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More weapon types for magicka builds/classes.

Raideen
Raideen
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Why do magicka builds only get a staff to use? I have never understood this.

Also, why is the word "magicka" not entered into the forum database as an actual word, it always comes up "misspelled".
  • DTStormfox
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    First point:
    Who limits you to using a staff as a magicka player? I see plenty of players running dual-wield swords, two-handed great swords, and sword & board setups.

    Also, I think there are plenty of threads on the Forums on more magicka based weapons, such as magickal wands, etc.

    Second point:
    I have no idea, lol
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • the1andonlyskwex
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    Back in the day, stamina morphs for class abilities were very rare and the relatively large number of stamina weapons made up for it. As ZoS has added stamina abilities and morphs to classes, the relative number of stamina and magicka weapons has made less sense.
  • Raideen
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    DTStormfox wrote: »
    First point:
    Who limits you to using a staff as a magicka player? I see plenty of players running dual-wield swords, two-handed great swords, and sword & board setups.

    Also, I think there are plenty of threads on the Forums on more magicka based weapons, such as magickal wands, etc.

    Second point:
    I have no idea, lol

    I may be incorrect, but I have not seen any builds for DPS in PVE that are optimized by using anything other than a staff.

    I mean sure, people can use whatever they want but that does not mean it will always work. The only weapon that benefits magicka users is the destro staff.

    Same with healing, why do healers only get a staff. Why not a tome.
  • Raideen
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    Back in the day, stamina morphs for class abilities were very rare and the relatively large number of stamina weapons made up for it. As ZoS has added stamina abilities and morphs to classes, the relative number of stamina and magicka weapons has made less sense.

    Thank you.

    So as the game evolved and they added more morphs, they should have also added more magicka weapons to balance the playstyles.

    The game feels very staminacentric. I know there are some good magicka builds, but they seem to pale compared to the stamina builds, not just in performance but in the number of available builds.
  • Ratinira
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    Raideen wrote: »
    Same with healing, why do healers only get a staff. Why not a tome.

    "Tome" is... a book? And LA will be to come and hit enemy's s head with it? XD
  • Mythreindeer
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    Ratinira wrote: »
    Raideen wrote: »
    Same with healing, why do healers only get a staff. Why not a tome.

    "Tome" is... a book? And LA will be to come and hit enemy's s head with it? XD

    Well then the tome would be a stamina weapon. One must perform the incantation scribed in the tome.

    I agree an additional couple of skill lines for Magicka build would be fun. Scepters, wands, magic cats, whatever.
  • Lord_Nikon
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    They just need to add the ability for Magicka users to get Magicka back from whatever weapon they are using, staff, sword or bow... and visa versa.

    They are already changing the damage of LA and such to scale off the highest resource, not much of a stretch to allow resource recovery the same way.
  • Tapio75
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    I for one, would welcome a bow alternative for arcane archers like a bow, but one which only has magicka abilities. Completely separate from the current bow but able to use the appearances of current bows.

    Maybe we could have toggleable weapon imbus, which would turn sword slahes in to magickal attacks and heck.. I would LOVE to have one armed weapon skills with magick on other hand. This could also be easily done.. It just needs speels that work like weapons or shieölds that you slot on the weapon slot and then they have some aproriate spell on them. Could be 1 hand and magick skill line which works same as staves having different kinds of spells and shields to equip on the other hand and skills would change according to magick school that is equipped.
    >>PC-EU Mostly PVE. Played since BETA<<
  • PrimusNephilim
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    magicka
    Raideen wrote: »
    why is the word "magicka" not entered into the forum database as an actual word, it always comes up "misspelled".

    Hover cursor over misspelled word - right click - click: "add to dictionary" - Magicka is no longer misspelled
  • Ratinira
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    Scepters, wands, magic cats, whatever.

    I... no, I don't want to imagine using LA and HA with magic cat XD

    Khm...And, imho, magic wands seems to be too fairy talish for TES
  • idk
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    The reason stamina has three weapon lines designed for damage vs magicka's one is that was the only source of stamina skills when the game was launched. While stamina morphs of many damage skills were added about a year into the game all class skills were scaled off magicka (or health like GDB).

    Fast forward to today with every class skill with a damaging focus having a stam morph things are different ofc. However, there is really only one choice for an additional magicka weapon line and that would be a melee design. Something like a wand and focus.
  • idk
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    Raideen wrote: »
    Also, why is the word "magicka" not entered into the forum database as an actual word, it always comes up "misspelled".

