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Non-healers queuing up in healer slot?

  • ItsJustHashtag
    ItsJustHashtag
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    Because waiting 15-30 minutes for a dps queue to pop is ridiculous
  • mobicera
    mobicera
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    I don't really understand why some people wont accept that you really don't need a healer in vet dlc dungeons, the real threats typically are the one shot mechanics, which a healer will not save you anyways.
    The rest is easily healed through with a single self heal slotted on the dps and the tank drops altar. Its everything you need.
    The arguments that's it only the top 1% is laughable.
    I am not op not even close, no where near the top 1%.
    I have tanked every single vet dlc hm and vbrp included without a healer.
    There are only 2 I feel a hybrid healer/dps might be better.
    This is icereach hm and moongrave fane hm.
    Its not just the top 1% its probably more like the top 25% but you don't often find this in group finder, for the simple fact we don't use it.
  • Elwendryll
    Elwendryll
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    mobicera wrote: »
    I don't really understand why some people wont accept that you really don't need a healer in vet dlc dungeons, the real threats typically are the one shot mechanics, which a healer will not save you anyways.
    The rest is easily healed through with a single self heal slotted on the dps and the tank drops altar. Its everything you need.
    The arguments that's it only the top 1% is laughable.
    I am not op not even close, no where near the top 1%.
    I have tanked every single vet dlc hm and vbrp included without a healer.
    There are only 2 I feel a hybrid healer/dps might be better.
    This is icereach hm and moongrave fane hm.
    Its not just the top 1% its probably more like the top 25% but you don't often find this in group finder, for the simple fact we don't use it.

    I think you overestimate the general level of an ESO player. A while ago, having cleared vMA was enough to be in the top 1%... This is probably not true anymore, but this was a good indication.

    Otherwise I agree, everything is easier with more dps unless there are specific mechanics that require a healer. In my guild, the healer plays DD most of the time, and adds some healing/support when it's needed, still spamming impale during execute.

    But the thread is about PUGs, not good organized group. You can't expect all your DDs or Tanks to be self-sufficient.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • BXR_Lonestar
    BXR_Lonestar
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    Llidoryc wrote: »
    So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.

    The problem is that que times are too long if you are a DPS and stay labeled as a DPS character, so many times a DPS that has a few heals designates themselves as a healer to cut down on wait time. Generally speaking, its not usually a problem unless you get one of the few DLC dungeons that requires a designated healer and a true main tank.

    Quite honestly, there is no perfect solution for this. My preference would be to remove the que rolls entirely for normal dungeons and just do not allow players to que for content that is harder than base-level veteran dungeons, as DLC dungeons are several steps base content in terms of difficulty. But I also recognize that there are some out there who have only been able to complete those more difficult dungeons by pugging, and those players would be left out in the cold. So no matter how you address the issue, fake roles will always be an issue unless you go in with a pre-made group.
  • tomofhyrule
    tomofhyrule
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    I don't agree with fake roles, but I completely understand why people do it.

    I tank. I don't have a good enough grasp on weaving and rotations to make for a good DPS, and I prefer using a sword and board and staying in the boss' face anyway. Sure I still need practice - I only started playing ESO (my first MMO) a year ago, and I wasn't even looking at group content until about 4 months ago or so, but I've really come to like it.

    I've PUGged dungeons where everyone played their roles perfectly and it was a breeze. I've PUGged dungeons where one of the DPS would get angry that I couldn't hold a boss and all of the adds since my resources were out from blocking so much and I was doing a decent amount of the group damage. I've done groups where the 'healer' was a DPS and told us at the beginning and we breezed through no problem with the extra damage. I've been in groups where the 'healer' was a DPS and didn't tell us but just left us all behind and ran off, pulling every mob to the boss and wiping the group. I take it a luck of the draw.

    To be honest, I don't use the Group Finder for randoms. I will not run a dungeon if I don't know it, since I know most of my job is to know the mechanics and be the first one into the room (some mag DPS may want to remember that not all of us can sprint through the dungeon if you want your tank to be able to block or taunt with stam abilities. Or have your stam DPS be able to function at all). I do PUG the base game pledges if I feel comfortable with them. It's also a surprise what I get - the FGII pledge yesterday went pretty slowly due to low DPS but we made it through, but then I did CoHII with three DPS and we went through so fast and I ended up getting the nodeath achievement. DLCs though...I've done some normal PUGs, but those have normally been really judgemental so I tend to stick with my guild unless it's something I know inside and out like ICP.

