Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Real tanks! Why don't you use Dungeon Finder for pledges?

  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
    ✭✭✭✭✭
    I teamed up my tank with a healer last night for running an old and easy pledge she still had in her quest journal: BC1. We opted for veteran BC1 to get 2 keys from "hard mode". I know that I can survive the boss fight indefinitely, and with a dedicated healer we figured any DDs should be able to remain upright most of the time. We just needed any decent level of DPS to get through it.

    Enter two random DDs.

    Great people, nice and friendly, responsive in chat, appreciative of our hints and tips, but totally abysmal DPS. Both were fairly high CP, around 500, but the fights leading up to the final boss took forever. After 30 minutes we finally reached the end boss, and because the healer wanted 2 keys we asked politely if they were willing to at least try hard mode, if nothing else just to see what it was like. They liked the idea of a challenge, and were willing to put in some effort and time. I briefed them on the simple mechanics of the fight: kill the orbs, shield or block to counter his random ranged attacks if you can, stay out of the pools of blue fire, res whenever you see a party member dead, and other than that, hit the boss with all you've got. Then we read the scroll and I pulled.

    The random lash-outs from the boss were one-shots for both of them even with food buffs, and they did not block or shield. They moved out of the fire, but very slowly, placing a heavy burden on the healer. They had trouble doing enough DPS to even kill the orbs before they reached the boss, so we had a few minutes of the boss staying more or less at 100% health before I realized I needed to run around to both take down the healing orbs and tank the boss. The group did a collective 20k DPS in the preceding fights when everyone was alive, and the tank and the healer were responsible for more than half of that. In the final fight, with both DDs dead half the time and requiring constant ressing, the group dps was just barely above 10k. (Yes, you read that right. 10k group dps, in a veteran dungeon.) The healer and I made an effort to keep everyone engaged and active in the fight, because that is what we do when we play with a group. In retrospect, we would have been better off ignoring the dead DDs and doing it on just the two of us, but we ressed and healed and worked our butts off to keep the DDs on their feet at least half of the time, at the cost of most of our damage output.

    We had a couple of wipes after I was the only one standing, failing to res anyone else between the constant knockdown attacks and being unable solo the boss with my tank's 4k DPS in reasonable time. However, after a few attempts with gradual improvement, we got through it, and it was a nice and rewarding experience for, well, for all of us, because I didn't really mind spending that full hour in vBC1 with nice people. However, this is an example of what you can get in terms of DPS from random DDs opting to queue for veteran dungeons. It's not even the most extreme case of low DPS I have seen, it's just the most extreme case where we actually pulled through. It was an experience for me to multitask with doing both the tanking and killing the orbs, and it was a nice learning experience for the healer who had to work hard on her shields and heals for an extended period of time, but neither of us would appreciate doing it again any time soon.

    For the next few days at least, I will stick to groups of friends for the vet pledges.
  • kijima
    kijima
    ✭✭✭✭✭
    All of the above
    It's an MMO, so all of the above. However I feel like you've left out the good experiences or leaning towards the negatives. I'll give you my perspective.

    I've got a few Tanks, but the one that ques for 4 mans the most is designed specifically for 'PvE in group' play. What does that mean to me? What does that look like to me?

    For me the Tank doesn't just taunt and hold but also provide resources, buffs, health etc, having multiple sets being the key there. (again, this is just my opinion) If the groups DPS is low, I'll try to buff. If the overall group health is low, I'll provide some extra health, you see where I'm going with this. Knowing where to pull the boss, when to point splash damage away from the group. To not over taunt, etc. These are all things you learn, and this game (I believe) is different to so many others, it's not just taunt and turtle.

    Don't get me wrong, I've absolutely experienced everything you've said and more, having to rez the entire group multiple times (been there plenty of times) having someone steal the taunt unknowingly (there's still heaps of people out there that use an ice staff with heavy attacks, wondering why the Tank isn't holding away the agro. DLC's are harder, period. I'd put boring old spindle 1 vet well below that of scalecaller on normal for instance.

