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Cross healing maybe be one of several contributoring factors to lag in Cyrodiil.

  • Xuhora
    Xuhora
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    No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations.
    Been there, PC EU Ravenwatch, Alessia @NeillMcAttack

    Performance was on an alltime low, it was unplayble. not only for me but the rest of the group + /z chat as well....
  • nk125x
    nk125x
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    Other.
    What an absolutely and utterly biased poll

    Yes he is right or you are an idiot for not seeing the light....

    EU Cyrodiil is still crap Actions not firing, Every skill now desyncs your health you only see who and what hit you on your death report.

    It was better before they started the tests so it probably shows the extra calculations they put in for the tests are generating more problems
  • NeillMcAttack
    NeillMcAttack
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    After seeing the difference last night and throughout the testing periods. I would absolutely be in favour of reducing group size across Cyro, at least in the short term, maybe even down to 6 players per group or even 6 players per ‘squads’ we will call them, with the ability to have more than one squad in a group.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Xuhora
    Xuhora
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    No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations.
    i canot, under any circumstance, forward this opinion...

    It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
  • karthrag_inak
    karthrag_inak
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    This one is stunned by the integrity of the pure and unbiased options presented in the poll. Bravo sir or madam.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • olsborg
    olsborg
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    Please reduce the effectiveness of proc set stacking as well, its not fun at all...

    For the love of god, yes

    PC EU
    PvP only
  • NeillMcAttack
    NeillMcAttack
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    Xuhora wrote: »
    Been there, PC EU Ravenwatch, Alessia @NeillMcAttack

    Performance was on an alltime low, it was unplayble. not only for me but the rest of the group + /z chat as well....

    “All time low”, come on, let’s not exaggerate. Sure it didn’t feel like pre update 25, but it was a massive improvement over recent times without AOE skill cooldowns.

    Maybe it is more down to individual connection now that everything is server side. Regardless, let’s try not to be disengenous. If we want to talk factually about experiences we will have to relate them to current times. We all want to help the cause here.
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Dragonnord
    Dragonnord
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    You mean the same guy that calls 100 players (in other words, big zerg spamming all kind of skills) to run around Cyro causing unbearable lag?

    The same guy that says: "I want all Orcs on the server. Now!", causing even more lag?

    That same guy is a huge part of the problem.
     
    Edited by Dragonnord on October 7, 2020 11:58AM
  • Xuhora
    Xuhora
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    No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations.
    Xuhora wrote: »
    Been there, PC EU Ravenwatch, Alessia @NeillMcAttack

    Performance was on an alltime low, it was unplayble. not only for me but the rest of the group + /z chat as well....

    “All time low”, come on, let’s not exaggerate. Sure it didn’t feel like pre update 25, but it was a massive improvement over recent times without AOE skill cooldowns.

    Maybe it is more down to individual connection now that everything is server side. Regardless, let’s try not to be disengenous. If we want to talk factually about experiences we will have to relate them to current times. We all want to help the cause here.

    imk not exaggerating... we had rubberbanding, teleporting player, no hit registration, we had 5 second skilldelay, no barswap, no dodgeroll, 100% to 0% in a splitsecond... that has not been the case befor the testcycle began. i wish i was exaggerating, but im beeing honest here
  • Joy_Division
    Joy_Division
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    If you're going to make a biased poll, at least provide one that isn't selfish or breaks the game for everyone who doesn't play like you do.

    You like ball groups? I hope so because without cross-healing, the PuGs stand zero chance fighting them without faction-stacking.

    Oh look I'm playing alliance vs alliance, there's my teammate dying and I can;t heal him. What fun! Why? Because people like Fengrush have whined for 6 years that whenever they zerg down some PuG, they get salty because someone casts a heal and prevents a killing blow.

    I played no CP on a Tuesday night and the lag , skill delay was still there. Whenever ZOS has done anything that lightens the load on the servers, the performance has still sucked. And it sucks now.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • TequilaFire
    TequilaFire
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    What a biased poll. And quoting the lag master himself. lol
  • SpacemanSpiff1
    SpacemanSpiff1
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    poll is biased and performance is still not good.
  • MCBIZZLE300
    MCBIZZLE300
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    Yes
    Yes, yes and more yes. The only thing better would be what they are doing next week. 100% this is the answer.
  • Kalik_Gold
    Kalik_Gold
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    No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations.
    It would kill solo PvP and force grouping (and worse large zergs). I think I should be able to heal anyone of my alliance, find another fix please.

