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ESO Wish List

  • Mik195
    Mik195
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    I'm on console so my wish list is geared there so

    1 add found treasure and survey locations to map

    2 let me have sets similar to outfits where I can save armor, weapons, and skills and load them all together

    3 make treasure map locations glow like nodes or regular treasure chests

    4 make all racial passives useful for both pve and pvp, eliminate those useless for only one group - my pve wood elf wants hunters eye changed

    5 let me bind my ultimate to another button. I can rarely get it first try (granted, my hands do not always work)
  • Wolfpaw
    Wolfpaw
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    1. Dual Specialization (or dual spec), out of combat swap of course.

    2. Crown icons that can be seen by group members over group/raid leader character in Cyrodiil. Guild emblems would be great.

    3. Less restrictive racial passives...Magicka Orc please.

    Better performance is a given.
    Edited by Wolfpaw on October 19, 2020 10:22PM
  • Calm_Fury
    Calm_Fury
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    1. In Game Character loadouts.

    Hit a button and switch equipped gear, CP, skills, morphs and quick slot consumables. It could work like the Outfit system, but for that.

    2. Alts in the House

    Ability to put my other characters in my house and access their inventory. Inventory management between alts is the most boring part of ESO for me.

    3. More useful stuff for housing

    Being able to buy a wayshrine for the house and to stuff like "plant" nodes and other things that could be collected once a day. I don't even buy houses anymore because I never go there. You need to go to cities for basically everything like delivering writs or repairing. I only go to house now to parse, which is a shame.
  • Mik195
    Mik195
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    One more and it may exist but I haven't found it yet - lower level target dummies. 6 million is a lot for me and since my bear rarely notices when I stop, it messes up the numbers. I can destroy the Precursor and (eventually) the basic skeleton. I'd like more options between Precursor and skeleton and skeleton and the 6 million so I can work my way up.
  • volkeswagon
    volkeswagon
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    1. Have combat pets turn invisible when not in combat.
    2. Featured Zone of the Day. A different zone each day that has xp and gold buffs as well as increased drop rate for mats, etc and a special daily quest.
    3. A filter for traders to show only blueprints and motifs that you haven't learned.
    4. Allow to disable/enable each chat channel individually. Eg. Keep guild chat on but turn off zone.
    5. Increase the amount of traders, especially in high traffic areas.
    6. Ability to deconstruct furnishings
    7. Ability to sell Antiquities to a merchant. (Eg. Blue 2k, purple 5k and master 10k, ultimate 20k)
    8. The ability to set time of day and weather in your homes. (Eg, sunrise, midday, evening, night, rain, snow, overcast, sunny)
    9. Combine housing slots to allow more placements of pets. Even if there is a cap on paths for performance reasons allow us to add pets as stationary furnishings.
    10. A fishing/hunting skill line. With better rewards and fun animations for fishing.
    11. Allow to mount and travel while in combat because most of the time we aren't actually in combat when we try to do those things.
    12. Achievement points vendor
    13. A Giant Pig mount
    14. A boathouse (just a boat, no huge lot with it)
    15. Freee travel to wayshrines from homes
    16. Have treasure map locations glow like chests
    17. Allow treasure maps to stack in your inventory
    18. New voices to choose from for our characters that can be acquired through achievements or crown store much like personalities, costumes, emotes and hair styles are.
    Edited by volkeswagon on October 20, 2020 1:39AM
  • barney2525
    barney2525
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    1. Rapid Maneuver requires Assault 2 (or Support 2 if swapped with Siege Shield)
    2. Shivering Isles chapter
    3. East Morrowind chapter
    4. Sheogorad region accessible on Vvardenfell
    5. Something with Direnni Tower
    6. Epic tie in with TES VI
    7. Giant bat pet
    8. Miniature vampire lord pet
    9. Actual plush vampire lord
    10. Plush scamp as well
    11. ALL THE PLUSH DAEDRA
    12. Falinesti
    13. Imga
    14. Lilmothiit
    15. THOSE BIRD PEOPLE FROM CYROD
    16. Spiral Skein DLC with lots of different pet spiders
    17. Hear me out: Giant Orchid Mantises... as pets and mounts.
    18. The game needs more mantises
    19. Big mantises, small mantises, pet mantises and mount sized mantises
    20. Maybe even a talking mantis
    21. New characters start their inventory with a Fishy Stick included by default
    22. Personal MOTD, character specific profile similar to Guild pages but for a player's specific character
    23. A huge sweetroll shaped mansion
    24. Bees
    25. Seriously, there are no actual bees in the game, just wasps, there need to be bees too! BIG FLUFFY BEES!
    26. You can even have those cute carpenter bees with the yellow dot on their face follow people around but not do anything else
    27. Mantises again.


