Pets are defiantly awesome to have in ESO but i feel that at no point should they ever be with out collision/immortal atleast for pvp. The issue ive seen is that in pvp a 1v1 fight cant turn into a 1v6 fight with some of the pets being un able to be interacted with which leaves you with only the option to try and run since the summoner is staying long range. I do wish that in PVE the pets summoned from sets and some that arent apart of the summoners skills line could aggro, namely the wardens grizzly as it helps remove aggro from ones self and has the pets acting more as devout minions that put the owners safety first, i digress.
My proposal is to atleast for pvp, have the pets made to have active collision across the board under the battle spirit status. allowing all pets to take damage, be stunned, be leeched and be killed since the do all have health bars. obviously some would not follow this change as they are made to be un affected due to their designs but i would like to see this proposal looked at for potential improvement and balancing in PVP to allow for more strategic options.
"The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."