    Would it kill me if it’s implemented, no. I would adapt.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed
    Two-Big-Horns an Argonian Arcanist (Sorcerer)
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvP: Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Tyrus Septim an Imperial Sorcerer (Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used for roleplay reasons.
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • SpacemanSpiff1
    SpacemanSpiff1
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    Dragonnord wrote: »
    You mean the same guy that calls 100 players (in other words, big zerg spamming all kind of skills) to run around Cyro causing unbearable lag?

    The same guy that says: "I want all Orcs on the server. Now!", causing even more lag?

    That same guy is a huge part of the problem.
     

    and has his own pocket healers.
  • relentless_turnip
    relentless_turnip
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    Other.
    I think it's too early to tell and pc EU is still really bad, though instantly better when ball groups log off... It should definetly be part of the overall solution, but I still think we need a full skill audit and make as many single target as possible.

    Please reduce the effectiveness of proc set stacking as well, its not fun at all...

    Almost the entire map was at Allessia last night, groups and all and performance, considering the amount of action, was a massive improvement.

    This was Ravenwatch, what campaign were you in?

    Same man, I think I may have even been at the same keep fight. I can't remember we were south for the majority of the evening. I remember a huge fight at one keep with three breaches we(EP were defending at the time).

    You're right it was an improvement, but still unacceptable...
  • relentless_turnip
    relentless_turnip
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    Other.
    Xuhora wrote: »
    i canot, under any circumstance, forward this opinion...

    It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...

    With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.

    I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
  • Xuhora
    Xuhora
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    No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations.
    Xuhora wrote: »
    i canot, under any circumstance, forward this opinion...

    It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...

    With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.

    I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.

    valid argument. my point in this discussion is, that it renders me (or support roles) useless while not in a group. now this is not a factor now, so im pretty free to either port to a keep UA and help the defending team, or join a group and roam arround following the crown.

    now as i stated before, 24 groups are not as vulnerable to individuals leaving the group, even during a siege or a stand. with 12 man, even 2 or 3 leaving could (and can as it was the case yesterday evening) result in only 3 other people beeing at the point of action. i can heal my 2 groupmembers, otherwise i cant to anything, which does devaluate the feeling of fighting for your alliance. Since Cyrodill is an Alliance-War-Zone this cannot be the solution they come up with to improve the performance, which it did not anyways.
  • LarsS
    LarsS
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    Other.
    This test is as bad as any of the other same lag on PC/EU Grat Host.
    GM for The Daggerfall Authority EU PC
  • Gilvoth
    Gilvoth
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    I'd rather another test they did be implemented.
    i want to see a test performed where animation canceling is disabled.
    so we can see how much strain on the server that it causes.
    i bet it is the highest strain the server has, and i know im not alone in that theory.
  • gatekeeper13
    gatekeeper13
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    Other.
    Performance is as bad as in previous tests.
  • TequilaFire
    TequilaFire
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    Gilvoth wrote: »
    i want to see a test performed where animation canceling is disabled.
    so we can see how much strain on the server that it causes.
    i bet it is the highest strain the server has, and i know im not alone in that theory.

    How do you disable it? Wouldn't that be cool downs? lol
  • Joy_Division
    Joy_Division
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    Other.
    Xuhora wrote: »
    i canot, under any circumstance, forward this opinion...

    It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...

    With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.

    I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.

    No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.

    All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.

    The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.

    And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Jeremy
    Jeremy
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    Other.
    Jeremy wrote: »
    Should Test 5 be added in as the perma solution? is this poll.
    Basically Fengrush he's part of the stream team and a major pvper. He's really good at it and is skilled enough to know many moves players make and knows exactly what causes the lag.
    I think he's the one that got Zenimax to do this type of test, and so far everything he has said about healing seems to be correct. It is the biggest cause of Cyrodiil lag. Reducing Group size and removing so much cross healing by limiting it to groups has done a great job in fixing it going by forum threads here. Should Test 5 be the one that is added as the perma solution? As it is the fix, and its the lag fix that is needed to fix pvp Cyrodiil.
    Should the Fengrush solution be implemented?
    Here is a video where he talks about and shows off examples of why cross healing causes the lag and why it causes more strain then damage abilties.
    https://www.youtube.com/watch?v=nO-NLBjSO1U
    second poll option I should have said test go live permanently. The reason why I worded it that way because those that say no to this is basically asking them to game performance killing calculations caused by cross healing. Removing the cross healing looks to be what is and the only solution to fixing the majority of lag issues. Fengrush was 100% on the ball when it came to that issue and guess what he was 100% correct that it was a big factor, along with ball groups.

