For me this is the most frustrating part of PvP. The best ball groups on PC NA (Drac, Tyr, and soem others) do something where if you are anywhere near them you get feared. After breaking free, my character just stands there, unable to move , no abilities work, can't dodge roll, move forward/back etc does not work. Then the ball group catches up to you and kills you with their usual Colossus/prox/VD/perma etc dump.
I wonder if I am missing something: is this just broken or just the effect of the lag caused by these ball groups? Or are some fears meant to leave you standing for 5 seconds even if you break free?
Or is it a combination of CC's ?
It's very different from individual encounters when usually any cc can either be broken free or dodge rolled out of
I wonder if this is something I've missed about the game, or a "best kept secret". IMO if I immediately breakfree from a CC I ought to be able to immediately use abilities or move. It is frustrating to die simply because none of your controls work !
Quakrson, Stam DK, Grand Overlord
Trackrsen, Stam Warden, Grand Overlord
Quakrsen, Mag DK, Overlord
Tolliverson, Stam NB, General
Farfarel, Stam Necro, Praetorian
Spencerson, Templar, Prefect
Phosphorsen, Stam Sorc, Colonel
Phosphorson, Mag Sorc, Centurion
Glimson, Arcanist, Major
All EP/ PC NA