Swordancer wrote: »HS are hard to do with small group and rewards are usless. There is no point to grind them. WB are easy to solo. Large house that cannot be bought with gold.
Swordancer wrote: »HS are hard to do with small group and rewards are usless. There is no point to grind them. WB are easy to solo. Large house that cannot be bought with gold.
You're joking right?
SeaGtGruff wrote: »Personally, I don't find the WBs easy to solo-- but then, I'm not a META/BIS chaser or high DD/OP player.
I think ZOS only listen the feedback from high tier players ?
Prof_Bawbag wrote: »I think ZOS only listen the feedback from high tier players ?
And that's why it's never really a good thing. You end up with dead zones after all the fanfare because those players you mention are away doing trials, MA etc.
We all want more difficult zones and whatnot, but in practice, they're dead in no time because the novelty soon wears off. You only ever hear from those players again when things are getting dumbed down. Happened with Crag. No one wanted to do. Yet as soon as it got nerf'd, you'd be excuse for thinking it was the busiest zone in the game based soley on the griping. Most of those complaining probably hadn't ventured past the main town hub in years other than to farm nirn.
And yet they continue to release content that has artificial anti-soloing mechanics.
SeaGtGruff wrote: »And yet they continue to release content that has artificial anti-soloing mechanics.
Given that ESO is a multi-player game, I'm actually okay with some of its content being non-soloable.
I mean, I'd like to be able to solo all content, since I play solo pretty much all of the time.
But it also makes sense that the world of Tamriel is going to have dungeons and monsters and bad people that require two or more heroes working together to vanquish.
A lot of single-player RP adventure games even allow-- and in many cases require-- you to recruit one or more NPCs to go on quests with your character. That's not a thing in ESO-- aside from a few quests where your character is accompanied by some NPC-- but it might be interesting if solo players could recruit NPCs to help them tackle group content, except it might create problems of one sort or another.
The zone is boring and not worth sticking around in and has several issues like...
1. It has a terrible crafting area plagued with load screens.
2. Harrowstorms don't drop loot good enough to be worth doing.
3. The zone is empty and lacking good grinding spots.
4. The city of Solitude acting as a separate instance so you can't log out instantly inside, but you can near the battlegrounds guy. As you can guess this is very annoying for alting.
SeaGtGruff wrote: »Swordancer wrote: »HS are hard to do with small group and rewards are usless. There is no point to grind them. WB are easy to solo. Large house that cannot be bought with gold.
You're joking right?
About which part? I'm not saying I agree with any of that, just wondering which part(s) you think he was joking about.
Personally, I don't find the WBs easy to solo-- but then, I'm not a META/BIS chaser or high DD/OP player.
As for the large house, I guess he must be talking about the big vampire mansion or whatever it is, since Proudspire Manor can be purchased with in-game gold and the new antiquities place is free right now.
Swordancer wrote: »SeaGtGruff wrote: »Swordancer wrote: »HS are hard to do with small group and rewards are usless. There is no point to grind them. WB are easy to solo. Large house that cannot be bought with gold.
You're joking right?
About which part? I'm not saying I agree with any of that, just wondering which part(s) you think he was joking about.
Personally, I don't find the WBs easy to solo-- but then, I'm not a META/BIS chaser or high DD/OP player.
As for the large house, I guess he must be talking about the big vampire mansion or whatever it is, since Proudspire Manor can be purchased with in-game gold and the new antiquities place is free right now.
With the right build you can go make some coffee and get back when it's done.
markulrich1966 wrote: »CaffeinatedMayhem wrote: »
I've had plenty of cases where I've asked multiple times in zone chat where the active storm is, only to be met with silence. So while I'm porting around trying to find it myself, I'll spot it in the distance and start riding (or running, on my alts that had Rapids taken away from them by ZOS) in that direction only to see the sky clear and a group of players riding towards me at the wayshrine.
So I wait 15 - 20 seconds after they have all ported away, and ask again in zone chat where the storm is. Surely they're still en route and not too busy to answer, right? Wrong. I'll start porting around again, find the storm, and get there to find the same folks have almost finished off the current storm. If I'm lucky, I can get in a couple hits and get credit, but often times I arrive too late.
While contemplating all this, it occurred to me why a coordinated group has no interest in telling folks where the storm is. It's quite likely that they might think that I (or any other random person in the zone) would be the guy who doesn't know the mechanics, and they don't want some clueless person running packs of trash around, training shrikes to their location, whacking on the wrong pike and spawning extra bosses, killing their stunned ghosts, or what have you.
In the same way that some PUG dungeon groups are hampered by the play of certain individuals, the overland version of a mechanic-ized dungeon (the harrowstorm) can also be made more difficult than it has to be. The only difference is that there's no vote kick available at these public events, so you're stuck with whoever shows up.
Like this it works:
travel between these 3 shrines:
giants coast
northern watch
southern watch (from here you see chillblain, old karth and black morass)
If you see no storm from one of these, it is currently hailstone valley, so travel to the Morthal wayshrine.
Now, if you just started, do NOT ride yet to the current storm, as it might end already in some seconds.
Instead, wait until it collapses, then do the 3 wayshrine tour again. And NOW ride to the currently active storm, as this time it just started so you can reach it even without rapids.
From this point on, repeat the tour, you now are in sync with the respawns and should no longer miss one.
SeaGtGruff wrote: »Swordancer wrote: »HS are hard to do with small group and rewards are usless. There is no point to grind them. WB are easy to solo. Large house that cannot be bought with gold.
You're joking right?
About which part? I'm not saying I agree with any of that, just wondering which part(s) you think he was joking about.
Personally, I don't find the WBs easy to solo-- but then, I'm not a META/BIS chaser or high DD/OP player.
As for the large house, I guess he must be talking about the big vampire mansion or whatever it is, since Proudspire Manor can be purchased with in-game gold and the new antiquities place is free right now.