Hello Soul-Shrivens, hello (former) Emperors and everyone between.
I've been playing ESO for years now and while I never had been a player of great impact (no vet-trial hardmode and no emperor during the past years) I enjoy the game alot and the diversity it has among the many MMO(RPG)s out there.
With the release of the latest patches I had a discussion with a few friends and a few guild mates about whether of not to use a certain set. Their response was heart-shattering "Nah, just play meta, its easier to get into groups". While I have a typical meta-setup for challening content I also enjoy using other sets too.
But my guildies were right, those sets (especially the old ones) performed massively sub-par.
With the help of fextralife-Website I am now going through each set I come across and want to show my personal opinion on each set.
https://elderscrollsonline.wiki.fextralife.com/SetsKeep in mind that each opinion is purely subjective and I hope for a discussion here. 
- Aegis of Galanwe: I like this set but i feel like the empower buff should not have a cooldown. It should always have +dmg for next attack and if you are perma-blocking this will increase group damage alot.
- Aegis Caller: One of my favourites these days. I think this set is extremely good already.
- Aetherial Ascension: I think the malus should be reduced to 10-15%on Sprint, Dodge and Break Free. The malus for Block should be removed entirely... it is a tank set for a tank who cannot block reliably? As long as Blocking Cost is increased i doubt this set will ever see any play.
- Adept Rider: I think that this set is made for PVP content and it should have a new unique passive bonus. (3) mounts will always run as if 60 speed skilled.
- Affliction: The cooldown should be 4seconds per target instead of 4 seconds in general to make it a worthy set. It still is meh since its a jewel/weapon set because armor is all heavy.
- Agility: No changes since its a good and solid stam dd set.
- Akaviri Dragonguard: No changes. Its performing very well already.
- Alessias Bulwark: The chance for debuffing enemies should be higher (perhaps 30-50%).
- Alessian Order: No changes
- Almalexia's Mercy: No changes
- Amberplasm: No changes.
- Ancient Dragonguard: No changes
- Arch Mage: No changes
- Archer's Mind: Increase the bonus from 6 to 10% and from 10 to 20% but restrict it to bows only.
- Armor Master: Could use a buff that will increase max. health by 10% when slotting an armor ability and perhaps increasing resistances from ~5000 to ~7000.
- Armor of the Seducer: Perhaps buff the bonus to 15% but the set is still very good.
- Armor of the Trainee: No changes
- Armor of the Veiled Inheritance: Add a new bonus to (5) Successfully interrupting an enemy will restore stamina to the wearer.
- Armor of Truth: Expand the effects to all enemies currently incapacitated (stunned, frozen, paralyzed, etc.) instead of just being off-balanced triggered.
- Arms of Relequen: No changes.
- Ashen Grip: (2) bonus should be weapon damage or weapon critical. Cooldown should be reduced to 2.
- Aspect of Mazzatun: Cooldown should be reduced to 20s.
- Assassins Guilde: No changes
- Aurorans Lightning: (2) bonus should be +spell critical (5) bonus should either change its damage to a wider cone (135° instead of 90°) and deal more dps. Cooldown should be reduced to 4-5 seconds for a more reliable upkeep.
- Automated Defense: No changes
- Azureblight Reaper: Explosion should happen at about 15 stacks instead of 20. Cooldown should be removed or reduced to 1s.
- Bahraras Curse: Although the damage heals you the damage is weak and the heal is too. I suggest that this set will not have a cooldown and the duration of each area is increased. That way you can spread out easier but it will require some work just like building up Relequen stacks.
- Balorgh: The conversion ratio ultimate to penetration should be higher so you get more bonuses.
- Barkskin: Cooldown should be reduced from 5s to 2-3s to give more reliable breakthough possibilities.
- Bastion of the Heartland: Reduced player damage (3>5%) reduced siege damage and AoE damage (10>25%). Since this set does nothing else its purely defensive.
- Battalion Defender: Make it that this (5) bonus will prefer more severely wounded units more. If the player is healthy the heal should go to the wounded ally instead of being wasted on the player.
- Battlefield Acrobat: No changes.
- Bani's Torment: The cooldown should remain at 14s but it should be 14s per target so you can rotate through enemies for keeping up the buff.
- Beckoning Steel: No changes.
- Beekeepers Gear: No changes.
- Berserking Warrior: No changes.
