wtlonewolf20 wrote: »OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.
wtlonewolf20 wrote: »OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.
relentless_turnip wrote: »wtlonewolf20 wrote: »OP I think you need to relax a tad. The whole purpose of this testing period was for ZOS to try to identify the cause of the lag. They are trying various things that need to be done on live servers. While its frustrating, the fact that you and others are experiencing issues IS a good thing. For one it means that some of the AOE options wont work. For another it could possibly mean that AOE spamming is not the cause of the issue. And lastly it will help ZOS better identifying the cause of the issue. It's better for this to happen during the test period than not at all.
I don't think he needs to chill out...
It's been like this since the release of harrowstorm... which was february... The reduction of aoe was meant to elevate this performance and it's just as bad...
The fact that they broke 4 platforms to add another is unacceptable imo.
Selling it as performance improvement by removing the spaghetti code off the client and dumping it on the server obviously has had a very negative effect. All so stadia could have efficient access to the spaghetti code.
I think any other company would have reverted a patch that did as much damage as harrowstorm did. I believe people have a right to be upset by it.
I was looking forward to performance during the tests despite the cost of achieving it, but it still runs like trash regardless!
pauld1_ESO wrote: »Even worse with the AOE testing going on. I am even having weird ability lag when my latency isn't even that high.
HalvarIronfist wrote: »This is no other way to vocalize my disappointment with Cyrodiil's performance/latency state besides saying:
How is this acceptable? Who, or why was it allowed to degrade this much? During the events I personally notice higher stability/performance in Cyro or the Imperial city than I do otherwise.
For the entirety of the Imperial City Event, I played without a crash, usually with 60-120 ping depending on group sizes that rolled through. A smooth and enjoyable experience. This also applies with midyear mayhem in cyrodiil.
Now? If I go into Grey Host, I sit with 300-400 ping, can't even 1v1. To the point where multiple times I've had extended (5-10 minute) stretches of abilities failing to go off to the point where both parties stopped fighting, and starting to debate whats wrong with these servers in /whisper
IMO; there are two pieces of the puzzle that need to be taken care of to extinguish a lot of the lag
1. Remove all the wanton-ly placed cast timers. Seriously, this disrupts a smooth combat system, and adds more calculations to your already "Overloaded" server.
2. Seriously, invest in more servers/do whatever it is that gives pvp performance priority during events.
The state of Cyrodiil right now is downright despicable.
Thechuckage wrote: »I'd say years of mis-management and kicking the can down the road until someone finally looked at the situation and realized it had gone too far for too long.
I believe it was Ben Franklin who said, "An ounce of prevention is better than a pound of cure." Well, prevention is out of the question, obviously.
Only questions are the PvP servers fixable? And are they a precursor for things to come or an isolated case.
Why are you guys even playing Cyrodill when it's so bad?
Honestly, you all know how bad it is but keep going in?
It's like putting your hand in a fire then complaining how hot it is.
Maybe if people stopped going in there and it became dead then they would do something about it?
Why are you guys even playing Cyrodill when it's so bad?
Honestly, you all know how bad it is but keep going in?
It's like putting your hand in a fire then complaining how hot it is.
Maybe if people stopped going in there and it became dead then they would do something about it?
Technically everything rests in the lap of Matt Firor as he runs the show. He determines the direction the game goes and signs off on any major change that occurs. I figure this is obvious. BTW, this is not bashing Matt either as it really just notes he has a lot of responsibility.
While this is the first game I have ever played where performance degraded over time, there are some noteworthy changes Zos has made that is likely the lion's share of why we are where we are. The game started with a trusted client that did the checks on many things such as having enough resources to use a skill or enough ult to use an ultimate. Zos moved these checks to the server to reduce the ammount of cheating that was occurring. That change was one of the most significant changes to degrade the server's performance. Add to that the number of calculations Zos has added to the game from CP to new buffs and debuffs. While I have oversimplified part of this, it pretty much explains what has happened in a nutshell.