    The forums does not have a dictionary. That dictionary is on your PC. As Primus suggested, add the word to your dictionary.
  • Starlock
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    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.
  • Tapio75
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    Ratinira wrote: »
    Scepters, wands, magic cats, whatever.

    I... no, I don't want to imagine using LA and HA with magic cat XD

    Khm...And, imho, magic wands seems to be too fairy talish for TES

    Wands are not one of my first choices for TES, but i do have one character who would love one and Olivander does not have shop in Tamriel yet...

    In any case, why not just take the wand away and add the functionality to bare hands so we could cast spells the proper TES way.
    >>PC-EU Mostly PVE. Played since BETA<<
  • EvilAutoTech
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    Tapio75 wrote: »
    Ratinira wrote: »
    Scepters, wands, magic cats, whatever.

    I... no, I don't want to imagine using LA and HA with magic cat XD

    Khm...And, imho, magic wands seems to be too fairy talish for TES

    Wands are not one of my first choices for TES, but i do have one character who would love one and Olivander does not have shop in Tamriel yet...

    In any case, why not just take the wand away and add the functionality to bare hands so we could cast spells the proper TES way.

    You need some kind of item to hold your weapon enchantment/poison. You would be at a disadvantage compared to staves otherwise.

    A book, rune, wand or Alfiq would allow full magicka combat/healing without requiring a staff.

    Personally, I'd like to see dual wielding of magicka weapons.
    Edited by EvilAutoTech on October 14, 2020 1:05PM
  • josiahva
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    Tapio75 wrote: »
    Ratinira wrote: »
    Scepters, wands, magic cats, whatever.

    I... no, I don't want to imagine using LA and HA with magic cat XD

    Khm...And, imho, magic wands seems to be too fairy talish for TES

    Wands are not one of my first choices for TES, but i do have one character who would love one and Olivander does not have shop in Tamriel yet...

    In any case, why not just take the wand away and add the functionality to bare hands so we could cast spells the proper TES way.

    ^^This! No wands, no staves, no books, no runes...direct casting just like ever other Elder Scrolls game. If you just have to have something to tie a skill line to...you already have gloves/bracers/gauntlets that work just fine visually, and the rest is just coming up with a name for the skill line itself.
  • Luke_Flamesword
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    Eh, I really wish that some day they will make hybrids viable - 2h sword and destro staff, this is my dream :)

    Casting spells from hands only without any gear can work - there should be only some bonus in effects to compensate loosing bonuses from 2p gear. It can be great but also nightmare to balance ;D
    PC | EU | DC |Stam Dk Breton
  • Scion_of_Yggdrasil
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    Wands? No. Please. This isn't harry potter, nor have wands ever been in TES before.

    Spellbooks and Scrolls? Absolutely. Please. And both of these are found in previous titles. Spellsword is one of the biggest requests, but I don't want that to overshadow the lack of actual magicka weapons. I make stamina builds because I hate using staffs. Only my tank uses a staff.

    I would even be satisfied with bound weapons. You equip a scroll, and when you "unsheathe" you do a fun little animation, some fancy oblivion visuals ensue, and ta-da! You now have a glow-y, transparent weapon in your hand(s)! Then you use the traditional skill line for that bound weapon like normal (i.e. bound bow can use regular bow skill line). The skill line will only have one special skill per weapon type, and passives that change how stamina skills scale when used with a bound weapon (so it scales based off magicka). Wanna duel wield? Equip 2 scrolls for one handed weapons!

  • EvilAutoTech
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    Whatever goes in your weapon slots would not even need to be visible while in use. It just has to be something that can drop and be craftable. They probably should have different items for different elements like a lightning rune or a bracelet of fire. Maybe a chunk of eternal glacial ice. Just anything that can take the place of a weapon.
  • Scion_of_Yggdrasil
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    josiahva wrote: »
    Tapio75 wrote: »
    Ratinira wrote: »
    Scepters, wands, magic cats, whatever.

    I... no, I don't want to imagine using LA and HA with magic cat XD

    Khm...And, imho, magic wands seems to be too fairy talish for TES

    Wands are not one of my first choices for TES, but i do have one character who would love one and Olivander does not have shop in Tamriel yet...

    In any case, why not just take the wand away and add the functionality to bare hands so we could cast spells the proper TES way.

    ^^This! No wands, no staves, no books, no runes...direct casting just like ever other Elder Scrolls game. If you just have to have something to tie a skill line to...you already have gloves/bracers/gauntlets that work just fine visually, and the rest is just coming up with a name for the skill line itself.