- Black Rose: No changes.
- Blessing of the Potentates: No changes.
- Blooddrinker: Changes (5) into Increase the damage dealt with Bleeding Effects by 33% and increases all bleed effect durations by 2 seconds.
- Blood Moon: Cooldown should be reduced to 12 seconds.
- Blood Spawn: No changes
- Bloodthorns Touch: Cooldown set to 1!
- Bone Pirate's Tatter: No changes
- Brands of the Imperium: Cooldown should be at about 10seconds.
- Briar Heart: No changes
- Bright Throats Boast: No changes
- Buffer of the Swift: No changes
- Burning Spellweave: Cooldown should only be slightly higher than duration (perhaps 10s).
- Call of the Undertaker: No changes.
- Caluurions Legacy: No changes.
- Champion of the Hist: No changes
- Chokethorn: No changes
- Claw of Yulnakriin: No changes.
- Clever Alchemist: No changes.
- Coldarbours Favourite: Split the cooldowns between the damage and healing part to have separate cooldowns and increase each effect's radius.
- Combat Physician: The damage shield could be like 20-30% higher.
- Cowards Gear: No changes
- Crafty Alfiq: No changes.
- Crest of Cyrodiil: No changes
- Crusader: New bonus to (5): Decreases the duration of dodge fatigue by 50%.
- Critical Riposte: No changes.
- Curse Eater: Cooldown should be increased from 8 to 10seconds but changed to be counted "per target" instead of being a general cooldown.
- Curse of Doylemish: No changes
- Daedric Trickery: The buff cycle cooldown should be lower (12seconds?)
- Darkstride: No changes
- Daring Corsair Set: (2) should be +max stamina, +max magicka and (3) +stamina recov and magicka recov to make it an universal set.
- Dauntless Combatant: No changes.
- Dead-Waters Guilde: Increases time delay after damage to 3seconds.
- Deadly Strike: Higher threshold (35>50%)
- Death's Wind: Cooldown reduced from 15s to 8s.
- Defending Warrior: No changes
- Defiler: No changes
- Desert Rose: Either remove the proc chance and keep the cooldown or remove the cooldown and keep the proc chance.
- Destructive Mage: Make it that light attacks can place the bombs too but only heavy attacks can detonate them. Cooldown should be 4s but per target!
- Domihaus: No changes.
- Dragons Appetite: No changes
- Dragons Defilement: No changes.
- Dragonguard Elite: No changes
- Draugr Hulk: No changes
- Draugr's Heritage: No changes.
- Draugr's Rest: No changes
- Draugrkins Grip: The damage bonus should apply to all sources of damage, not just your own.
- Dreamer's Mantle: No changes
- Dreugh King Slayer: No changes
- Dro'Zakars Claw: No changes
- Dunerippers Scales: No changes.
- Durok's Bane: Cooldown should be reduced to 4seconds but limit it to melee attackers.
- Eagle Eye: No changes
- Earthgore: No changes
- Ebon Armory: No changes
- Elemental Succession: Make it that the last applied buff purges the previous ones instead of preventing the application.
- Elf Bane: Remove the interaction with item-based flame effects (Grothgar, etc.)
- Embershield: Reworked (5) into: Blocking an enemy spell will increase your magic resistance by X and deal Y fire damage to all enemies per second for 6 seconds.
- Endurance: No changes
- Engine Guardian: No changes
- Essence Thief: Pool cooldown should be 5seconds to give better resource economy.
- Eternal Hunt: No changes.
- Eternal Vigor: No changes
- Eternal Warrior: Cooldown should be 30seconds.
- Eye of Nahvintaas: Should give higher cost reduction (12>20%) and last longer (3s to 5s).
- Eyes of Mara: Increase cost reduction from 15% to 20%.
- False Gods Devotion: No changes
- Fasallas Guile: New bonus to (5). Enemies close-by cannot be healed critically.
- Fjords Legacy: (5) Sprint costs are now free when being outside of combat and -15% when inside of combat.
- Flanking Strategist: Altered (5) to give weapon damage bonus when attacking from side and back. When attacking from back 50% of physical resistances are ignored.
- Flame Blossom: The fire should have a wider front to hit more enemies.
- Footman's Fortune: New bonus to (5). While blocking incoming damage from a taunted enemy in front of the wearer cannot exceed X damage.
- Fortified Brass: No changes.