    I get people want shorter queues. If a healer (or tank, but as a tank mysself I don't have to deal with fake ones) is really a DPS and they're good, but they announce it at the beginning and go with the rest of the team, it's fine. What I don't like is the yolo ones who leave the team in the dust, pull everything, and then start to solo the bosses with no regard to anyone else in the group. Some of the other people in the group may still be learning, and that's not cool to just ditch them and let them die to the mobs you pulled. Or if someone queues as a fake role, but then can't pull a decent DPS in that slot, it's almost like we've lost our support and didn't even get the extra damage to counter it.

    What I'd like is a training area for support roles. DPS have training dummies to practice parsing and rotations, but we'd need something like a dummy that constantly loses HP for a healer to practice, or a room with loads of weak dummies for tanks to practice stacking and CC. I'd really love to see solo practice dungeons (no rewards, just see the story and practice mechanics) so we don't have to drag our guildies through the same dungeon millions of times to practice on one of the bosses... and also just because I'd like the time to savor the stories if they're connected to the year-long saga anyway.
  • ForeverJenn
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    I like that half this thread is 2 people arguing whether or not vet dlc can be done easily without a healer and 3 DDS when the topic is specifically about the Group Finder. Like show me this magic pug formation where I can queue as healer and do nothing but follow. I'd love to kick back in vet BRF or FH... I'm sure coordinated people can do things like that. But a GF group? Get real.
  • kathandira
    kathandira
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    Llidoryc wrote: »
    So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.

    There is a lot of false queuing, or simply unprepared queuing.

    I converted one of my characters to a healer this weekend. While running random's to level skills, I ended up in various different groups. Most of which were sub-50 characters.

    When I was in a group which was obviously not queued correctly, or underpowered for the dungeon, I simply left. If I got a 10-15 wait before my next queue, I'd just do something else in the meantime. After all, there is plenty to do in the game.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • svendf
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    exeeter702 wrote: »
    It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
    Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.

    Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.

    The difference is fake healers arent queuing to dodge queue times. They are queuing as healer because healers are generally not needed.

    Some are very desperate to tell other´s what´s neeeded or not in content. Healer´s are needed all over in dungeon content see it everyday - So! It´s a false statement driven by an agenda to keep roles to a minimum because of dps issus

    Some gentle advise. Run your own group´s if you want a tank or healer free game
  • holden_caulfield
    holden_caulfield
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    svendf wrote: »
    exeeter702 wrote: »
    It happens with tanks as well, which is, arguably, even worse. The "benefit" is very one-sided, since it pretty much only benefits the people queueing for the wrong role, because the queueing time is much, much shorter for tanks and healers. For tanks it's sometimes almost instant, as opposed to waiting for what can sometimes be more than an hour as a DD.
    Some people will argue that they can complete content faster with fake tanks/healers, who act as additional DDs instead, but I think it's just bad behaviour. They do it to skip the waiting time, that's it. If they want to go as fast as possible with 3 or 4 dps, they should go with a pre-made instead of a PUG. And when it comes to vet content, that's when there's definitely no place for fakes anymore.

    Personally, whenever I encounter a fake tank in a PUG, I vote to kick them (which is not something I am quick to do otherwise), preferably just before the last boss. I just really don't like the attitude that drives these guys/gals.

    The difference is fake healers arent queuing to dodge queue times. They are queuing as healer because healers are generally not needed.

    Some are very desperate to tell other´s what´s neeeded or not in content. Healer´s are needed all over in dungeon content see it everyday - So! It´s a false statement driven by an agenda to keep roles to a minimum because of dps issus

    Some gentle advise. Run your own group´s if you want a tank or healer free game

    I tend to agree with u. I was livid every time GF gave me a fake tank. But I cant deny the advantages to clear those old, boring, mechanicless dungeons really fast. Its an exercise in futility trying to finish in a timely manner a dungeon with a turtle tank and two sub 10k dps DD.
    Edited by holden_caulfield on July 14, 2020 9:40AM
  • Aznarb
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    Llidoryc wrote: »
    So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.

