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Mor'Grumaar | Heavy RP | RP-PVP | Orcs Only | NA Megaserver

Rykoth
Rykoth
✭✭✭✭


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Mor'Grumaar is a heavy roleplaying guild in the Elder Scrolls Online with a moderate emphasis on RP-PvP. We pride ourselves on our niche, race-exclusive focus and believe in providing an immersive roleplaying experience that is lore appropriate, while at the same time accessible.

Our concept is that of a newly established Orc stronghold, founded by Orcs that have chosen to turn their backs on several key areas of stronghold tradition. It is a more democratic stronghold, where a chieftain's power has limits and all strong Orcs have a voice and the right to mate with whom they choose. We have aligned ourselves with King Kurog under High King Emeric and fight to see Orsinium restored to former glories.

Aside from the deviations described above (which were made to provide a bit more freedom to be creative for our members), our RP sticks to the established lore regarding stronghold Orcs in Tamriel. You will only find Orcs within our ranks. Outsiders are soft and weak in our eyes. We live by no laws but our own and hold the Code of Malacath above all else. Break the Code and pay the price... the blood price.

On a side note, Mor'Grumaar's leaders led the guild "Clan Elkhorn" in Age of Conan some years back. If you are familiar at all with that guild then you probably have a pretty good idea of what we're about, as we intend to offer the same sort of immersive heavy-RP experience here.


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Our goals are as follows:
  • To foster a heavy and lore appropriate roleplaying atmosphere for those who play Orsimer, while at the same time providing freedom to roleplay in a way that does not restrict creativity.
  • To provide a sanctuary for those that wish to roleplay a barbaric character and may not have many options outside the traditional "everyone bands together" fare or the mercenary companies.
  • To show that the Orsimer, no matter how niche they may be, have a solid foundation for RP and can have a major impact on the story arc of the Daggerfall Covenant.
  • To provide a mature roleplaying atmosphere for adults.


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Mor'Grumaar is an Orcish stronghold that was founded in 2E 580, two years prior to the events of The Elder Scrolls Online. It is located northeast of Wayrest near the border of Wrothgar and Stormhaven at the foot of the Wrothgarian Mountains. Its people, the Grumaari Clan (or Grumaari Tribe, as they often call themselves), have pledged allegiance to King Kurog and in turn, for the time being, to High King Emeric and the Daggerfall Covenant.


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Mor’Grumaar was founded in 2E 580 by a band of misfit Orcs from throughout High Rock. Many of its founders originated in northern Wrothgar, a region which was at the time, both remote and isolated from Orsinium and the Daggerfall Covenant aligned strongholds of southern Wrothgar. Strongholds in the north were very traditional and much of the cultural revolution that had taken place in the south had not yet proliferated there.

Many of Mor’Grumaar’s founders had grown disillusioned with traditional stronghold life, although some came from the civilized cities and other backgrounds. In Sun's Dawn of 2E 580, Grumaar gro-Gorthal, the Orc that would become leader and eventual first Chieftain of the Grumaari Clan, sent out word by way of written leaflets distributed across High Rock seeking like-minded individuals that desired to see change in the traditional strongholds of Wrothgar.

These individuals were few at first and it is believed they met face to face for the first time at a tavern in Wayrest. It was there that they decided they would establish their own stronghold and seek to join the Daggerfall Covenant. They believed that they might serve as an example to other strongholds in order to bring about change, being mostly oblivious to the fact that many of the Orcs of southern Wrothgar had already adopted a more egalitarian way of life than the one they were accustomed to in the north.

In Rain's Hand of 2E 580, Grumaar led his band of Orcs to a ruined tower at the present site of Mor’Grumaar, which was at the time occupied by a Daedric cult. By this time, his followers had grown to approximately two dozen. Suffering moderate casualties, they managed to drive out the cultists and take the tower for their own. They settled there and named Grumaar their Chieftain. They called the new stronghold Mor’Grumaar.


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The new clan's first days were spent regrouping. Only a handful of Orcs remained after the battle to win their home and the tower itself was in a state of great disrepair. As the months passed, others of like mind came from all corners of Wrothgar and beyond. Their ranks swelled and their defenses were bolstered.

Some months after the establishment of the stronghold, the Grumaari made their allegiance to King Kurog and their membership in the Daggerfall Covenant official. In time, the tribe grew quite large, as disillusioned Orcs flocked from the north and those wishing to return to their roots came from the cities.

