Oh, so you want people to do this content that you say they aren't doing, but heaven forbid they are not up to your standards and are "leeching"... There are so many lowbies at dragons, and they die all the time, and that's OK. Everyone is welcome!
spartaxoxo wrote: »The people who claim to want this do not spend any amount of appreciable time at this content. They are in trials and dungeons farming things that are worth farming and that they can't just buy. They are not using it. They want this stuff in theory alone. They do not want to spend real and consistent time with it.
Meanwhile people who want to play Overland content can go literally hours and sometimes days before they can clear this content. The rewards for that content become scarce and overpriced.
It's a nightmare. Please stop with content like Harrowstorms and Dragons, instead scale the content difficulty based on who is using it .
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In my view personally, these events shouldn't be something to farm. They're meant to be group encounters that take a good chunk of time to defeat, hence the numerous enemies and large health pools. It's an experience. Back during the save cats event when scores of players were just annihilating Dragons every couple minutes, that was disgusting.
I don't think it wouldnt hurt to nerf dragons a bit and eventually Harrowstorms once a new chapter comes out.
The OP is correct. If someone is trying to do dragons right now the likely chance is that there will be few to no people there working on them. Folks have moved on. But if you need to do them on an alt, or if someone is new to the game, its extremely time consuming to try and get a group together.
Heck, ONE DAY after this last event, my GF and I went to solitude to do dailies. Got to the Harrowstorm...no one there. We started working it thinking more would show...nothing, we had to abandon it because we could not complete the harrowstorm with the two of us. This is CURRENT content and just ONE day after the end of the event and that zone went from being busy with people everywhere to nothing, I mean nothing. Even farming was easy, no one out there farming.
I commented to my GF that I don't think the games population on PCNA is as healthy as we are expected to believe, I even wonder how many during the event were bots. It was utterly dismal.
Ohh, this was between 12:00pm central and 4:00pm central.
juliandracos wrote: »I only started a few months ago. I don't do group dungeons or trials. I have found the rest of the content to be pathetically easy. The only content I could not solo was WB, Dragons and Harrowstorms.
If one wants to complete these and cannot get help, I suppose that is a problem. I just think that is almost everything else in the game is so easy, a few things that are a challenge would be nice.
With that said, I am not a fan of ZOS in designing these things. It is essentially gather a bunch of people for a short amount of time and then it is over. I would like content more challenging content for solo. Not content that requires lot of people to do, but something that makes it difficult for solo to do. Or better yet, small group content. Running 4 man dungeons is not what I am thinking.
Public dungeons, at one point, may have served that purpose. These can pretty much be soloed. Even in the occasional dungeon that has a boss or something I cannot solo, someone else can come by and solo it - often insanely fast. I miss forming up different sized groups to do different types of content. Content that takes a sustained amount of time to complete.
Can't there be some option between solo, 4, and 12?
Thechuckage wrote: »Stinkyremy wrote: »I am getting quite frustrated at doing world bosses that are so OP you need a full group to do them. it wouldn't be so bad if there wasn't daily quests and the unique loot from doing the daily quests.
Thing is a lot of people in the game are unsocial, they don't share quests, wont help others ect.
I like the challenging content like dragons and harrowstorms, they are good and unique, though world bosses should be able to be done solo.
It would be better if the storms dragons and bosses had a finite amount of health that doesn't respawn if there is a wipe, that means even if you are on your own you could eventually kill it even if after 100 deaths!
Tbh though they are making content that is trying to replicate the game as it was on launch. We couldn't do world bosses or dark anchors on our own at launch, harrows specifically remind me of the dark anchors at launch. People we writing in zone chat when one starts.
So far there has been one WB that had mechanics that either needed another player, or being able to burst down. The Hunger WB in vvardenfell. All the other world bosses, no problem.
Unless something new dropped with greymoor, don't see the issue.
Can you show your strategy about soloing Walks-Like-Thunder in Mirkmire? The one that summons healing totems that heals to 100% in seconds?
Because I was trying to solo it and I have no idea how to one-shot totems that are even out of range. And after seconds boss is fresh and brand-new again...
I've not had an issue doing harrowstorms, as long as you have a few competent people there it's not hard. However I do think it will become near abandoned once the next chapter comes out, at which point it would certainly need to be adjusted to be easier to solo.
I like how harrowstorms arent faceroll easy for one person to do, but as soon as there's just not enough people they're gonna need to change.
Because it's a GROUP content. If you want to clear a group content you have to take someone else and learn boss mechanics. If you don't want to make efforts for this, then just leave it, there are a lot of content that's not requires more skills. When I was a noob I understood that group content requires time and effort and I avoided it.But if you need to do them on an alt, or if someone is new to the game, its extremely time consuming to try and get a group together.
