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ESO dlc's main questline are boring...

  • zaria
    zaria
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    newtinmpls wrote: »

    This isn't a Dragon Break, is it? Pretty sure they've straight-up said in the past that ESO is canon.

    EDIT: Confirmed; from an interview with Matt Firor: https://www.reddit.com/r/teslore/comments/b7cc1f/eso_is_not_in_a_dragon_break/?utm_source=amp&utm_medium=&utm_content=post_body

    Clearly the vestige(s) are in it and can see it. Unfortunately that does not include Mr. Firor.

    Your role in Morrowind is forgotten in Oblivion who was a few year later.
    Your role in Oblivion was forgotten in Skyrim, granted you was an sidekick not Nerevarin and its 200 years.
    ESO is set in an dark age in Tamriel with emperors with very short lifespans getting belt feed trough the slaughterhouse.
    That is that people remember not you fighting Molag Bal simply as it went on for so long.
    It end with Tiber Septim conquer and rebuilding the empire. 300 years after ESO,

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Brenticus12
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    newtinmpls wrote: »
    -snip-

    I'm more amused by the fact that you're willing to give games like Redguard, Morrowind, Oblivion, Skyrim and any of the other singleplayer games after Daggerfall a pass for any of the slights you mentioned but you'll insist ESO is "set in a dragonbreak or it's just a bad game" despite doing what every other game in the series does.

    [snip]

    Good day.

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on October 4, 2020 2:03PM
  • Swordancer
    Swordancer
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    I have no idea how I managed to finish Thieves Guild DLC storyline but Im playing for years and I still haven't finished Dark Brotherhood main storyline yet. This DLC was probably supposed to kill us with boredom. Such hidden plot twist when we die before the storyline ends. It's just pure example of pretending that something is longer than it really is. Instead of keeping the player in game it is simply tiring. The game should be fun and they keep pushing such low quality content.

    Edited by Swordancer on October 4, 2020 12:05PM
  • Sarousse
    Sarousse
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    Difficulty level -42000 doesn't help the stories to be interesting.

    When you 2 shot the main enemies in the quest line, what's the point ?
  • ArchMikem
    ArchMikem
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    josiahva wrote: »
    thorwyn wrote: »
    Because the world would be full of evil overlords or daedric princes then. What you are suggesting would work perfectly in a singleplayer game. But in a multiplayer game, you are limited by consistency and technical boundaries. I think it's safe to say, that the majority of people don't want to roll a breton sorcerer and then turn into some daedric thingy.
    There is nothing wrong with not liking it. You are not obliged to play any dlc quest line.

    What would be interesting is if there were a good to evil scale, and depending on your quest choices it would swing the needle more toward one extreme or the other...and if you consistently made good or evil choice(85%+) it would flag you for open world PvP to those who consistently made the other choice. Most people would make the "good" choices...and so become PvP flagged for "evil" characters...and vice versa....there would always be more "good" than "evil" characters in the world, and those that reached the 85% threshold would be flagged for bounty quests posted in either the outlaws refuge or fighters guild, whatever. A system like that would mean your quest choices actually mean something...of course if you want to avoid open world PvP, you could always just stay under the threshold and quests could provide a fairly neutral response to make it easily controllable.

    You'd be forcing PvErs to play a specific way in order to avoid becoming targets for PvP tryhards who dont care about the story and would just brute force their way thru questing to get to the fighting. Thats a problem. Good people dont want to play Meh characters so they wouldnt have to worry about constant ganking.

    It needs to be accepted, open world PvP is a plain bad idea.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • newtinmpls
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    I'm more amused by the fact that you're willing to give games like Redguard, Morrowind, Oblivion, Skyrim and any of the other singleplayer games after Daggerfall a pass for any of the slights you mentioned but you'll insist ESO is "set in a dragonbreak or it's just a bad game" despite doing what every other game in the series does.

    I don't "give them a pass" I just realize that the point of the TES games and the fact that "my" first person experience of being the "main character" is different from yours, and that both are valid.

    Which is essentially one of the core features of a Dragonbreak.

    And for some fun philosophical reading:

    https://fallingawkwardly.wordpress.com/2010/08/29/the-metaphysics-of-morrowind-part-1/
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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