, we would see the biggest cries of fowl every time Zos makes even the smallest adjustment to a class.

    Oh, that brings up a second point, which is probably the smartest reason Zos would not offer a class change token.

    Again, you can already skip redoing all these things with race and alliance change. How would a class change be different to those tokens?
  • AcadianPaladin
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    How does it hurt anyone if my solo pve character changes class?

    In fact it takes some speculative mental gymnastics to make the case that changing class hurts anyone - since no one would be forced to change class.

    Options are good. :)
    PC NA(no Steam), PvE, mostly solo
  • VaranisArano
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    How does it hurt anyone if my solo pve character changes class?

    In fact it takes some speculative mental gymnastics to make the case that changing class hurts anyone - since no one would be forced to change class.

    Options are good. :)

    It hurts ZOS, who may not be making any money off of you grinding or paying,g to get new characters up to snuff, but who most certainly are making money off of other players who are willing to do so.

    Class change completely shortcuts most of the reasons people buy riding lessons, skyshards, and skill lines. Except for role-playing or really liking your existing class, there's no reason to pay for the upgrades for an alt when one could simply class change your main.

    When most players stop buying those upgrades, we might see class change tokens so ZOS can shift their profit model. But as long as players are willing to pay for alts, there's no reason to cut off that stream of profit by offering class change tokens.

    I understand that you want the choice, but ZOS currently benefits from not giving players the choice.


    And ironically, the playerbase probably benefited back when class change wasn't quite so monetized. As it is, there's a reason I asked if the tokens come with a 6-month warranty so I can change my mind. Both Warden and Necromancer had multiple tweaks, changes, and nerfs in the first six months after their release that impacted their gameplay.

    What do you do when players complain, "I paid X Crowns to swap to this class, then next patch, it sucks!"

    Tell them to suck it up and deal, like ZOS effectively does with most other changes? Or are we going to beg for free class change tokens like we did for the Racial Passive overhaul?


    (Though here's grounds for pure speculation: If ZOS goes ahead with the global AOE cooldowns as a solution for their performance woes, then they will have to completely rework some classes, not dissimilar to the racial passives. Will that prompt them to offer a class change, as they did then? Or will it be a "suck it up and deal" type situation like most class gameplay changes are? It'll be interesting.)
  • Maggusemm
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    ZOS would make lots of money in crown store with class change tokens.

    And everyone wants it at some point of time for their main char.
  • El_Borracho
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    I don't see this happening. And if it does its likely to be expensive in real money. But as this is usually a DPS issue when it comes to picking a class, a piece of unsolicited advice:
    • Its cyclical. Your top performing DPS class today will be replaced by another DPS class sometime in the future. Just wait.

    This happened with a magblade I made 3 years ago. Shelved it for a year as it kept slipping with all the nerfs and corresponding buffs to other classes. Didn't mean it was useless, it was just easier to run with something else. This year, Siroria and Medusa get changed, and viola, magblade is back. Currently, my stamblade is on hiatus as the stam necro is on the job.

    You don't need a class change token. Just roll an alternate. Yes, yes, its delayed gratification as you have to level that new character and run around getting skill points. That's why they give you 9 free character slots. I find it fun to be able to jump on the game and have a choice what style I want to run that day. And you get the bonus of being able to roll characters through easy pledges when they do FG1, EH1, COA1, COH1, or any other base dungeon on the same day. But, to each their own.
  • Husan
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    I don't see this happening. And if it does its likely to be expensive in real money. But as this is usually a DPS issue when it comes to picking a class, a piece of unsolicited advice:
    • Its cyclical. Your top performing DPS class today will be replaced by another DPS class sometime in the future. Just wait.

    This happened with a magblade I made 3 years ago. Shelved it for a year as it kept slipping with all the nerfs and corresponding buffs to other classes. Didn't mean it was useless, it was just easier to run with something else. This year, Siroria and Medusa get changed, and viola, magblade is back. Currently, my stamblade is on hiatus as the stam necro is on the job.

    You don't need a class change token. Just roll an alternate. Yes, yes, its delayed gratification as you have to level that new character and run around getting skill points. That's why they give you 9 free character slots. I find it fun to be able to jump on the game and have a choice what style I want to run that day. And you get the bonus of being able to roll characters through easy pledges when they do FG1, EH1, COA1, COH1, or any other base dungeon on the same day. But, to each their own.

    Like you said in your last sentence, to each their own. Mine is achievement hunting, and no, alternate characters are not an option at this moment. They would be with account wide achievements, but it is not the case currently.

    As for waiting for buffs, and things going in a cycle - that might be true for PvE DPS, but there are many other aspects to character power that cannot be measured on a parsing dummy. For example templar (my main) was one of the top dogs in PvP for one(!) patch in it's entire 6 year history, and I missed that one because I wasn't playing the game at the time :/
  • notyuu
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    what they could do to make class change tokens not really spamable is that when you use one all of your class skill lines and skill ranks are set back to 0, that way each time you changed class it'd be more of a time investment than "oh class X is meta this patch ima quickly change"...that and making them 10K crowns.
  • Richard_Arisen
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    I don't see this happening. And if it does its likely to be expensive in real money. But as this is usually a DPS issue when it comes to picking a class, a piece of unsolicited advice:
    • Its cyclical. Your top performing DPS class today will be replaced by another DPS class sometime in the future. Just wait.

