Prof_Bawbag wrote: »When you say "reunite" you make it sound like the regional servers were previously one. They were not. Nobody playing competitively in Europe would want a server in the US and vice versa. Given the server issues that some players - especially the competitive ones - have it is clear that merging server populations would be an absolute disaster and simply isn't going to happen.
You might in any event want to edit the title of this topic to e.g. "request" as "petitions" are against forum rules and will get locked or deleted.
How does this actually work in real life anyway. Have they literally got offices with servers in both the US and EU? Or are the servers just in the same building, but allocated to different regions?
Prof_Bawbag wrote: »When you say "reunite" you make it sound like the regional servers were previously one. They were not. Nobody playing competitively in Europe would want a server in the US and vice versa. Given the server issues that some players - especially the competitive ones - have it is clear that merging server populations would be an absolute disaster and simply isn't going to happen.
You might in any event want to edit the title of this topic to e.g. "request" as "petitions" are against forum rules and will get locked or deleted.
How does this actually work in real life anyway. Have they literally got offices with servers in both the US and EU? Or are the servers just in the same building, but allocated to different regions?
The game servers are in different physical locations.
The NA one is around Dallas, TX.
The EU one is somewhere in Germany, if I recall correctly.
The login server is located in the US, so just to login to the game the players on the EU server ping the US (this is why their tracert connections show this)
Prof_Bawbag wrote: »When you say "reunite" you make it sound like the regional servers were previously one. They were not. Nobody playing competitively in Europe would want a server in the US and vice versa. Given the server issues that some players - especially the competitive ones - have it is clear that merging server populations would be an absolute disaster and simply isn't going to happen.
You might in any event want to edit the title of this topic to e.g. "request" as "petitions" are against forum rules and will get locked or deleted.
How does this actually work in real life anyway. Have they literally got offices with servers in both the US and EU? Or are the servers just in the same building, but allocated to different regions?
The NA servers are in the US, the EU servers are in Germany. I imagine they are run under contract and not by ZOS directly, at least so far as the EU servers are concerned if not the US ones.
The in-game economics are totally different as well. There has been a few "gold exploits" on the EU server, and they definitely didn't catch everyone. That difference alone will make sure this merge never happens.
As a reference point, you just look at the Gold for Crowns variance between EU & NA. Quick glance at ESO exchange sees people wanting to sell crowns on EU at 350:1, while NA is 250:1
Everything i have read here are false problems except the explanations, how other games are doing ? I think to destiny, The division, and all the online games which don't have separated servers ?
The only thing which matter is : cp points on both servers, anything you got in crown store in both servers...
I am not a network engineer, but there is solutions for this...
Remember how much time you have to wait when you do your daily pledges or pvp sometimes...
Prof_Bawbag wrote: »When you say "reunite" you make it sound like the regional servers were previously one. They were not. Nobody playing competitively in Europe would want a server in the US and vice versa. Given the server issues that some players - especially the competitive ones - have it is clear that merging server populations would be an absolute disaster and simply isn't going to happen.
You might in any event want to edit the title of this topic to e.g. "request" as "petitions" are against forum rules and will get locked or deleted.
How does this actually work in real life anyway. Have they literally got offices with servers in both the US and EU? Or are the servers just in the same building, but allocated to different regions?
The game servers are in different physical locations.
The NA one is around Dallas, TX.
The EU one is somewhere in Germany, if I recall correctly.
The login server is located in the US, so just to login to the game the players on the EU server ping the US (this is why their tracert connections show this)
JamieAubrey wrote: »The thing people need to understand is they can't for overlapping names
You can have a Jimmy Jangle on EU and a Jimmy Jangle on NA but you can't have 2 Jimmy Jangle's on the same server, that's why it lets you know if a name is taking
emilyhyoyeon wrote: »tbh having champion points carry over really would be a massive help
LadyNalcarya wrote: »No, thank you. I've been on NA server and latency makes everything unplayable.
