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broken game economy

markulrich1966
markulrich1966
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when a server is so deserted, that Mundane rune sell for 2000 gold each...

l8seETf.png
  • Munkfist
    Munkfist
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    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)
    @Munkfist PC-NA
    The Devoted Torchbugs
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    If your guild needs a crafthall, please feel free to reach out!
  • markulrich1966
    markulrich1966
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    Munkfist wrote: »
    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    a year ago, the price was 200-250.
    During the last (half) year, it slowly raised to 400.

    Now approx 10 times higher than a year ago, I think this is pretty concerning.

    I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.
  • Taleof2Cities
    Taleof2Cities
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    Munkfist wrote: »
    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    ^This.^

    Packed server or dead server it doesn't matter ... the going rate is what players are agreeing to pay for them.
  • Munkfist
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    Munkfist wrote: »
    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    a year ago, the price was 200-250.
    During the last (half) year, it slowly raised to 400.

    Now approx 10 times higher than a year ago, I think this is pretty concerning.

    I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.

    There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.

    It's only natural that prices will increase as the demand increases.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • volkeswagon
    volkeswagon
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    Don't buy it for that then. Go farm it.
  • volkeswagon
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    I have actually seen a drop in price for many things I sell so i wouldn't say that's the norm. Furniture mats are expensive right now because of the free house and the upcoming witches festival
    Edited by volkeswagon on October 7, 2020 1:56AM
  • markulrich1966
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    Munkfist wrote: »
    Munkfist wrote: »
    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    a year ago, the price was 200-250.
    During the last (half) year, it slowly raised to 400.

    Now approx 10 times higher than a year ago, I think this is pretty concerning.

    I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.

    There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.

    It's only natural that prices will increase as the demand increases.

    yes, the fluctuations you talk about are normal. Runes went up from 200 to 300, even 500, then 400 again.
    But we talk about an increase by factor 10.

    For comprison: I pla on EU and NA (xbox)
    EU has approx 1/5 of the amount of players compared to NA.

    On NA, price increased from 200 to 400 gold.
    On EU, from 200/400 to 2000.

    This gets out of proportion and is similarily inconvenient like the fact that you no longer find groups on EU to farm worldbosses.

    I think what is missing is a scaling factor, who compensates for low player population. Like increased drop of runes, and health/damage scaling of worldbosses.

    People say, that it is "normal" when prices go up. It is - in a real economy. ESO though is no real economy, but an artificial microcosmos without real economic mechanisms (subventions, laws, lobbys). It is a game mechanic, mixed with real economic dynamics. And I think the game mechanic has problems to deal with situations like a weak playerbase.
  • Munkfist
    Munkfist
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    Munkfist wrote: »
    Munkfist wrote: »
    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    a year ago, the price was 200-250.
    During the last (half) year, it slowly raised to 400.

    Now approx 10 times higher than a year ago, I think this is pretty concerning.

    I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.

    There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.

    It's only natural that prices will increase as the demand increases.

    yes, the fluctuations you talk about are normal. Runes went up from 200 to 300, even 500, then 400 again.
    But we talk about an increase by factor 10.

    For comprison: I pla on EU and NA (xbox)
    EU has approx 1/5 of the amount of players compared to NA.

    On NA, price increased from 200 to 400 gold.
    On EU, from 200/400 to 2000.

    This gets out of proportion and is similarily inconvenient like the fact that you no longer find groups on EU to farm worldbosses.

    I think what is missing is a scaling factor, who compensates for low player population. Like increased drop of runes, and health/damage scaling of worldbosses.

    People say, that it is "normal" when prices go up. It is - in a real economy. ESO though is no real economy, but an artificial microcosmos without real economic mechanisms (subventions, laws, lobbys). It is a game mechanic, mixed with real economic dynamics. And I think the game mechanic has problems to deal with situations like a weak playerbase.

    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • VaranisArano
    VaranisArano
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    Munkfist wrote: »
    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    a year ago, the price was 200-250.
    During the last (half) year, it slowly raised to 400.

    Now approx 10 times higher than a year ago, I think this is pretty concerning.

    I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.

    The last time I remember Mundane Rune prices this high was when ZOS released the Grand Psijic Villa following the first Summerset reward event and everyone was rushing to make furniture to fill their gigantic new mansion...

    I wonder what could be causing a similar price hike right now, you know?

    This ain't much of a mystery. The economy ain't broken. Just like two years ago, demand just spiked sky high as loads of people try to furnish their brand new house right now.
  • Ryath_Waylander
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    Thanks for pointing this out. I need more cash and it literally takes me about an hour to farm 50 with my speedy farmer. :D
  • Cryptical
    Cryptical
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    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.