    This thread seem to go out of control haha :p

    To be short : People not playing the role they're queuing are selfish => kick them.
    90+% of the time they will not even be good enough to do the job they stole the place anyway.

    And for people who said "yeah you can blablabla" ofc you can, with people you know and pre-made.
    If they use GF they should use the right queue to not make any other player experience horrible.
    Edited by Aznarb on July 14, 2020 5:54PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Lannharr
    Lannharr
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    What about tankers that do not taunt or do not have a clue on how to tank?

    At least I expect that a tank has a shield and a one hand weapon!
  • Feric51
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    I know this is about group finder and probably emphasis on a random PUG, but I would argue the case where fake tanking/healing can actually be altruistic in nature and I'll give an example.

    When Greymoor dropped I, like everyone else, was farming for the Wild Hunt Ring fragments, so I needed to plow through Elden Hollow I until RNG blessed me. I started off soloing it, but realized that there are probably lots of others out there who were needing the same thing and might be sitting in a queue. This is especially relevant for new players because most of those will be queued as DDs and might be sitting there for a long time.

    So... I started queue-ing specifically for nEH1 as a healer on my mag sorc. With my matriarch slotted I could provide emergency heals if needed, but was geared for DD. The first queue popped within 5 seconds and I ended up grouped with 3 sub-CP characters. I stated in group text chat at the very beginning that I would remain grouped at the end in case anyone needed the quest and off we went. We had 0-deaths and blew through it much faster than I could solo it thanks to the added DPS on bosses and trash and I maybe threw out 5-6 heals. Was I a healer? Absolutely not, but I probably shortened the queue time for those lower-level DDs who might have otherwise been waiting for a while.

    Likewise I did it again immediately after since I didn't get the lead (shocker /s) and the next time I was grouped with 2 - CP810s and a CP500+. Needless to say we stomped through there in no time and I ended up getting the lead so I haven't been back, but sometimes queue-ing as a fake tank/healer in normal dungeons is actually better for everyone by reducing the queue time for all involved.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • Athyrium93
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    @Feric51 You had a heal slotted, that means you weren't a fake healer, being a "fake" and not being optimized are two completely different things, the "fakes" that bother people are those that don't even bother to slot a heal and then run ahead and basically make a mess of the run.
  • jaws343
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    I think it is important to point out that this also doesn't happen due to an individual deciding to queue for a healer. I have been in many pre-built 3-man groups that couldn't find a 4th. So one of us as a DPS would queue as a healer, knowing that we did not require one to complete the dungeon we were queuing up for, and we would join the group finder for the 4th player, more often than not a DPS.

    We entered into the queue knowing we could complete it with no healer, and opened it up for a 4th player to join in to make it go even quicker. You might have just been that 4th player in the group.
  • Jeremy
    Jeremy
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    Even if the group doesn't need a healer, that's still no excuse to fake your role as a healer.

    A lot of groups don't need two dps either. Does that mean it's ok for people to sign on as fake dps and then heal or tank in that role instead?

    So people need to stop trying to justify this ____ practice.

    If you want to create a non-traditional set up because you believe they are more effective, then just make your own group. But don't sign up for a role you're not prepared to play.
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    Chances are most people on the forum bragging about their dps probably do less dps than I do, and get kicked at every opportunity by their teammates.

    One of them is probably that guy who died on the very first mini mob on FG1 normal, or is that DK on the pc n.a. server who does nothing but throw chains.

    We have a saying for it; they are all mouth and no trousers.
  • Raudgrani
    Raudgrani
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    Tigerseye wrote: »
    Raudgrani wrote: »
    And as an additional take on this, a lot more often than not when I do queue solo as a healer, I end up in a group where my damage as a healer is probably higher than the one of the DD's. This is incredibly annoying as a tank or healer, to just stand there and watch while some heavy armor CP 810 just stands there and weave Dizzy Swing with heavy attacks, doing about the same DPS as my Wall of Elements or whatever. A dungeon that should take 15 minutes takes 45 minutes or more, it's horrible and very frustrating.

