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Possible Performance Enhancement

ganzaeso
ganzaeso
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@ZOS_GinaBruno @ZOS_SarahHecker

It has been bothering me a bit how the game does not retain guild history that has already been retrieved from the server. This requires addons that use guild history to request the same data multiple times adding to server load.

An option to retain guild history for a certain amount of time or indefinitely on the client side and a rework of the API to accommodate this so that less calls are being placed on the server for the same information would greatly improve performance.
(Math before coffee, except after 3, is not for me)
  • Swordancer
    Swordancer
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    As a programmer I noticed that too. Some time ago guild history could be downloaded by addon using API for full week I think maybe more and now it is not possible and you have to spam E key sometimes even more than 100 times to load all data you need which is probably much worse for the server than loading whole data in the one query. I still don't get it why these data are not stored on the client side to make much less queries to API and load much less data at once when you got these data already on your machine. They can even share these data between clients using peer to peer network with encrypted data to do not use thier own server for the most of the time like Windows updates are shared.
    Edited by Swordancer on October 6, 2020 6:20PM
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