Snipe with its current potenct should be reworked into an ultimate, and then rework ballista/toxic barrage to become a bow spammable.
Snipe right now is way overturned and unironically needs to be disabled until zos can fix all *** desyncs it causes (even in lagfree environments).
Snipe with its current potenct should be reworked into an ultimate, and then rework ballista/toxic barrage to become a bow spammable.
Snipe right now is way overturned and unironically needs to be disabled until zos can fix all *** desyncs it causes (even in lagfree environments).
they already fixed it.
it's listed in the patch notes:
6.2.0
All Light, Medium, and Heavy Attacks now have a 700ms cooldown unique to their weapon configuration (Dual Wield, One Hand and Shield, etc.) rather than varying amounts between 500ms and 1 second. Cast times of Heavy Attacks have been increased or decreased to ensure their total Cast Time + Cooldown remains the same at this time."
source:
https://forums.elderscrollsonline.com/en/discussion/546419/pts-patch-notes-v6-2-0#latest
and, patch note:
6.2.3
Fixed an issue where projectile impacts could appear delayed on your client when weaving them with Heavy Attacks.
source:
https://forums.elderscrollsonline.com/en/discussion/548984/pts-patch-notes-v6-2-3#latest
SpiritofESO wrote: »This is not just an issue with Snipe. The long travel time of Snipe causes "good" shots to be fired which then "follow" the target. (I see this constantly.)
ALL long range Player and NPC attacks follow this mechanic which is how you are getting "hit through a wall" even though you have broken Line of Sight.
This is such a basic game design that it will NEVER be changed. You should know this by now.
This "desync" is actually a new name for old-fashioned lag time and travel time. This lag time in processing combat damage even occurs at melee range when you think you have been hit once or twice but have actually been "legally" hit MANY times -- all of which hit at about the same time (or so it seems to the player).
Yeah -- this is never going to be changed because (insert your favorite reason here).
MentalxHammer wrote: »they already fixed it.
it's listed in the patch notes:
6.2.0
All Light, Medium, and Heavy Attacks now have a 700ms cooldown unique to their weapon configuration (Dual Wield, One Hand and Shield, etc.) rather than varying amounts between 500ms and 1 second. Cast times of Heavy Attacks have been increased or decreased to ensure their total Cast Time + Cooldown remains the same at this time."
source:
https://forums.elderscrollsonline.com/en/discussion/546419/pts-patch-notes-v6-2-0#latest
and, patch note:
6.2.3
Fixed an issue where projectile impacts could appear delayed on your client when weaving them with Heavy Attacks.
source:
https://forums.elderscrollsonline.com/en/discussion/548984/pts-patch-notes-v6-2-3#latest
I'm describing an issue with snipe not heavy attacks. And the fix you cited didnt fix anything, snipe desynch is still rampant in cyro.