    This is probably a large part of the reason why few actual healers (and tanks) queue with Activity Finder. It's excruciating much of the time on non-DLC dungeons, and it just doesn't work on many or most DLC ones. Yes, sometimes you are lucky and get into a "pre-made", or just so happens to get into a group with 3 decent solo players. But that's not very common to be fair.

    If you use queue finder, you have to take what you get, from that point of view.

    A DPS doing low DPS is not a "fake DPS" (as some people call them), they are (almost certainly) just inexperienced.

    Because, if they are really a tank, why on earth would they not just queue as one and skip the queue?

    There are zero benefits to queueing as a DPS, when you are not one.

    So, people muttering, swearing and hurling the "fake DPS" accusation around, in dungeons (as I witnessed, recently), is totally ridiculous.

    Of course they mean to be real DD's, and the "fake DPS" is just a slur - one which I can't even remember I used. But when non-DLC dungeon bosses takes so long to bring down, that you actually start spamming Healing Springs while checking your phone, something is wrong. And point is: This is why few good healers queue for dungeons. If I'm on a DD and solo queue, I generally don't need the 3 other players, or at lest 2 of them - in every non-DLC dungeon. But on a healer, I need someone to kill what needs to be killed.
  • jaws343
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    Jeremy wrote: »
    Even if the group doesn't need a healer, that's still no excuse to fake your role as a healer.

    A lot of groups don't need two dps either. Does that mean it's ok for people to sign on as fake dps and then heal or tank in that role instead?

    So people need to stop trying to justify this ____ practice.

    If you want to create a non-traditional set up because you believe they are more effective, then just make your own group. But don't sign up for a role you're not prepared to play.

    Not a single person is really justifying this. The OP literally asked "What is the benefit of this? "

    We are answering. Period. The benefit is 3 dps and a tank make for easier clears of many dungeons. The Benefit is some groups just need that last person to round out the group, know they do not need a healer, and queue up in a way to get more DPS for the group.
  • plinytheelderscroll
    plinytheelderscroll
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    Just left a dungeon where someone did this. I'm a competent DPS and happened to be on my (rarely used) mag sorc with the healing matriach. The templar that slotted as a healer did no healing. None. Did not announce they were not a healer or that they would not be healing. Just when on their merry dpsing way. I did my share of the damage and kept everyone alive. It wasn't a problem from a group perspective.

    The problem is when you slot as a healer with no intention of healing. I called the player out at the end in group chat about this. Their response, "BOO HOO." Should I report them? Tempted.

    Even though I can handle myself well in this game, I have a real problem with a lack of manners, civility and respect. Communities can only survive where that is the case - I don't need to reference other MMOs for examples of where that has gone wrong. If you can heal while dpsing that's fine, good even, but HEAL if you slot in that role.
  • Contaminate
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    mazeikeen wrote: »
    The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000

    You don't even need stupidly high DPS, or perfect execution of mechanics. You just need a good tank and DD who stay out of the red and can at least do the mechanics properly.

    Would you mind showing me?

    Lets que op for Vet Moonhunter Keep hardmode or Icereach Hardmode. I'll take the spot of healer and not heal.

    As the guy said:
    "also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it."

    I'll be the inexperienced guy here please show me how you do it I'm legitemately interested in it.

    People talk like they're the top 1% and it is so easy.

    Just strap on vigor 2dds and we roll the dungeon hardmode.

    Let me know when I can see it I'm available on both US and EU server.

    I’m in a guild that does basically nothing but dungeon achievements. Typically they’ll ask for a flex of a dps or a healer (sometimes they only ask for another dps), simply because the run goes smoother when you quickly kill the things creating ambient damage, than they do if you have someone dedicated to healing yeh ambient damage.

    For example the last handful of vMHK trifectas the guild has done was with 3 dps and leech tanks, if you follow the mechanics, there’s very little in there that’s deadly.

    vIR is actually one of the best places to sub out a healer for another dps. The tank can run Barrier for the few execute phases but other than that there’s not much ambient damage in that dungeon.

    In vSCP trifecta they also usually ask for a third dps, because most things in there are one shots and even as a healer in there I spend most of my time doing a damage rotation on the boss.

    These players aren’t really the vTrial pushers, dungeons are their niche. Some of them don’t even consider themselves particularly hardcore. We’ve got a few cp400s doing these things, and we’ve got people still learning their roles doing these achievements.