    I agree, but in-game we will need to put something in the weapon equip slot. Honestly, I've gone way too in depth about this subject in the past and how we could find a middle ground between the elder scrolls we are used to, and the ESO we were given.

    What if.... there is an additional slot next to where you equip poison for you to equip a scroll/spellbook? You can then use skills from whatever scroll/spellbook you have equipped, similar to equipped weapons. Then you can use these spells with whatever weapon you have equipped, similar to class skills [edit to clarify: so long as you have the proper scroll/spellbook equipped].

    Let me jump off the deep end real quick (a favorite pass-time):
    This would also be a neat way to help hybrids with sustain.... what if the scroll/spellbook replaces your heavy attacks with a magicka one based on what scroll/spellbook you have equipped? It deals spell dmg, and restores magicka. There would need to be a special animation that shows you getting ready to cast this spell as opposed to readying your weapon. PvP wise, you would be able to identify if someone has one equipped, because the model will have the scroll/spellbook on their hip, and they will be using a different animation when "heavy attacking."
    Edited by Scion_of_Yggdrasil on October 14, 2020 4:32PM
  • SilverBride
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    I hate having a staff stuck to my back all the time. I'd like to see an Orb that only appears in your hand as you are casting a spell. That is much more magical in my opinion.
    PCNA
  • Tavore1138
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    Ratinira wrote: »
    Raideen wrote: »
    Same with healing, why do healers only get a staff. Why not a tome.

    "Tome" is... a book? And LA will be to come and hit enemy's s head with it? XD

    Well then the tome would be a stamina weapon. One must perform the incantation scribed in the tome.

    I agree an additional couple of skill lines for Magicka build would be fun. Scepters, wands, magic cats, whatever.

    A scroll could be used as a combined magicka and stamina weapon - in it's stamina form it would behave like a rolled up newspaper to hit your enemy with - perhaps a morph of that attack would stun Khajit and Werewolves?
  • the1andonlyskwex
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    Eh, I really wish that some day they will make hybrids viable - 2h sword and destro staff, this is my dream :)

    As long as you're not relying on heavy attacks to restore magicka, this might actually be viable after the next patch. They're changing light attack scaling to go off your max resource, and (depending on your build) the blanket 6% damage increase from swords is comparable to the 8% single target damage you get from inferno staffs.
    Edited by the1andonlyskwex on October 14, 2020 5:08PM
  • Vayln_Ninetails
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    DTStormfox wrote: »
    First point:
    Who limits you to using a staff as a magicka player? I see plenty of players running dual-wield swords, two-handed great swords, and sword & board setups.

    Also, I think there are plenty of threads on the Forums on more magicka based weapons, such as magickal wands, etc.

    Second point:
    I have no idea, lol

    First point:

    If people want to play as a magicka character, they have to use staves. It is safe to assume magicka characters aren't using duel wield or sword and shield or bows or two handed swords.

    Second point:
    Mentioning magic wands is literally scrapping the bottom of the barrel and nobody wants those. There are a few small number of requests for them, but this is not harry potter and wands do not exist in ES the same way staves do. They are more like cheap party knock off versions of staves in Elder Scrolls. Most people want hand-magic, tomes, sword and rune, or more staves (conjuration, illusion, and alteration to complete the 5 schools of magic) added.
  • Vayln_Ninetails
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    Starlock wrote: »
    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.

    Good luck clearing anything but overland content and normal dungeons with a stam-weapon but magicka skill set up lol.

    Tired of people pretending it's an actual viable play style.
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Starlock wrote: »
    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.

    Good luck clearing anything but overland content and normal dungeons with a stam-weapon but magicka skill set up lol.

    Tired of people pretending it's an actual viable play style.

    Preach!

    Although in the next update, we might see a major improvement. Weapon light/heavy attacks will scale with your highest resource.
  • Vayln_Ninetails
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    Starlock wrote: »
    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.

    Good luck clearing anything but overland content and normal dungeons with a stam-weapon but magicka skill set up lol.

    Tired of people pretending it's an actual viable play style.

    Preach!

    Although in the next update, we might see a major improvement. Weapon light/heavy attacks will scale with your highest resource.

    Can agree! Which means having a staff and maybe 1 melee weapon set wouldn't be too bad. Need something to restore resources.

    At that point though, I don't understand why they don't just make resources recharge based off of whatever your max resource pool is for heavy attacks. So then magicka melee weapon users would be kinda viable.

