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Cyrodiil Performance Testing Conclusion

Masterken
Masterken
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After weeks of testing can we conclude that the problems causing lag are not AOE abilities but the servers?
@Masterken | EU PC Megaserver |

Cloud Chasers PVE italian Guild -Dro-m'Athra Destroyer / Tick Tock Tormentor / Immortal Redeemer / Gryphon Heart / Unchained


PVP toons:

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  • West93
    West93
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    And Templar mains should receive 15 crown crates as compensation.
  • TineaCruris
    TineaCruris
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    Masterken wrote: »
    After weeks of testing can we conclude that the problems causing lag are not AOE abilities but the servers?

    Yes, we can. I'm confident that everyone knows what is going on here.
  • pauld1_ESO
    pauld1_ESO
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    There is a remarkable increase in lag any time a ball group enters the fray, that much I know.
  • Nairinhe
    Nairinhe
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    Previous weeks seemed okayish compared to this one. Now I'm constantly running around through mannequin challenge without even being logged out
  • MincVinyl
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    We will have to wait to see when the group size reduction test happens and the reduced group cross buffing test happens

    Likely we should see the largest change during the cross buffing test and ideally this would have little impact on actual combat compared to adding cooldowns. Yes reducing cross buffing/healing will hurt a 50man zerg, but im sure non of those players will be able to feel or tell anything changed compared to how much they have to deal with lag.

    even if zos got new servers for whatever reason, *** code will still be *** code
  • Banana
    Banana
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    Let's hope Microsoft don't send their windows vista programmers in to help
  • Knightpanther
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    Masterken wrote: »
    After weeks of testing can we conclude that the problems causing lag are not AOE abilities but the servers?

    We really didnt need weeks of testing to come to that conclusion, its just a diversion to move us away from the real issue.

    Be Safe
  • gatekeeper13
    gatekeeper13
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    I ve been trying to make people understand for the last months that the problem is the servers and that no "improvement performance plan" or "tweaks" is going to help the insane lag in Cyro. But some didnt want to accept that and tried to put the blame on user's ISP, router, hardware, skill spamming etc etc.

    It's the SERVERS guys. They cant calculate fast enough, hence the lag and desyncs.

    Problem will NEVER go away if servers do not get an upgrade.

  • Rexy18
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    The issue is that Zeni couldn't predict in what sort of direction combat would go in the early days of the game. From release till 1.6, each campaign was capped at 600v600v600 and the average population was significantly greater than now (if you played EP back then, you'll remember some weekends where you had to type war4/war5 to get a group because the first few were completely full). Back then sustain was pretty bad and casting AoEs (or spamming any skills for that matter) was a luxury and PvP was pretty much lag-free, even in huge fights with 100+ players in one location.

    Now we have CPs, AoE spam, proc sets (including the new ones where you have a different effect for <50% and >50% health for example), ballgroups, etc. and the original servers just can't handle so many calculations. Whether it's Zeni refusing to upgrade the hardware, a software issue or spaghetti code, we'll never know for sure, but one thing is certain and that is PvP will never be lag-free without a complete overhaul of the PvP server/code (and that's unlikely to happen since PvPers don't bring much profit).

    The first week of AoE tests did indeed see huge improvements but I think the majority of people will agree that it would suck if they added it permanently without excluding or overhauling a lot of class skills.

    Point is, the original server hardware was perfectly capable of handling PvP until there were too many things for it to calculate at once.
  • zaria
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    Rexy18 wrote: »
    The issue is that Zeni couldn't predict in what sort of direction combat would go in the early days of the game. From release till 1.6, each campaign was capped at 600v600v600 and the average population was significantly greater than now (if you played EP back then, you'll remember some weekends where you had to type war4/war5 to get a group because the first few were completely full). Back then sustain was pretty bad and casting AoEs (or spamming any skills for that matter) was a luxury and PvP was pretty much lag-free, even in huge fights with 100+ players in one location.

    Now we have CPs, AoE spam, proc sets (including the new ones where you have a different effect for <50% and >50% health for example), ballgroups, etc. and the original servers just can't handle so many calculations. Whether it's Zeni refusing to upgrade the hardware, a software issue or spaghetti code, we'll never know for sure, but one thing is certain and that is PvP will never be lag-free without a complete overhaul of the PvP server/code (and that's unlikely to happen since PvPers don't bring much profit).

    The first week of AoE tests did indeed see huge improvements but I think the majority of people will agree that it would suck if they added it permanently without excluding or overhauling a lot of class skills.