    The fact is, if all you’re doing in a dungeon is healing, the group would be better off with another dps. When your able to follow mechanics well, when you know the fights so well it’s become almost second nature, then you rarely have need for a dedicated healer. As a healer I contribute 12-15k dps in any given fight, keep sustain tools active, always stay on interrupt duty, keep PotL debuffs up, and have combat prayer active at all times. In that way I’ve got my usual groups who’ll bring me in for an extra safe run, in no deaths and some trifecta.

    A healer is necessary to cheese the gargoyle boss in vMGF, is necessary to turn CoA2 into a fight where we can stand anywhere, is necessary to let us ignore mechanics that let the dps have a stand-and-burn fight.

    But for dungeons where we must follow mechanics, where it’s mostly one shots, I’m not necessary for healing, but for buffing and debuffing and handling mechanics while dealing sole damage of my own. That’s the life of a dungeon healer in ESO.
    Edited by Contaminate on October 18, 2020 9:36PM
  • novemberhhh
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    An "all I do is spam random heals" player isn't needed in any content tbh. And I'd much prefer a "fake" healer that's mostly doing damage than one of those when I'm pugging as a tank since it'll usually make clearing this 6 year old vet content that much faster. Also <3 to all the actual healers that notice the group is pulling like 5k group dps and swap out a couple skills so we can basically duo these vet hm pledges without taking 10 hours...
    404
  • Diffused
    Diffused
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    vote to kick
  • linuxlady
    linuxlady
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    Truly i want to know what the op means by not fulfilling that role. I have a templar healer who uses one bar for dps and the other bar for healing and judge based on group performance how much healing i need to do and how much dps i can add to the group.

    I have had on occassion a person report me for not fulfilling my role while i was tanking the flame atro boss in wgt because the tank was sucking and someone needed to step up so i took the taunt from the center console thingy orb and jabbed away to keep myself healed and the stupid tank kept coming up and standing in the red chose to die despite my bar switching. They clearly didnt understand the mechanics of the boss fight and i did want to be in the dungeon for 2hrs until they learned it. Long story short, i was berated in group chat for doing the tanks job becuase they couldnt or wouldnt and healing the dps, who were not dumb enough to stand in the red and dpsing as well. lol Said person exclaimed i was about to receive a 2 week ban - it never happened btw but i was so unappreciated and verbally assaulted that i reported the person who reported me.... ahahaha. It just gets stupid sometimes.

    So when OP says healer isnt fulfilling their role i have to wonder what qualifies as that? Using skoria as my monster set? using jorvulds guidance and icy conqueror together? (jabs was still proc skoria at that time). I carry an ice staff for a reason :) and i aint afraid to to ha with it either and im prepared to deal with the consequences in game of taking that taunt while healing and doing 25-50% of the dps in a normal dungeon. (15-25% in a vet)
    Edited by linuxlady on October 19, 2020 10:24AM
  • L_Nici
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    I don't feel like a healer is actually needed for most Dungeons, no matter if Vet or normal. Personally I never relied on others to heal me since I am more in PvP and heal myself. A missing tank has way more impact at some bosses that just onehit everything but a tank and why should you need a healer then, onehit dead can't be healed.

    You really only need a healer if you yourself lack movement like many PvElers do that just stand like pillars and hit blindly on a boss getting carried by a healer and then blame the healer if they die, even though its their own failure, if you stand in a red circle you deserve to die
    PC|EU
  • Grandchamp1989
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    mazeikeen wrote: »
    The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000

    You don't even need stupidly high DPS, or perfect execution of mechanics. You just need a good tank and DD who stay out of the red and can at least do the mechanics properly.

    Would you mind showing me?

    Lets que op for Vet Moonhunter Keep hardmode or Icereach Hardmode. I'll take the spot of healer and not heal.

    As the guy said:
    "also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it."

    I'll be the inexperienced guy here please show me how you do it I'm legitemately interested in it.

    People talk like they're the top 1% and it is so easy.

    Just strap on vigor 2dds and we roll the dungeon hardmode.

    Let me know when I can see it I'm available on both US and EU server.

    I’m in a guild that does basically nothing but dungeon achievements. Typically they’ll ask for a flex of a dps or a healer (sometimes they only ask for another dps), simply because the run goes smoother when you quickly kill the things creating ambient damage, than they do if you have someone dedicated to healing yeh ambient damage.

