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What is the biggest difference in how you play now versus when you first started?

  • Lysette
    Lysette
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    I did it the other way round - getting rid of all add-ons - those made the game less interesting to me. Not much of exploration when you just go from marker to marker. I'm still playing very slow paced, just about 5-6 level more per character per year after the first 20 levels. When I started I thought I will keep progressing until level 50, but well, it turned out, that I'm not interested in the content awaiting me there and after I experienced level 50 on the PTS, I don't want to get there anymore.

    I thought as well that playing together with other would be fun - turned out, I don't like to play together with others because it isn't fun. They are around, yes, but I'm ignoring them. It is fine though, that I can buy their stuff and sell my stuff to them. I was against the guild system trade, but now, where I've experienced it, I am all for it. Very pleasant experience in my guilds.

    When I started it was still before One Tamriel - I nearly would have given up without One Tamriel, I dislike level-gated systems. One Tamriel opened up the world for me and this changed the way I'm playing a lot. But it changed to be more of a tourist experience now, I don't feel like being part of an endangered world (outside of quests), but more like a tourist in Tamriel. The game became a theme park where I can do stuff, I like, and can avoid stuff, I dislike - before I had to go through it anyway.

    Well, and moving around in the world over the years changed my playstyle as well, because my ping got from 80ms to 360ms, and this basically makes me rather unable to avoid the red - so I'm a pretty lousy player - but I'm still enjoying myself.
  • Gythral
    Gythral
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    content to play - dailies etc
    vey little content and nothing outside of dungeons/trials repeatable...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Lysette
    Lysette
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    Tandor wrote: »
    No difference at all, except that I have two accounts now and play on both regional servers. Everything else is the same in terms of camera angle, settings, lack of add-ons (I play on PC), and general approach to gameplay i.e. overland PvE with no PvP, dungeons, guilds or trading.

    I respect your playstyle, but let me suggest to you trying out a trading guild - they are better than you might think.
  • Lysette
    Lysette
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    I really miss the times when you actually had to think to survive in combat and didn't have enough dps to just burst everything and ignore mechanics.

    This comes with not advancing too fast - if you keep your level low, you still have to do that. And not using add-ons for sky shards keeps your skill points low as well, then you have to think about how to do stuff and can't just cleave through it.

  • Danikat
    Danikat
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    I don't think there's any big differences in terms of what I play and the settings I use. I'd been playing RPGs for decades before ESO, including several TES games so I came into it with a pretty good idea of what I like.

    My keybindings are very different because at some point after starting I realised that since I'm left-handed putting combat skills on the number pad makes things much easier. I use my thumb on the arrow keys to move and having a relatively small grid with keys in straight lines makes it easier to know where my fingers are without having to look.

    One change is I originally planned to share crafting skills between my characters like I did in GW2, but I soon realised that means wasting a huge amount of gold buying duplicate motifs, and I didn't like putting skill points into crafts when I was still levelling up. So I made a dedicated crafting character instead and he does everything.

    Other changes are a result of the game itself changing. When I started maps were separated by Alliance and level - you couldn't leave your Alliance until after completing the main story and each map had level requirements so progression was very linear. Now it's up to me where my characters go and when, I can do things in the order I think makes sense based on the stories I want to tell and if they need to skip across the world for an event or whatever they can. (Oh, we have events now, that's another big change.) I also spend a significant chunk of time decorating houses, which wasn't an option when I started.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • BNOC
    BNOC
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    When I first started, I had to press many buttons.

    Now I just press 1.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Mason_King
    Mason_King
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    I understand so much more now, when I first started playing, I could not understand what was happening, I couldn't understand the plot.

    I use to just spam my attacks a lot... (If it killed the thing significantly Press it... ALWAYS)
    I could use some work but now I'm a little more strategic.
    I'm starting to understand armor and weapon stats. I'm still lost on enchantments... Do enchantments stack? Or does the item just take the better of the two... I'm trying to figure out how to better my armor, but everytime I do, I already need a whole new set.
  • Lysette
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    Hm, enchantments - I guess that absolute values add up and percentages are multiplicative. Like armour enchantments for stats add up, you can see that in your attribute stats when you equip that item, with percentages this is more of a guess, but most games do it in a multiplicative way. Like having 7 times 7% isn't 49% but around 60.5% - but well, it's just a guess.
  • BomblePants
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    Some of these replies are funny... like some of you guys I put equal amounts of points into health, Stam and Magica.... I just wore what I liked the look of (no outfit function then), I had a bow and a staff.... ugh.... then became a Werewolf.... Waltzed into Cyrodil and got obliterated every time....

    Now I go Cyrodil and.... still get obliterated..... 🤪🤣
  • Lysette
    Lysette
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    Some of these replies are funny... like some of you guys I put equal amounts of points into health, Stam and Magica.... I just wore what I liked the look of (no outfit function then), I had a bow and a staff.... ugh.... then became a Werewolf.... Waltzed into Cyrodil and got obliterated every time....