    This poll is obviously bias just by looking at the questions. haha

    The problem is their servers can't handle the load. That is the problem. It also makes absolutely no sense why it would just be healing calculations causing lag but not all the other so-called calculations. So no - I don't believe this is the "major" source of the lag. Another excuse to nerf healing? Absolutely.

    They can trim around the edges to try and make it less of a problem. But until they upgrade their server infrastructure you're always going to have lag when it gets super crowded. And that Fengrush guy should know that - since a massive zerg usually floods into Cyrodil when ever that guy shows up.

    This happens in PvE too when a zone gets extremely crowded. West Skyrim was unplayable the lag was so bad shortly after Greymoor was released. And I don't think that was because everyone was just cross healing each other and over burdening the system with calculations either.
    They really should upgarde the servers and, its the feeling of some folks and I've seen this talked about aby folks and Fengrush himself. There is a possibility they have in fact switched, changed or downgraded the servers. Possibly to save money, which makes things worse for performance.
    Its clear to me that they add in extra resources to handle the events since more people come back and they have to do that that can in fact handle things a lot better but they shut those down intentionally. So it looks to me like they are only willing to use those in certain case siltation's.

    A better solution is to address the issues plus upgrade the servers. That way they can stay well ahead of it. Use more resources then they are for the servers all the time and not just during events. But like a business they want to get as much money as they can but spend as little for the servers as they can get away with. That is why they are doing things like these aoe tests instead of adding in additional resources I feel. Maybe Microsoft will be willing to invest into upgrading and maintaining the Eso servers.

    I don't disagree with anything you said here. That's why I said they are just trying to trim around the edges instead of going for the ultimate solution - which would be to just upgrade their servers. You also make a fair point about Microsoft. Considering they're easily one of the richest companies in the world they ought to be able to afford better servers.
  • relentless_turnip
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    Other.
    Xuhora wrote: »
    i canot, under any circumstance, forward this opinion...

    It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...

    With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.

    I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.

    No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.

    All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.

    The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.

    And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way

    If people couldn't do damage outside of a group then yes everyone would be upset. That is because the over arching point of any PvP scenario is to kill your enemy. Support roles are exactly that... Support. If you have a healer and your enemy doesn't you are at major advantage. Arguing they are the same is redundant in my opinion...

    You act like there is nothing in between solo and group. Even in a duo you can take a much larger group. In a group of 24 you don't need healers as much because off all the cross healing, when you lose half of that it is noticible and roles become more important. Would you need healers in a trial if you could take 24 people and everyone was casting aoe heals?

    Also in any battle scenario would a medic heal 100 people or is it more likely they were responsible for a smaller group? Say 12?
    Edited by relentless_turnip on October 7, 2020 5:57PM
  • Chilly-McFreeze
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    Xuhora wrote: »
    i canot, under any circumstance, forward this opinion...

    It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...

    With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.

    I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.

    No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.

    All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.

    The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.

    And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way

    This. It raises the (entry) bar for players who are new or play casual. Like you said: log in, port to cyro and play how you want isn't gonna cut it anymore with the current changes.
    Currently ZOS does everything to lower the bar for newbees or those who don't dedicate themselves as much as raid guilds etc. via free impen and the proc meta. I can't even phantom how this fits with being forced into dedicated groups.
  • Oreyn_Bearclaw
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    Is this a a fix Cyrodiil thread or a praise Fengrush thread?

    Of course cross healing contributes to lag. I have said more than once that the fact that you can cast rapid regen when in a group of 1 at low health, and watch it go to a full health member of the same alliance 28 meters away is everything you need to know about coding in this game.

    That said, it's not the only problem. It comes down to calculations required per skill cast. I have also said many times on this forum. The test I want to see is as follows:

    Define "Ally" in any skill tooltip to mean group member, limit groups to somewhere between 6-10.


    You know what else contributes to Lag? Massive zergs with you know who right in the middle. I would also take a hard look at skills like purge that perpetuate ball groups (different than zergs). As far as I am concerned, purge should be, well, purged from the game.
  • preevious
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    "No, I'd rather the game be overburdened and laggy then have this test go live even if it kills the game and destroys it with overburdening calculations."


    This is the option for no?
    I'm seriously all for a solution for oiur PvP community, but that poll is made in bad faith.
  • anitajoneb17_ESO
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    yes <==== that's the correct answer
    no <==== that's the wrong answer

    I just hate polls presented this way.

    And also those that go


    - yes
    - version A of "no"
    - version B of "no"
    - version C of "no
    - version D of "no"

  • IAmIcehouse
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    It's been equally as laggy, at least in Ravenwatch, as pre-test.
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