By Sun's Height of 2E 581, Grumaar had an entire horde at his command, which he led into Cyrodiil, as was his obligation as a member of the Daggerfall Covenant. He won three decisive victories against the Ebonheart Pact before encountering a much larger force at Bruma in Frostfall of 2E 581. Although the Battle of Bruma was another victory for the Grumaari, the fighting and the sickness that followed left their horde decimated and Chieftain Grumaar gro-Gorthal among the dead.

Although a shell of its former self, the tribe and stronghold did manage to carry on. Thrusk gro-Bogroth was named the new Chieftain and a process of regrouping and rebuilding began, as the clan prepared for its return to Cyrodiil.


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Mor’Grumaar is located northeast of Wayrest at the foot of the Wrothgarian Mountains, near the border of Wrothgar and Stormhaven. It is comprised of a partially ruined tower (built and abandoned by the Bretons during antiquity), a palisade wall, and a number of tents and outbuildings. Its road access to major trade routes and its proximity to Wayrest and the Bjoulsae River have greatly contributed to the clan’s ability to grow and contribute to the war effort.


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Like most Orcish tribes, the Orcs of Mor'Grumaar are led by a Chieftain. However, what set them apart, especially from the more traditional strongholds of northern Wrothgar and those scattered in isolation across Tamriel throughout the ages, is the fact that the Chieftain's power is not absolute. All that are deemed strong are given a voice in the governance of the clan. In addition to the Chieftain, the tribe is led by a council of elders that speaks for the Chieftain in various matters concerning life in the stronghold. These elders include the Warcaller, the Huntsmaster, the Forgemaster, and the Wise One.


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In making Mor'Grumaar's allegiance to Kurog and Emeric official, Grumaar gro-Gorthal, the founding Chieftain, renounced Malacath and adopted Mauloch worship as the official religion of Mor'Grumaar. Although many see Mauloch as merely Malacath by another name, this interpretation recognizes Mauloch as a Divine rather than a Daedra.

Many within the stronghold were unhappy with this decision and many continued to worship Malacath in spite of Grumaar's declaration. At present, under Thrusk gro-Bogroth’s Chieftainship, a blind eye is turned to such practices so long as the tribe maintains the outward appearance of following Mauloch.

Aside from Mauloch's distinction as a Divine, Grumaari worship of Mauloch and Malacath differ little. Officially, the tribe honors the Code of Mauloch, which has little discernible differences from the traditionally upheld Code of Malacath, forbidding such things as theft and murder as well as demanding the enforcement of 'blood price'.

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Unlike most strongholds, Mor'Grumaar does not reserve mating rights solely for the Chieftain. All strong males are permitted to choose mates and breed as they see fit. While such customs are not unheard of among Orcs, especially with a more civilized culture on the rise in Orsinium, it is certainly unusual for a stronghold, where tribes tend to be most conservative and adherent to tradition.


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The females of an Orcish tribe are traditionally the wives, daughters, and mother of the Chieftain. These women take on special roles within the tribe (such as that of huntswife, forgewife, or wise woman). In contrast, Mor'Grumaar opens these roles to males as well. They also do not engage in the practice of trading their daughters to neighboring strongholds. Women are free to marry a person of their own choosing, the same right granted to men.


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The Grumaari follow an interpretation of the Code of Mauloch similar to other southern Wrothgarian clans. They believe, of course, in the enforcement of 'blood price': the practice of settling matters of justice by bloodshed inflicted by the wronged party. Where their practices differ is that traditionally interpretation of the Code and judgements concerning blood price are carried out by a tribe's wise women, who is traditionally the mother of the Chieftain. Mor'Grumaar does not have a wise woman, but rather a "Wise One", who fills this role. The 'Wise One' can be of either gender and is not necessarily related to the chieftain, but is selected based on other merits.
Mor'Grumaar aims to provide a lore immersive, heavy-RP experience that is a notch above your run-of-the-mill RP guild. We seek quality members that are willing to actively participate and enhance the experience had by all. With this in mind, we have developed a thorough recruitment process that is intended to ensure that prospective members are a good fit for our guild.


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While we are not focused on RP dealing with 'adult' themes, we are a mature community intended for adults. As such, you must be of the age 18 or older to join.

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Let one thing be clear: this is not a guild to park your seldom-played Orc alts in. Above all, we ask for active participation from our members. This means different things for different players and of course real life always comes first, but the expectation is that we see you online at least semi-regularly and that you dedicate a portion of that time to guild RP.