- Frozen Watcher: (2) and (4) should be reworked to tank stats (e.g. max health or healing received).
- Galerions Revenge: No changes
- Glorious Defender: Changes the cooldown to 13seconds per target.
- Gossamer: The effect duration should be buffed from 1s to 3s to have a reliable buff.
- Grace of Gloom: No changes
- Grace of the Ancients: No changes
- Grave-Stake Collector: Grave Stakes also should restore health in addition to stamina and magicka.
- Grave Guardian: No changes
- Green Pact: No changes
- Grothgar: No changes
- Grundwulf: Reduce cooldown from 5 to 4seconds.
- Gryphons Ferocity: No changes
- Hagravens Garden: The cooldown should be much lower to make sure you can keep it up easier. In normal combat a tank should not desire to go below 50% health, perhaps the threshold thing should be removed too.
- Hand of Mephala: No changes.
- Hanus Compassion: The (5) bonus should apply while resurrecting as well, not just after the resurrection was completed!
- Hatchlings Shell: Cooldown and duration should be lowered to 10s to restore the shield more frequent.
- Hawk's Eye: Perhaps buff the bonus from 6 to 9-10%.
- Haven of Ursus: The threshold of 50% should be removed, the bonus is "ok" but not worth the risk right now.
- Healers Habit: No changes
- Healing Mage: No changes
- Heem-Jas Retribution: No changes
- Hollowfang Thirst: No changes
- Hide of Morihaus: Rolling through an enemy will not only damage the enemy but should also reduce physical resistance by the same amount as the damage dealt.
- Hide of the Werewolf: Cooldown should be lowered to 2-3 seconds.
- Hircines Veneer: No changes
- Hist Bark: Overall a good set but i feel the (5) bonus could be buffed to also grant +max life or +armor too.
- Hitis Heart: No changes
- Hundings Rage: No changes
- Hunt Leader: Remove the cooldown from this set or reduce it to 1s. Pets dont have such a fast attack speed that the resource gain is too tremendous.
- Ice Furnace: This set could be so good for ice-based dps but the cooldown of 1s in general limits it so much. I would suggest to reduce the area size from 8 to 4 but to make the 1s count per target instead of having a shared cooldown!
- Iceheart: I would buff this shield slightly so the ice damage is dealt as long as any Shielding effect is active.
- Icy Conjurer: The effect is good but the movement speed of the ice should be increased and reach the enemy faster.
- Ilambris: No changes
- Immortal Warrrior: Threshold should be buffed to 66% since right now this set is a plain downgrade to Hagravens Garden since it has lower threshold, only affects the wearer and has higher cooldown!
- Imperial Physique: No changes
- Impregnable Armor: No changes
- Indomitable Fury: No changes
- Infallible Mage: No changes
- Infernal Guardian: Should guarantee proc instead of having 50% chance.
- Innate Axiom: The (5) bonus should be stronger to encourage more class-relevant plays.
- Inventors Guard: No changes
- Ironblood: Movement speed debuf should be lowered to 50% to 25%.
- Jailbreaker: No changes
- Jailers Tenacity: Perhaps the (5) bonus should also heal whenever a damage exceeding the incoming threshold is dealt to counter burst-damage attackers (e.g. Nightblade attacks).
- Jolting Arms: The bash should discharge in a cone and interrupt all enemies affected by a powered up bash too.
- Jorvulds Guidance: No changes
- Juggernaut: Cooldown should be much lower since the threshold is already very low. Perhaps 20s instead of 60s.
- Kagrenacs Hope: No changes
- Kjalnars Nightmare: Instead of light attacks only this set should also place stacks from direct damage-single target abilities.
- Knight Slayer: No changes
- Knight-Errants Mail: No changes
- Knightmare: No changes
- Kra'gh: Should not have a proc chance but should be limited to melee damage attacks.
- Kvatch Gladiator: This set (5) bonus should be split up into a weaker bonus towards targets below 50% and a strong bonus towards target below 25% health to provide a wider benefit.
- Kynes Kiss: No changes
- Kynes Wind: The pool should be wider and have a longer duration (4s to 6-7s).
- Lamia's Song: No changes
- Law of Julianos: No changes
- Leeching Plate: Cooldown should be increased (5s to 8s) but be split per attacker.