It was obviously that population went down after this event. Not everything can be easy. If you really need these storms you have to prepare for them, maybe craft some tri-stat potions, call someone.We started working it thinking more would show...nothing, we had to abandon it because we could not complete the harrowstorm with the two of us. This is CURRENT content and just ONE day after the end of the event and that zone went from being busy with people everywhere to nothing, I mean nothing.
spartaxoxo wrote: »The people who claim to want this do not spend any amount of appreciable time at this content. They are in trials and dungeons farming things that are worth farming and that they can't just buy. They are not using it. They want this stuff in theory alone. They do not want to spend real and consistent time with it.
Meanwhile people who want to play Overland content can go literally hours and sometimes days before they can clear this content. The rewards for that content become scarce and overpriced.
It's a nightmare. Please stop with content like Harrowstorms and Dragons, instead scale the content difficulty based on who is using it .
Because it's a GROUP content. If you want to clear a group content you have to take someone else and learn boss mechanics. If you don't want to make efforts for this, then just leave it, there are a lot of content that's not requires more skills. When I was a noob I understood that group content requires time and effort and I avoided it.
It was obviously that population went down after this event. Not everything can be easy. If you really need these storms you have to prepare for them, maybe craft some tri-stat potions, call someone.
The OP is correct. If someone is trying to do dragons right now the likely chance is that there will be few to no people there working on them. Folks have moved on. But if you need to do them on an alt, or if someone is new to the game, its extremely time consuming to try and get a group together.
Heck, ONE DAY after this last event, my GF and I went to solitude to do dailies. Got to the Harrowstorm...no one there. We started working it thinking more would show...nothing, we had to abandon it because we could not complete the harrowstorm with the two of us. This is CURRENT content and just ONE day after the end of the event and that zone went from being busy with people everywhere to nothing, I mean nothing. Even farming was easy, no one out there farming.
I commented to my GF that I don't think the games population on PCNA is as healthy as we are expected to believe, I even wonder how many during the event were bots. It was utterly dismal.
Ohh, this was between 12:00pm central and 4:00pm central.
That there's no one grinding the stuff they were grinding for the event immediately after the event ended is hardly a shock. Everyone is sick of grinding harrowstorms at the moment, places are ALWAYS much emptier immediately after an event because everyone is sick of doing the stuff they've spent extra time doing. Population enough to do harrowstorm builds back up, like any of these things. I know myself the last thing I want to look at right now is a harrowstorm because I spent so much time on them during the event.
There are absolutely still people doing dragons right now. I log on in the middle of the night in the US because I'm in Australia, and on PS4 which would have an even smaller population than PC I can easily get the dragon dailies done.
spartaxoxo wrote: »I've not had an issue doing harrowstorms, as long as you have a few competent people there it's not hard. However I do think it will become near abandoned once the next chapter comes out, at which point it would certainly need to be adjusted to be easier to solo.
I like how harrowstorms arent faceroll easy for one person to do, but as soon as there's just not enough people they're gonna need to change.
I liked it too, until I saw what happened to Northern Elysweyr when new content came out. And what a total ghost zone it is now that Greymoor is out. Even calling out dragons and getting them to low health alone did not get me any help. Only casuals were there, and they didn't want to help. It's too hard for them. Nobody less casual was in the zone. They are off doing other things. Things worth that kind of commitment and overland content will never be it.
And since doing it solo is not a walk in the park, one mistake can easy reset all your progress when you're alone. That's fine when you wouldn't be alone. A lot less fine when content has been abandoned and the only people in the area are people who don't feel like they can be of help.
I think the answer to that is that ZoS revisits these zones or offer extra incentive loot so people are interested in doing the content again. Nerfing should not be a knee jerk reaction.
Everest_Lionheart wrote: »What I find about this game is that generally things are either way over tuned or unbelievably under tuned. Even in the group content when running with guild mates it’s crazy how easy you can face roll certain content like Fronstvault or Fang Lair on normal with a good group, but go in there on vet and it’s just a pure nightmare.
Dragons and Harrowstorms are a good example of over tuned content That’s laughably easy with a medium to large size group, but if you took your average vet dungeon 4 man group to either of these overland battles you will wreck it with ease. I’ve duoed Harrowstorms before and trioed dragons. Most DLC WB’s can be duoed if you follow mechs, just takes time. There are a few WB’s in the base game that need a partner too.
It’s a shame that some of the content does die a bit because it’s fun stuff to do, but grab a guild mate or ask in zone chat and put an impromptu group together and get it done. That’s half the fun of the game sometimes. You’ve literally got nothing to lose in overland content except time if your pickup group is weak. But maybe the group is actually good and you can bang out a few other bosses along the way. You never know until you try to get one together so you may as well try.