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Malacath's band of brutality: Suggestion.

Skullstachio
Skullstachio
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I know from reading multiple different threads that the Band of brutality is in a good spot in PVP. However, from a PvE viewpoint, it is not in a good place. Which is why I bring about this suggestion outlined below.
  • 1 item: Increases your damage done by 25%. You cannot deal critical damage. Damage done is increased by an additional 1% for every 2% Weapon or Spell Critical Damage above 50%. This bonus is capped at 50% and disabled in Battlegrounds, Duels and Cyrodiil*.
*White-Gold tower and Imperial City Prison are an exception as these are group dungeons, and the Damage done for every 2% critical damage above 50% scales accordingly to your one highest Critical damage stat, preventing any double dipping.

This suggestion took a while to think about but there were a few “crucial” pain points that needed to be addressed which is where this suggestion aims at in a way.

Because Critical Damage could still be increased even if the wearer had 0% critical chance. allowing additional Damage Done to be increased based on a portion of critical damage accumulated would give it more viability in a PvE environment, especially in a Group Trial. not to mention it would give any excess critical damage above

Setting the Cap to 50% was done in regards to the available sourcing of critical damage from passives, sets, CP’s and buffs, especially in an organised Group/trial environment. Night Blades and Templar’s May get a good boost out of it through their passives, as will anyone who happens to be a Khajiit (your welcome my fuzzy feline friends.) but what prevents this suggestion from being too overpowered is self-explanatory, the bonus itself can never be used in a PVP environment, such as battlegrounds, Duels, and even Cyrodiil(Imperial city included.) thus leaving it in a good spot in pretty much both environments.

good thing is, as the bonus can only be accumulated above the base 50% critical damage that all players have, if certain enemies had a way of applying debuffs which reduce the players critical damage outside all forms of PVP, maybe even as a type of mechanic, it can keep players on edge in a way as it would reduce the effective damage bonus gained from it temporarily.

But let’s be honest, what do you think about this, and if you have an idea on how to make malacaths band of brutality better in a PVE environment, then lets hear it. plenty of room to discuss ways of making this item more relevant in both environments.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • Berchelous
    Berchelous
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    This item should be deleted. It's too cheesy :P
  • Flaaklypa
    Flaaklypa
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    yeah yeah remove all things thats good for pvp
  • Vevvev
    Vevvev
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    I feel horrible using the ring in PVP due to the fact it allows me to melt crit resist stacking tanks I otherwise wouldn't have been able to kill. Could say that isn't a bad thing since you can now kill players you otherwise couldn't, but it effects proc sets which ended up making this proc meta. It's gotten a bit out of control to be honest and it's basically making every single attack you do a critical strike and making your enemy's crit resistance equal to 25%. When you start thinking of it like that you begin to see why it's so good in PVP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • zvavi
    zvavi
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    This will be too strong in PvP... imagine being Khajit with shadow mundus dealing 50% additional dmg on everything in CP PvP...
  • BRogueNZ
    BRogueNZ
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    more buff items for ZoS favourite class.. nb's
  • sharquez
    sharquez
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    I suggest they leave it completely the heck alone, for once. Just 1 time we can have something nice, and not have it gutted or messed around with.
  • Defilted
    Defilted
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    I use this item and I with extreme bias ask it not be touched.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • West93
    West93
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    Make malacath band not buff proc sets.

    Do damage with your own class/weapon skills not procs.

    Problem solved.
  • Skullstachio
    Skullstachio
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    zvavi wrote: »
    This will be too strong in PvP... imagine being Khajit with shadow mundus dealing 50% additional dmg on everything in CP PvP...

    You do realise that it Only works outside PVP, the band only offers the 25% in Cyrodiil, battlegrounds, etc. as is the base function, the bonus 50% if you have plenty of Critical damage is disabled in all PvP instances. I suggest reading carefully before TL’DR’ing through threads.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • BRogueNZ
    BRogueNZ
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    only 25% more free damage , who wouldn't take that buff?
  • Merforum
    Merforum
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    They should increase the malacath bonus to 30% and reduce crit chance to max 60% then it will be viable in PVE. They really need to Nerf Crit chance/damage because all that FREE damage is ruining the game.
  • Machete
    Machete
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    I like the ring. If you play stats over [Snip] builds with the ring it's far more rewarding. Because Zenimax isn't nerfing the cheese that makes BGs virtually unplayable. Especially when my death cap is always Hunters Venom and Sheer Venom. Best combo! Poison injection and win :smiley: (I hate proc sets)

    [Edit to remove inappropriate content]
    Edited by [Deleted User] on October 4, 2020 7:43PM

    Lemon-Party

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  • Jman100582
    Jman100582
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    I've seen some users com up with the idea that the band should only give the dmg buff to abilities that could inherently critical strike in the first place. Since the whole idea of the ring is "gain something for the sacrifice of another thing" it doesn't entirely make sense that it buffs things (proc sets, siege) that you didn't even have to sacrifice your critical dmg to begin with
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