markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
markulrich1966 wrote: »markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
a year ago, the price was 200-250.
During the last (half) year, it slowly raised to 400.
Now approx 10 times higher than a year ago, I think this is pretty concerning.
I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
markulrich1966 wrote: »markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
a year ago, the price was 200-250.
During the last (half) year, it slowly raised to 400.
Now approx 10 times higher than a year ago, I think this is pretty concerning.
I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.
It's only natural that prices will increase as the demand increases.
markulrich1966 wrote: »markulrich1966 wrote: »markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
a year ago, the price was 200-250.
During the last (half) year, it slowly raised to 400.
Now approx 10 times higher than a year ago, I think this is pretty concerning.
I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.
It's only natural that prices will increase as the demand increases.
yes, the fluctuations you talk about are normal. Runes went up from 200 to 300, even 500, then 400 again.
But we talk about an increase by factor 10.
For comprison: I pla on EU and NA (xbox)
EU has approx 1/5 of the amount of players compared to NA.
On NA, price increased from 200 to 400 gold.
On EU, from 200/400 to 2000.
This gets out of proportion and is similarily inconvenient like the fact that you no longer find groups on EU to farm worldbosses.
I think what is missing is a scaling factor, who compensates for low player population. Like increased drop of runes, and health/damage scaling of worldbosses.
People say, that it is "normal" when prices go up. It is - in a real economy. ESO though is no real economy, but an artificial microcosmos without real economic mechanisms (subventions, laws, lobbys). It is a game mechanic, mixed with real economic dynamics. And I think the game mechanic has problems to deal with situations like a weak playerbase.
markulrich1966 wrote: »markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
a year ago, the price was 200-250.
During the last (half) year, it slowly raised to 400.
Now approx 10 times higher than a year ago, I think this is pretty concerning.
I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
Agree now demand has gotten up a lot as we got an new free house but supply is pretty much the same.Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
You put too much importance on supply. It is demand that has more impact.
Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
Agree now demand has gotten up a lot as we got an new free house but supply is pretty much the same.Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
You put too much importance on supply. It is demand that has more impact.
Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
Many who sit on lots of mundane runes are not aware of the price jump, might sell some if I have plenty in crafting bag.
Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
You put too much importance on supply. It is demand that has more impact.
Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
You put too much importance on supply. It is demand that has more impact.
Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.
Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
You put too much importance on supply. It is demand that has more impact.
Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.
Supply doesn’t create the market.
Just because I have a Supply of snow shovels to sell in the sweltering Sahara desert does not create a market for them to move. Supply does not create the market - first comes Demand. To put it in different words, first comes a person with some sort of need for a product/service.
One person who has a need for a product/service creates a market for a supplier to enter with a solution to that need.
Walk around the Sahara with a supply of snow shovels. You will sell NONE. You have zero customers. There is no market for you to enter with your product.
If, by some strange event, snow falls in the Sahara and ONE person needs to move that snow, that is when a market for snow shovels is created for the area.
Demand is the origin of the economy. Economies are built upon markets, and markets do not exist without customers.
Historical example - when cars became prevalent and demand for buggy whips disappeared, the market for buggy whips disappeared also. All of those buggy whip manufacturers went bankrupt because their supply was meaningless without demand.
Demand can exist by itself - someone has a need for a product/service and that demand will exist without a solution for a long time. But supply does not exist without demand - otherwise known as buggy whip manufacturers do not exist if nobody is buying any buggy whips anymore.
Why is this an important lesson?
Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.
This means demand for additional materials will drop. Absolutely plummet.
It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.
It’s coming.
VaranisArano wrote: »Why is this an important lesson?
Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.
This means demand for additional materials will drop. Absolutely plummet.
It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.
It’s coming.
Are furnishings included in the sticker book? If so, neat!
Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.
This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
You put too much importance on supply. It is demand that has more impact.
Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.
Supply doesn’t create the market.
Just because I have a Supply of snow shovels to sell in the sweltering Sahara desert does not create a market for them to move. Supply does not create the market - first comes Demand. To put it in different words, first comes a person with some sort of need for a product/service.
One person who has a need for a product/service creates a market for a supplier to enter with a solution to that need.
Walk around the Sahara with a supply of snow shovels. You will sell NONE. You have zero customers. There is no market for you to enter with your product.
If, by some strange event, snow falls in the Sahara and ONE person needs to move that snow, that is when a market for snow shovels is created for the area.
Demand is the origin of the economy. Economies are built upon markets, and markets do not exist without customers.
Historical example - when cars became prevalent and demand for buggy whips disappeared, the market for buggy whips disappeared also. All of those buggy whip manufacturers went bankrupt because their supply was meaningless without demand.
Demand can exist by itself - someone has a need for a product/service and that demand will exist without a solution for a long time. But supply does not exist without demand - otherwise known as buggy whip manufacturers do not exist if nobody is buying any buggy whips anymore.
VaranisArano wrote: »Why is this an important lesson?
Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.
This means demand for additional materials will drop. Absolutely plummet.
It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.
It’s coming.
Are furnishings included in the sticker book? If so, neat!
I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.
So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.
I like this. I hope they don’t change that 100% return ratio.
Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.
markulrich1966 wrote: »markulrich1966 wrote: »markulrich1966 wrote: »when a server is so deserted, that Mundane rune sell for 2000 gold each...
I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them
a year ago, the price was 200-250.
During the last (half) year, it slowly raised to 400.
Now approx 10 times higher than a year ago, I think this is pretty concerning.
I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.
It's only natural that prices will increase as the demand increases.
yes, the fluctuations you talk about are normal. Runes went up from 200 to 300, even 500, then 400 again.
But we talk about an increase by factor 10.
For comprison: I pla on EU and NA (xbox)
EU has approx 1/5 of the amount of players compared to NA.
On NA, price increased from 200 to 400 gold.
On EU, from 200/400 to 2000.
This gets out of proportion and is similarily inconvenient like the fact that you no longer find groups on EU to farm worldbosses.
I think what is missing is a scaling factor, who compensates for low player population. Like increased drop of runes, and health/damage scaling of worldbosses.
People say, that it is "normal" when prices go up. It is - in a real economy. ESO though is no real economy, but an artificial microcosmos without real economic mechanisms (subventions, laws, lobbys). It is a game mechanic, mixed with real economic dynamics. And I think the game mechanic has problems to deal with situations like a weak playerbase.
Why is this an important lesson?
Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.
This means demand for additional materials will drop. Absolutely plummet.
It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.
It’s coming.
VaranisArano wrote: »Why is this an important lesson?
Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.
This means demand for additional materials will drop. Absolutely plummet.
It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.
It’s coming.
Are furnishings included in the sticker book? If so, neat!
I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.
So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.
I like this. I hope they don’t change that 100% return ratio.
Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.
You get the same tempers back deconstructing an reconstructed item as deconstructing anything else.VaranisArano wrote: »Why is this an important lesson?
Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.
This means demand for additional materials will drop. Absolutely plummet.
It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.
It’s coming.
Are furnishings included in the sticker book? If so, neat!
I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.
So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.
I like this. I hope they don’t change that 100% return ratio.
Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.