    Xbox NA
  • zaria
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    Cryptical wrote: »
    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
    Agree now demand has gotten up a lot as we got an new free house but supply is pretty much the same.
    Many who sit on lots of mundane runes are not aware of the price jump, might sell some if I have plenty in crafting bag.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Cryptical
    Cryptical
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    zaria wrote: »
    Cryptical wrote: »
    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.
    Agree now demand has gotten up a lot as we got an new free house but supply is pretty much the same.
    Many who sit on lots of mundane runes are not aware of the price jump, might sell some if I have plenty in crafting bag.

    I was aiming more at the general idea that between supply and demand, that supply is more important. That idea seems to be the foundation of a lot of people in these economy threads, but that’s backwards.

    If there are 50 people looking for a widget, then the market is only going to sell 50 widgets. It doesn’t matter if there are 50 widgets for sale or 50,000 for sale; only 50 widgets are going to move.

    Demand sets the boundaries of the size of the market, such as 50 widgets in the example. Supply manipulates prices based on the size of the market that Demand has defined.

    Xbox NA
  • zvavi
    zvavi
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    Cryptical wrote: »
    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.


    Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.
  • Cryptical
    Cryptical
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    zvavi wrote: »
    Cryptical wrote: »
    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.


    Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.

    Supply doesn’t create the market.

    Just because I have a Supply of snow shovels to sell in the sweltering Sahara desert does not create a market for them to move. Supply does not create the market - first comes Demand. To put it in different words, first comes a person with some sort of need for a product/service.

    One person who has a need for a product/service creates a market for a supplier to enter with a solution to that need.

    Walk around the Sahara with a supply of snow shovels. You will sell NONE. You have zero customers. There is no market for you to enter with your product.

    If, by some strange event, snow falls in the Sahara and ONE person needs to move that snow, that is when a market for snow shovels is created for the area.

    Demand is the origin of the economy. Economies are built upon markets, and markets do not exist without customers.

    Historical example - when cars became prevalent and demand for buggy whips disappeared, the market for buggy whips disappeared also. All of those buggy whip manufacturers went bankrupt because their supply was meaningless without demand.

    Demand can exist by itself - someone has a need for a product/service and that demand will exist without a solution for a long time. But supply does not exist without demand - otherwise known as buggy whip manufacturers do not exist if nobody is buying any buggy whips anymore.
    Xbox NA
  • Cryptical
    Cryptical
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    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.
    Xbox NA
  • Shootsfoot
    Shootsfoot
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    Supply and demand, my friend.
  • Chaos2088
    Chaos2088
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    giphy.gif
    @Chaos2088 PC EU Server | AD-PvP
  • VaranisArano
    VaranisArano
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    Cryptical wrote: »
    zvavi wrote: »
    Cryptical wrote: »
    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.


    Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.

    Supply doesn’t create the market.

    Just because I have a Supply of snow shovels to sell in the sweltering Sahara desert does not create a market for them to move. Supply does not create the market - first comes Demand. To put it in different words, first comes a person with some sort of need for a product/service.

    One person who has a need for a product/service creates a market for a supplier to enter with a solution to that need.

    Walk around the Sahara with a supply of snow shovels. You will sell NONE. You have zero customers. There is no market for you to enter with your product.

    If, by some strange event, snow falls in the Sahara and ONE person needs to move that snow, that is when a market for snow shovels is created for the area.

    Demand is the origin of the economy. Economies are built upon markets, and markets do not exist without customers.

    Historical example - when cars became prevalent and demand for buggy whips disappeared, the market for buggy whips disappeared also. All of those buggy whip manufacturers went bankrupt because their supply was meaningless without demand.

    Demand can exist by itself - someone has a need for a product/service and that demand will exist without a solution for a long time. But supply does not exist without demand - otherwise known as buggy whip manufacturers do not exist if nobody is buying any buggy whips anymore.

    Higher demand relative to supply, especially a sudden spike in demand for furnishing mats by a lot of players to furnish a large new house right now, has exactly the impact zvavi says. Prices, predictably, are higher.

    The same thing will happen, to a lesser extent, with the New Life festival's charity writs. There will be a spike in demand and players who still have supply will raise their prices to what the market can bear.

    Many of the complainers make the mistake of focusing on price and ignoring "demand relative to supply". Thus they act like it is a complete mystery as to why the price of Mundane Runes spiked now, last New Life Festival, and two years ago. Surely it can't be that players will charge more when furnishing mats are flying off the shelves, no, the economy must be broken...
  • VaranisArano
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    Cryptical wrote: »
    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.