- Lekis Focus: No changes
- Leviathan: No changes
- Light of Cyrodiil:
- Light Speaker: No changes
- Livewire: The (5) bonus should impact non-stunnable targets with Minor Maim.
- Lord Warden: No changes
- Lunar Bastion: No changes
- Maarseloks Visage: No changes
- Mad Tinkerer: Higher build-up speed and higher movement speed. More FX when hitting an enemy.
- Magicka Furnace:
- Magnus Gift:
- Mantle of Siroria:
- Mark of the Pariah: The conversion ratio should be much higher and cap out at about 50% health.
- Marksmans Crest: No changes
- Marauders Haste: I would rework this (5) bonus into "All units affected by a damage shield of yours have their movement speed increased by 20% as long as the damage shield persists."
- Master Architect: No changes
- Maw of the Infernale: No changes
- Mechanical Acuity: Lowered cooldown (18s to 12s) or alternatively higher duration (5s to 7s).
- Medusa: No changes
- Meridias Blessed Armor: (5) effect should have its cooldown split per target.
- Meritorious Service: No changes
- Might of the Lost Legion: No changes
- Mighty Chudan: No changes
- Mighty Glacier: No changes
- Molag Kena: No changes
- Moondancer: No changes
- Moon Hunter: No changes
- Morag Tong: The bonus damage taken from poison and disease damage should +25% or even higher to make it worth.
- Morkuldin: The damage dealt by the sword should be turned into Oblivion damage that bypasses resistances.
- Morther Ciannait: The cooldown should be lowered to 4s so you can keep it up easier when being under pressure.
- Mothers Sorrow: No changes
- Naga Shaman: No changes
- Necropotence: I would love if the bonus would persist for 2-3s after the last pet perishes so you can quickly recast it.
- Nerien'eth: Compared to other monster sets this one could use a buff either in damage or by having its cooldown reduced by 1s (to 2s).
- Netchs Touch: No changes
- New Moon Acolyte: No changes
- Night Mothers Embrace: No changes
- Night Mothers Gaze: No changes but the description should now include that it afflicts a Major debuff instead of raw reduction.
- Night Terror: Cooldown of 1s should be 1s per player attacking.
- Nights Silence: No changes
- Nightflame: No changes
- Nikulas Heavy Armor: Instead of just reflecting the spell should be amplified by 50% before sending it back.
- Noble Duelists Silks: No changes
- Nobles Conquest: No changes
- Nocturnals Favor: Lowered cooldown from 5s to 3s.
- Oblivions Edge: No changes
- Oblivions Foe: (2) should be reworked into +SpellCritical/+WeaponCritical because its an offensive set.
- Order of Diagna: No changes
- Orgnums Scales: No changes
- Overwhelming Surge: No changes
- Para Bellum: Just like Hatchling Shell the restoration should be faster. But even then i dont consider this set good. Perhaps add a unique effect like "(5) When a damage shield is applied to the wearer the potency of said shield is increased by 25%."
- Pelinals Aptitude: Because you go offensive the (2), (3) and (4) stats should be +CriticalChance, +MaxMagicka/Stamina, +Spell/WeaponDamage instead.
- Permafrost: No changes
- Pillar of Nirn: The area between the enemies should be wider to afflict more enemies.
- Phoenix: Instead of triggering when health<25% it should trigger upon death and cause the death not to take place before applying the buffs.
- Pirate Skeleton: No changes
- Plague Doctor:
- Plague Slinger:
- Poisonous Serpent: No changes
- Prayer Shawl: Cooldowns should be removed, effect is not stacking.
- Prisoners Rags: No changes
- Queens Elegance: No changes
- Quick Serpent: No changes
- Rangers Gait: No changes
- Rattlecage: No changes
- Ravager: No changes
- Reactive Armor: No changes
- Redistributed: (5) now also triggers if you are being overhealed instead of self-overheal. Also higher radius and higher heal for allies.
- Renalds Resolve: The bonus to resistance should be higher and the maximum amount of stacks should be buffed to 12.
- Roaring Oppotunist: Higher base duration
- Roar of Alkosh: No changes
- Robes of Alteration: No changes
- Robes of Destructive Mastery: No changes
- Robes of the Hist: No changes
- Robes of the Withered Hand: Cooldown should be reduced to 1s but the radius should be lowered as a compensation.
- Robes of Transmutation: Higher critical resist to all allies affected.