    The good experiences I've had, what are those then?

    Most of them start within the first few seconds of the pledge, if there's communication in the first moments, then usually things go well. Questions like Have you completed this dungeon before? Does everyone know the mechs? Anyone doing the quest? There's are all very helpful questions.

    And how good is it when the group is 'on it' burning through the dungeon with ease! And let's be honest, that's not a rare occurrence is it.

    As the Tank, I believe you have a responsibility to 'steer' the group in a direction, perhaps this why some Tanks feel like that have added pressure to perform, but my bottom line as a Tank is simple, agro>hold>buff>support and perhaps teach where required.

    Above all else, just be nice.



    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
    ✭✭✭✭✭
    MincVinyl wrote: »
    ...
    Let's be honest, most people can solo the nondlc dungeons without any sort of proper gear setup. queing as tank just expedites the process. Any teamate that dies, would have died regardless to some simple red circle mechanic. 90% of the nondlc mechanics can be avoided by just tapping block on any build.

    I really think you are overestimating the skill level of "most people". Some people who don't play an actual tank would die on the spot to the first group of trash mobs in FG1. Others would die to the first heavy attack from the first boss because they fail to either block or dodge, or they fail to grind it down in reasonable time because of very low DPS and just give up.

    "Most people" playing this game are not particularly good players. I'm not saying this as criticism, it's just the way it is. Most are just here for some fun, and really don't care enough to even try to solo a group dungeon, let alone spend any effort to clear it. The fact that you or I, or any experienced player having spent some effort on learning to play the game, can solo most non-DLC dungeons on normal mode without even caring to gear up or concentrate on what we are doing does not mean that "most people" can do it. I have seen very concrete, first hand evidence that this is not the case at all.

    Having a fake tank is often immediately lethal to these people. They do not appreciate the bad habit of a DD queuing as tank because they can solo the dungeon, because the less skilled players will just be dead on the ground for most of the fights if nobody takes random aggro away from them. It is impolite, because it makes dungeon runs a lot less enjoyable for everyone else in the group. I get it, tanks are in short supply, and without fake tanks the dungeon finder would have even more ridiculous waiting times for DDs, but that doesn't make it right.

    If you are going to queue for the tank role, at least be considerate enough to slot a taunt and try to take aggro from your team mates. It's the base level task of a tank, and if you can't even do that, please don't pretend to tank.
  • dazee
    dazee
    ✭✭✭✭✭
    ✭✭
    casparian wrote: »
    There are few things more boring in this game than tanking a boss while the DPS run through their roleplay rotation of Molten Whip x3 > Snipe x3 > repeat. Not going to risk that ever again.

    What would they be roleplaying with that? a kinky dominatrix with archery who kills things as slowly and painfully as possible?
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    All of the above
    Actually I do queue in DF now and again but not nearly as much as I would if the sheer ignorance, rudeness and incompetence was only occasional.

    Sadly it is the norm these days, but as a competent DT (damage tank) it's their loss not mine :)
  • zergbase_ESO
    zergbase_ESO
    ✭✭✭✭
    All of the above
    This is why I dont use dungeon finder.

    From the last boss in vEH1 while farming for the lead. I was tanking.

    tM716pA.jpg

    Same exact reason in this SS... Holy cow 20% of group dps when you're only pushing 4k... Like no fam.. I would be out. But my tank never pugs. Only tank for guildies and just avoid group finder. Less ZoS gave an extra reward to queue as a healer or tank to make up the pain of dealing with pugs then maybe I would consider it. But until then this tank stays FAAAAR away from pugs.
  • Greystag
    Greystag
    ✭✭✭✭
    All of the above
    The only one I won't have a problem with is a fake healer, since if they can actually play as a DD properly I can perfectly tank and heal myself.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2500 |
    | Guilds: Officer at Meridia's Light |
  • dazee
    dazee
    ✭✭✭✭✭
    ✭✭
    Same exact reason in this SS... Holy cow 20% of group dps when you're only pushing 4k... Like no fam.. I would be out. But my tank never pugs. Only tank for guildies and just avoid group finder. Less ZoS gave an extra reward to queue as a healer or tank to make up the pain of dealing with pugs then maybe I would consider it. But until then this tank stays FAAAAR away from pugs.