    Are furnishings included in the sticker book? If so, neat!
  • Kalik_Gold
    Kalik_Gold
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    More furniture recipes - more housing (including free houses).

    Furniture mats rise in cost
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Cryptical
    Cryptical
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    Cryptical wrote: »
    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.

    Are furnishings included in the sticker book? If so, neat!

    I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.

    So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.

    I like this. I hope they don’t change that 100% return ratio.

    Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.
    Edited by Cryptical on October 7, 2020 1:47PM
    Xbox NA
  • Munkfist
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    Cryptical wrote: »
    zvavi wrote: »
    Cryptical wrote: »
    Munkfist wrote: »
    Regardless how you look at it, it still comes down to supply and demand. Low supply, great demand, prices will skyrocket. Population will reflect that as there is even lower supply (fewer people actively farming materials), so it makes sense that the demand, and ultimately, the price will shoot up.

    This is very simple economics, and while it may not be ideal, it's going to happen so long as people are willing to pay inflated prices for the convenience of not farming themselves. It doesn't show that this is a broken economy, but more that there is an economy and it's effected very much as real world economy.

    You put too much importance on supply. It is demand that has more impact.

    Lower supply does not mean demand will shoot up. Use a concrete example - just because the store has fewer number of steaks does not mean the customers demand for steaks will rise. The same number of customers will be looking for steaks - demand remains the same.


    Inaccurate as heck. It is supply and demand. Low supply doesn't mean demand will shoot up, but it is all relative, the higher demand is compared to supply the higher the prices are, it is all connected. The customers looking for steaks will be willing to pay more to assure their steak.

    Supply doesn’t create the market.

    Just because I have a Supply of snow shovels to sell in the sweltering Sahara desert does not create a market for them to move. Supply does not create the market - first comes Demand. To put it in different words, first comes a person with some sort of need for a product/service.

    One person who has a need for a product/service creates a market for a supplier to enter with a solution to that need.

    Walk around the Sahara with a supply of snow shovels. You will sell NONE. You have zero customers. There is no market for you to enter with your product.

    If, by some strange event, snow falls in the Sahara and ONE person needs to move that snow, that is when a market for snow shovels is created for the area.

    Demand is the origin of the economy. Economies are built upon markets, and markets do not exist without customers.

    Historical example - when cars became prevalent and demand for buggy whips disappeared, the market for buggy whips disappeared also. All of those buggy whip manufacturers went bankrupt because their supply was meaningless without demand.

    Demand can exist by itself - someone has a need for a product/service and that demand will exist without a solution for a long time. But supply does not exist without demand - otherwise known as buggy whip manufacturers do not exist if nobody is buying any buggy whips anymore.

    I would agree with you, if we were talking about snow shovels in the Sahara desert. Alas, we were talking housing materials in housing, so your comparison is way off.

    As the housing market grows, the demand for housing material grows. This will rely on the supply of the needed housing materials. So while demand is necessary for such a market, supply is needed just as badly.

    It's Supply and Demand, not Either Or, the market requires both. Your demand is meaningless is there is absence of supply. Demand all you want, pay as much as you'd like, but without supply, you won't get it. This works both ways, but not one without the other.

    While your examples are great, they don't apply to the topic at hand, the relevance just isn't there. Apples to oranges. We're talking about readily available materials vs increase in demand for such materials. While supply runs down and people choose not to acquire their materials from harvesting, price will go up.

    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • BlueRaven
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    One example of what appears to be an outlier is not an example of a trend.
    They may be posting because they think they can get it, sure. But they may have added an additional zero by mistake, or may not have knowledge of what the item sells for.
  • Donny_Vito
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    My trading guild is actually accepting a stack of Mundane Runes for the monthly fee. I've never really gotten into housing or furnishing, not my thing, so I really appreciate the fact that the prices are increasing! Otherwise, they'd be taking up the infinite space in my Craft bag.
  • VaranisArano
    VaranisArano
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    Cryptical wrote: »
    Cryptical wrote: »
    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.

    Are furnishings included in the sticker book? If so, neat!

    I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.

    So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.

    I like this. I hope they don’t change that 100% return ratio.

    Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.

    Okay, I was just confused because I thought we were still talking about the demand and supply for furnishing mats.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Munkfist wrote: »
    Munkfist wrote: »
    when a server is so deserted, that Mundane rune sell for 2000 gold each...

    l8seETf.png

    I would jot it up to more of a convenience thing. While prices are high, a lot of us will just pay to get them quick if needed. Price of not wanting to take the time to farm them ;)

    a year ago, the price was 200-250.
    During the last (half) year, it slowly raised to 400.

