newtinmpls wrote: »SidraWillowsky wrote: »
This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.
EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body
Clearly the vestige(s) are in it and can see it. Unfortunately that does not include Mr. Firor.
newtinmpls wrote: »-snip-
Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.
What would be interesting is if there were a good to evil scale, and depending on your quest choices it would swing the needle more toward one extreme or the other...and if you consistently made good or evil choice(85%+) it would flag you for open world PvP to those who consistently made the other choice. Most people would make the "good" choices...and so become PvP flagged for "evil" characters...and vice versa....there would always be more "good" than "evil" characters in the world, and those that reached the 85% threshold would be flagged for bounty quests posted in either the outlaws refuge or fighters guild, whatever. A system like that would mean your quest choices actually mean something...of course if you want to avoid open world PvP, you could always just stay under the threshold and quests could provide a fairly neutral response to make it easily controllable.
Brenticus12 wrote: »
I'm more amused by the fact that you're willing to give games like Redguard, Morrowind, Oblivion, Skyrim and any of the other singleplayer games after Daggerfall a pass for any of the slights you mentioned but you'll insist ESO is "set in a dragonbreak or it's just a bad game" despite doing what every other game in the series does.