    Why is this an issue in vEH1? you hardly need great dps to beat that boss in less than 4 minutes.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Jpk0012
    Jpk0012
    ✭✭✭✭
    Super Low DPS in vet content (esp DLCs)
    I tried to do 2 vets yesterday on my tank, because I needed keys for an alt.

    In one the DPS were in their mid CP, and I was literally out-dpsing. That is not a joke. I just left, because I'm not going to spend an hour in a dungeon just for 2 keys and 1/2 stones.

    The other had a 90 CP person doing no DPS, and the other guy wasn't able to carry him. I'm sure we didn't have enough DPS to finish the dungeon, so I left. I thought ZOS changed it so that only 160 CP could even join.

    Its so much better doing this on my healer where I can help DPS, or my favorite get a "fake tank" that does 90K+ dps and just make sure they don't die.
  • SgtNuttzmeg
    SgtNuttzmeg
    ✭✭✭✭
    All of the above
    Personally I play as either a DPS or a tank usually. When I go into a random dung I give the group until the first boss fight if I see people either using really dumb abilities that clearly aren't good for DPS (Crystal Blast when that existed, snipe, just standing there spaming LA with no abilities), people are clearly not doing any level of DPS or if people are just slow (doing the quest) I will leave. Usually I use this test, will it take longer to complete this dungeon with this group than it would take to wait the 10-15 min penalty and requeue. I always go with the quickest option.

    The other big thing is seeing people under CP 300 in random vet. Honestly there is no reasons anybody under CP160 should be in a vet dungeon.

    Personally "fake tanks" and "fake healers" aren't really a problem in my eyes. As a DPS I have filled both roles in a variety of content and cleared it all. VDSA even though it is pretty dated, is a really good example of content that you do not need a healer for. As a tank damage in normal dungeons is laughable at best and you really don't need a proper healer. The problem comes down to two issues; there are a lot of people that play this game that aren't the best and veteran players often will choose to go into normal content as the benefits of completing vet dungeons are miniscule to the time you save running normals. Additional there are a lot of vet dungeons that if I wanted to farm them I wouldn't dare bring a pug group into them, people are too inconsistent.

    The solution in my opinion is to increase CP level requirement for the beginner vet dungeons to CP 160, increase the CP level requirement for the harder vet dungeons to CP300, improve the rewards dropped from killing a boss in a vet dung in both regular and HM versions. Maybe even increase the chances of encountering a chest in a vet dungeon. Make it so running a dungeon more frequently is not better than running it less frequently.

    The other thing I find funny is the notion that the tank sets the pace in dungeons in ESO. The longest part of the dungeon is the combat and not the running inbetween mobs. Outside of a few mechanics DPS exist as a convince in this game, we exist so that the healer and tank don't need to spend 6 hours in a dungeon. If you aren't burning mobs and bosses as quickly as possible you are essentially a tank that is playing without a taunt or a healer without buffs.
    Legions of Mordor Core

    Cold0neFTBs
  • dazee
    dazee
    ✭✭✭✭✭
    ✭✭
    Tanks definitely set the pace in MMOs and ESO isn't any different in the dps regard. More dps is always better
    WHICH IS WHY TANKS IN OTHER MMOS DO WAY MORE DPS *cough*

    in FF14 while main tanking, or healing I can easily do a little over half the dps of any one of the dps in the group, WHILE doing my main role.

    This is not bad design this is an example of doing it correctly, and why so few people tank in ESO. We have a lot more healers than tanks for the simple reason its far easier for a healer to do damage than a tank in this game.

    More on original topic though, more dps is always an improvement over less, and ESO is not different in this regard this is true for all MMOs.