    Now I go Cyrodil and.... still get obliterated..... 🤪🤣

    Staff and bow still works in overland though - my necro is having half of her points n stamina and half in magicka - I know that this is suboptimal, but then again, it avoids being overpowered and game is more fun in PvE.
  • UGotBenched91
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    Lysette wrote: »
    I really miss the times when you actually had to think to survive in combat and didn't have enough dps to just burst everything and ignore mechanics.

    This comes with not advancing too fast - if you keep your level low, you still have to do that. And not using add-ons for sky shards keeps your skill points low as well, then you have to think about how to do stuff and can't just cleave through it.

    Hmm maybe in parts but they have a point. I can remember 4-5 years ago (before one Tamriel) running my first dungeon with a group (lvl 17). We wiped multiple times and we had to take our time. Now I can run that same dungeon with a pug group at level 10 and spam buttons while watching YouTube and just kill everything like butter.
  • Lysette
    Lysette
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    Lysette wrote: »
    I really miss the times when you actually had to think to survive in combat and didn't have enough dps to just burst everything and ignore mechanics.

    This comes with not advancing too fast - if you keep your level low, you still have to do that. And not using add-ons for sky shards keeps your skill points low as well, then you have to think about how to do stuff and can't just cleave through it.

    Hmm maybe in parts but they have a point. I can remember 4-5 years ago (before one Tamriel) running my first dungeon with a group (lvl 17). We wiped multiple times and we had to take our time. Now I can run that same dungeon with a pug group at level 10 and spam buttons while watching YouTube and just kill everything like butter.

    Ok, I have no experience with groups, I'm a solo player and can't rely on others - so my perspective is different. A group carries you, but being on your own you have to rely solely on yourself, no support whatsoever - this is different.

    I think as well that group support skills are plenty now, more than ever - eventually to encourage groups.
    Edited by Lysette on September 30, 2020 12:06PM
  • x48rph
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    When I started I thought most of the class abilities sounded cool and would be really useful and fun. Later I realized they just looked good in the description but half were garbage and still are. Well, it's more like 3/4ths are garbage nowadays.
  • pihlaja
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    I started playing ESO as if it was a single-player game and tried to imagine all other players were just NPCs acting weirdly. :D I did my alliance story and most of the main story this way and took all the time to complete all the side quests, gather everything, etc. I guess I was something like cp140 when I finished Reaper’s March. I didn’t have any alts, and didn’t do a single dungeon before I was cp 160, and I joined a guild where I’d actually say something around cp 150. Now I’m constantly hanging around in our guild discord and participating probably all of the events, and doing dungeons, and also veteran dungeons regularly. And I have 11 characters to play different roles and play styles... :’)

    From the skills perspective; I believe my dps was something like 5k around that time, and I was really scared to kill for example trolls because they seemed like very tough and dangerous beings and I pretty much bow light attacked them to death, and used mainly bow all the time, because I was too scared to get close to enemies with dual wield. :D I also had zero idea about DoTs, self healing, (self) buffs, proper roll dodge timing, etc., which might explain the anxiety. Dps isn’t too high even now, but at least I have some idea of how to improve it, and manage to do 45-50k dps to trial dummy, which makes it possible to complete at least base game veteran dungeons comfortably in a group.

    Edit. I started 1,5 years ago, and reached cp160 probably 10 months after starting to play. And I’m currently around cp500. And yes, I’ve played way too much recently.. :D
    Edited by pihlaja on September 30, 2020 12:46PM
  • BomblePants
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    I love to PVE.... but the game is way more fun to PVP.... for me anyways.... 😈
  • Hallothiel
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    I now have a better grasp on playing an mmo rather than just an rpg.......
  • BomblePants
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    Hallothiel wrote: »
    I now have a better grasp on playing an mmo rather than just an rpg.......

    Haha... me too me too.....
  • vamp_emily
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    I don't cry as much. I used to scout and watch for incoming enemy ( pvp ) then call out threats, and yelled for help. It took me a very long time to understand that many players just don't care about playing to win.



    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Raideen
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    I don't buy crown crates anymore.
  • BleedMe_AnOcean
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    I clear each area as I go.

    Instead of accepting quests and running all over the map, I keep an app-based checklist and hunt down all the skyshards, lorebooks, etc. in the zone before I leave it.
  • rrimöykk
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    I had only two professions learned till lvl 50 when a gulldie told you can learn them all. Somehow I remember the tutorial said nothing about that so I though you can only choose one from each group.

    And I made writs with cp160 ingredients... ran out of mats rather soon.
  • svendf
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    I light attack weave and use a rotalion on everythiing, tank, healer and DD. Pay attention to sets. More attention to food.

    No power leveling here - 1 to 50 is fast enough as is and more attention to learning the build and lvl skills.

    Dungeon vise I have changed my atttitude towards situational awareness, which comes with practise and skill - simple put, pay attention. By doing this you can avoid struggle and making it more difficult.

    Another thiing that have changed in my playing is carry people is over (I can help). By carry someone you don´t help them, by helping people they can carry their load. Why ? Have done alot of it and getting nothing back - it´s about useing and getting used :)

    Anotherthing that have entered my playing is, don´t stress take it easy, don´t skip. Don´t go for anything you are not ready for yet - some of the thing´s helping enjoying the game after some year´s and alot of dungeons day in and out.



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