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How did Cyrodiil get this bad?

  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Stil waiting to come to pvp when it works again and proc sets have chilled out.

  • EmEm_Oh
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    OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.

    You don't need a month of guinea pig lag cooldowns to know what's going on. The AOE cooldown "test", was just throwing a dart at a target a mile away...while blindfolded.
  • synnerman
    synnerman
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    Ive been in Pvp almost every single day since the tests began and most of us who have done that have said there is only one test that stopped the lag (up to yet) and that is test No 1 . People dont like to say it because if that is the solution its the most drastic of all.
    I have Pvped in this game since 2014 and that test is the first noticable difference Ive seen since the problems started to arise and personally if the last 2 tests don't work and ZoS does not implement test No1 then Im done. I love the pvp in this game and have suffered all sorts of crap to play it and if I see a solution ignored that I know worked then I will delete this game for good.
  • TineaCruris
    TineaCruris
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    synnerman wrote: »
    Ive been in Pvp almost every single day since the tests began and most of us who have done that have said there is only one test that stopped the lag (up to yet) and that is test No 1 . People dont like to say it because if that is the solution its the most drastic of all.
    I have Pvped in this game since 2014 and that test is the first noticable difference Ive seen since the problems started to arise and personally if the last 2 tests don't work and ZoS does not implement test No1 then Im done. I love the pvp in this game and have suffered all sorts of crap to play it and if I see a solution ignored that I know worked then I will delete this game for good.

    If they go with mandated lag, which is what global cool down is, everyone I know will uninstall this game.

    The solution is to take a very small portion of their profits and put the game back onto servers that can handle running the game, not to tell the players it's their fault things aren't working correctly.

    We still haven't been told why and how things worked so much better during the Midyear Mayem event and why we can't just do that full time. That solution worked.

    And by the way, once the IC event ended and people came back to cyrodiil during the first AOE "test", lag was as bad as ever and certainly worse than prior to the "tests".
  • TineaCruris
    TineaCruris
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    Weesacs wrote: »
    Why are you guys even playing Cyrodill when it's so bad?

    Honestly, you all know how bad it is but keep going in?

    It's like putting your hand in a fire then complaining how hot it is.

    Maybe if people stopped going in there and it became dead then they would do something about it?

    Or, they could fix the product they are selling so that it works as advertised. That is what the customers are paying for.
  • Jaraal
    Jaraal
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    Banana wrote: »
    I can't wait to hear their conclusions at the end of these tests.

    I can.

    We won't like it.
  • dinokstrunz
    dinokstrunz
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    Weesacs wrote: »
    ...
    Honestly, you all know how bad it is but keep going in?
    ...
    Where else can we play with our friends?
    ..

    You mean, "where else can we play ESO PvP with our friends". Most of the PvE part of ESO was specifically designed to be played with friends, and there are tons of other PvP games to choose from where grouping for small scale, fast-paced skirmishes is still a thing and not in any danger of being entirely removed because "premade groups have an unfair advantage". Not trying to insult you here, just saying that you might want to get a broader perspective.

    At this point, I think players clinging to PvP should at least consider that maybe that great PvP game the developers envisioned at launch is now just a fantasy. To me, the alluring short glimpses of what the PvP game mode could have been when it chooses not to act up completely are really just a painful reminder of what it isn't.

    Here, I could make comparisons to abusive relationships, or drug addictions, but it would be a bit like invoking Godwin's law, so I won't. I will just say that the psychology is similar, although very, very different in terms of severity and impact, and any comparison to that kind of real world problems would be grossly inappropriate and unfair to those who suffer from them.

    It's pretty obvious this is a PvP thread.
  • volkeswagon
    volkeswagon
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    it got this bad cause of players going there.
  • hakan
    hakan
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    Ratinira wrote: »
    hakan wrote: »
    pve is also a small minority.

    Then who are majority? 🤔
    You cannot have two small minorities without something else then

    the casuals who dont even go dungeons or trials. And No, technically being PvE doesnt mean anything when these people dont even do those contents.

    the dungeon/arena/trial dwelling people are also a minority which also consist of pvp players and vice versa. if being minority had to do sth here then we wouldnt really see more than 2dungeon/trial per year.
  • PrimusNephilim
    PrimusNephilim
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    I honestly think PvP is now a calculated loss, maintained mostly for marketing reasons. Pride could be part of it as well, and maybe even a stubborn die-hard refusal to admit failure and abandon it. Perhaps they even still hold a faint hope that they will be able to fix it. However, their unwillingness to fix it in the obvious way, i.e. by throwing more server resources at it like during the event, tells me that they have no budget for that, and that their money is made elsewhere.

    PvP is a big problem for them. They never really delivered on their bold promise from 2014 of massive siege warfare battles with hundreds of players. It could be a wise move to just get rid of it. I'm not saying it is, because I don't have nearly enough information to tell, but it could be. At a certain point, walking away and admitting defeat becomes the least bad option

    ^^ He nailed it, it will never be "fixed" and they will never publicly admit this is as good as it gets, only to save face. They'll tweek it here and there but it'll never be the epic PvP battle we were all hoping for, although it would have been glorious.

    PN
  • BraidasNM
    BraidasNM
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    OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.

    I don't think he needs to chill out...

    It's been like this since the release of harrowstorm... which was february... The reduction of aoe was meant to elevate this performance and it's just as bad...

    The fact that they broke 4 platforms to add another is unacceptable imo.
    Selling it as performance improvement by removing the spaghetti code off the client and dumping it on the server obviously has had a very negative effect. All so stadia could have efficient access to the spaghetti code.

    I think any other company would have reverted a patch that did as much damage as harrowstorm did. I believe people have a right to be upset by it.