    This happened with a magblade I made 3 years ago. Shelved it for a year as it kept slipping with all the nerfs and corresponding buffs to other classes. Didn't mean it was useless, it was just easier to run with something else. This year, Siroria and Medusa get changed, and viola, magblade is back. Currently, my stamblade is on hiatus as the stam necro is on the job.

    You don't need a class change token. Just roll an alternate. Yes, yes, its delayed gratification as you have to level that new character and run around getting skill points. That's why they give you 9 free character slots. I find it fun to be able to jump on the game and have a choice what style I want to run that day. And you get the bonus of being able to roll characters through easy pledges when they do FG1, EH1, COA1, COH1, or any other base dungeon on the same day. But, to each their own.

    I'm not sure if you were replying to my initial post or to someone else's comment. But if you were replying to mine, you've completely missed the point.

    1. I don't care about class metas. At no point in my original post did I ever bring up anything about class metas. So I'm not sure where you got that notion. Unless, again, you were replying to someone else. But you didn't quote them or mention them by name if you were, so.

    2. I already have 18 full character slots on my main. I level all of them to level 10-16 by running around collecting skillshards and then do PvP for the rest of their levels until 50. So don't talk to me about "delayed gratification." I purposefully extend my leveling. And I don't want a new character; I just want my old ones to have the classes that fit them better from a thematic perspective.

    3. If you actually read my suggestion, you'd see that there would be no instant "gratification" anyway--it would still be delayed. As the suggestion was for the token to completely reset all class skill trees and level progress and refund the skill points. So there'd be no instant class swapping and then you're off to the races. That's ridiculous.

    I just want to preserve my characters' progress. I don't want to lose their achievements, their array of dyed costumes, their outfit slot unlocks, the hours of playtime I've put into them, etc. I honestly wouldn't care in the slightest if Zenimax made us have to grind our changed skill line at half the XP rate of normal. I literally wouldn't. Just as long as I'd be able to give my characters the classes that I find would thematically fit them better now.
  • BearChow
    BearChow
    My question is this. Would making all achievements, motifs and anything that you earned to be account bound, would you still want class change token?
  • Mitaka211
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    I would much rather prefer they made everything account bound, i mean map discovery, achievements, outfit slots, everything. I think the only reason it is not so, is because of greed yet again. These devs are absurd and expect you to pay 100 times for the same thing. Think about how many outfit slots, exp boosts, research scrolls and a ton of other bs they manage to sell because your characters are separated like this.
  • VaranisArano
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    Wanting to preserve your main character's progress while swapping to a new class is hardly the only reason to want class change tokens. Other reasons we've seen when people ask the Devs for this sort of thing:
    A. Wanting to swap to the meta class without having to level a new alt with all the needed skill lines/upgrades
    B. Wanting to experience the brand new class of the latest Chapter without having to level a new alt with all the needed skill lines/upgrades.
    C. Wanting to experience a different class after ZOS substantially changes gameplay of your current class without leveling a new alt with all the needed skill lines/upgrades

    Both of those reasons have problems for ZOS in the immediate future that I haven't seen addressed by the "but I want to swap class to preserve my progress" group (or indeed anyone arguing for the other reasons why.)

    Problems:
    Players who swap classes to follow the meta or because of gameplay changes will be impacted by ZOS' very frequent, and often major, gameplay changes to tI classes. Unlike the racial changes which were pretty much a one-off, class changes happen pretty much every update and that's going to continue. How is ZOS going to deal with the dissatisfaction of players who paid for a class change token, only for their class gameplay to be changed by ZOS one or two updates later?

    Brand new classes rarely stay in exactly the same form as they launch. Both Warden and Necromancer copped some heavy nerfs in their first six months after launch. How is ZOS going to deal with the dissatisfaction of players who paid for a class change token, only for ZOS to nerf their brand new class one or two updates later?

    ZOS currently makes a good deal of money from selling skill lines and other character upgrades when people level up alts or from subscribers buying time in game as they level up alts, as people want to experience different classes, react to gameplay changes, or jump to the newest class from Chapter content. How is ZOS going to replace this income, without pricing the class change token so highly that no one will buy it?


    Now, the answers to those questions may not directly bother you, especially for players who just want to preserve progress on their characters. However, I do think the answers determine whether or not we are going to get a class change token at all.
  • xI_The_Owl_Ix
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    BearChow wrote: »
    My question is this. Would making all achievements, motifs and anything that you earned to be account bound, would you still want class change token?