- Salvation: Higher cost reduction for werewolves transformation and also now 50% slower werewolf time decay.
- Sanctuary: No changes
- Savage Werewolf: New bonus to (5): While in Werewolf form all attacks dealing damage over time have a 50% chance to resist purging.
- Scathing Mage: No changes
- Scavenging Demise: Should scale of any critical weapon damage instead of critical poison damage.
- Scourge Harvester: No changes
- Selene: No changes
- Sellistrix: Faster build-up (1,5s to 1s), higher radius 4 to 5.
- Senches Bite: Critical damage bonus now lasts 14 seconds (from 8s).
- Senche-rahts Grit: Higher duration (3s to 5s). (2) bonus changed from healing done to healing received.
- Senchal Defender: Cooldown should be 0,5s per stack like in most other charge-buildup sets.
- Rkugamz: No change
- Sentry: No change
- Sergeants Mail: The bonus to damage should be at least doubled to be competitive.
- Seventh Legion Brute: No changes
- Shacklebreaker: No changes
- Shadow Dancers Raiment: No changes
- Shadow of the Red Mountain: No changes
- Shadow Walker: No changes
- Shadowrend: Should have a higher percentage of summoning and a higher damage reduction on enemies while also dealing more damage.
- Shalidors Curse: No changes
- Shalk Exoskeleton: No changes
- Sheer Venom: No changes
- Shield Breaker: The damage bonus (6%) against shielded enemies should not be just doubled but tripled to 18%.
- Shield of the Valiant: No changes
- Shroud of the Lich: No changes
- Silks of the Sun: No changes
- Sithis' Touch: New bonus (3) Allows the usage of Blade of Woe against stunned non-boss enemies.
- Skooma Smuggler: No changes
- Slimecraw: No changes
- Sloads Semblance: Cooldowns should be split per target instead of general cooldown. If that was changed the set might be very nice to play.
- Soldier of Anguish: No changes
- Song of Lamae: Higher threshold of 50% health.
- Soulshine: No changes
- Spawn of Mephala: Perhaps make this set proc on light attacks too while Heavy Attacks increase the duration?
- Spectres Eye: No changes
- Spell Strategist: Should also grant bonus weapon damage against the target for your allies.
- Spell Parasite: Higher magicka restore per tick
- Spellpower Cure: No change
- Spelunker: No changes
- Spider Cultists Cowl: No changes
- Spinners Garments: No changes
- Spriggans Thorns: No changes
- Stendarrs Embrace: The cooldown of 30s should either be lowered to 10s or kept at 30s but then be split per target.
- Stonekeeper: No changes
- Storm Knights Plate: No changes
- Storm Master: No changes
- Stormfist: While the fist is formed the enemy in the center is stunned but can still break free or roll out.
- Strength of the Automaton: No changes
- Stuhns Favor: No changes
- Stygian: No changes
- Sunderflame: Could use a higher damage or resist reduction, but not sure what to do. The set feels weak though.
- Swamp Raider: No changes
- Swarm Mother: No changes
- Sword Dancer: No changes
- Sword Singer: No changes
- Symphony of Blades: No changes
- Syrabanes Grip: No changes
- Syvarras Scales: The (2) and (4) bonus should be turned into something more fitting for a stamina DD set like +critical chance or +weapon damage.
- Tavas Favor: No changes
- Thews of th Harbinger: Higher damage percentage (4% to 5%).
- Thunderbugs Carapage: No changes
- Thurvokun: No changes
- Titanborn Strength: No changes
- Tooth of Lokkestiz: No changes
- Toothrow: No changes
- Tormentor: The resistance bonus should stack if you use it a few times in a row.
- Toruqs Pact: No changes
- Trappings of Invigoration: No changes
- Treasure Hunter: No changes
- Tremorscale: No changes
- Trial by Fire: The (5) bonus doubles if multpiple effects are active.
- Trinimacs Valor: Cooldown set to 1 because neither the damage nor the heal is worth much, so it should be spammable.
- Trollking: Will always apply the health regeneration upon healing. The current bonus is doubled if the target is below 50% health while buff is active.
- Two-Fanged Snake: No changes
- Twilights Remedy: Activating the synergy will not only apply the buff to the synergist but also to allies 4 meters around him.
- Twilights Remedy: Increases healing received on the (5) buff from 10 to 20%.