    For example the last handful of vMHK trifectas the guild has done was with 3 dps and leech tanks, if you follow the mechanics, there’s very little in there that’s deadly.

    vIR is actually one of the best places to sub out a healer for another dps. The tank can run Barrier for the few execute phases but other than that there’s not much ambient damage in that dungeon.

    In vSCP trifecta they also usually ask for a third dps, because most things in there are one shots and even as a healer in there I spend most of my time doing a damage rotation on the boss.

    These players aren’t really the vTrial pushers, dungeons are their niche. Some of them don’t even consider themselves particularly hardcore. We’ve got a few cp400s doing these things, and we’ve got people still learning their roles doing these achievements.

    The fact is, if all you’re doing in a dungeon is healing, the group would be better off with another dps. When your able to follow mechanics well, when you know the fights so well it’s become almost second nature, then you rarely have need for a dedicated healer. As a healer I contribute 12-15k dps in any given fight, keep sustain tools active, always stay on interrupt duty, keep PotL debuffs up, and have combat prayer active at all times. In that way I’ve got my usual groups who’ll bring me in for an extra safe run, in no deaths and some trifecta.

    A healer is necessary to cheese the gargoyle boss in vMGF, is necessary to turn CoA2 into a fight where we can stand anywhere, is necessary to let us ignore mechanics that let the dps have a stand-and-burn fight.

    But for dungeons where we must follow mechanics, where it’s mostly one shots, I’m not necessary for healing, but for buffing and debuffing and handling mechanics while dealing sole damage of my own. That’s the life of a dungeon healer in ESO.

    Hi mate

    I very much agree.

    For premades sometimes 3dd is the prefered standard.

    I run with a group for vet DLC achievement. It isn't a matter of "if" we'll clear the content but instead how fast.

    That being said when I run VetDLC in PUG my succes rate is around 30%

    People don't know mechs
    people mess up
    low damage
    tank struggle

    My Pug groups can not afford to run without a healer in VetDLC. That's not even taking HM into account.

    It is my firm belief that PUG groups who have never played together, barely know mechs and doesn't know their role very will struggle too much without a healer to cleare it 999:10000 tries.
  • Astrid
    Astrid
    ✭✭✭✭✭
    exeeter702 wrote: »
    Llidoryc wrote: »
    So I've noticed this happens quite frequently. Non-healers that queue up in the healer slot in dungeon finder. What is the benefit of this? because there are dungeons that if you don't have a quality healer, there it is no way you're going to complete the activity.

    That is actually a debatable statement. With the current power level of a max lvl character, most dungeons do not require dedicated healers at all.

    Ita actually getting to the point where most dungeon content dps needs are easily met while leaving room for off heals like vigor or any magicka healing ability to cover any healing needs and where most players are required to sustain themselves while correctly obeying mechanics.

    If its non dlc non vet dungeons, you positively do not need a healer, if its dlc vet dungeons you also often dont need a healer unless you have a very inexperienced player in the group, and at that point you can just 3 man it. For vet dlc dungeons where you are going for hard mode on the last boss, there are some encounters that are demanding in terms of group wide healing, but most people going for hard modes dont use the group finder.

    Lmfaooooo

    Vet DLC not requireing a healer and sometimes not even for hardmode lolol.

    Maybe not for the top 2% of the playerbase. 98% of EXPERIENCED players would wipe on Vet DLC hardmode without a healer before the first phase of the mech is done.

    The amount of players who can form a a group who all parses 90k and can burn a dungeon, and know the mechs like the back of their hand, is 1/10000

    False. Burn it. Slot a self heal, it’s really not difficult if your tanks decent. There are very few high dps punishing mechanics and very few heal check mechanics and majority can be burnt through. Some dungeons such as Depths of Malatar HM somewhat punish you for running a healer and taking a DPS loss. Faster it’s dead, less chance you have of dying tbh.

    If you can 3dd/tank blackrose prison better than you can with a healer, you can certainly do a dungeon. Maybe not everyone, but with power creep being so prominent it’s more likely nowadays.
    Edited by Astrid on October 19, 2020 12:11PM
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