    I was looking forward to performance during the tests despite the cost of achieving it, but it still runs like trash regardless!
    If only you were hear 6 years ago for the lighting patch, my sweet summer child...
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • BraidasNM
    BraidasNM
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    cheesefome wrote: »
    OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.

    I don't think he needs to chill out...

    It's been like this since the release of harrowstorm... which was february... The reduction of aoe was meant to elevate this performance and it's just as bad...

    The fact that they broke 4 platforms to add another is unacceptable imo.
    Selling it as performance improvement by removing the spaghetti code off the client and dumping it on the server obviously has had a very negative effect. All so stadia could have efficient access to the spaghetti code.

    I think any other company would have reverted a patch that did as much damage as harrowstorm did. I believe people have a right to be upset by it.

    I was looking forward to performance during the tests despite the cost of achieving it, but it still runs like trash regardless!

    well said, ive only played 5-6 months and im already wondering where ESO is spending their resources. They really need to concentrate on fixing this problem. Any other game with the lowest of budgets would have fixed this by now, it's odd that they haven't found a solution. I wonder if they even care.

    They haven't been able to fix it for 6 years bud it's never getting fixed
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • zaria
    zaria
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    synnerman wrote: »
    Ive been in Pvp almost every single day since the tests began and most of us who have done that have said there is only one test that stopped the lag (up to yet) and that is test No 1 . People dont like to say it because if that is the solution its the most drastic of all.
    I have Pvped in this game since 2014 and that test is the first noticable difference Ive seen since the problems started to arise and personally if the last 2 tests don't work and ZoS does not implement test No1 then Im done. I love the pvp in this game and have suffered all sorts of crap to play it and if I see a solution ignored that I know worked then I will delete this game for good.

    If they go with mandated lag, which is what global cool down is, everyone I know will uninstall this game.

    The solution is to take a very small portion of their profits and put the game back onto servers that can handle running the game, not to tell the players it's their fault things aren't working correctly.

    We still haven't been told why and how things worked so much better during the Midyear Mayem event and why we can't just do that full time. That solution worked.

    And by the way, once the IC event ended and people came back to cyrodiil during the first AOE "test", lag was as bad as ever and certainly worse than prior to the "tests".
    Agree, with an global cooldown on AoE this will have an massive impact on PvE on everything from public dungeons to trials.
    90% of the players will get this as an shock unless they learn in guild chat.
    The only unaffected will be the LA only casuals.
    And then they will have to re balance the game again, templar will be useless for one and needs redesign. Probably have to buff lots of skills to reduce impact.

    Cyrodil probably worked better during midyear mayhem as it got an influx of lots of pve players who pushed lots of the large pvp guild over on different spillover servers. The pve players was mostly in for pvdoor and did not add so much to the server load.






    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JinMori
    JinMori
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    OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.

    They know what the problem is, they just pretend to do something about it.
  • relentless_turnip
    relentless_turnip
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    BraidasNM wrote: »
    OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.

    I don't think he needs to chill out...

    It's been like this since the release of harrowstorm... which was february... The reduction of aoe was meant to elevate this performance and it's just as bad...

    The fact that they broke 4 platforms to add another is unacceptable imo.
    Selling it as performance improvement by removing the spaghetti code off the client and dumping it on the server obviously has had a very negative effect. All so stadia could have efficient access to the spaghetti code.

    I think any other company would have reverted a patch that did as much damage as harrowstorm did. I believe people have a right to be upset by it.

    I was looking forward to performance during the tests despite the cost of achieving it, but it still runs like trash regardless!
    If only you were hear 6 years ago for the lighting patch, my sweet summer child...

    I have heard the tale's and seen the battle scarred faces!
  • EdmondDontes
    EdmondDontes
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    Banana wrote: »
    I can't wait to hear their conclusions at the end of these tests.

    I hope they realize that customer relations depend on their communication of the results, but don't hold your breath. They still haven't told us what they did that improved performance during the midyear mayhem event for some reason.

    Why don't they test adding server capacity as one of their "tests"?
  • Ratinira
    Ratinira
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    Why don't they test adding server capacity as one of their "tests"?

    They know it won't work or they know it will work... Or they can't do it
  • LittlePinkDot
    LittlePinkDot
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    Now that Microsoft bought Zenimax media for 7.5 Billion, I'm hoping they'll throw some money at this game to finally solve the lag once and for all.
  • KoultouraS
    KoultouraS
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    Now that Microsoft bought Zenimax media for 7.5 Billion, I'm hoping they'll throw some money at this game to finally solve the lag once and for all.

    Untill today they only throw money where crown crates / crown purchases are at.
    PvP is not going to be fixed ... period.
    Development can only run at loss control management mode
    regarding cyrodill in hopes we will never be so much fed up to quit.
    Remember the "quarterly updates"?
    well , another way to keep you here... by believing something will change...
    Edited by KoultouraS on October 6, 2020 8:41PM
  • Ratinira
    Ratinira
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    Now that Microsoft bought Zenimax media for 7.5 Billion, I'm hoping they'll throw some money at this game to finally solve the lag once and for all.

    Or they will think that they definitely have spent enough already and won't rush to spent anything more into something that won't bring clear profit with minimum costs immediately...
    ESO was promised to be supported as it was:)
  • EdmondDontes
    EdmondDontes
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    JinMori wrote: »
    OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.

    They know what the problem is, they just pretend to do something about it.

    Nailed it. <3
  • volkeswagon
    volkeswagon
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    It may work better in 10 years when their servers have faster processing speeds and people's connections from server to modem are more upgraded to fibre optic.
    Edited by volkeswagon on October 7, 2020 1:06AM
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