    If they made motfis, recipes, firnishing plans, achievements, titles, etc all account wide I wouldnt want a class change token because then I could just use my DK without worrying about "oh *** Im missing like 70 motif books! Oh crap Im missing 20k achievement points! Oh damn Im missing 100 titles!" etc and I could just play on it.
  • Richard_Arisen
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    BearChow wrote: »
    My question is this. Would making all achievements, motifs and anything that you earned to be account bound, would you still want class change token?

    It really depends... Having all of the achievements unlocked account wide would probably just result in their completion dates being set to those of the earliest characters to accomplish them. Which would make individual character history--one of the things I'd like to preserve--somewhat irrelevant, at that point. Which would, then, give me a bit more incentive to just delete/remake said characters.

    But there are other things that would still get in my way. @Mitaka211 raises a good point about how they manage to make you pay for things over and over again. I currently have 4 characters whose classes I want to swap. 2 or 3 of them have multiple outfit slot unlocks that would go to waste upon being deleted. That's a few thousand Crowns. ALL of them have had at least 1 Appearance Change token invested--a couple have had several, one has had 2 Name Changes, another has had 1 Name Change, etc. etc. It would feel like less of a waste to me to just use a few more tokens to change their classes than to completely throw away everything I did before.

    And then there's the issue of mount upgrades--those take a lot of time and gold. Would they be made account wide? All 4 of those characters are CP characters with max Speed upgrades, 2 have max Storage upgrades, and there's a bunch of Stamina invested across all of them too. That'd be months of lost progress and 10s of thousands of gold. Costumes would necessarily need to remain individualised. Am I supposed to remember the hundreds of different dye combinations for my favourite outfits across just those 4 characters alone?

    And then what about the /played command? For some, seeing how many hours they've racked up is a mark of pride; for others, a question of "What am I doing with my life?" I suppose for me it's a bit of both. But it'd feel more like a waste of my time and life, to me, if those hours go unaccounted for due to being deleted. And that's a bit of character history that, regardless of what they do with achievements, would still be completely individual.

    So, in short: Yes, I would still want Class Change Tokens, even if they had globalised account achievements. Because there's still so much individual character progress that you just can't equalise.
  • Richard_Arisen
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    @VaranisArano Thank you for expanding upon your viewpoints in your 2nd post. You made some really good points between both of your posts, and so I want to start trying to address some of them. Bear in mind that I haven't had all that much time to formulate these points, but I did want to get a reply out to you so it doesn't feel as if I'm ignoring your comments.

    So, like I said, the problems you raised will definitely need deeper and more finessed solutions that what I'm about to present. But just for a few initial thoughts on them:

    1. There is something to be said for disclaimers. Putting a concise but significant warning on the Class Change Tokens, to the effect of: "WARNING! Class mechanics are subject to frequent tweaks and rebalances on a patch-by-patch basis. Are you sure you want to purchase this service?" With perhaps a "Type [Something] to confirm" for good measure. Granted, this isn't the most elegant solution to curbing that potential dissatisfaction, but it would allow for ZOS to more easily go with the "You were told what you were getting into, suck it up," route.

    2a. As for your points about pricing, I do think that overpricing the tokens could be a potential, partial option. I.E. price them to the point that it might still be more cost-effective to level up an alt and purchase the XP scrolls and unlocks in the long run. Which might ultimately make them too costly, but I'd have to see the maths worked out to determine that.

    2b. That all said, at some point, people are just going to have enough leveled alts that they won't be paying for more of those unlocks anyway. Magcro gets screwed in PvP while Stamcro is one of the most overperforming classes? Not a problem, just pop a Race Change Token on your leveled Magcro and respec skills/CPs. Wait, now StamDK is dominating? Oh, let me just go back to the DK I leveled up ages ago and do the same thing. If one is determined to just keep going with the utmost meta for each class, they realistically only need 6 characters, with maybe a few extras if they want to play both stamina and magicka, or maybe they have niche purposes like crafter, PvE tank/healer, etc.

    3. Another potential way around these issues is to do something like making it a promotional item, or some such. Once a year, for like 5 days out of the year, you have the option of purchasing the extra special, limited time Class Change Tokens! They could still be the priciest of all the tokens, they could still come with their disclaimers--WARNING: We change things a lot. WARNING: This will reset your class progress and automatically refund all class skill points. And maybe they could even come with some sort of 1-Week warranty (I know you made the comment as a joke, but it could be a thing). Like, "If you're not satisfied with the gameplay changes, you can revert the changes within one week of use of the token. Your class progress will be reset on your original class, but you get the token back for use on something else in the future." That way people can still have a chance to make up their minds with actual gameplay, but not so much time that they could realistically abuse the warranty. Or maybe some tryhards could, I don't know. Maybe the revert warranty only lasts for the promotion, and any time you use the token after that is permanent.

    Personally, I think option 3 has some merit, for as quickly conceived as it was. Perhaps, with some deeper thought, better solutions may emerge. But for something that could possibly be introduced within the next year without too much upheaval, I think option 3 could suffice.
  • VaranisArano
    VaranisArano
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    Yeah, @Richard_Arisen I do think a "warranty period" is probably the kindest option for players. Its a good idea!
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