    ESO's dungeon design however, easily allows the fun to be ruined by people rushing through, FFXIV at least makes you clear trash mobs before you can move on.
    Edited by dazee on October 5, 2020 5:56PM
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • RageKing
    RageKing
    ✭✭✭✭
    Super Low DPS in vet content (esp DLCs)
    I mainly tank and and tend to pug alot. The horror stories about the trash "dps" ive come across.. which is why i think we should have option of setting CP limits when running a dungeon. Nothing as annoying as queing up for dlc dungeon even on normal and seeing non cp or low cp "dps" in your group and then watch them struggle on first trash mob pull.

    We need a smarter group finder. If some low cp trash dps wants to try a dlc dungeon with his 5k dps, let him. But pair him up with people of similar caliber.
    Idealy there should be some sort of title or achievment you need to reach for your role before you can que for certain dungeons. Or some more options when quing for dungeons.
    -only group with people who have a complete in that dungeon
    -only group with people who have completed that dungeon in vet. (even when running on normal)
    -only group with people with a certian cp or higher(obv yourself included)
    -only group with people who have affirmed their role through some sort of ingame dps,heal, or tank check.

    These are just off the top of my head, but making the group finder smarter will be a godsend for veteran players.
    And for new players, let them que with other new players so they can learn together. if you keep pairing trash players with vets those trash players never get better. They get carried forever through pain and misery of others.
  • OmniDo
    OmniDo
    ✭✭✭✭✭
    All of the above
    RageKing wrote: »
    -only group with people who have a complete in that dungeon
    -only group with people who have completed that dungeon in vet. (even when running on normal)
    -only group with people with a certian cp or higher(obv yourself included)
    -only group with people who have affirmed their role through some sort of ingame dps,heal, or tank check.
    WoW had something similar once upon a time, called: "The proving grounds".
    It was a fantastic disaster for the majority of players (the casual, non-hardcore players), as they couldn't even complete the most basic requirements for their role(s); healer, tank, and DPS.
    Even though Blizzard had created the most brilliant A.I. for both the tank and Healer roles, (NPC's simulated a full group of 5 players, and the 4 NPC's were equivalent to the required rating in effectiveness for Gold and "Endless" level of play) players still couldn't make the requirements for dungeon queueing, which was a Silver rating.
    For those that could not make the Silver-level requirement, they could not utilize the random dungeon finder.
    They had to assemble their groups manually if they wanted to bypass the restriction.

    To think, there was Gold and "Endless" ratings above that which only the top 1% of players could achieve.
    I myself worked about 3 hours to achieve a "Gold", and eventually "Endless" rating as a healer, and even that didn't seem difficult by my standards, but I knew many players who were friends and/or guildies who simply couldn't get above bronze.

    The system very quickly highlighted to Blizzard that the vast majority of their subscribers and players fell into an average group of mediocrity, which forced Blizz to re-tune and redesign their Dungeon difficulties and systems.

    They later removed it due to public backlash.
    "Public" meaning, the majority of those players who either couldn't, or wouldn't improve themselves to meet the requirements.

    What does that tell you about the majority?
    That most cannot even achieve 2nd place among the established bar of the "best".
    Therefore, either:
    • The game/systems are too difficult for the majority
    • The best players are a statistical minority
    • A combination of both
    Edited by OmniDo on October 5, 2020 6:55PM
  • zergbase_ESO
    zergbase_ESO
    ✭✭✭✭
    All of the above
    dazee wrote: »
    Same exact reason in this SS... Holy cow 20% of group dps when you're only pushing 4k... Like no fam.. I would be out. But my tank never pugs. Only tank for guildies and just avoid group finder. Less ZoS gave an extra reward to queue as a healer or tank to make up the pain of dealing with pugs then maybe I would consider it. But until then this tank stays FAAAAR away from pugs.

    Why is this an issue in vEH1? you hardly need great dps to beat that boss in less than 4 minutes.