    I think ... maybe ... that this may be a tad more than three (3)

    maybe its the new math

    :#
  • Chaos2088
    Chaos2088
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    1. Rapid Maneuver requires Assault 2 (or Support 2 if swapped with Siege Shield)
    2. Shivering Isles chapter
    3. East Morrowind chapter
    4. Sheogorad region accessible on Vvardenfell
    5. Something with Direnni Tower
    6. Epic tie in with TES VI
    7. Giant bat pet
    8. Miniature vampire lord pet
    9. Actual plush vampire lord
    10. Plush scamp as well
    11. ALL THE PLUSH DAEDRA
    12. Falinesti
    13. Imga
    14. Lilmothiit
    15. THOSE BIRD PEOPLE FROM CYROD
    16. Spiral Skein DLC with lots of different pet spiders
    17. Hear me out: Giant Orchid Mantises... as pets and mounts.
    18. The game needs more mantises
    19. Big mantises, small mantises, pet mantises and mount sized mantises
    20. Maybe even a talking mantis
    21. New characters start their inventory with a Fishy Stick included by default
    22. Personal MOTD, character specific profile similar to Guild pages but for a player's specific character
    23. A huge sweetroll shaped mansion
    24. Bees
    25. Seriously, there are no actual bees in the game, just wasps, there need to be bees too! BIG FLUFFY BEES!
    26. You can even have those cute carpenter bees with the yellow dot on their face follow people around but not do anything else
    27. Mantises again.

    giphy.gif
    @Chaos2088 PC EU Server | AD-PvP
  • Iccotak
    Iccotak
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    1. Argonian themed year
    2. Make a Veteran instance for all main story bosses with better & more challenging mechanics
    3. Give Sorcerers, Wardens, & Necromancers skins for their pets
    4. Give skins for Werewolves like boars, bears, lions, and crocodiles
    5. More unique mounts
    6. Peryite dlc
    7. Updated character models
    8. Less copy & paste of new enemies, vary them up more
    Edited by Iccotak on October 20, 2020 4:51PM
  • wylievc
    wylievc
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    1 Build/Skill/Gear loadouts
    2 Alt friendly updates (account bound mount training and etc.)
    3 PvP content and performance updates
  • Raideen
    Raideen
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    1. Mail that delivers immediately after the purchase. World of Warcraft made me crave this basic quality of life in ESO.
    2. Playable Dwemer. I know it wont happen, but its still something I would like to see.
    3. More Sotha Sil/Clockwork stories/zones/mounts/pets/furniture/outfits/musicboxes/personalities. I hate the prices in the crown store, but I'd go broke for these things.
    4. Dual spec while out of combat (that also changes out the gear...that itself is in a "hidden" inventory and not stored in your inventory. This is to ensure you dont leave a piece of gear in a chest or bank or something.
    5. Homestead housing with neighbor homestead housing. I'd love to see small housing communities.
    6. More Magicka weapon types.
    7. Vampire Lord Class. I'd like to play a vampire, not a Templar who is also a vampire, or a Dragon Knight who is also vampire.
    8. Did I mention more Sotha Sil/Clockwork City stuff?
  • Cireous
    Cireous
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    • All doors in Tamriel opened, adding assets inside rooms, and justice addtions
    • Optional Overland difficulty increase
    • Looting and harvesting in homes
    • More houseguest interactivity (siting, sleeping, outfitting)
    • Resurrection of the Spelling Crafting initiative of 5 years ago
    • Removing all group healing on skills and sets in favor of ally healing
  • fakingfocused
    fakingfocused
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    1. gear/swap loadouts
    2. class change tokens
    3. Npc in home
    4. tavern gambling
    5. battle blood skin that goes over armor and skin, like fresh out of combat
  • WeerW3ir
    WeerW3ir
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    I only have one wish. Make the forums back as it was 2 years ago. With FREEDOM, and not just whiny posts and topics. [snip] And i do not have any enjoyment seeing the same topics over and over again about give us back rapid or fake tanking. Where are the good topics which indeed worth to comment or share opinion about it. Oh wait. You cannot.