    Now approx 10 times higher than a year ago, I think this is pretty concerning.

    I could be happy, if I can sell my remaining 4000 runes for 2k each, it would be a good deal. But I am not happy about it, because it shows that the economy is messed up completely.

    There's demand for it. More housing, more housing enthusiasts. This makes more demand, less supply as people would still rather pay for the convenience than to farm them themselves.

    It's only natural that prices will increase as the demand increases.

    yes, the fluctuations you talk about are normal. Runes went up from 200 to 300, even 500, then 400 again.
    But we talk about an increase by factor 10.

    For comprison: I pla on EU and NA (xbox)
    EU has approx 1/5 of the amount of players compared to NA.

    On NA, price increased from 200 to 400 gold.
    On EU, from 200/400 to 2000.

    This gets out of proportion and is similarily inconvenient like the fact that you no longer find groups on EU to farm worldbosses.

    I think what is missing is a scaling factor, who compensates for low player population. Like increased drop of runes, and health/damage scaling of worldbosses.

    People say, that it is "normal" when prices go up. It is - in a real economy. ESO though is no real economy, but an artificial microcosmos without real economic mechanisms (subventions, laws, lobbys). It is a game mechanic, mixed with real economic dynamics. And I think the game mechanic has problems to deal with situations like a weak playerbase.

    Xbox EU pop is very low, probably the least active server across all platforms. Which sucks for people who play on it. Especially PvP has been very bad for the past few weeks with a lot of people going to NA.
  • wolfie1.0.
    wolfie1.0.
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    Cryptical wrote: »
    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.

    You dont get all of your mats back. You get 25 transmute stones back

    Edit: and a chance at reclaiming 1 of the tempers you spent at improvement
    Edited by wolfie1.0. on October 7, 2020 3:50PM
  • wolfie1.0.
    wolfie1.0.
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    Cryptical wrote: »
    Cryptical wrote: »
    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.

    Are furnishings included in the sticker book? If so, neat!

    I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.

    So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.

    I like this. I hope they don’t change that 100% return ratio.

    Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.

    Have you confirmed this on the PTS? Because I havnt been recieving all tempers back.
  • zaria
    zaria
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    Cryptical wrote: »
    Cryptical wrote: »
    Why is this an important lesson?

    Think on the impact of the sticker book. You get all the mats for items back when you break it down. That means materials will not be leaving circulation - they will be able to be recycled and reused 100%.

    This means demand for additional materials will drop. Absolutely plummet.

    It won’t matter how big your supply is, when the market for mats shrink there will be less room for sellers.

    It’s coming.

    Are furnishings included in the sticker book? If so, neat!

    I don’t recall hearing anything about furnishings, the “sticker book” is a way to make gear out of transmute stones. If you have ‘collected’ the thing then you magic duplicates out of your rear end at the lowest quality.

    So, you pick up one heavy chudan any trait and your crafter can pump out a bunch in any known trait - at purple. Upgrade it to gold costing 8 tempers then break it down and RECEIVE 8 BACK.

    I like this. I hope they don’t change that 100% return ratio.

    Edit: and demand for gear will drop too. No longer will you need to buy a second staff for the back bar. Or a third for another character. Repeat business for gear will not exist. There are only so many players, and they won’t need more than one of the item they want. Gear prices dropped when transmute stones opened up alternate traits to fill customers’ needs, so they had less need to shop. The sand will happen again, more extremely. Heed the warning bells - long term solvency will lie in fulfilling repeating demand and specialties. That means consumables and gated goodies.
    You get the same tempers back deconstructing an reconstructed item as deconstructing anything else.
    You get 25 transmute crystals however cost is 75 to 25 crystals. Reconstruct will be to the lowest quality item drop in so green for overland, blue for dungeon and trials outside of perfected gear and purple for monster sets.

    Now it will not affect temper sale, might even increase sale as its easier to gear up alts in bis level gear.
    It will reduce demand for overland and pvp sets a bit especially the expensive ones but you can already buy green training mother sorrow staffs and transmute and upgrade, more crystals from PvE will matter more.
    Think the only overland set who its worth making jewelry purple over buying it is briarheart.

    However you can now reconstruct dungeons and trials sets instead.
    Crafted sets, well most veterans craft themselves or get an guild mate to do it, people who buy crafted sets at guild stores are newer players who don't have many transmute crystals.
    Edited by zaria on October 7, 2020 4:22PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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