    The NEXT issue on the table would be their skills are all stamina and therefore scale off stamina. That means they'd need to change how ability max-resource scaling works or give every single one of those skills a magicka morph... You see the issue here?
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    Starlock wrote: »
    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.

    Good luck clearing anything but overland content and normal dungeons with a stam-weapon but magicka skill set up lol.

    Tired of people pretending it's an actual viable play style.

    Preach!

    Although in the next update, we might see a major improvement. Weapon light/heavy attacks will scale with your highest resource.

    Can agree! Which means having a staff and maybe 1 melee weapon set wouldn't be too bad. Need something to restore resources.

    At that point though, I don't understand why they don't just make resources recharge based off of whatever your max resource pool is for heavy attacks. So then magicka melee weapon users would be kinda viable.

    The NEXT issue on the table would be their skills are all stamina and therefore scale off stamina. That means they'd need to change how ability max-resource scaling works or give every single one of those skills a magicka morph... You see the issue here?

    Baby steps... I'm just glad we are finally stepping in the right direction.

    I would be happy if most abilities got a magicka morph. Even better, a third morph, so we don't lose any existing ones.

    It honestly makes more sense for stamina abilities to have magicka morphs, than it does to have magicka abilities with stamina morphs. We should have had magic weapon attacks a long time ago.
  • josiahva
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    Starlock wrote: »
    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.

    Good luck clearing anything but overland content and normal dungeons with a stam-weapon but magicka skill set up lol.

    Tired of people pretending it's an actual viable play style.

    Preach!

    Although in the next update, we might see a major improvement. Weapon light/heavy attacks will scale with your highest resource.

    Can agree! Which means having a staff and maybe 1 melee weapon set wouldn't be too bad. Need something to restore resources.

    At that point though, I don't understand why they don't just make resources recharge based off of whatever your max resource pool is for heavy attacks. So then magicka melee weapon users would be kinda viable.

    The NEXT issue on the table would be their skills are all stamina and therefore scale off stamina. That means they'd need to change how ability max-resource scaling works or give every single one of those skills a magicka morph... You see the issue here?

    Because sometimes you need to restore your smaller resource pool. Thats why as a tank I would never run sword and board on both bars....you eliminated the possibility of restoring magicka if you need to. Obviously, since tanks are the only viable hybrid build, magicka DPS dont need this as much...but it sure would come in handy sometimes in block and/or roll dodge heavy fights(gargoyle boss in vCT where even magicka users have to block a lot or be knocked into the pit comes to mind)

    A more practical solution is to simply stop resource scaling...damage should stem exclusively from weapon or spell damage.
  • Vayln_Ninetails
    Vayln_Ninetails
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    josiahva wrote: »
    Starlock wrote: »
    Raideen wrote: »
    Why do magicka builds only get a staff to use? I have never understood this.

    You don't have to. Making stamina weapons work on magicka characters takes some extra finesse and forethought, though, to account for your inability to regenerate your primary resource with heavy attacks. I've done it successfully and it's not really as hard as it might seem. You do have to be willing to be patient and forgo constant spamming for a more tactical approach to playing the game. If you're genuinely interested in tips and ideas, feel free to message me.

    Good luck clearing anything but overland content and normal dungeons with a stam-weapon but magicka skill set up lol.

    Tired of people pretending it's an actual viable play style.

    Preach!

    Although in the next update, we might see a major improvement. Weapon light/heavy attacks will scale with your highest resource.

    Can agree! Which means having a staff and maybe 1 melee weapon set wouldn't be too bad. Need something to restore resources.

    At that point though, I don't understand why they don't just make resources recharge based off of whatever your max resource pool is for heavy attacks. So then magicka melee weapon users would be kinda viable.

    The NEXT issue on the table would be their skills are all stamina and therefore scale off stamina. That means they'd need to change how ability max-resource scaling works or give every single one of those skills a magicka morph... You see the issue here?

    Because sometimes you need to restore your smaller resource pool. Thats why as a tank I would never run sword and board on both bars....you eliminated the possibility of restoring magicka if you need to. Obviously, since tanks are the only viable hybrid build, magicka DPS dont need this as much...but it sure would come in handy sometimes in block and/or roll dodge heavy fights(gargoyle boss in vCT where even magicka users have to block a lot or be knocked into the pit comes to mind)

    A more practical solution is to simply stop resource scaling...damage should stem exclusively from weapon or spell damage.

    Your last point is 100% the golden ticket call.

    I remember when I found out damage scales off of max resources I thought that was the dumbest thing I've ever seen.
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