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Let's be honest, most people can solo the nondlc dungeons without any sort of proper gear setup. queing as tank just expedites the process. Any teamate that dies, would have died regardless to some simple red circle mechanic. 90% of the nondlc mechanics can be avoided by just tapping block on any build.
There are few things more boring in this game than tanking a boss while the DPS run through their roleplay rotation of Molten Whip x3 > Snipe x3 > repeat. Not going to risk that ever again.
gatekeeper13 wrote: »This is why I dont use dungeon finder.
From the last boss in vEH1 while farming for the lead. I was tanking.
zergbase_ESO wrote: »Same exact reason in this SS... Holy cow 20% of group dps when you're only pushing 4k... Like no fam.. I would be out. But my tank never pugs. Only tank for guildies and just avoid group finder. Less ZoS gave an extra reward to queue as a healer or tank to make up the pain of dealing with pugs then maybe I would consider it. But until then this tank stays FAAAAR away from pugs.
WoW had something similar once upon a time, called: "The proving grounds".-only group with people who have a complete in that dungeon
-only group with people who have completed that dungeon in vet. (even when running on normal)
-only group with people with a certian cp or higher(obv yourself included)
-only group with people who have affirmed their role through some sort of ingame dps,heal, or tank check.
zergbase_ESO wrote: »Same exact reason in this SS... Holy cow 20% of group dps when you're only pushing 4k... Like no fam.. I would be out. But my tank never pugs. Only tank for guildies and just avoid group finder. Less ZoS gave an extra reward to queue as a healer or tank to make up the pain of dealing with pugs then maybe I would consider it. But until then this tank stays FAAAAR away from pugs.
Why is this an issue in vEH1? you hardly need great dps to beat that boss in less than 4 minutes.
I mainly tank and and tend to pug alot. The horror stories about the trash "dps" ive come across.. which is why i think we should have option of setting CP limits when running a dungeon. Nothing as annoying as queing up for dlc dungeon even on normal and seeing non cp or low cp "dps" in your group and then watch them struggle on first trash mob pull.
We need a smarter group finder. If some low cp trash dps wants to try a dlc dungeon with his 5k dps, let him. But pair him up with people of similar caliber.
Idealy there should be some sort of title or achievment you need to reach for your role before you can que for certain dungeons. Or some more options when quing for dungeons.
-only group with people who have a complete in that dungeon
-only group with people who have completed that dungeon in vet. (even when running on normal)
-only group with people with a certian cp or higher(obv yourself included)
-only group with people who have affirmed their role through some sort of ingame dps,heal, or tank check.
These are just off the top of my head, but making the group finder smarter will be a godsend for veteran players.
And for new players, let them que with other new players so they can learn together. if you keep pairing trash players with vets those trash players never get better. They get carried forever through pain and misery of others.
Tanks definitely set the pace in MMOs and ESO isn't any different in the dps regard. More dps is always better
WHICH IS WHY TANKS IN OTHER MMOS DO WAY MORE DPS *cough*
in FF14 while main tanking, or healing I can easily do a little over half the dps of any one of the dps in the group, WHILE doing my main role.
This is not bad design this is an example of doing it correctly, and why so few people tank in ESO. We have a lot more healers than tanks for the simple reason its far easier for a healer to do damage than a tank in this game.
More on original topic though, more dps is always an improvement over less, and ESO is not different in this regard this is true for all MMOs.
ESO's dungeon design however, easily allows the fun to be ruined by people rushing through, FFXIV at least makes you clear trash mobs before you can move on.