relentless_turnip wrote: »
Please reduce the effectiveness of proc set stacking as well, its not fun at all...
Been there, PC EU Ravenwatch, Alessia @NeillMcAttack
Performance was on an alltime low, it was unplayble. not only for me but the rest of the group + /z chat as well....
NeillMcAttack wrote: »Been there, PC EU Ravenwatch, Alessia @NeillMcAttack
Performance was on an alltime low, it was unplayble. not only for me but the rest of the group + /z chat as well....
“All time low”, come on, let’s not exaggerate. Sure it didn’t feel like pre update 25, but it was a massive improvement over recent times without AOE skill cooldowns.
Maybe it is more down to individual connection now that everything is server side. Regardless, let’s try not to be disengenous. If we want to talk factually about experiences we will have to relate them to current times. We all want to help the cause here.
Dragonnord wrote: »You mean the same guy that calls 100 players (in other words, big zerg spamming all kind of skills) to run around Cyro causing unbearable lag?
The same guy that says: "I want all Orcs on the server. Now!", causing even more lag?
That same guy is a huge part of the problem.
NeillMcAttack wrote: »relentless_turnip wrote: »I think it's too early to tell and pc EU is still really bad, though instantly better when ball groups log off... It should definetly be part of the overall solution, but I still think we need a full skill audit and make as many single target as possible.
Please reduce the effectiveness of proc set stacking as well, its not fun at all...
Almost the entire map was at Allessia last night, groups and all and performance, considering the amount of action, was a massive improvement.
This was Ravenwatch, what campaign were you in?
i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
relentless_turnip wrote: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
relentless_turnip wrote: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
Thevampirenight wrote: »They really should upgarde the servers and, its the feeling of some folks and I've seen this talked about aby folks and Fengrush himself. There is a possibility they have in fact switched, changed or downgraded the servers. Possibly to save money, which makes things worse for performance.Thevampirenight wrote: »Should Test 5 be added in as the perma solution? is this poll.
Basically Fengrush he's part of the stream team and a major pvper. He's really good at it and is skilled enough to know many moves players make and knows exactly what causes the lag.
I think he's the one that got Zenimax to do this type of test, and so far everything he has said about healing seems to be correct. It is the biggest cause of Cyrodiil lag. Reducing Group size and removing so much cross healing by limiting it to groups has done a great job in fixing it going by forum threads here. Should Test 5 be the one that is added as the perma solution? As it is the fix, and its the lag fix that is needed to fix pvp Cyrodiil.
Should the Fengrush solution be implemented?
Here is a video where he talks about and shows off examples of why cross healing causes the lag and why it causes more strain then damage abilties.https://www.youtube.com/watch?v=nO-NLBjSO1U
second poll option I should have said test go live permanently. The reason why I worded it that way because those that say no to this is basically asking them to game performance killing calculations caused by cross healing. Removing the cross healing looks to be what is and the only solution to fixing the majority of lag issues. Fengrush was 100% on the ball when it came to that issue and guess what he was 100% correct that it was a big factor, along with ball groups.
This poll is obviously bias just by looking at the questions. haha
The problem is their servers can't handle the load. That is the problem. It also makes absolutely no sense why it would just be healing calculations causing lag but not all the other so-called calculations. So no - I don't believe this is the "major" source of the lag. Another excuse to nerf healing? Absolutely.
They can trim around the edges to try and make it less of a problem. But until they upgrade their server infrastructure you're always going to have lag when it gets super crowded. And that Fengrush guy should know that - since a massive zerg usually floods into Cyrodil when ever that guy shows up.
This happens in PvE too when a zone gets extremely crowded. West Skyrim was unplayable the lag was so bad shortly after Greymoor was released. And I don't think that was because everyone was just cross healing each other and over burdening the system with calculations either.
Its clear to me that they add in extra resources to handle the events since more people come back and they have to do that that can in fact handle things a lot better but they shut those down intentionally. So it looks to me like they are only willing to use those in certain case siltation's.
A better solution is to address the issues plus upgrade the servers. That way they can stay well ahead of it. Use more resources then they are for the servers all the time and not just during events. But like a business they want to get as much money as they can but spend as little for the servers as they can get away with. That is why they are doing things like these aoe tests instead of adding in additional resources I feel. Maybe Microsoft will be willing to invest into upgrading and maintaining the Eso servers.
Joy_Division wrote: »relentless_turnip wrote: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.
All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.
The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.
And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way
Joy_Division wrote: »relentless_turnip wrote: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.
All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.
The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.
And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way