Further, it really serves no purpose to complain about the testing as Zos will wisely ignore threads are just complaining for the sake of it They will pay more attention to the well though constructive feedback threads and posts that are provided. The testing serves a good purpose as it does give Zos valid information about the effects of AoEs on the performance. It does not mean Zos will choose one of these formats being tested and this has been proven before, most notably the last time Zos tested in Cyrodiil in the live campaigns.
Spartabunny08 wrote: »Technically everything rests in the lap of Matt Firor as he runs the show. He determines the direction the game goes and signs off on any major change that occurs. I figure this is obvious. BTW, this is not bashing Matt either as it really just notes he has a lot of responsibility.
While this is the first game I have ever played where performance degraded over time, there are some noteworthy changes Zos has made that is likely the lion's share of why we are where we are. The game started with a trusted client that did the checks on many things such as having enough resources to use a skill or enough ult to use an ultimate. Zos moved these checks to the server to reduce the ammount of cheating that was occurring. That change was one of the most significant changes to degrade the server's performance. Add to that the number of calculations Zos has added to the game from CP to new buffs and debuffs. While I have oversimplified part of this, it pretty much explains what has happened in a nutshell.
Further, it really serves no purpose to complain about the testing as Zos will wisely ignore threads are just complaining for the sake of it They will pay more attention to the well though constructive feedback threads and posts that are provided. The testing serves a good purpose as it does give Zos valid information about the effects of AoEs on the performance. It does not mean Zos will choose one of these formats being tested and this has been proven before, most notably the last time Zos tested in Cyrodiil in the live campaigns.
To add to this the dolmens and PvE they added in cyrodiil didn't help either. Bruma dolmen main culprit for all the weirdness that occurs around it. I've seen the dolmen effects in Chalman inner keep... this is not good. Something has gone wrong here and it has just been left alone and not dealt with. AoE is the problem we wish to single out for the lag issue and albeit maybe a contributing factor but I do believe the PvE added to cyrodiil maybe a larger contributing factor.
Thechuckage wrote: »Only questions are the PvP servers fixable? And are they a precursor for things to come or an isolated case.
Thechuckage wrote: »Only questions are the PvP servers fixable? And are they a precursor for things to come or an isolated case.
Strangely they worked pretty well (compared to now, not so much 2014) in this years Mid-Year Mayhem.
Spartabunny08 wrote: »Technically everything rests in the lap of Matt Firor as he runs the show. He determines the direction the game goes and signs off on any major change that occurs. I figure this is obvious. BTW, this is not bashing Matt either as it really just notes he has a lot of responsibility.
While this is the first game I have ever played where performance degraded over time, there are some noteworthy changes Zos has made that is likely the lion's share of why we are where we are. The game started with a trusted client that did the checks on many things such as having enough resources to use a skill or enough ult to use an ultimate. Zos moved these checks to the server to reduce the ammount of cheating that was occurring. That change was one of the most significant changes to degrade the server's performance. Add to that the number of calculations Zos has added to the game from CP to new buffs and debuffs. While I have oversimplified part of this, it pretty much explains what has happened in a nutshell.
Further, it really serves no purpose to complain about the testing as Zos will wisely ignore threads are just complaining for the sake of it They will pay more attention to the well though constructive feedback threads and posts that are provided. The testing serves a good purpose as it does give Zos valid information about the effects of AoEs on the performance. It does not mean Zos will choose one of these formats being tested and this has been proven before, most notably the last time Zos tested in Cyrodiil in the live campaigns.
To add to this the dolmens and PvE they added in cyrodiil didn't help either. Bruma dolmen main culprit for all the weirdness that occurs around it. I've seen the dolmen effects in Chalman inner keep... this is not good. Something has gone wrong here and it has just been left alone and not dealt with. AoE is the problem we wish to single out for the lag issue and albeit maybe a contributing factor but I do believe the PvE added to cyrodiil maybe a larger contributing factor.
The dolmens and other PvE in Cyrodiil have been part of it since well before the game launched. As such it cannot be part of why Cyrodiil's performance has degraded over the years
So this is incorrect to suggest it is adding to what I said.
It's acceptable because PvPers bring in very little profit and so we don't matter as customers. Cyro has been a lagfest since 2.0 and the fact they haven't been able to fix it after 5 years stopped being a joke a long time ago, it's just pathetic