    [edited for discussing disciplinary action]
    Edited by ZOS_Lunar on October 21, 2020 2:05PM
  • Raideen
    Raideen
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    WeerW3ir wrote: »
    I only have one wish. Make the forums back as it was 2 years ago. With FREEDOM, and not just whiny posts and topics. [snip] And i do not have any enjoyment seeing the same topics over and over again about give us back rapid or fake tanking. Where are the good topics which indeed worth to comment or share opinion about it. Oh wait. You cannot.

    [edited for discussing disciplinary action]

    LOL the irony of your post and the edits.
    SMH...
  • WeerW3ir
    WeerW3ir
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    You can hide the truth. But it wont change my mind.
  • sharquez
    sharquez
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    The daily quest reward exp for Undaunted and BGS to come in the form of a character bound XP consumable instead of being immediately rewarded at the end of the activity. This way i dont get all that XP on the wrong bar when leveling up skill lines and such
  • Nareya726
    Nareya726
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    1. Class change token
    2. Abandon the "Year Long Story"
    3. More quest-related NPCs as houseguests
  • joerginger
    joerginger
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    1. A better survey system that doesn't require riding to and from to pick up multiple copies of the same survey
    2. A proper mailing system, especially for hirelings. Get all hireling mails for all characters the first time you log in with a character
    3. Rapids unlocked earlier, e.g. at Assault level 3 instead of 5
  • Tryxus
    Tryxus
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    1. Improvements to the "Year long story": starting it off with a small zone instead of 2 dungeons as well as the Q3 dungeon pack being more relevant to the overall story
    2. Healers becoming more needed for various group content. We need improvements, not more restrictions
    3. Buffed class spammables.

    (4. No more double barring the Warden's Guardian ultimate. Give the bear its freedom :p )
    Edited by Tryxus on October 21, 2020 6:26PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • nemo284b16_ESO
    nemo284b16_ESO
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    1. Portable crafting station for deconstructing items. Just deconstructing, no actual crafting.
    2. Dual spec. So you can change roles on the spot. Out of combat and perhaps a cooldown on it. And make it so that the CP points change with it.
    3. Story mode dungeons (solo mode). Dungeons are cool, fun to do in a group. But people don't have time to stop and listen to the npc's or read the notes etc etc. With story mode solo you can!
    To quote the original Thief game: Join us, join us, join us now!
  • WeerW3ir
    WeerW3ir
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    1. Portable crafting station for deconstructing items. Just deconstructing, no actual crafting.
    2. Dual spec. So you can change roles on the spot. Out of combat and perhaps a cooldown on it. And make it so that the CP points change with it.
    3. Story mode dungeons (solo mode). Dungeons are cool, fun to do in a group. But people don't have time to stop and listen to the npc's or read the notes etc etc. With story mode solo you can!

    You should not play destiny games then if you have no time to read or listen npcs...
  • barney2525
    barney2525
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    Cireous wrote: »
    • All doors in Tamriel opened, adding assets inside rooms, and justice addtions
    • Optional Overland difficulty increase
    • Looting and harvesting in homes
    • More houseguest interactivity (siting, sleeping, outfitting)
    • Resurrection of the Spelling Crafting initiative of 5 years ago
    • Removing all group healing on skills and sets in favor of ally healing

    Interesting list

    just to ask about one point - you want Healers to heal everyone else, but they Die fast because they can't heal themselves ?