    Because as a tank that needs nothing really besides dailies I want be in and out. Which is not an issue I just go in with guildies only and melt it. And get out. I am not carrying people doing wet noodle damage.
  • SgtNuttzmeg
    SgtNuttzmeg
    ✭✭✭✭
    All of the above
    RageKing wrote: »
    I mainly tank and and tend to pug alot. The horror stories about the trash "dps" ive come across.. which is why i think we should have option of setting CP limits when running a dungeon. Nothing as annoying as queing up for dlc dungeon even on normal and seeing non cp or low cp "dps" in your group and then watch them struggle on first trash mob pull.

    We need a smarter group finder. If some low cp trash dps wants to try a dlc dungeon with his 5k dps, let him. But pair him up with people of similar caliber.
    Idealy there should be some sort of title or achievment you need to reach for your role before you can que for certain dungeons. Or some more options when quing for dungeons.
    -only group with people who have a complete in that dungeon
    -only group with people who have completed that dungeon in vet. (even when running on normal)
    -only group with people with a certian cp or higher(obv yourself included)
    -only group with people who have affirmed their role through some sort of ingame dps,heal, or tank check.

    These are just off the top of my head, but making the group finder smarter will be a godsend for veteran players.
    And for new players, let them que with other new players so they can learn together. if you keep pairing trash players with vets those trash players never get better. They get carried forever through pain and misery of others.

    I like this. Ultimately the core issue here is a conflict of more experienced players not wanting to waste their time and less experienced players being able to enjoy the story. Personally I have run Black Heart Haven and Selene's Web probably about 30-40 times each from various points when I or a friend needed a particular set. At this point I find both dungeons painful to run and I find it absolutely draining to run with somebody that stops and does the story. I don't say this to discourage or to attack people that want to experience the story, people should if they want but there comes a point where you can fight the same mind numbingly easy boss fight with the exact same mechanics where you just want to rip your eyes out. lol
    dazee wrote: »
    Tanks definitely set the pace in MMOs and ESO isn't any different in the dps regard. More dps is always better
    WHICH IS WHY TANKS IN OTHER MMOS DO WAY MORE DPS *cough*

    in FF14 while main tanking, or healing I can easily do a little over half the dps of any one of the dps in the group, WHILE doing my main role.

    This is not bad design this is an example of doing it correctly, and why so few people tank in ESO. We have a lot more healers than tanks for the simple reason its far easier for a healer to do damage than a tank in this game.

    More on original topic though, more dps is always an improvement over less, and ESO is not different in this regard this is true for all MMOs.

    ESO's dungeon design however, easily allows the fun to be ruined by people rushing through, FFXIV at least makes you clear trash mobs before you can move on.

    I disagree with you on the first point. When you have two people that consistently hit 80K parses, most mobs die before the tank can taunt them. Tanks can bring a lot of valuable debuffs but if mobs die before these debuffs even take effect do you even need them? Even in many vet dungeons, you just burn them in mere seconds. Having good DPS allows you just skip so many mechanics. It's just silly the difference in-between running with DPS that are good and those that haven't reached that point.

    Likewise it doesn't matter if you take your time moving from group of mobs to group, if a simple trash pull takes 5 mins to burn vs walking taking 30 secs the biggest hindrance is the fight. It's simple mathematics.

    Personally when I queue as a DPS as long as it isn't a DLC vet dungeon I usually just go and pull whatever. It really isn't that hard to stay alive, even if the group is lagging behind. As long as you have some semblance of a half decent build and a basic understanding of the mechanics of the game.
    Legions of Mordor Core

    Cold0neFTBs
  • LordSarevok
    LordSarevok
    ✭✭✭✭
    Super Low DPS in vet content (esp DLCs)
    You can work through anything other than low DPS... Mechanics? No problem I can show you. Fake healer? No problem I'll run some grp heals. Bad dps light attackers or crystal frag hard cast spammers? Can't teach that in one dungeon run. It takes careful planning on all aspects of the character and tons of practice on rotation.
    Edited by LordSarevok on October 5, 2020 10:53PM
Sign In or Register to comment.