War Maiden on magblade

martijnlv40
martijnlv40
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I'm sure this topic has been discussed numerous times, especially since the buff, but I couldn't find a very factual account. I've found that I only use one non-magic damage ability, namely the unstable wall of fire and then there's the flame staff attacks. So what percent of damage are those two? The light attacks are getting a 10% nerf next patch so that will tip the scale a bit more to War Maiden it would seem.
And I would a comparison NOT to Siroria, PFG or MS/Medusa, but more towards Julianos/Talfyg/BSW etc.
Thanks in advance:)
Btw I've seen that it IS improved by the minor/major sorcery, I'm sure one of you can confirm it.
Edited by martijnlv40 on September 23, 2020 2:55PM
  • Danksta
    Danksta
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    It's also not going to buff your destro ult so probably not ideal for trash fights.
    BawKinTackWarDs PS4/NA

  • FrancisCrawford
    FrancisCrawford
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    Are Burning and elemental-glyph damage affected by spell power?
  • martijnlv40
    martijnlv40
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    Apart from using destro ult then? Doesn't seem like the biggest impact since I'm on console I don't even slot it.

    And nope the glyphs aren't affected so no worries there either.
  • rumple9
    rumple9
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    I switched out julianos for WM and the tool tips on each of my damage skills increased by just over 500
  • MincVinyl
    MincVinyl
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    If you ever plan to use these sets that give X damage to Y type of abilities you need to really tailor the whole build towards the Y aspect.

    So for a magblade why it pairs so well is the ability to get many heals from damage done by Magic damage. Build and push for this.

    An old playstyle was dw concealed weapon nb that used to use soul harvest on the dw kill bar, then have bat swarm on the backbar since it would be magic damage and it would update its damage when you popped it on the backbar and swapped to front. People would also use things like 4x potentates to have the 2 piece all the time and a resto backbar to cut bats cost even further.
    Bats and vamp is kind of a meme now, you have to gimp yourself against a majority of mag players using fire staff. Due to cloak being changed from having a purge to help you stay in stealth nb invis playstyle has never been the same/worked right since then. Essentially everything would pull you from stealth, but you could cloak/purge it off and be invis. This also allowed for more close up fast paced combat since you could avoid many problems by cloaking and keep fighting.
  • Feizao
    Feizao
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    MincVinyl wrote: »
    If you ever plan to use these sets that give X damage to Y type of abilities you need to really tailor the whole build towards the Y aspect.

    So for a magblade why it pairs so well is the ability to get many heals from damage done by Magic damage. Build and push for this.

    An old playstyle was dw concealed weapon nb that used to use soul harvest on the dw kill bar, then have bat swarm on the backbar since it would be magic damage and it would update its damage when you popped it on the backbar and swapped to front. People would also use things like 4x potentates to have the 2 piece all the time and a resto backbar to cut bats cost even further.
    Bats and vamp is kind of a meme now, you have to gimp yourself against a majority of mag players using fire staff. Due to cloak being changed from having a purge to help you stay in stealth nb invis playstyle has never been the same/worked right since then. Essentially everything would pull you from stealth, but you could cloak/purge it off and be invis. This also allowed for more close up fast paced combat since you could avoid many problems by cloaking and keep fighting.

    not relevant to post, but thats one thing i liked about the old batswarm. i could (in a way) feed my bats
    PS4 NA lsoSO4P
    EP - Dark Elf - MagBlade Vamp
    EP - Nord - Stam/MagDk
    EP - Argonian - StamCro
    EP - Nord - StamPlar/Hybrid Healer
    AD - Khajit - StamBlade/Tank
    AD - Khajit - StormSorc/Hybrid WW
    DC - Breton - MagDen
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