- Twin-Sisters: Higher radius (5 to 8)
- Ulfnors Favor: No changes
- Unchained Aggressor: No changes
- Undaunted Bastion: Should proc whenever taunting an enemy that has damaged the tank within the past 5s. Cooldown and shield should remain the same.
- Undaunted Infiltrator: Higher damage bonus
- Undaunted Unweaver: Higher damage bonus
- Unfathomable Darkness: Each crow should apply Minor Maim and Minor Vulnerability for 3 seconds while picking on an enemy.
- Valkyn Skoria: No changes
- Vampire Cloak: No changes
- Vampire Lord: New (5) bonus: When transforming into a Vampire Lord increase weapon/spell damage bonus by a large amount.
- Vampire Kiss: Heals should now stack
- Vanguards Challenge: I think this set should just include that 50% effect instead of doubling damage onto the wearer. Even then I am not sure if this will see any play.
- Varen's Legacy: The damage buff should be larger and perhaps even include a 50% cost reduction if a spell is cast within the time window.
- Vastaries Tutelage: No changes
- Velidreth: No changes
- Vengeance Leech: No changes
- Venomous Smite: Reduce the duration (10>5s) but make the cooldown (15s) count as per target instead.
- Vestment of Olorime: No changes
- Vestments of the Warlock: No changes
- Vestures of Darloc Brae: No changes
- Vicecannon of Venom: I think the "must stand behind target" should be removed as trigger condition. Perhaps give a +50% damage bonus if applying it from behind instead!
- Vicious Death: I would love to see this set in PVE content, perhaps making the (5) count A.I. controlled units too but with less AoE damage?
- Vicious Serpent: No changes
- Vipers Sting: No changes
- Vrols Command: The cooldown should go down to 20-25s instead of 36s.
- Vykosa: Instead of just reducing one enemies stats perhaps apply the debuff to all enemies within 10 meter radius.
- War Machine: No changes
- War Maiden: No changes
- Ward of Cyrodiil: No changes
- Warrior Poet: No changes
- Warriors Fury: No changes
- Way of Air: The buff duration should be longer (9s instead of 6 perhaps).
- Way of Fire: Cooldown should count per target.
- Way of Martial Knowledge: This set should make the set work as written. Right now it adds Minor Vulnerability which then cannot stack with other debuffs of this kind.
- Way of the Arena: The cost reduction should be higher since its the whole purpose of this set. Since you loose a (5) bonus the reduction might as we go high as 50-60%.
- Whitestrakes Retribution: Too low effect and too low health threshold. At 30% health as a tank you will risk your entire groups life! The damage shield should have a stronger potency and go off at about 50% health. Also perhaps a new (5) bonus: While the damage shield is active blocking costs are reduced and blocking efficiency is increased.
- Widowmaker: No changes
- Wilderqueens Arch: New bonus to (5): Purges all kind of speed-enhancing buffs (Expedition and Gallop).
- Willows Path: Bonus should be buffed to 35% on (5).
- Willpower: No changes
- Winterborn: This set could be so good but suffers from poor distribution of stats! I's suggest to change it to something like this (5): When you deal frost damage, you summon an ice pillar that deals 7400 frost damage to all enemies in a 3 meter radius over 3 seconds. The ice pillar persists for 3 seconds and reduces the movement speed of all enemies within the radius. This effect can only occur once every 6 seconds per target.
- Winters Respite: No changes
- Wisdom of Vanus: Since its a healing focussed set (2) or (4) should be changed into Healing Done +X%.
- Wise Mage: No changes
- Witchman Armor: No changes
- Wizards Riposte: No changes
- Worms Raiment: No changes
- Wrath of the Imperium: No changes
- Wyrd Trees Blessing: No changes
- Yandirs Might: The maximum number of stacks should be higher (7-8 instead of 5) and should be stackable once every 0,5s. Otherwise this set cannot eally compare to other Stam-DD-Sets.
- Ysgramors Birthright: Might need a complete workaround since Ice is going to have a different role from Markath DLC onward.
- Zaan: No changes
- Z'ens Redress: Description should show that the damage is also applying to other players' damage.
Whew, what a list.

I hope you found a few changes that you can agree with.
If you feel some changes are inappropriate, discuss.
If you feel some changes should be added too, discuss.
I hope ESO will get to a point one day where there is not "THE" meta gear-up.