They should be easy. Having them hard is only working when enought players are in the zone to do them. Like with Dragons or the pearl stuff from Summerset the number of players drop and the hard version becomes unplayable.
Well, that's what we have now. They're definitely hard and no one's bothering.
Because not much people like doing something hard just for the pure process of doing something hard.
More would like to have a proper reward for the time/effort/nurves they spent.
And with current rewards doing HS is more for the process, nor the result.
And well, yes, like most of zones after you do all quest there is little to do. Only dailies, but after the event many fed up with them already
Well, that's what we have now. They're definitely hard and no one's bothering.
PS4 NA,
It’s sad to see. Since the event has ended, Western Skyrim has become even more of a ghost town than Murkmire or Clockwork City. Can’t even complete the dailies because there just aren’t enough players in the zone to help. The harrowstorms wouldn’t be so bad to solo if the crows weren’t so OP. Are the other platforms experiencing a similar situation in Skyrim? Just curious.
Well, that's what we have now. They're definitely hard and no one's bothering.
That's what some were predicting every time players complained about the lack of challenge in overland content. It isn't the challenge they wanted, it's decent rewards. They kept denying that and saying it was the challenge they wanted, but now they have that challenge but no decent rewards and they're nowhere to be seen.
I feel Blackreach is one of the best zones in the game. Amazing atmosphere, and lots of huge caves with tunnels. I do agree the map and questpointers should be alot clearer though. When I ever happen to have time, I'm going to hang out there! Which doesn't ever really happen, sadly.I really dislike the Blackreach underground section. It's a dark, gloomy maze with high and low areas that are difficult to maneuver. The map isn't very useful in showing clear paths. The only time I spent down there was to complete the parts of the main quest that happened there.
Harrowstorms should be hard and the loot should be more commensurate with the effort.
I feel Blackreach is one of the best zones in the game. Amazing atmosphere, and lots of huge caves with tunnels. I do agree the map and questpointers should be alot clearer though. When I ever happen to have time, I'm going to hang out there! Which doesn't ever really happen, sadly.
PS4 NA,
It’s sad to see. Since the event has ended, Western Skyrim has become even more of a ghost town than Murkmire or Clockwork City. Can’t even complete the dailies because there just aren’t enough players in the zone to help. The harrowstorms wouldn’t be so bad to solo if the crows weren’t so OP. Are the other platforms experiencing a similar situation in Skyrim? Just curious.
I feel harrowstorm mechanics and rewards aren't worth it. Technically infinite minibosses if not swarmed with players. Spammy one-shots from shrikes.
I could tank at least 4 bosses at once, but the instant a shrike comes up I instantly die to 45k damage under a second. It's not fun having to tank and then switch to running away because they spam unblockable instant death that's homing constantly. Even if I try my hardest to dodge everything, a different boss using snares or stuns and then I'm eating soul gems.
Tldr I hate shrikes. Theyre just unfair.
It’s interesting how some new zones hold people’s interest and others don’t. Vvardenfell and Summerset are both still busy all the time. Partially for crafting convenience sure, but that’s not the only factor. Rimmen is pretty dead despite having great crafting layout, and Wrothgar is always busy despite having an abysmal crafting layout. Surely not everyone there is farming Briarheart all the time, so what’s the draw?
And dlc zones, Gold Coast and Hews Bane both have a good number of players every time I’m there. Both in the cities and in the Thieves Den and Sanctuary. Why do those zones still draw people but murkmire, cwc, and southern elsweyr don’t?
Skyrim is probably a little dead right now because people are burnt out after the event. But it’s also not somewhere I see many people spending much time in long term.
CaffeinatedMayhem wrote: »
CaffeinatedMayhem wrote: »
which works well when there is an event on and everyone's objective in the zone is the same but when there isn't an event on? Dead zone chat and by the time you strike lucky and teleport to the nearest wayshrine the HS is already done and dusted. It's a no from me.
That's what some were predicting every time players complained about the lack of challenge in overland content. It isn't the challenge they wanted, it's decent rewards. They kept denying that and saying it was the challenge they wanted, but now they have that challenge but no decent rewards and they're nowhere to be seen.
CaffeinatedMayhem wrote: »
CaffeinatedMayhem wrote: »
I've had plenty of cases where I've asked multiple times in zone chat where the active storm is, only to be met with silence. So while I'm porting around trying to find it myself, I'll spot it in the distance and start riding (or running, on my alts that had Rapids taken away from them by ZOS) in that direction only to see the sky clear and a group of players riding towards me at the wayshrine.
So I wait 15 - 20 seconds after they have all ported away, and ask again in zone chat where the storm is. Surely they're still en route and not too busy to answer, right? Wrong. I'll start porting around again, find the storm, and get there to find the same folks have almost finished off the current storm. If I'm lucky, I can get in a couple hits and get credit, but often times I arrive too late.
While contemplating all this, it occurred to me why a coordinated group has no interest in telling folks where the storm is. It's quite likely that they might think that I (or any other random person in the zone) would be the guy who doesn't know the mechanics, and they don't want some clueless person running packs of trash around, training shrikes to their location, whacking on the wrong pike and spawning extra bosses, killing their stunned ghosts, or what have you.
In the same way that some PUG dungeon groups are hampered by the play of certain individuals, the overland version of a mechanic-ized dungeon (the harrowstorm) can also be made more difficult than it has to be. The only difference is that there's no vote kick available at these public events, so you're stuck with whoever shows up.