    Point is, the original server hardware was perfectly capable of handling PvP until there were too many things for it to calculate at once.
    Back at launch client did a lots of calculations itself, problem was was this made it very easy to use cheat systems so it was moved to client. Once it was moved to server performance became much worse. You are correct in that AoE was less used at launch as it was much weaker, generally not used on single bosses as I remember.

    However AoE use in PvE has been pretty unchanged since One Tamriel, some skill has gone in and out of fashion but overall stayed the same.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • synnerman
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    So there is one test that stopped the lag and no one likes to admit it. We all know which one it was as its been said on EUPC main campaign. I have played every single day since the tests began and there is still only one test that accomplished what it was supposed to do.
    Personally I will see how thay all go and if ZoS don't select the test that stopped the lag then, after 6 years of pvping I will be gone because for the first time in a long time I have actually seen something work and its now down to ZoS to pick the solution...But there are still tests to come and lets see but no doubt about it there has been a test that worked.
  • Noggin_the_Nog
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    synnerman wrote: »
    So there is one test that stopped the lag and no one likes to admit it. .. I have played every single day since the tests began and there is still only one test that accomplished what it was supposed to do..

    Agreed, but that test was the one that made using skills a disaster. Really unplayable.

    Having played PvP most days the one 'test' that truly worked was the last Midyear Mayhem. Suddenly ZoS switched server resources for the event and PvP worked. After the event they switched it off and we went back to normal.

    My conclusion is that they know how to improve performance, but do not want to spend any extra money.
  • irswat
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    I believe the problem is 2 fold: 1.) The servers are overwhelmed. 2.) The server doesn't trust the client. If the client were more trusted the server wouldn't be so overwhelmed. Case and point: I use rapids assist addon. When major gallop runs out the addon puts the skill on your bar and when you cast rapids it puts the old skill back. When cyrodil is lagging bad I hit rapids. I know it registers client side because the animation happens, the skill is removed from my bar, and replaced with the old skill. The problem is I don't have major gallop. I assume this is what is happening with much of the performance problems in cyrodil.
  • vamp_emily
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    I might be wearing gear that is 5 years old but I have to shake my head and ask "WTF is going on?". Seems like I get near players and can't fire any weapons but I definitely die fast to what appears to be proc sets.

    What kind of testing is going on before "crap" gets released?



    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    You did kind of screw over us templars for quite some time, I must admit ;)
  • TequilaFire
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    synnerman wrote: »
    So there is one test that stopped the lag and no one likes to admit it. We all know which one it was as its been said on EUPC main campaign. I have played every single day since the tests began and there is still only one test that accomplished what it was supposed to do.
    Personally I will see how thay all go and if ZoS don't select the test that stopped the lag then, after 6 years of pvping I will be gone because for the first time in a long time I have actually seen something work and its now down to ZoS to pick the solution...But there are still tests to come and lets see but no doubt about it there has been a test that worked.

    Completely disagree because that test was skewed by lower population because of the event and players whose builds were destroyed sitting it out.
    If the definition of "worked" is not to PvP I guess you would be right.
    Edited by TequilaFire on September 27, 2020 8:20PM
  • synnerman
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    synnerman wrote: »
    So there is one test that stopped the lag and no one likes to admit it. .. I have played every single day since the tests began and there is still only one test that accomplished what it was supposed to do..

    Agreed, but that test was the one that made using skills a disaster. Really unplayable.

    Having played PvP most days the one 'test' that truly worked was the last Midyear Mayhem. Suddenly ZoS switched server resources for the event and PvP worked. After the event they switched it off and we went back to normal.

    My conclusion is that they know how to improve performance, but do not want to spend any extra money.

    Yes I agree the skills were unusable but they clearly said that if the cooldown solution was used then there would have to be a skills rework on some classes. Like I say they need to do what they need to do and up to yet only one solution has worked. Anyway another starts tomorrow and still a couple mor to come.
  • MincVinyl
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    synnerman wrote: »
    So there is one test that stopped the lag and no one likes to admit it. .. I have played every single day since the tests began and there is still only one test that accomplished what it was supposed to do..

    Agreed, but that test was the one that made using skills a disaster. Really unplayable.

    Having played PvP most days the one 'test' that truly worked was the last Midyear Mayhem. Suddenly ZoS switched server resources for the event and PvP worked. After the event they switched it off and we went back to normal.

    My conclusion is that they know how to improve performance, but do not want to spend any extra money.

    What evidence do you have saying they switched the servers for midyear? Because throwing in a bunch of new pvpers into pop locked server is just watering down the strain on the server. Any server performance gain during the midyear event can't be drawn as evidence since it cant be compared to the everyday lag we see.

    To compare midyear is like drinking a bottle of apple juice half way and then filling it back up with water. Then trying to compare it to another bottle of apple juice.
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