Taleof2Cities wrote: »
Ah I get it ... you're asking your fellow players to accept an arbitrary character name change to "thing1" "thing2", etc generated from a basic file manager.
That won't start a revolt or anything.
anitajoneb17_ESO wrote: »Taleof2Cities wrote: »
Ah I get it ... you're asking your fellow players to accept an arbitrary character name change to "thing1" "thing2", etc generated from a basic file manager.
That won't start a revolt or anything.
Don't be silly.
You can still change it later like you can now.
Name overlapping is not a hurdle to a database merge, and it is not a hurdle to server merges in ESO.
It's not a technical hurdle, no, but it can be a major hurdle nonetheless for players who have developed a character over several years, perhaps with a favourited MMO character name that is really significant to the player who then finds on logging in after the server merger that he/she has to change the name, not least if he/she is a one-character player. That can be nothing less than game-breaking for such a player, but you're right that it isn't a technical hurdle to merging servers.
However, coding issues and resulting performance issues are major technical hurdles, not least in megaserver-based games where it's unlikely that provision was made in the original coding for mergers, which are routinely provided for in multi-server games where it's common to launch with a mass of servers which are then pruned down as the game population falls over time from the initial burst. It's inconceivable that mergers of the megaservers would happen in ESO unless the population had fallen to desperate levels, and there's no evidence of that whatsoever.
anitajoneb17_ESO wrote: »To move characters between databases would require a program that takes the character from database A and moves it to database B.JamieAubrey wrote: »The thing people need to understand is they can't for overlapping names
Come on everybody. Stop the BS.
Even the most basic file manager out there has an option to automatically rename already existing names into "thing1" "thing2", etc...
And since you can already change your character names (with tokens) and your game @ID, it means that the tools for spreading that change across all databases are already there.
I don't care if ZOS merges or doesn't merge ESO megaservers, but if they don't do it, it's definitely NOT because of "overlapping names".
Sylvermynx wrote: »@anitajoneb17_ESO - that actually happened to me when I played WoW. I moved a favorite character from one server to another, hoping to play with Aussie friends. Unfortunately, my character name (a long time favorite for me) was taken on the new server. I renamed her, but couldn't stand playing her because she was no longer herself. So I did a placeholder really fast on the previous server using the original name, and paid to transfer her back.
Some of us ARE that invested in character names.
Prof_Bawbag wrote: »When you say "reunite" you make it sound like the regional servers were previously one. They were not. Nobody playing competitively in Europe would want a server in the US and vice versa. Given the server issues that some players - especially the competitive ones - have it is clear that merging server populations would be an absolute disaster and simply isn't going to happen.
You might in any event want to edit the title of this topic to e.g. "request" as "petitions" are against forum rules and will get locked or deleted.
How does this actually work in real life anyway. Have they literally got offices with servers in both the US and EU? Or are the servers just in the same building, but allocated to different regions?
Just reading some of the above comments
There no reason technically why a database merge cannot happen. There would be obstacles (duplicate char Names) but this would be easily solved with the addition of a flag field which tells the user at next login to change their char name. Alternatively there is
No Reason why there can’t be duplicates if the char name isn’t based on a
Primary key
Feasibly would they do it? I doubt it - if you moved US to EU the Americans would
Complain and vice versa
There is a much stronger case to upgrade or replace now
Just reading some of the above comments
There no reason technically why a database merge cannot happen. There would be obstacles (duplicate char Names) but this would be easily solved with the addition of a flag field which tells the user at next login to change their char name. Alternatively there is
No Reason why there can’t be duplicates if the char name isn’t based on a
Primary key
Feasibly would they do it? I doubt it - if you moved US to EU the Americans would
Complain and vice versa
There is a much stronger case to upgrade or replace now
ZOS are clearly of the view that any performance issues are down to software coding issues and not hardware issues, and this would seem to be borne out by what PvPers are reporting in Cyrodiil under the current software tests. I have little doubt that ZOS have already done what they can to upgrade the hardware, and of course it isn't a case of a megaserver being one piece of hardware that can be simply upgraded or replaced, each megaserver will consist of a lot of individual servers each carrying a different part of the game. It would be normal for such individual servers to be replaced regularly anyway as they don't have that long a life under constant heavy load. They will in any event be added to as player numbers and game expansion requires.
So far as the EU servers are concerned, German players have previously raised questions over whether Germany is the best place to host game servers as the infrastructure is allegedly poor. In my experience whenever separate EU-based servers were added to a game that originally had everyone connected to US-based servers (e.g. EQ2), performance for European players improved dramatically while whenever EU servers were relocated to the US (e.g. LoTRO) performance plummeted. Much can depend on how well localised servers are managed, and SOE's transfer of EQ's EU servers to Ubisoft was a disaster and had to be reversed following a campaign by some players aided by a particularly sympathetic and helpful Customer Support GM. In this case I have no doubt that moving the EU servers to NA would be a disaster, quite apart from merging them with existing US servers which would just be wrong in so many ways.
Prof_Bawbag wrote: »When you say "reunite" you make it sound like the regional servers were previously one. They were not. Nobody playing competitively in Europe would want a server in the US and vice versa. Given the server issues that some players - especially the competitive ones - have it is clear that merging server populations would be an absolute disaster and simply isn't going to happen.
You might in any event want to edit the title of this topic to e.g. "request" as "petitions" are against forum rules and will get locked or deleted.
How does this actually work in real life anyway. Have they literally got offices with servers in both the US and EU? Or are the servers just in the same building, but allocated to different regions?
Their severs will be ina data centre , probably virtualised and not owned by ZOS
With some IP changes they could probably be moved anywhere in the world.