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Your experience with MMOs and with RP is something we will ask you about during the recruitment process, but fear not, having little or no experience with RP will in no way affect being able to join! We only ask so that we are able to help you be a better RPer. Of course, if you are new, we do expect that you are willing to learn.

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As the old adage goes, attitude is everything. You need to get along with our members. That means adhering to our No-Drama policy, guidelines for resolving conflicts, and the rest of our Rules. It also means being pleasant and accepting of a diverse group of players. We all have different interests, different abilities, etc. While we hold our RP to high standards, there is no place for elitism here.


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This is fairly straightforward. You join our website, which should tag you as a petitioner (Note - you will need to sign up for an Enjin account if you don't have one already). Once you are registered, be sure to read through the information provided. Everything under the About Us section of our website (FAQ, Rules, Ranks, and Lore) is considered mandatory reading. Do not skip this step! We have gone to great efforts to keep this information as brief and readable as possible and you will need it to see you through your application, interview, and probationary period.

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This is fairly important. In fact, this is the main stage of our screening process. Before we think about talking to you in game, we want to see that you can follow directions and that you're willing to take some time and put in an effort. If you can do this, your application will most likely be accepted. Please note that there is an IC and an OOC section to the application. Make sure you answer IC and OOC questions in-character or out-of-character respectively, and that you put some thought and effort into your responses. (Note - the application form is located here).

For example, the last question of the application is an IC question: "Mor'Grumaar is not like your more traditional strongholds. Every orc has a voice and together, we will shake the foundations of not just our own people, but that of the Daggerfall Covenant. Tell me, how do you plan to fit in?"

If your response is simply "kill things" or some other two word answer, expect that to count against you. However, if your response is something like this: "I am a proud warrior that serves proud traditions, but I will change my ways for the betterment of our kin. I will bleed our enemies dry, and I will offer their heads as trophies for this stronghold," it will be on your side. Responses don't need to be lengthy, but they need to be creative and well thought out.

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This will take place in-game and will include both an OOC and IC portion. The OOC portion can be done through tells, but your character will need to meet us face-to-face for the IC portion. During this process, we want to get an idea of how you RP and more importantly, whether or not you have the right attitude to fit in. If your interview goes well, congratulations! You will have become a probationary member.

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Once your interview has been successfully completed, you will be awarded the rank 'Unproven'. You are not yet finished! This is a probationary rank (both ICly and OOCly). You will have a period of three months maximum to fulfill the requirements of becoming 'Blood-Kin' and a full member. (See the Ranks page on our website for more details on this process.)
Edited by Rykoth on May 20, 2014 10:32AM
Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
Sigrun Elkhorn, Nordic Warrior and Skald

Mor'Grumaar - Orcish Stronghold Roleplay
  • Reymas
    Reymas
    ✭✭✭✭
    Okay this is super badass. If I ever make an Orsimer you guys will be my first stop.
    Honor, Duty and Piety for Morrowind
  • Rykoth
    Rykoth
    ✭✭✭✭
    We are currently undergoing "early access" recruitment!

    Anyone who applies with a good application will get invited, and once the dust settles then we'll figure out all the IC Logistics -> After the first 2 weeks (EA and First Post-Launch Week) we'll be buckling down and having a more thorough recruitme
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Rykoth
    Rykoth
    ✭✭✭✭
    The drums are sounding, as many of us begin to become Cyrodil-ready, even if we may bide our time a bit longer...
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Sorgrim
    Sorgrim
    ✭✭✭
    Scaegar spat the reed to the ground. The landscape of Cyrodiil demanded his full attention; Even that of his jaw.

    His gaze scrutinized the rolling hills with derision. This was not the battlefield he had been promised; Surely not, for the verdant lushness of the very trees, the actual plains, and the grass itself spoke a different tale. A tale of peace.

    The fires which erupted from the nearest hamlet quelled his misgivings, and his brief spell of melancholy.

    He couldn't help but smile.
  • Rykoth
    Rykoth
    ✭✭✭✭
    Thrusk surveyed the scene.

    The Covenant is winning the war, and we have just arrived.

    The Chieftain couldn't help but wear a toothy grin as he sat astride his horse. He watched as Covenant soldiers prepared the ballistae, as the catapults were loaded, and as the battering rams began to get assembled. The Orc looked around at all those around him. And those of his own stronghold. The ballistae, the catapults, they all did their job.

    The walls came down.