    :#
  • volkeswagon
    volkeswagon
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    1. Gear/skill loadouts
    2. Tradesman assistant who can deconstruct our stuff while out in the world and in dungeons and trials when our inventory gets full.
    3. Ability to list items in our traders directly from our banks.
  • volkeswagon
    volkeswagon
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    A new way of creating dungeons. Instead of it being combat based were it's like oh lets just put hard bosses in between mobs and call it a dungeon. A dungeon with maybe just one boss at the end but instead of killing bosses and mobs to get to the end you solve random puzzles, mazes and use levers to open doors or lift platforms etc and have puzzles that require 2-3 people to solve. These puzzle solutions can be random so they aren't the same every time you do it. Sometimes a la tomb raider.
  • Ksariyu
    Ksariyu
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    I've got quite a list, but I'll just give the main ones I'd really like to see.
    • Allow crafters to repair equipment to 150% durability. Optionally remove the repair function from certain NPCs, like general merchants.
    • Instead of dropping gear, have dungeons/trials drop resources that can be used to craft set gear.
    • Allow crafters to craft siege equipment.
    • Switch research progression to REDUCE research timers as you learn more. It makes no sense that the task would get harder as you have more experience, and it's quite punishing if you happen to research your desired trait later in the process.
    • Remove daily login rewards. Casual players literally have no reason to even look at a merchant or trader to actually buy things, and it makes crafting feel pointless to new players (Also, inventory bloat).
    • More varied overland. I know there's a huge crowd that just wants harder overland, but I think this would provide a decent middleground. Keep things like mudcrabs and wolves and stuff on the easy side, but make humanoid/guard-type mobs more challenging. (How? I'd start by increasing their actions per minute. Right now they barely even light attack you between skills. Also, increase the dodge/block rate for NPCs.)
    • Probably the most unpopular, remove the second weapon bar. (Gasp, I know). Currently, most builds are able to do too many things, and the result is a TON of overlap in gameplay. Five hails, seven elemental walls, ten sources of Brutality/Sorcery, six hundred DoTs. . . For all the skills in the game, a big part of why none of them ever get used is because other ones offer the same benefit plus something else. The alternative to this would be limiting skills to only one effect (Damage, utility, or healing. No more <Does x damage up front plus y damage over time, heals for the amount dealt and debuffs the enemy> type skills.)
    • Less zerg-y dungeon design/combat. Currently, most trash packs in dungeons/trials just involve pulling everything into one spot and AoEing them down. Requiring players besides the tank to actually prioritize certain targets and be responsible for them would make dungeons exceptionally more engaging.
    • Along with the above point, allow characters different ways of approaching combat with the environment. For example, create flank routes or add legitimate high ground.
    • Convert the current Dungeon Finder into a Party Finder. Allow players to post LFGs similar to the Guild Finder, with the ability to state what types players they're looking to group with.
    • Remove resource regen from heavy attacks.
    • Remove light and heavy attacks scaling with max resources.
    • Combine spell/weapon crit into just Crit. Accuracy shouldn't be dependent on the resource used.
    • Reduce the DPS gap between DPS and other roles. Let DPS shine when in conjunction with a healer and tank, rather than just making healers and tanks useless without a DPS. (Plays into skill bloat mentioned earlier).
    • Remove/Rework transmutation. The current iteration only serves to force players who don't want to craft into crafting while simultaneously keeping players who do want to craft from being useful.

    I'm sure I missed a few, but those were the ones on the top of my head. Overall, I'd just like to see the game move more in the direction of encouraging and rewarding decisive gameplay in any form, rather than relying on timers and RNG to create the illusion of content. Currently, there just feels like there's WAY too much stuff in the game that isn't being used because some other mechanic makes it worthless. (Style materials anyone? Lul).
  • Cundu_Ertur
    Cundu_Ertur
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    I already answered this in another thread. And in as many of this kind of thread I've been able to find.
    My hope is the same as it has been for the past year and 9 months or so: Bosmer as a playable race.