However, it would be really nice if they allowed character transfers for people who want to play on a different server or platform without losing their progress.
LadyNalcarya wrote: »No, thank you. I've been on NA server and latency makes everything unplayable.
However, it would be really nice if they allowed character transfers for people who want to play on a different server or platform without losing their progress.
i support this statement tenfold.
I got all my friends in the NA side.
I did the fools choice and played on the EU, never expected an mmo not having a viable option for transfers. Just a big oof and really has made the experience dull out for me.
Hello,
Please reunite the two servers, i have friends in USA which created their toons on the US server, and i created mines on EU server, and today it took us 30 minutes to understand we couldn't invite each others because of this, we wanted to play together for the undaunted pledges.
Now my USA friends (husband and wife) have created a toon together on european server so we may play together, but they will have to start from scratch (they are CP 600 on US Server). This give you an idea of the sort of friends they are
They will have to level up the bank, buy the pets and mount they had on US server again, ...
The more important is when we search for dungeon (pledges mainly) it may take hour of queue, i am sure it would take half of this time if everybody was on the same server.
This system is bad, the best would be : One server for everybody and a character limit by map (more than 100 players on map create another "instance?" session) but we could play all together, and we will not have to wait so much time for dungeons.
Common Eso, you banished the factions for PVE dungeons, etc, you could do the same with EU/US Server...
All together for a better world
Ced
PS : today it took me 2 hours of queue to start my pledge, and finally guild friends came to help me. If we had one server for everybody I am sure it would have took far less time.
VoidCommander wrote: »The number of people I’ve had to kick from Crypt of Hearts 2 hardmode because they couldn’t read english and kept killing the student wraiths........please do not ever mix the servers.
VoidCommander wrote: »The number of people I’ve had to kick from Crypt of Hearts 2 hardmode because they couldn’t read english and kept killing the student wraiths........please do not ever mix the servers.
Everybody in europe have english in 2nd language at school (from 11 years old), btw you could also learn other languages, spanish is the most speaked language in the world (probably not for long because chinese)... you forget England, Scotland, etc...
It is another false problem, Eso could create a setting to search only English speaking players, like it is in Warframe...
Hello,
Please reunite the two servers, i have friends in USA which created their toons on the US server, and i created mines on EU server, and today it took us 30 minutes to understand we couldn't invite each others because of this, we wanted to play together for the undaunted pledges.
Now my USA friends (husband and wife) have created a toon together on european server so we may play together, but they will have to start from scratch (they are CP 600 on US Server). This give you an idea of the sort of friends they are
They will have to level up the bank, buy the pets and mount they had on US server again, ...
The more important is when we search for dungeon (pledges mainly) it may take hour of queue, i am sure it would take half of this time if everybody was on the same server.
This system is bad, the best would be : One server for everybody and a character limit by map (more than 100 players on map create another "instance?" session) but we could play all together, and we will not have to wait so much time for dungeons.
Common Eso, you banished the factions for PVE dungeons, etc, you could do the same with EU/US Server...
All together for a better world
Ced
PS : today it took me 2 hours of queue to start my pledge, and finally guild friends came to help me. If we had one server for everybody I am sure it would have took far less time.
I never knew the servers were once one. Must've been split before console release.
To move characters between databases would require a program that takes the character from database A and moves it to database B.
JamieAubrey wrote: »The thing people need to understand is they can't for overlapping names
(...)The EU one is somewhere in Germany, if I recall correctly.
anitajoneb17_ESO wrote: »To move characters between databases would require a program that takes the character from database A and moves it to database B.JamieAubrey wrote: »The thing people need to understand is they can't for overlapping names
Come on everybody. Stop the BS.
Even the most basic file manager out there has an option to automatically rename already existing names into "thing1" "thing2", etc...
And since you can already change your character names (with tokens) and your game @ID, it means that the tools for spreading that change across all databases are already there.
I don't care if ZOS merges or doesn't merge ESO megaservers, but if they don't do it, it's definitely NOT because of "overlapping names".