    The soldiers of the Pact poured out. The finely forged Orcish blade came out of its scabbard. Thrusk pointed it at the enemy. And with the loud bellowing of his voice, Mor'Grumaar joined the fight.
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Rykoth
    Rykoth
    ✭✭✭✭
    If ever there was a passage that defined our view of the Daggerfall Covenant.

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    Join us fellow Orsimer, and be proud to be an Orc!
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • EternalSoul
    EternalSoul
    Soul Shriven
    Great Idea, keep up the good work guys. I am unfortunately an Imperial on Aldermi Dominion side. If I had found you guys before It would of given me a reason to play an Orc! Awesome guild!
  • Rykoth
    Rykoth
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    Last night we had our first official clan meeting.
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    We also recognized long standing member Uglarog gra-Urgmar as Huntsmaster of the stronghold, and Gromnar gro-Ulgram as Warcaller of the stronghold.

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    Tonight we will have an RP-PVE event in Glenumbra or Stormhaven! 9 PM EST! Look to see us there!
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Garm
    Garm
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    I'm absolutely willing to vouch for Mor'Grumaar, and honored to be in the Wrothgar Alliance with them.
  • Rykoth
    Rykoth
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    Tonight we will be holding an RP-PVE event at 9 PM EST!
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • EternalSoul
    EternalSoul
    Soul Shriven
    This guild is great! I switched from Aldmeri Dominion to Daggerfall Covenant to be able to play with these guys and girls. I joined a week ago and I'm enjoying myself thoroughly in the guild!
  • SendraShaman
    SendraShaman
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    Guild Feast tonight and what an awesome night of RP it was!

    There is so much wit and talent with these fun folks.
  • stormcrow159
    stormcrow159
    Soul Shriven
    I like how no one *** about an orc only guild but they *** about a human only guild lol, good luck to you all! Hope to see you all in Tamriel.
  • Alether
    Alether
    ✭✭
    RP tonight! Watch for a horde of Orcs roaming the countryside.
  • Ghazghkull_Thraka
    Ghazghkull_Thraka
    Soul Shriven
    I would love to join, as Orcs (or the best type, Orks) are, have always been, and will always be my favorite race in any universe, but as with the RP for the Orcs of elder scrolls, i am not familiar on how to do so for TESO, i know how to for D&D (not really hard for that, some short grunts and screams here and there...) and Warhammer, as well as (and mainly) WARHAMMER 40,000, i am great RPing for Orcs in those uni's, and in general, but not very familiar for ES.
  • Rykoth
    Rykoth
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    Orcs in TES are a lot more complex. Honor is a huge deal - but it is not the same kind of honor you'd see from Nords or Bretons. Honor for Orcs is following the Code of Malacath, and is really based around: don't be an idiot to your people/clan, don't just kill to kill, don't be treacherous, and repay any slight with blood (blood price.)

    That's the "simple" version anyway.
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Ghazghkull_Thraka
    Ghazghkull_Thraka
    Soul Shriven
    So are they more like the Orcs/Orks of the Gothic series? (mainly Gothic 3 where you get to side with them) It was more about honor for them in there, so for instance killing someone who surrenders is dishonorable and viewed upon as a weak and cowardly thing, as well as using a weapon and attacking someone who has no weapon. Or killing any non-militant person for that matter.
  • Ghazghkull_Thraka
    Ghazghkull_Thraka
    Soul Shriven
    And I know the code, just don't know how to RP to it. In ES uni are Orcs as intelligent as any other of the main races, or are they more crude and/or simplistic? (like how do they usually speak; simple-mindedly, philosophically, cryptically, bluntly, rude, sarcastically, cautiously, very observant, much disdain, impulsively, right-to-the-point, figuratively - lots of metaphors and such -, literally, harshly, judge-ingly, gossip, hates gossip, story tellers, hates small talk, etc., etc.)
  • Rykoth
    Rykoth
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    Mor'Grumaar is undergoing some changes.

    Our Warcaller Gromnar gro-Ulgram has left the game due to the otherness known as IRL, and we are now welcoming Garm and Oduin from what once was Orsinium into our fold, as experienced RP and RP-PVPers!

    In the coming days we will be re-evaluating our priorities when it comes to our PVP campaign, and whether or not we remain on Skullcrusher, or move to a more populated and possibly more "balanced" (at least - balanced in such a way that we can actually find a good fight) campaign.
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Rykoth
    Rykoth
    ✭✭✭✭
    We are still going strong, and will be having our first Proving Ceremony on May 22nd!
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Sorgrim
    Sorgrim
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    We play.
  • OneWithTheShadows
    Nice thread guys :)
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