    Because they aren't in the game now.

    Proper Argonians would be nice, too. And some devs who are even just slightly familiar with the lore.
    tumblr_p1lcbcDsup1ue779no2_400.gif

    Hey, look! Three things, to boot.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • LightYagami
    LightYagami
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    1. Better separating gear and skill performances in PvE and PvP.

    2. Upgrade PvP servers.

    3. When evaluating gear performances, don't only look at trial target dummies. Consider how the changes will affect PvP.

    4. Either improve class balance or sell us class change tokens. Just make it usable once per year per toon or per account to avoid frequent swapping.

    5. Publish statistics about different classes in PvP to let players know the current class performance situation.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • sammeh1991
    sammeh1991
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    Mik195 wrote: »
    I'm on console so my wish list is geared there so

    1 add found treasure and survey locations to map

    2 let me have sets similar to outfits where I can save armor, weapons, and skills and load them all together

    3 make treasure map locations glow like nodes or regular treasure chests

    4 make all racial passives useful for both pve and pvp, eliminate those useless for only one group - my pve wood elf wants hunters eye changed

    5 let me bind my ultimate to another button. I can rarely get it first try (granted, my hands do not always work)

    I just want a direction. There is too many distractions and it completely breaks the story for me.
  • Drammanoth
    Drammanoth
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    I. Increase the amount of trait gems for armour / weapons - not for jewellery

    During crafting we only need ONE trait gem, and what is the worth of one such gem? Around ONE gold.

    In order to actually make the armor / weapon trait gems valuable, (thus boosting economy)
    how about increasing the amount of gems required to craft a specific item, based on the amount of traits
    required to craft it? Especially in master writs.

    Eg. Hunding requires 6 researched traits - one needs 6 gems of a desired trait to have it.

    Again, this is to make those gems valuable, not to make things complex.

    II. Restore "Prosperous" - instead of "Reinforced"

    https://en.uesp.net/wiki/Online:Prosperous

    For beginners this would make things slightly easier. No one will waste more honing materials
    above Superior quality to boost such gear. Obviously, 'gold farmers' would appear, and after
    some time understand that this trait is only good for farming mobs - and not for combat.

    III. Get rid of Norg-Tzel or DO SOMETHING ABOUT IT

    It's a small zone, inaccessible for the remaining 99,99 per cent of the game so why is it still there? It could be made unzoned.

    If, however, you're planning to use it as a future intro to ESO Blackmarsh, where...
    we could once again face Rada al-Saran and kick his undead rear in the land where ALL wants us dead (perfect place to plan your next year-long expansion, eh ZOS?)
    than I'm all for it. Also, maybe you could connect Murkmire and Shadowfen?

    IV. Purchaseable skins for Wardens' / Sorcs' pets, as well as Werewolves in the Crown Store

    V. More varied mobs (seeing bone colossus re-named for the 100th time is rather boring). What you did in Greymoor and Markarth with some mobs is commendable - Falmer, Shades, Chaurus, etc. BRILLIANT! I love it!

    VI. Wardens' / Sorcs' pets in interiors - make them transparent or give the classes an option to quickly re-summon them after leaving the building (press and hold [button] to resummon your pet) because the rest either gets stuck because of some Warden's bear, or Twilight's flapping makes one distracted
  • nemo284b16_ESO
    nemo284b16_ESO
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    WeerW3ir wrote: »
    1. Portable crafting station for deconstructing items. Just deconstructing, no actual crafting.
    2. Dual spec. So you can change roles on the spot. Out of combat and perhaps a cooldown on it. And make it so that the CP points change with it.
    3. Story mode dungeons (solo mode). Dungeons are cool, fun to do in a group. But people don't have time to stop and listen to the npc's or read the notes etc etc. With story mode solo you can!

    You should not play destiny games then if you have no time to read or listen npcs...

    What do destiny games have to do with this? And what is wrong with me wanting to have solo quest mode dungeons so I can listen/follow the story? It is about a wish list rigth?
    To quote the original Thief game: Join us, join us, join us now!
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